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Java EnumBlockRenderType.ENTITYBLOCK_ANIMATED属性代码示例

本文整理汇总了Java中net.minecraft.util.EnumBlockRenderType.ENTITYBLOCK_ANIMATED属性的典型用法代码示例。如果您正苦于以下问题:Java EnumBlockRenderType.ENTITYBLOCK_ANIMATED属性的具体用法?Java EnumBlockRenderType.ENTITYBLOCK_ANIMATED怎么用?Java EnumBlockRenderType.ENTITYBLOCK_ANIMATED使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在net.minecraft.util.EnumBlockRenderType的用法示例。


在下文中一共展示了EnumBlockRenderType.ENTITYBLOCK_ANIMATED属性的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: isEntityBlockAnimated

public boolean isEntityBlockAnimated(Block blockIn)
{
    if (blockIn == null)
    {
        return false;
    }
    else
    {
        EnumBlockRenderType enumblockrendertype = blockIn.getDefaultState().getRenderType();
        return enumblockrendertype == EnumBlockRenderType.MODEL ? false : enumblockrendertype == EnumBlockRenderType.ENTITYBLOCK_ANIMATED;
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:12,代码来源:BlockRendererDispatcher.java

示例2: getRenderType

@Override
public EnumBlockRenderType getRenderType(IBlockState state) {
	return EnumBlockRenderType.ENTITYBLOCK_ANIMATED;
}
 
开发者ID:the-realest-stu,项目名称:Etheric,代码行数:4,代码来源:BlockRift.java

示例3: getRenderType

/**
 * The type of render function called. MODEL for mixed tesr and static model, MODELBLOCK_ANIMATED for TESR-only,
 * LIQUID for vanilla liquids, INVISIBLE to skip all rendering
 */
public EnumBlockRenderType getRenderType(IBlockState state)
{
    return EnumBlockRenderType.ENTITYBLOCK_ANIMATED;
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:8,代码来源:BlockChest.java

示例4: doRenderLayer

public void doRenderLayer(EntityWitch entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale)
{
    ItemStack itemstack = entitylivingbaseIn.getHeldItemMainhand();

    if (!itemstack.func_190926_b())
    {
        GlStateManager.color(1.0F, 1.0F, 1.0F);
        GlStateManager.pushMatrix();

        if (this.witchRenderer.getMainModel().isChild)
        {
            GlStateManager.translate(0.0F, 0.625F, 0.0F);
            GlStateManager.rotate(-20.0F, -1.0F, 0.0F, 0.0F);
            float f = 0.5F;
            GlStateManager.scale(0.5F, 0.5F, 0.5F);
        }

        this.witchRenderer.getMainModel().villagerNose.postRender(0.0625F);
        GlStateManager.translate(-0.0625F, 0.53125F, 0.21875F);
        Item item = itemstack.getItem();
        Minecraft minecraft = Minecraft.getMinecraft();

        if (Block.getBlockFromItem(item).getDefaultState().getRenderType() == EnumBlockRenderType.ENTITYBLOCK_ANIMATED)
        {
            GlStateManager.translate(0.0F, 0.0625F, -0.25F);
            GlStateManager.rotate(30.0F, 1.0F, 0.0F, 0.0F);
            GlStateManager.rotate(-5.0F, 0.0F, 1.0F, 0.0F);
            float f1 = 0.375F;
            GlStateManager.scale(0.375F, -0.375F, 0.375F);
        }
        else if (item == Items.BOW)
        {
            GlStateManager.translate(0.0F, 0.125F, -0.125F);
            GlStateManager.rotate(-45.0F, 0.0F, 1.0F, 0.0F);
            float f2 = 0.625F;
            GlStateManager.scale(0.625F, -0.625F, 0.625F);
            GlStateManager.rotate(-100.0F, 1.0F, 0.0F, 0.0F);
            GlStateManager.rotate(-20.0F, 0.0F, 1.0F, 0.0F);
        }
        else if (item.isFull3D())
        {
            if (item.shouldRotateAroundWhenRendering())
            {
                GlStateManager.rotate(180.0F, 0.0F, 0.0F, 1.0F);
                GlStateManager.translate(0.0F, -0.0625F, 0.0F);
            }

            this.witchRenderer.transformHeldFull3DItemLayer();
            GlStateManager.translate(0.0625F, -0.125F, 0.0F);
            float f3 = 0.625F;
            GlStateManager.scale(0.625F, -0.625F, 0.625F);
            GlStateManager.rotate(0.0F, 1.0F, 0.0F, 0.0F);
            GlStateManager.rotate(0.0F, 0.0F, 1.0F, 0.0F);
        }
        else
        {
            GlStateManager.translate(0.1875F, 0.1875F, 0.0F);
            float f4 = 0.875F;
            GlStateManager.scale(0.875F, 0.875F, 0.875F);
            GlStateManager.rotate(-20.0F, 0.0F, 0.0F, 1.0F);
            GlStateManager.rotate(-60.0F, 1.0F, 0.0F, 0.0F);
            GlStateManager.rotate(-30.0F, 0.0F, 0.0F, 1.0F);
        }

        GlStateManager.rotate(-15.0F, 1.0F, 0.0F, 0.0F);
        GlStateManager.rotate(40.0F, 0.0F, 0.0F, 1.0F);
        minecraft.getItemRenderer().renderItem(entitylivingbaseIn, itemstack, ItemCameraTransforms.TransformType.THIRD_PERSON_RIGHT_HAND);
        GlStateManager.popMatrix();
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:70,代码来源:LayerHeldItemWitch.java


注:本文中的net.minecraft.util.EnumBlockRenderType.ENTITYBLOCK_ANIMATED属性示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。