本文整理汇总了Java中net.minecraft.util.EnumActionResult.PASS属性的典型用法代码示例。如果您正苦于以下问题:Java EnumActionResult.PASS属性的具体用法?Java EnumActionResult.PASS怎么用?Java EnumActionResult.PASS使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类net.minecraft.util.EnumActionResult
的用法示例。
在下文中一共展示了EnumActionResult.PASS属性的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onItemUseFirst
@Override
public EnumActionResult onItemUseFirst(EntityPlayer player, World world, BlockPos pos, EnumFacing side, float hitX, float hitY, float hitZ, EnumHand hand) {
if (!world.isRemote) {
if (world.getBlockState(pos) instanceof IExtendedBlockState) {
if(world.getTileEntity(pos) != null && world.getTileEntity(pos) instanceof TileTube) {
IExtendedBlockState state = (IExtendedBlockState) world.getBlockState(pos);
ItemStack held = player.getHeldItem(hand);
int col = held.getItemDamage();
state = state.withProperty(BlockTube.COLOR, col);
world.setBlockState(pos, state);
((TileTube) world.getTileEntity(pos)).setTubeColor(col);
PacketHandler.sendToAll(new PacketTubeSync(world.getTileEntity(pos), col));
return EnumActionResult.SUCCESS;
}
}
}
return EnumActionResult.PASS;
}
示例2: onItemRightClick
public ActionResult<ItemStack> onItemRightClick(World itemStackIn, EntityPlayer worldIn, EnumHand playerIn)
{
if (worldIn.isElytraFlying())
{
ItemStack itemstack = worldIn.getHeldItem(playerIn);
if (!itemStackIn.isRemote)
{
EntityFireworkRocket entityfireworkrocket = new EntityFireworkRocket(itemStackIn, itemstack, worldIn);
itemStackIn.spawnEntityInWorld(entityfireworkrocket);
if (!worldIn.capabilities.isCreativeMode)
{
itemstack.func_190918_g(1);
}
}
return new ActionResult(EnumActionResult.SUCCESS, worldIn.getHeldItem(playerIn));
}
else
{
return new ActionResult(EnumActionResult.PASS, worldIn.getHeldItem(playerIn));
}
}
示例3: onItemRightClick
@Override
public ActionResult<ItemStack> onItemRightClick(World worldIn, EntityPlayer player, EnumHand handIn) {
Mouse.setGrabbed(false); // TODO Remove debug
ItemStack is = player.getHeldItem(handIn);
if (player.getHeldItemMainhand().getCount() > 4) {
if (worldIn.isRemote) {
GuiKnapping.staticMaterial = CraftMat.CLAY;
GuiKnapping.staticMaterialSub = this.getSubName(is.getItemDamage());
player.openGui(FirmaMod.instance, GuiHandler.GUI_KNAPPING, player.world, (int) player.posX, (int) player.posY, (int) player.posZ);
} else {
PlayerData pd = PlayerData.getPlayerData(player.getUniqueID());
pd.resetKnapCraft();
pd.setItemStack(player.getHeldItemMainhand());
pd.setCraftingMaterial(CraftMat.CLAY);
}
}
return new ActionResult<ItemStack>(EnumActionResult.PASS, is);
}
示例4: onItemRightClick
@Override
public ActionResult<ItemStack> onItemRightClick(World worldIn, EntityPlayer player, EnumHand handIn) {
ItemStack is = player.getHeldItem(handIn);
if (player.getHeldItemMainhand().getCount() > 1) {
if (worldIn.isRemote) {
GuiKnapping.staticMaterial = CraftMat.STONE;
GuiKnapping.staticMaterialSub = this.getSubName(is.getItemDamage());
} else {
PlayerData pd = PlayerData.getPlayerData(player.getUniqueID());
pd.resetKnapCraft();
pd.setItemStack(player.getHeldItemMainhand());
pd.setCraftingMaterial(CraftMat.STONE);
}
}
player.openGui(FirmaMod.instance, GuiHandler.GUI_KNAPPING, player.world, (int) player.posX, (int) player.posY, (int) player.posZ);
return new ActionResult<ItemStack>(EnumActionResult.PASS, is);
}
示例5: onItemRightClick
@Override
public ActionResult<ItemStack> onItemRightClick(World par2World, EntityPlayer player,
EnumHand hand) {
// System.out.println("lel "+stack.getTagCompound().getInteger("wait")+"
// "+this.allowShot(player,stack, par2World));
ItemStack stack=player.getHeldItem(hand);
if (!(stack.hasTagCompound() && stack.getTagCompound().getInteger("wait") > 0)
&& this.allowShot(player, stack, par2World)) {
if (!this.usesBowAnimation(stack))
this.use(stack, par2World, player, 1.8f,
player.inventory.getStackInSlot(this.getSlotForUse(player, stack)), false);
else
// System.out.println("trying");
player.setActiveHand(hand);
return new ActionResult<ItemStack>(EnumActionResult.SUCCESS, stack);
}
return new ActionResult<ItemStack>(EnumActionResult.PASS, stack);
}
示例6: onItemUse
@Override
public EnumActionResult onItemUse(EntityPlayer player, World world, BlockPos pos, EnumHand hand, EnumFacing facing,
float hitX, float hitY, float hitZ)
{
if (player.getHeldItem(hand).getItem().equals(ModRegistry.ANCIENT_PARCHMENT))
{
if (world.isRemote)
{
return EnumActionResult.PASS;
}
Block block = world.getBlockState(pos).getBlock();
if (player.isSneaking() && block == Blocks.BEDROCK)
{
player.getCooldownTracker().setCooldown(player.getHeldItem(hand).getItem(), 150);
player.getHeldItem(hand).shrink(1);
world.playSound(null, pos.getX(), pos.getY(), pos.getZ(), ArcaneMagicSoundHandler.spell,
SoundCategory.MASTER, 1f, 1f);
world.spawnEntity(new EntityMagicCircles(world, pos.getX(), pos.getY(), pos.getZ()));
return EnumActionResult.SUCCESS;
}
}
return EnumActionResult.PASS;
}
示例7: processRightClick
public EnumActionResult processRightClick(EntityPlayer player, World worldIn, EnumHand stack)
{
if (this.currentGameType == GameType.SPECTATOR)
{
return EnumActionResult.PASS;
}
else
{
this.syncCurrentPlayItem();
this.connection.sendPacket(new CPacketPlayerTryUseItem(stack));
ItemStack itemstack = player.getHeldItem(stack);
if (player.getCooldownTracker().hasCooldown(itemstack.getItem()))
{
return EnumActionResult.PASS;
}
else
{
int i = itemstack.func_190916_E();
ActionResult<ItemStack> actionresult = itemstack.useItemRightClick(worldIn, player, stack);
ItemStack itemstack1 = (ItemStack)actionresult.getResult();
if (itemstack1 != itemstack || itemstack1.func_190916_E() != i)
{
player.setHeldItem(stack, itemstack1);
}
return actionresult.getType();
}
}
}
示例8: onItemRightClick
public ActionResult<ItemStack> onItemRightClick(World itemStackIn, EntityPlayer worldIn, EnumHand playerIn)
{
ItemStack itemstack = worldIn.getHeldItem(playerIn);
RayTraceResult raytraceresult = this.rayTrace(itemStackIn, worldIn, false);
if (raytraceresult != null && raytraceresult.typeOfHit == RayTraceResult.Type.BLOCK && itemStackIn.getBlockState(raytraceresult.getBlockPos()).getBlock() == Blocks.END_PORTAL_FRAME)
{
return new ActionResult(EnumActionResult.PASS, itemstack);
}
else
{
worldIn.setActiveHand(playerIn);
if (!itemStackIn.isRemote)
{
BlockPos blockpos = ((WorldServer)itemStackIn).getChunkProvider().getStrongholdGen(itemStackIn, "Stronghold", new BlockPos(worldIn), false);
if (blockpos != null)
{
EntityEnderEye entityendereye = new EntityEnderEye(itemStackIn, worldIn.posX, worldIn.posY + (double)(worldIn.height / 2.0F), worldIn.posZ);
entityendereye.moveTowards(blockpos);
itemStackIn.spawnEntityInWorld(entityendereye);
itemStackIn.playSound((EntityPlayer)null, worldIn.posX, worldIn.posY, worldIn.posZ, SoundEvents.ENTITY_ENDEREYE_LAUNCH, SoundCategory.NEUTRAL, 0.5F, 0.4F / (itemRand.nextFloat() * 0.4F + 0.8F));
itemStackIn.playEvent((EntityPlayer)null, 1003, new BlockPos(worldIn), 0);
if (!worldIn.capabilities.isCreativeMode)
{
itemstack.func_190918_g(1);
}
worldIn.addStat(StatList.getObjectUseStats(this));
return new ActionResult(EnumActionResult.SUCCESS, itemstack);
}
}
return new ActionResult(EnumActionResult.SUCCESS, itemstack);
}
}
示例9: onItemRightClick
@Override
public ActionResult<ItemStack> onItemRightClick(ItemStack itemStackIn, World worldIn, EntityPlayer playerIn,
EnumHand hand) {
// itemStackIn.getTagCompound().setString("pid",
// "Player735_1510202549059");
/*
* NBTTagCompound filmdata=new NBTTagCompound();
* filmdata.setString("id", "none"); NBTTagCompound nc=new
* NBTTagCompound(); itemStackIn.writeToNBT(nc); nc.setTag("tag",
* filmdata); itemStackIn.readFromNBT(nc);
*/
System.out.println("0:" + hand);
System.out.println("1:" + playerIn.getActiveHand());
playerIn.setActiveHand(hand);
if (playerIn instanceof EntityPlayerMP) {
((EntityPlayerMP) playerIn).setActiveHand(hand);
}
System.out.println("2:" + playerIn.getActiveHand());
System.out.println(itemStackIn.hasTagCompound());
// String id =itemStackIn.getTagCompound().getString("pid");
// String user =itemStackIn.getTagCompound().getString("user");
// System.out.println("pid="+id);
// System.out.println("user="+user);
// itemStackIn.getTagCompound().setString("pid", "123456");
// itemStackIn.getTagCompound().setString("user", "PorPit");
return new ActionResult(EnumActionResult.PASS, itemStackIn);
}
示例10: onItemUseFirst
@Override
public EnumActionResult onItemUseFirst(EntityPlayer player, World world, BlockPos pos, EnumFacing side, float hitX, float hitY, float hitZ, EnumHand hand) {
ItemStack stack = player.getHeldItem(hand);
if (!world.isRemote) {
IBlockState state = world.getBlockState(pos);
Block block = state.getBlock();
IPneumaticWrenchable wrenchable;
if (block instanceof IPneumaticWrenchable) {
wrenchable = (IPneumaticWrenchable) block;
} else {
wrenchable = ModInteractionUtils.getInstance().getWrenchable(world.getTileEntity(pos));
}
boolean didWork = true;
float pressure = ((ItemPneumaticWrench) Itemss.PNEUMATIC_WRENCH).getPressure(stack);
if (wrenchable != null && pressure > 0) {
if (wrenchable.rotateBlock(world, player, pos, side)) {
if (!player.capabilities.isCreativeMode)
((ItemPneumaticWrench) Itemss.PNEUMATIC_WRENCH).addAir(stack, -PneumaticValues.USAGE_PNEUMATIC_WRENCH);
}
} else {
// rotating normal blocks doesn't use pressure
didWork = block.rotateBlock(world, pos, side);
}
if (didWork) playWrenchSound(world, pos);
return didWork ? EnumActionResult.SUCCESS : EnumActionResult.PASS;
} else {
// client-side: prevent GUI's opening etc.
return EnumActionResult.SUCCESS;
}
}
示例11: onItemUse
@Override
public EnumActionResult onItemUse(EntityPlayer player, World world, BlockPos pos, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) {
if (world.isRemote) {
RebornInfoProviderHUD.addElement(new BlockDisplayElement());
}
if (!world.isRemote && player.isSneaking()) {
return EnumActionResult.SUCCESS;
}
return EnumActionResult.PASS;
}
示例12: processRightClick
public EnumActionResult processRightClick(EntityPlayer player, World worldIn, ItemStack stack, EnumHand hand)
{
if (this.demoTimeExpired)
{
this.sendDemoReminder();
return EnumActionResult.PASS;
}
else
{
return super.processRightClick(player, worldIn, stack, hand);
}
}
示例13: onItemRightClick
@Override
public ActionResult<ItemStack> onItemRightClick(ItemStack stack, World world, EntityPlayer player, EnumHand hand)
{
if (world.isRemote) { return new ActionResult(EnumActionResult.PASS, stack); } // Not doing this on client side
if (!stack.hasDisplayName())
{
// This needs a name via anvil first.
return new ActionResult(EnumActionResult.FAIL, stack);
}
_FactionSaveData faction = TerritoryHandler.getFactionFromLeader(player);
if (faction == null)
{
// You aren't the leader of anything
return new ActionResult(EnumActionResult.FAIL, stack);
}
// Alright, you are the leader of something
faction.setName(stack.getDisplayName());
Main.console("Player " + player.getName() + " renamed faction to " + faction.getName() + ".");
// Deplete the stack (Should only ever be one on here)
stack.stackSize -= 1;
// Send a notification to all faction members
Main.sendMessageToFactionMembers(world, faction.getID(), "Your faction has been renamed to " + faction.getName() + "!");
return new ActionResult(EnumActionResult.PASS, stack);
}
示例14: onItemUse
@Override
public EnumActionResult onItemUse(ItemStack stack, EntityPlayer playerIn, World worldIn, BlockPos pos, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) {
if (worldIn.getBlockState(pos).getBlock() == Blocks.GRASS){
worldIn.setBlockState(pos, Blocks.DIAMOND_BLOCK.getDefaultState());
return EnumActionResult.SUCCESS;
}
return EnumActionResult.PASS;
}
示例15: processRightClickBlock
public EnumActionResult processRightClickBlock(EntityPlayerSP player, WorldClient worldIn, BlockPos stack, EnumFacing pos, Vec3d facing, EnumHand vec)
{
this.syncCurrentPlayItem();
ItemStack itemstack = player.getHeldItem(vec);
float f = (float)(facing.xCoord - (double)stack.getX());
float f1 = (float)(facing.yCoord - (double)stack.getY());
float f2 = (float)(facing.zCoord - (double)stack.getZ());
boolean flag = false;
if (!this.mc.world.getWorldBorder().contains(stack))
{
return EnumActionResult.FAIL;
}
else
{
if (this.currentGameType != GameType.SPECTATOR)
{
IBlockState iblockstate = worldIn.getBlockState(stack);
if ((!player.isSneaking() || player.getHeldItemMainhand().func_190926_b() && player.getHeldItemOffhand().func_190926_b()) && iblockstate.getBlock().onBlockActivated(worldIn, stack, iblockstate, player, vec, pos, f, f1, f2))
{
flag = true;
}
if (!flag && itemstack.getItem() instanceof ItemBlock)
{
ItemBlock itemblock = (ItemBlock)itemstack.getItem();
if (!itemblock.canPlaceBlockOnSide(worldIn, stack, pos, player, itemstack))
{
return EnumActionResult.FAIL;
}
}
}
this.connection.sendPacket(new CPacketPlayerTryUseItemOnBlock(stack, pos, vec, f, f1, f2));
if (!flag && this.currentGameType != GameType.SPECTATOR)
{
if (itemstack.func_190926_b())
{
return EnumActionResult.PASS;
}
else if (player.getCooldownTracker().hasCooldown(itemstack.getItem()))
{
return EnumActionResult.PASS;
}
else
{
if (itemstack.getItem() instanceof ItemBlock && !player.canUseCommandBlock())
{
Block block = ((ItemBlock)itemstack.getItem()).getBlock();
if (block instanceof BlockCommandBlock || block instanceof BlockStructure)
{
return EnumActionResult.FAIL;
}
}
if (this.currentGameType.isCreative())
{
int i = itemstack.getMetadata();
int j = itemstack.func_190916_E();
EnumActionResult enumactionresult = itemstack.onItemUse(player, worldIn, stack, vec, pos, f, f1, f2);
itemstack.setItemDamage(i);
itemstack.func_190920_e(j);
return enumactionresult;
}
else
{
return itemstack.onItemUse(player, worldIn, stack, vec, pos, f, f1, f2);
}
}
}
else
{
return EnumActionResult.SUCCESS;
}
}
}