本文整理汇总了Java中net.minecraft.init.Biomes.HELL属性的典型用法代码示例。如果您正苦于以下问题:Java Biomes.HELL属性的具体用法?Java Biomes.HELL怎么用?Java Biomes.HELL使用的例子?那么, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类net.minecraft.init.Biomes
的用法示例。
在下文中一共展示了Biomes.HELL属性的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: createBiomeProvider
/**
* creates a new world chunk manager for WorldProvider
*/
public void createBiomeProvider()
{
this.biomeProvider = new BiomeProviderSingle(Biomes.HELL);
this.isHellWorld = true;
this.hasNoSky = true;
}
示例2: findBiome
public Biome findBiome(String p_findBiome_1_)
{
p_findBiome_1_ = p_findBiome_1_.toLowerCase();
if (p_findBiome_1_.equals("nether"))
{
return Biomes.HELL;
}
else
{
for (ResourceLocation resourcelocation : Biome.REGISTRY.getKeys())
{
Biome biome = (Biome)Biome.REGISTRY.getObject(resourcelocation);
if (biome != null)
{
String s = biome.getBiomeName().replace(" ", "").toLowerCase();
if (s.equals(p_findBiome_1_))
{
return biome;
}
}
}
return null;
}
}
示例3: updateMobSpawning
public static void updateMobSpawning() {
ArrayList<Biome> biomesList = new ArrayList<Biome>();
for (Biome biome : GameRegistry.findRegistry(Biome.class)){
if(biome!=Biomes.HELL && biome!=Biomes.SKY)
biomesList.add(biome);
}
if (!TF2ConfigVars.disableSpawn) {
Biome[] biomes = biomesList.toArray(new Biome[biomesList.size()]);
for(Entry<Class<? extends EntityLiving>, Integer> entry:TF2ConfigVars.spawnRate.entrySet()) {
EntityRegistry.addSpawn(entry.getKey(), entry.getValue().intValue(), 1, 3, EnumCreatureType.MONSTER, biomes);
}
}
}
示例4: init
@Override
public void init()
{
this.biomeProvider = new BiomeProviderSingle(Biomes.HELL);
this.doesWaterVaporize = true;
this.nether = true;
}
示例5: onBlockActivated
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, EnumFacing heldItem, float side, float hitX, float hitY)
{
if (worldIn.isRemote)
{
return true;
}
else
{
if (state.getValue(PART) != BlockBed.EnumPartType.HEAD)
{
pos = pos.offset((EnumFacing)state.getValue(FACING));
state = worldIn.getBlockState(pos);
if (state.getBlock() != this)
{
return true;
}
}
if (worldIn.provider.canRespawnHere() && worldIn.getBiome(pos) != Biomes.HELL)
{
if (((Boolean)state.getValue(OCCUPIED)).booleanValue())
{
EntityPlayer entityplayer = this.getPlayerInBed(worldIn, pos);
if (entityplayer != null)
{
playerIn.addChatComponentMessage(new TextComponentTranslation("tile.bed.occupied", new Object[0]), true);
return true;
}
state = state.withProperty(OCCUPIED, Boolean.valueOf(false));
worldIn.setBlockState(pos, state, 4);
}
EntityPlayer.SleepResult entityplayer$sleepresult = playerIn.trySleep(pos);
if (entityplayer$sleepresult == EntityPlayer.SleepResult.OK)
{
state = state.withProperty(OCCUPIED, Boolean.valueOf(true));
worldIn.setBlockState(pos, state, 4);
return true;
}
else
{
if (entityplayer$sleepresult == EntityPlayer.SleepResult.NOT_POSSIBLE_NOW)
{
playerIn.addChatComponentMessage(new TextComponentTranslation("tile.bed.noSleep", new Object[0]), true);
}
else if (entityplayer$sleepresult == EntityPlayer.SleepResult.NOT_SAFE)
{
playerIn.addChatComponentMessage(new TextComponentTranslation("tile.bed.notSafe", new Object[0]), true);
}
else if (entityplayer$sleepresult == EntityPlayer.SleepResult.TOO_FAR_AWAY)
{
playerIn.addChatComponentMessage(new TextComponentTranslation("tile.bed.tooFarAway", new Object[0]), true);
}
return true;
}
}
else
{
worldIn.setBlockToAir(pos);
BlockPos blockpos = pos.offset(((EnumFacing)state.getValue(FACING)).getOpposite());
if (worldIn.getBlockState(blockpos).getBlock() == this)
{
worldIn.setBlockToAir(blockpos);
}
worldIn.newExplosion((Entity)null, (double)pos.getX() + 0.5D, (double)pos.getY() + 0.5D, (double)pos.getZ() + 0.5D, 5.0F, true, true);
return true;
}
}
}
示例6: onBlockActivated
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, @Nullable ItemStack heldItem, EnumFacing side, float hitX, float hitY, float hitZ)
{
if (worldIn.isRemote)
{
return true;
}
else
{
if (state.getValue(PART) != BlockBed.EnumPartType.HEAD)
{
pos = pos.offset((EnumFacing)state.getValue(FACING));
state = worldIn.getBlockState(pos);
if (state.getBlock() != this)
{
return true;
}
}
if (worldIn.provider.canRespawnHere() && worldIn.getBiome(pos) != Biomes.HELL)
{
if (((Boolean)state.getValue(OCCUPIED)).booleanValue())
{
EntityPlayer entityplayer = this.getPlayerInBed(worldIn, pos);
if (entityplayer != null)
{
playerIn.addChatComponentMessage(new TextComponentTranslation("tile.bed.occupied", new Object[0]));
return true;
}
state = state.withProperty(OCCUPIED, Boolean.valueOf(false));
worldIn.setBlockState(pos, state, 4);
}
EntityPlayer.SleepResult entityplayer$sleepresult = playerIn.trySleep(pos);
if (entityplayer$sleepresult == EntityPlayer.SleepResult.OK)
{
state = state.withProperty(OCCUPIED, Boolean.valueOf(true));
worldIn.setBlockState(pos, state, 4);
return true;
}
else
{
if (entityplayer$sleepresult == EntityPlayer.SleepResult.NOT_POSSIBLE_NOW)
{
playerIn.addChatComponentMessage(new TextComponentTranslation("tile.bed.noSleep", new Object[0]));
}
else if (entityplayer$sleepresult == EntityPlayer.SleepResult.NOT_SAFE)
{
playerIn.addChatComponentMessage(new TextComponentTranslation("tile.bed.notSafe", new Object[0]));
}
return true;
}
}
else
{
worldIn.setBlockToAir(pos);
BlockPos blockpos = pos.offset(((EnumFacing)state.getValue(FACING)).getOpposite());
if (worldIn.getBlockState(blockpos).getBlock() == this)
{
worldIn.setBlockToAir(blockpos);
}
worldIn.newExplosion((Entity)null, (double)pos.getX() + 0.5D, (double)pos.getY() + 0.5D, (double)pos.getZ() + 0.5D, 5.0F, true, true);
return true;
}
}
}
示例7: onBlockActivated
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, @Nullable ItemStack heldItem, EnumFacing side, float hitX, float hitY, float hitZ)
{
if (worldIn.isRemote)
{
return true;
}
else
{
if (state.getValue(PART) != BlockBed.EnumPartType.HEAD)
{
pos = pos.offset((EnumFacing)state.getValue(FACING));
state = worldIn.getBlockState(pos);
if (state.getBlock() != this)
{
return true;
}
}
if (worldIn.provider.canRespawnHere() && worldIn.getBiomeGenForCoords(pos) != Biomes.HELL)
{
if (((Boolean)state.getValue(OCCUPIED)).booleanValue())
{
EntityPlayer entityplayer = this.getPlayerInBed(worldIn, pos);
if (entityplayer != null)
{
playerIn.addChatComponentMessage(new TextComponentTranslation("tile.bed.occupied", new Object[0]));
return true;
}
state = state.withProperty(OCCUPIED, Boolean.valueOf(false));
worldIn.setBlockState(pos, state, 4);
}
EntityPlayer.SleepResult entityplayer$sleepresult = playerIn.trySleep(pos);
if (entityplayer$sleepresult == EntityPlayer.SleepResult.OK)
{
state = state.withProperty(OCCUPIED, Boolean.valueOf(true));
worldIn.setBlockState(pos, state, 4);
return true;
}
else
{
if (entityplayer$sleepresult == EntityPlayer.SleepResult.NOT_POSSIBLE_NOW)
{
playerIn.addChatComponentMessage(new TextComponentTranslation("tile.bed.noSleep", new Object[0]));
}
else if (entityplayer$sleepresult == EntityPlayer.SleepResult.NOT_SAFE)
{
playerIn.addChatComponentMessage(new TextComponentTranslation("tile.bed.notSafe", new Object[0]));
}
return true;
}
}
else
{
worldIn.setBlockToAir(pos);
BlockPos blockpos = pos.offset(((EnumFacing)state.getValue(FACING)).getOpposite());
if (worldIn.getBlockState(blockpos).getBlock() == this)
{
worldIn.setBlockToAir(blockpos);
}
worldIn.newExplosion((Entity)null, (double)pos.getX() + 0.5D, (double)pos.getY() + 0.5D, (double)pos.getZ() + 0.5D, 5.0F, true, true);
return true;
}
}
}