本文整理汇总了Java中net.minecraft.entity.monster.SkeletonType.STRAY属性的典型用法代码示例。如果您正苦于以下问题:Java SkeletonType.STRAY属性的具体用法?Java SkeletonType.STRAY怎么用?Java SkeletonType.STRAY使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类net.minecraft.entity.monster.SkeletonType
的用法示例。
在下文中一共展示了SkeletonType.STRAY属性的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: doRenderLayer
public void doRenderLayer(EntitySkeleton entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale)
{
if (entitylivingbaseIn.getSkeletonType() == SkeletonType.STRAY)
{
this.layerModel.setModelAttributes(this.renderer.getMainModel());
this.layerModel.setLivingAnimations(entitylivingbaseIn, limbSwing, limbSwingAmount, partialTicks);
this.renderer.bindTexture(STRAY_CLOTHES_TEXTURES);
this.layerModel.render(entitylivingbaseIn, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scale);
}
}
示例2: doRenderLayer
public void doRenderLayer(EntitySkeleton entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale)
{
if (entitylivingbaseIn.func_189771_df() == SkeletonType.STRAY)
{
this.field_190094_c.setModelAttributes(this.field_190093_b.getMainModel());
this.field_190094_c.setLivingAnimations(entitylivingbaseIn, limbSwing, limbSwingAmount, partialTicks);
this.field_190093_b.bindTexture(field_190092_a);
this.field_190094_c.render(entitylivingbaseIn, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scale);
}
}
示例3: getEntityTexture
/**
* Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
*/
protected ResourceLocation getEntityTexture(EntitySkeleton entity)
{
SkeletonType skeletontype = entity.getSkeletonType();
return skeletontype == SkeletonType.WITHER ? WITHER_SKELETON_TEXTURES : (skeletontype == SkeletonType.STRAY ? STRAY_SKELETON_TEXTURES : SKELETON_TEXTURES);
}
示例4: onArrowLoose
@SubscribeEvent
public void onArrowLoose(ArrowLooseEvent event) {
EntityPlayer player = event.getEntityPlayer();
if (this.isActive(player)) {
if (!event.hasAmmo()) {
ItemStack stack = event.getBow();
World world = player.getEntityWorld();
EntitySkeleton skeleton = (EntitySkeleton) PossessHandler.get(player).getPossessing();
float velocity = ItemBow.getArrowVelocity(event.getCharge());
if (velocity >= 0.1) {
if (!world.isRemote) {
EntityTippedArrow arrow = new EntityTippedArrow(world, player);
if (skeleton.getSkeletonType() != SkeletonType.STRAY) {
arrow.setPotionEffect(new ItemStack(Items.ARROW));
} else {
arrow.setPotionEffect(new ItemStack(Items.TIPPED_ARROW));
arrow.addEffect(new PotionEffect(MobEffects.SLOWNESS, 600));
}
arrow.setAim(player, player.rotationPitch, player.rotationYaw, 0.0F, velocity * 3.0F, 1.0F);
arrow.pickupStatus = EntityArrow.PickupStatus.CREATIVE_ONLY;
if (velocity == 1.0F) {
arrow.setIsCritical(true);
}
int power = EnchantmentHelper.getEnchantmentLevel(Enchantments.POWER, stack);
if (power > 0) {
arrow.setDamage(arrow.getDamage() + (double) power * 0.5 + 0.5);
}
int punch = EnchantmentHelper.getEnchantmentLevel(Enchantments.PUNCH, stack);
if (punch > 0) {
arrow.setKnockbackStrength(punch);
}
if (EnchantmentHelper.getEnchantmentLevel(Enchantments.FLAME, stack) > 0) {
arrow.setFire(100);
}
stack.damageItem(1, player);
world.spawnEntityInWorld(arrow);
}
world.playSound(null, player.posX, player.posY, player.posZ, SoundEvents.ENTITY_ARROW_SHOOT, SoundCategory.NEUTRAL, 1.0F, 1.0F / (world.rand.nextFloat() * 0.4F + 1.2F) + velocity * 0.5F);
player.addStat(StatList.getObjectUseStats(stack.getItem()));
}
}
}
}
示例5: isColdMob
public static boolean isColdMob(EntityLivingBase e){
if(e instanceof EntitySnowman||e instanceof EntityPolarBear||(e instanceof EntitySkeleton&&((EntitySkeleton)e).getSkeletonType()==SkeletonType.STRAY)||isEndMob(e)){
return true;
}
return false;
}
示例6: getEntityTexture
/**
* Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
*/
protected ResourceLocation getEntityTexture(EntitySkeleton entity)
{
SkeletonType skeletontype = entity.func_189771_df();
return skeletontype == SkeletonType.WITHER ? WITHER_SKELETON_TEXTURES : (skeletontype == SkeletonType.STRAY ? field_190084_m : SKELETON_TEXTURES);
}