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Java SkeletonType.STRAY属性代码示例

本文整理汇总了Java中net.minecraft.entity.monster.SkeletonType.STRAY属性的典型用法代码示例。如果您正苦于以下问题:Java SkeletonType.STRAY属性的具体用法?Java SkeletonType.STRAY怎么用?Java SkeletonType.STRAY使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在net.minecraft.entity.monster.SkeletonType的用法示例。


在下文中一共展示了SkeletonType.STRAY属性的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: doRenderLayer

public void doRenderLayer(EntitySkeleton entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale)
{
    if (entitylivingbaseIn.getSkeletonType() == SkeletonType.STRAY)
    {
        this.layerModel.setModelAttributes(this.renderer.getMainModel());
        this.layerModel.setLivingAnimations(entitylivingbaseIn, limbSwing, limbSwingAmount, partialTicks);
        this.renderer.bindTexture(STRAY_CLOTHES_TEXTURES);
        this.layerModel.render(entitylivingbaseIn, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scale);
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:10,代码来源:LayerSkeletonType.java

示例2: doRenderLayer

public void doRenderLayer(EntitySkeleton entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale)
{
    if (entitylivingbaseIn.func_189771_df() == SkeletonType.STRAY)
    {
        this.field_190094_c.setModelAttributes(this.field_190093_b.getMainModel());
        this.field_190094_c.setLivingAnimations(entitylivingbaseIn, limbSwing, limbSwingAmount, partialTicks);
        this.field_190093_b.bindTexture(field_190092_a);
        this.field_190094_c.render(entitylivingbaseIn, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scale);
    }
}
 
开发者ID:BlazeAxtrius,项目名称:ExpandedRailsMod,代码行数:10,代码来源:LayerSkeletonType.java

示例3: getEntityTexture

/**
 * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
 */
protected ResourceLocation getEntityTexture(EntitySkeleton entity)
{
    SkeletonType skeletontype = entity.getSkeletonType();
    return skeletontype == SkeletonType.WITHER ? WITHER_SKELETON_TEXTURES : (skeletontype == SkeletonType.STRAY ? STRAY_SKELETON_TEXTURES : SKELETON_TEXTURES);
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:8,代码来源:RenderSkeleton.java

示例4: onArrowLoose

@SubscribeEvent
public void onArrowLoose(ArrowLooseEvent event) {
    EntityPlayer player = event.getEntityPlayer();
    if (this.isActive(player)) {
        if (!event.hasAmmo()) {
            ItemStack stack = event.getBow();
            World world = player.getEntityWorld();
            EntitySkeleton skeleton = (EntitySkeleton) PossessHandler.get(player).getPossessing();
            float velocity = ItemBow.getArrowVelocity(event.getCharge());
            if (velocity >= 0.1) {
                if (!world.isRemote) {
                    EntityTippedArrow arrow = new EntityTippedArrow(world, player);
                    if (skeleton.getSkeletonType() != SkeletonType.STRAY) {
                        arrow.setPotionEffect(new ItemStack(Items.ARROW));
                    } else {
                        arrow.setPotionEffect(new ItemStack(Items.TIPPED_ARROW));
                        arrow.addEffect(new PotionEffect(MobEffects.SLOWNESS, 600));
                    }
                    arrow.setAim(player, player.rotationPitch, player.rotationYaw, 0.0F, velocity * 3.0F, 1.0F);
                    arrow.pickupStatus = EntityArrow.PickupStatus.CREATIVE_ONLY;
                    if (velocity == 1.0F) {
                        arrow.setIsCritical(true);
                    }
                    int power = EnchantmentHelper.getEnchantmentLevel(Enchantments.POWER, stack);
                    if (power > 0) {
                        arrow.setDamage(arrow.getDamage() + (double) power * 0.5 + 0.5);
                    }
                    int punch = EnchantmentHelper.getEnchantmentLevel(Enchantments.PUNCH, stack);
                    if (punch > 0) {
                        arrow.setKnockbackStrength(punch);
                    }
                    if (EnchantmentHelper.getEnchantmentLevel(Enchantments.FLAME, stack) > 0) {
                        arrow.setFire(100);
                    }
                    stack.damageItem(1, player);
                    world.spawnEntityInWorld(arrow);
                }
                world.playSound(null, player.posX, player.posY, player.posZ, SoundEvents.ENTITY_ARROW_SHOOT, SoundCategory.NEUTRAL, 1.0F, 1.0F / (world.rand.nextFloat() * 0.4F + 1.2F) + velocity * 0.5F);
                player.addStat(StatList.getObjectUseStats(stack.getItem()));
            }
        }
    }
}
 
开发者ID:Fararise,项目名称:Possessed,代码行数:43,代码来源:SkeletonHandler.java

示例5: isColdMob

public static boolean isColdMob(EntityLivingBase e){
	if(e instanceof EntitySnowman||e instanceof EntityPolarBear||(e instanceof EntitySkeleton&&((EntitySkeleton)e).getSkeletonType()==SkeletonType.STRAY)||isEndMob(e)){
		return true;
	}
	return false;
}
 
开发者ID:EnderiumSmith,项目名称:Nuclear-Foundation,代码行数:6,代码来源:MethodUtil.java

示例6: getEntityTexture

/**
 * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
 */
protected ResourceLocation getEntityTexture(EntitySkeleton entity)
{
    SkeletonType skeletontype = entity.func_189771_df();
    return skeletontype == SkeletonType.WITHER ? WITHER_SKELETON_TEXTURES : (skeletontype == SkeletonType.STRAY ? field_190084_m : SKELETON_TEXTURES);
}
 
开发者ID:BlazeAxtrius,项目名称:ExpandedRailsMod,代码行数:8,代码来源:RenderSkeleton.java


注:本文中的net.minecraft.entity.monster.SkeletonType.STRAY属性示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。