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Java ItemCameraTransforms.DEFAULT属性代码示例

本文整理汇总了Java中net.minecraft.client.renderer.block.model.ItemCameraTransforms.DEFAULT属性的典型用法代码示例。如果您正苦于以下问题:Java ItemCameraTransforms.DEFAULT属性的具体用法?Java ItemCameraTransforms.DEFAULT怎么用?Java ItemCameraTransforms.DEFAULT使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在net.minecraft.client.renderer.block.model.ItemCameraTransforms的用法示例。


在下文中一共展示了ItemCameraTransforms.DEFAULT属性的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: makeModelCube

public static IBakedModel makeModelCube(TextureAtlasSprite p_makeModelCube_0_, int p_makeModelCube_1_)
{
    List list = new ArrayList();
    EnumFacing[] aenumfacing = EnumFacing.VALUES;
    List list1 = new ArrayList(aenumfacing.length);

    for (int i = 0; i < aenumfacing.length; ++i)
    {
        EnumFacing enumfacing = aenumfacing[i];
        List list2 = new ArrayList();
        list2.add(makeBakedQuad(enumfacing, p_makeModelCube_0_, p_makeModelCube_1_));
        list1.add(list2);
    }

    IBakedModel ibakedmodel = new SimpleBakedModel(list, list1, true, true, p_makeModelCube_0_, ItemCameraTransforms.DEFAULT);
    return ibakedmodel;
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:17,代码来源:BlockModelUtils.java

示例2: makeModelCube

public static IBakedModel makeModelCube(TextureAtlasSprite p_makeModelCube_0_, int p_makeModelCube_1_)
{
    List list = new ArrayList();
    EnumFacing[] aenumfacing = EnumFacing.values();
    List list1 = new ArrayList(aenumfacing.length);

    for (int i = 0; i < aenumfacing.length; ++i)
    {
        EnumFacing enumfacing = aenumfacing[i];
        List list2 = new ArrayList();
        list2.add(makeBakedQuad(enumfacing, p_makeModelCube_0_, p_makeModelCube_1_));
        list1.add(list2);
    }

    IBakedModel ibakedmodel = new SimpleBakedModel(list, list1, true, true, p_makeModelCube_0_, ItemCameraTransforms.DEFAULT);
    return ibakedmodel;
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:17,代码来源:BlockModelUtils.java

示例3: makeModelCube

public static IBakedModel makeModelCube(TextureAtlasSprite p_makeModelCube_0_, int p_makeModelCube_1_)
{
    List list = new ArrayList();
    EnumFacing[] aenumfacing = EnumFacing.VALUES;
    Map<EnumFacing, List<BakedQuad>> map = new HashMap();

    for (int i = 0; i < aenumfacing.length; ++i)
    {
        EnumFacing enumfacing = aenumfacing[i];
        List list1 = new ArrayList();
        list1.add(makeBakedQuad(enumfacing, p_makeModelCube_0_, p_makeModelCube_1_));
        map.put(enumfacing, list1);
    }

    ItemOverrideList itemoverridelist = new ItemOverrideList(new ArrayList());
    IBakedModel ibakedmodel = new SimpleBakedModel(list, map, true, true, p_makeModelCube_0_, ItemCameraTransforms.DEFAULT, itemoverridelist);
    return ibakedmodel;
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:18,代码来源:BlockModelUtils.java

示例4: getItemCameraTransforms

@Override
public ItemCameraTransforms getItemCameraTransforms() {
	return ItemCameraTransforms.DEFAULT;
}
 
开发者ID:p455w0rd,项目名称:DankNull,代码行数:4,代码来源:TESRDankNullDock.java

示例5: getItemCameraTransforms

public ItemCameraTransforms getItemCameraTransforms() {
	return ItemCameraTransforms.DEFAULT;
}
 
开发者ID:the-realest-stu,项目名称:Adventurers-Toolbox,代码行数:3,代码来源:AxeModel.java

示例6: getItemCameraTransforms

@Override
public ItemCameraTransforms getItemCameraTransforms() { return ItemCameraTransforms.DEFAULT; }
 
开发者ID:iChun,项目名称:Clef,代码行数:2,代码来源:BakedModelInstrument.java

示例7: getItemCameraTransforms

@Override
public ItemCameraTransforms getItemCameraTransforms()
{
    return ItemCameraTransforms.DEFAULT;
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:5,代码来源:OBJModel.java

示例8: getItemCameraTransforms

public ItemCameraTransforms getItemCameraTransforms()
{
    return ItemCameraTransforms.DEFAULT;
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:4,代码来源:ModelFluid.java

示例9: getItemCameraTransforms

@Deprecated
@Override
public ItemCameraTransforms getItemCameraTransforms()
{
	return ItemCameraTransforms.DEFAULT;
}
 
开发者ID:V0idWa1k3r,项目名称:ExPetrum,代码行数:6,代码来源:ModelCattailBaked.java

示例10: getItemCameraTransforms

public ItemCameraTransforms getItemCameraTransforms() { return ItemCameraTransforms.DEFAULT; } 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:1,代码来源:ModelDynBucket.java


注:本文中的net.minecraft.client.renderer.block.model.ItemCameraTransforms.DEFAULT属性示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。