本文整理汇总了Java中master.flame.danmaku.danmaku.renderer.IRenderer.CACHE_RENDERING属性的典型用法代码示例。如果您正苦于以下问题:Java IRenderer.CACHE_RENDERING属性的具体用法?Java IRenderer.CACHE_RENDERING怎么用?Java IRenderer.CACHE_RENDERING使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类master.flame.danmaku.danmaku.renderer.IRenderer
的用法示例。
在下文中一共展示了IRenderer.CACHE_RENDERING属性的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: draw
@Override
public RenderingState draw(IDisplayer disp, IDanmakus danmakus, long startRenderTime) {
int lastTotalDanmakuCount = mRenderingState.totalDanmakuCount;
mRenderingState.reset();
IDanmakuIterator itr = danmakus.iterator();
int orderInScreen = 0;
mStartTimer.update(SystemClock.uptimeMillis());
int sizeInScreen = danmakus.size();
BaseDanmaku drawItem = null;
while (itr.hasNext()) {
drawItem = itr.next();
if (!drawItem.hasPassedFilter()) {
mContext.mDanmakuFilters.filter(drawItem, orderInScreen, sizeInScreen, mStartTimer, false, mContext);
}
if (drawItem.time < startRenderTime
|| (drawItem.priority == 0 && drawItem.isFiltered())) {
continue;
}
if (drawItem.isLate()) {
if (mCacheManager != null && !drawItem.hasDrawingCache()) {
mCacheManager.addDanmaku(drawItem);
}
break;
}
if (drawItem.getType() == BaseDanmaku.TYPE_SCROLL_RL){
// 同屏弹幕密度只对滚动弹幕有效
orderInScreen++;
}
// measure
if (!drawItem.isMeasured()) {
drawItem.measure(disp, false);
}
// layout
mDanmakusRetainer.fix(drawItem, disp, mVerifier);
// draw
if (!drawItem.isOutside() && drawItem.isShown()) {
if (drawItem.lines == null && drawItem.getBottom() > disp.getHeight()) {
continue; // skip bottom outside danmaku
}
int renderingType = drawItem.draw(disp);
if(renderingType == IRenderer.CACHE_RENDERING) {
mRenderingState.cacheHitCount++;
} else if(renderingType == IRenderer.TEXT_RENDERING) {
mRenderingState.cacheMissCount++;
if (mCacheManager != null) {
mCacheManager.addDanmaku(drawItem);
}
}
mRenderingState.addCount(drawItem.getType(), 1);
mRenderingState.addTotalCount(1);
if (mOnDanmakuShownListener != null
&& drawItem.firstShownFlag != mContext.mGlobalFlagValues.FIRST_SHOWN_RESET_FLAG) {
drawItem.firstShownFlag = mContext.mGlobalFlagValues.FIRST_SHOWN_RESET_FLAG;
mOnDanmakuShownListener.onDanmakuShown(drawItem);
}
}
}
mRenderingState.nothingRendered = (mRenderingState.totalDanmakuCount == 0);
mRenderingState.endTime = drawItem != null ? drawItem.time : RenderingState.UNKNOWN_TIME;
if (mRenderingState.nothingRendered) {
mRenderingState.beginTime = RenderingState.UNKNOWN_TIME;
}
mRenderingState.incrementCount = mRenderingState.totalDanmakuCount - lastTotalDanmakuCount;
mRenderingState.consumingTime = mStartTimer.update(SystemClock.uptimeMillis());
return mRenderingState;
}
示例2: draw
@Override
public int draw(BaseDanmaku danmaku) {
float top = danmaku.getTop();
float left = danmaku.getLeft();
if (canvas != null) {
Paint alphaPaint = null;
boolean needRestore = false;
if (danmaku.getType() == BaseDanmaku.TYPE_SPECIAL) {
if (danmaku.getAlpha() == AlphaValue.TRANSPARENT) {
return IRenderer.NOTHING_RENDERING;
}
if (danmaku.rotationZ != 0 || danmaku.rotationY != 0) {
saveCanvas(danmaku, canvas, left, top);
needRestore = true;
}
int alpha = danmaku.getAlpha();
if (alpha != AlphaValue.MAX) {
alphaPaint = ALPHA_PAINT;
alphaPaint.setAlpha(danmaku.getAlpha());
}
}
// skip drawing when danmaku is transparent
if (alphaPaint != null && alphaPaint.getAlpha() == AlphaValue.TRANSPARENT) {
return IRenderer.NOTHING_RENDERING;
}
// drawing cache
boolean cacheDrawn = false;
int result = IRenderer.CACHE_RENDERING;
if (danmaku.hasDrawingCache()) {
DrawingCacheHolder holder = ((DrawingCache) danmaku.cache).get();
if (holder != null) {
cacheDrawn = holder.draw(canvas, left, top, alphaPaint);
}
}
if (!cacheDrawn) {
if (alphaPaint != null) {
PAINT.setAlpha(alphaPaint.getAlpha());
} else {
resetPaintAlpha(PAINT);
}
drawDanmaku(danmaku, canvas, left, top, false);
result = IRenderer.TEXT_RENDERING;
}
if (needRestore) {
restoreCanvas(canvas);
}
return result;
}
return IRenderer.NOTHING_RENDERING;
}
示例3: draw
@Override
public RenderingState draw(IDisplayer disp, IDanmakus danmakus, long startRenderTime) {
int lastTotalDanmakuCount = mRenderingState.totalDanmakuCount;
mRenderingState.reset();
IDanmakuIterator itr = danmakus.iterator();
int orderInScreen = 0;
mStartTimer.update(SystemClock.uptimeMillis());
int sizeInScreen = danmakus.size();
BaseDanmaku drawItem = null;
while (itr.hasNext()) {
drawItem = itr.next();
if (!drawItem.hasPassedFilter()) {
mContext.mDanmakuFilters.filter(drawItem, orderInScreen, sizeInScreen, mStartTimer, false, mContext);
}
if (drawItem.time < startRenderTime
|| (drawItem.priority == 0 && drawItem.isFiltered())) {
continue;
}
if (drawItem.isLate()) {
IDrawingCache<?> cache = drawItem.getDrawingCache();
if (mCacheManager != null && (cache == null || cache.get() == null)) {
mCacheManager.addDanmaku(drawItem);
}
break;
}
if (drawItem.getType() == BaseDanmaku.TYPE_SCROLL_RL){
// 同屏弹幕密度只对滚动弹幕有效
orderInScreen++;
}
// measure
if (!drawItem.isMeasured()) {
drawItem.measure(disp, false);
}
// layout
mDanmakusRetainer.fix(drawItem, disp, mVerifier);
// draw
if (!drawItem.isOutside() && drawItem.isShown()) {
if (drawItem.lines == null && drawItem.getBottom() > disp.getHeight()) {
continue; // skip bottom outside danmaku
}
int renderingType = drawItem.draw(disp);
if(renderingType == IRenderer.CACHE_RENDERING) {
mRenderingState.cacheHitCount++;
} else if(renderingType == IRenderer.TEXT_RENDERING) {
mRenderingState.cacheMissCount++;
if (mCacheManager != null) {
mCacheManager.addDanmaku(drawItem);
}
}
mRenderingState.addCount(drawItem.getType(), 1);
mRenderingState.addTotalCount(1);
if (mOnDanmakuShownListener != null
&& drawItem.firstShownFlag != mContext.mGlobalFlagValues.FIRST_SHOWN_RESET_FLAG) {
drawItem.firstShownFlag = mContext.mGlobalFlagValues.FIRST_SHOWN_RESET_FLAG;
mOnDanmakuShownListener.onDanmakuShown(drawItem);
}
}
}
mRenderingState.nothingRendered = (mRenderingState.totalDanmakuCount == 0);
mRenderingState.endTime = drawItem != null ? drawItem.time : RenderingState.UNKNOWN_TIME;
if (mRenderingState.nothingRendered) {
mRenderingState.beginTime = RenderingState.UNKNOWN_TIME;
}
mRenderingState.incrementCount = mRenderingState.totalDanmakuCount - lastTotalDanmakuCount;
mRenderingState.consumingTime = mStartTimer.update(SystemClock.uptimeMillis());
return mRenderingState;
}
示例4: draw
@Override
public int draw(BaseDanmaku danmaku) {
float top = danmaku.getTop();
float left = danmaku.getLeft();
if (canvas != null) {
Paint alphaPaint = null;
boolean needRestore = false;
if (danmaku.getType() == BaseDanmaku.TYPE_SPECIAL) {
if (danmaku.getAlpha() == AlphaValue.TRANSPARENT) {
return IRenderer.NOTHING_RENDERING;
}
if (danmaku.rotationZ != 0 || danmaku.rotationY != 0) {
saveCanvas(danmaku, canvas, left, top);
needRestore = true;
}
int alpha = danmaku.getAlpha();
if (alpha != AlphaValue.MAX) {
alphaPaint = ALPHA_PAINT;
alphaPaint.setAlpha(danmaku.getAlpha());
}
}
// skip drawing when danmaku is transparent
if (alphaPaint != null && alphaPaint.getAlpha() == AlphaValue.TRANSPARENT) {
return IRenderer.NOTHING_RENDERING;
}
// drawing cache
boolean cacheDrawn = false;
int result = IRenderer.CACHE_RENDERING;
IDrawingCache<?> cache = danmaku.getDrawingCache();
if (cache != null) {
DrawingCacheHolder holder = (DrawingCacheHolder) cache.get();
if (holder != null) {
cacheDrawn = holder.draw(canvas, left, top, alphaPaint);
}
}
if (!cacheDrawn) {
if (alphaPaint != null) {
PAINT.setAlpha(alphaPaint.getAlpha());
} else {
resetPaintAlpha(PAINT);
}
drawDanmaku(danmaku, canvas, left, top, false);
result = IRenderer.TEXT_RENDERING;
}
if (needRestore) {
restoreCanvas(canvas);
}
return result;
}
return IRenderer.NOTHING_RENDERING;
}
示例5: draw
@Override
public RenderingState draw(IDisplayer disp, IDanmakus danmakus, long startRenderTime) {
int lastTotalDanmakuCount = mRenderingState.totalDanmakuCount;
mRenderingState.reset();
IDanmakuIterator itr = danmakus.iterator();
int orderInScreen = 0;
mStartTimer.update(System.currentTimeMillis());
int sizeInScreen = danmakus.size();
BaseDanmaku drawItem = null;
while (itr.hasNext()) {
drawItem = itr.next();
if (drawItem.isLate()) {
break;
}
if (!drawItem.hasPassedFilter()) {
mContext.mDanmakuFilters.filter(drawItem, orderInScreen, sizeInScreen, mStartTimer, false, mContext);
}
if (drawItem.time < startRenderTime
|| (drawItem.priority == 0 && drawItem.isFiltered())) {
continue;
}
if (drawItem.getType() == BaseDanmaku.TYPE_SCROLL_RL){
// 同屏弹幕密度只对滚动弹幕有效
orderInScreen++;
}
// measure
if (!drawItem.isMeasured()) {
drawItem.measure(disp);
}
// layout
mDanmakusRetainer.fix(drawItem, disp, mVerifier);
// draw
if (!drawItem.isOutside() && drawItem.isShown()) {
if (drawItem.lines == null && drawItem.getBottom() > disp.getHeight()) {
continue; // skip bottom outside danmaku
}
int renderingType = drawItem.draw(disp);
if(renderingType == IRenderer.CACHE_RENDERING) {
mRenderingState.cacheHitCount++;
} else if(renderingType == IRenderer.TEXT_RENDERING) {
mRenderingState.cacheMissCount++;
}
mRenderingState.addCount(drawItem.getType(), 1);
mRenderingState.addTotalCount(1);
}
}
mRenderingState.nothingRendered = (mRenderingState.totalDanmakuCount == 0);
mRenderingState.endTime = drawItem != null ? drawItem.time : RenderingState.UNKNOWN_TIME;
if (mRenderingState.nothingRendered) {
mRenderingState.beginTime = RenderingState.UNKNOWN_TIME;
}
mRenderingState.incrementCount = mRenderingState.totalDanmakuCount - lastTotalDanmakuCount;
mRenderingState.consumingTime = mStartTimer.update(System.currentTimeMillis());
return mRenderingState;
}
示例6: draw
@Override
public int draw(BaseDanmaku danmaku) {
float top = danmaku.getTop();
float left = danmaku.getLeft();
if (canvas != null) {
Paint alphaPaint = null;
boolean needRestore = false;
if (danmaku.getType() == BaseDanmaku.TYPE_SPECIAL) {
if (danmaku.getAlpha() == AlphaValue.TRANSPARENT) {
return IRenderer.NOTHING_RENDERING;
}
if (danmaku.rotationZ != 0 || danmaku.rotationY != 0) {
saveCanvas(danmaku, canvas, left, top);
needRestore = true;
}
int alpha = danmaku.getAlpha();
if (alpha != AlphaValue.MAX) {
alphaPaint = ALPHA_PAINT;
alphaPaint.setAlpha(danmaku.getAlpha());
}
}
// skip drawing when danmaku is transparent
if (alphaPaint != null && alphaPaint.getAlpha() == AlphaValue.TRANSPARENT) {
return IRenderer.NOTHING_RENDERING;
}
// drawing cache
boolean cacheDrawn = false;
int result = IRenderer.CACHE_RENDERING;
if (danmaku.hasDrawingCache()) {
DrawingCacheHolder holder = ((DrawingCache) danmaku.cache).get();
if (holder != null) {
cacheDrawn = holder.draw(canvas, left, top, alphaPaint);
}
}
if (!cacheDrawn) {
if (alphaPaint != null) {
PAINT.setAlpha(alphaPaint.getAlpha());
} else {
resetPaintAlpha(PAINT);
}
drawDanmaku(danmaku, canvas, left, top, true);
result = IRenderer.TEXT_RENDERING;
}
if (needRestore) {
restoreCanvas(canvas);
}
return result;
}
return IRenderer.NOTHING_RENDERING;
}