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Java Canvas.RIGHT属性代码示例

本文整理汇总了Java中javax.microedition.lcdui.Canvas.RIGHT属性的典型用法代码示例。如果您正苦于以下问题:Java Canvas.RIGHT属性的具体用法?Java Canvas.RIGHT怎么用?Java Canvas.RIGHT使用的例子?那么, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在javax.microedition.lcdui.Canvas的用法示例。


在下文中一共展示了Canvas.RIGHT属性的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: getGameAction

@Override
public int getGameAction(int keyCode) {
	// TODO implement as lookup table
	int gameAction;
	switch (keyCode) {
	case -5 :
		gameAction = Canvas.FIRE;
		break;
	case -1 :
		gameAction = Canvas.UP;
		break;
	case -2 :
		gameAction = Canvas.DOWN;
		break;
	case -3 :
		gameAction = Canvas.LEFT;
		break;
	case -4 :
		gameAction = Canvas.RIGHT;
		break;
	default:
		gameAction = 0; 
	}

	return gameAction;
}
 
开发者ID:Helltar,项目名称:AMPASIDE,代码行数:26,代码来源:AndroidInputMethod.java

示例2: handleKeyReleased

protected boolean handleKeyReleased(int keyCode, int gameAction) {
    if(super.handleKeyReleased(keyCode, gameAction)) {
        //Don't do anything that already does something.
        return true;
    } else {
        if(finished) {
            //scrolling should be uninterrupted
            switch(gameAction) {
            case Canvas.UP:
            case Canvas.DOWN:
            case Canvas.LEFT:
            case Canvas.RIGHT:
                return false;
            default:
                UiAccess.cast(this.getCommandListener()).commandAction(CANCEL,this);
                return true;
            }
        }
        return false;
    }
}
 
开发者ID:dimagi,项目名称:commcare-j2me,代码行数:21,代码来源:CommCareOTAFailView.java

示例3: handleKeyReleased

protected boolean handleKeyReleased(int keyCode, int gameAction) {
    if(super.handleKeyReleased(keyCode, gameAction)) {
        //Don't do anything that already does something.
        return true;
    } else {
        if(finished) {
            //scrolling should be uninterrupted
            switch(gameAction) {
            case Canvas.UP:
            case Canvas.DOWN:
            case Canvas.LEFT:
            case Canvas.RIGHT:
                return false;
            default:
                UiAccess.cast(this.getCommandListener()).commandAction(FINISHED,this);
                return true;
            }
        }
        return false;
    }
}
 
开发者ID:dimagi,项目名称:commcare-j2me,代码行数:21,代码来源:CommCareOTARestoreView.java

示例4: keyPressed

/**
 * deal with any key presses
 */
protected void keyPressed(int keyCode) {
	switch(keyCode){
	case -1:	//up
	case Canvas.UP:
		y = getY(y+=STEP);
		break;
	case -2: //down
	case Canvas.DOWN:
		y = getY(y+=-STEP);
		break;
	case -3:	//left
	case Canvas.LEFT:
		x = getX(x+=STEP);
		break;
	case -4: //right
	case Canvas.RIGHT:
		x = getX(x+=-STEP);
		break;
	default:
	}
	repaint();

}
 
开发者ID:mozilla,项目名称:pluotsorbet,代码行数:26,代码来源:PanoramaCanvas.java

示例5: InputManager

private InputManager() {
	up = new Input(Canvas.UP);
	down = new Input(Canvas.DOWN);
	left = new Input(Canvas.LEFT);
	right = new Input(Canvas.RIGHT);
	fire = new Input(Canvas.FIRE);
	gamea = new Input(Canvas.GAME_A);
	gameb = new Input(Canvas.GAME_B);
	gamec = new Input(Canvas.GAME_C);
	gamed = new Input(Canvas.GAME_D);
	
	num0 = new Input(Canvas.KEY_NUM0);
	num1 = new Input(Canvas.KEY_NUM1);
	num2 = new Input(Canvas.KEY_NUM2);
	num3 = new Input(Canvas.KEY_NUM3);
	num4 = new Input(Canvas.KEY_NUM4);
	num5 = new Input(Canvas.KEY_NUM5);
	num6 = new Input(Canvas.KEY_NUM6);
	num7 = new Input(Canvas.KEY_NUM7);
	num8 = new Input(Canvas.KEY_NUM8);
	num9 = new Input(Canvas.KEY_NUM9);
	star = new Input(Canvas.KEY_STAR);
	pound = new Input(Canvas.KEY_POUND);
}
 
开发者ID:RobDangerous,项目名称:Jademula,代码行数:24,代码来源:InputManager.java

示例6: getKeyCode

@Override
public int getKeyCode(int gameAction) {
	int keyCode;
	switch (gameAction) {
	case Canvas.FIRE:
		keyCode = -5;
		break;
	case Canvas.UP:
		keyCode = -1;
		break;
	case Canvas.DOWN:
		keyCode = -2;
		break;
	case Canvas.LEFT:
		keyCode = -3;
		break;
	case Canvas.RIGHT:
		keyCode = -4;
		break;
	case Canvas.GAME_A:
		keyCode = Canvas.GAME_A;
		break;
	case Canvas.GAME_B:
		keyCode = Canvas.GAME_B;
		break;
	case Canvas.GAME_C:
		keyCode = Canvas.GAME_C;
		break;
	case Canvas.GAME_D:
		keyCode = Canvas.GAME_D;
		break;
	default:
		throw new IllegalArgumentException();
	}

	return keyCode;
}
 
开发者ID:Helltar,项目名称:AMPASIDE,代码行数:37,代码来源:AndroidInputMethod.java

示例7: getKeyName

@Override
public String getKeyName(int keyCode) throws IllegalArgumentException {
	// TODO implement as lookup table
	String keyName;
	switch (keyCode) {
	case Canvas.FIRE:
		keyName = "FIRE";
		break;
	case Canvas.UP:
		keyName = "UP";
		break;
	case Canvas.DOWN:
		keyName = "DOWN";
		break;
	case Canvas.LEFT:
		keyName = "LEFT";
		break;
	case Canvas.RIGHT:
		keyName = "RIGHT";
		break;
	case Canvas.GAME_A:
		keyName = "GAME_A";
		break;
	case Canvas.GAME_B:
		keyName = "GAME_B";
		break;
	case Canvas.GAME_C:
		keyName = "GAME_C";
		break;
	case Canvas.GAME_D:
		keyName = "GAME_D";
		break;
	default:
		keyName = Character.toString((char) keyCode);
	}

	return keyName;
}
 
开发者ID:Helltar,项目名称:AMPASIDE,代码行数:38,代码来源:AndroidInputMethod.java

示例8: handleKeyRepeated

public boolean handleKeyRepeated(int keyCode, int gameAction) {

        if ((selectionMode == YEAR || selectionMode == MONTH)
            && (gameAction == Canvas.LEFT || gameAction == Canvas.RIGHT)) {

            try {

                int repeatIncrement;
                int diff;

                // Increment repeat count.
                repeatCount++;

                // Determine number of years/months to increment/decrement by.
                if (repeatCount % 2 == 0) repeatIncrement = 0;
                else if (repeatCount <= 10) repeatIncrement = 1;
                else repeatIncrement = 5;

                diff = (gameAction == Canvas.LEFT ? -1 : 1) * (selectionMode == YEAR ? 12 : 1) * repeatIncrement;

                changeMonth(sel, diff);

            } catch (Exception e) {
                Logger.die("gui-keyrep", e);
            }

            return true;
        } else
            return false;
    }
 
开发者ID:dimagi,项目名称:commcare-j2me,代码行数:30,代码来源:InlineDateField.java

示例9: handleKeyReleased

public boolean handleKeyReleased(int keyCode, int gameAction) {
    if (gameAction == Canvas.LEFT || gameAction == Canvas.RIGHT) {
        repeatCount = 0;
        return true;
    } else
        return false;
}
 
开发者ID:dimagi,项目名称:commcare-j2me,代码行数:7,代码来源:InlineDateField.java

示例10: getGameAction

public int getGameAction(int keyCode) {
	// TODO fix KeyEvent
	switch (keyCode) {
	case SWT.ARROW_UP:
		return Canvas.UP;

	case SWT.ARROW_DOWN:
		return Canvas.DOWN;

	case SWT.ARROW_LEFT:
		return Canvas.LEFT;

	case SWT.ARROW_RIGHT:
		return Canvas.RIGHT;

	case SWT.CR:
		return Canvas.FIRE;

		/*
		 * case KeyEvent.VK_1: case KeyEvent.VK_A: return Canvas.GAME_A;
		 * 
		 * case KeyEvent.VK_3: case KeyEvent.VK_B: return Canvas.GAME_B;
		 * 
		 * case KeyEvent.VK_7: case KeyEvent.VK_C: return Canvas.GAME_C;
		 * 
		 * case KeyEvent.VK_9: case KeyEvent.VK_D: return Canvas.GAME_D;
		 */

	default:
		return 0;
	}
}
 
开发者ID:freeVM,项目名称:freeVM,代码行数:32,代码来源:SwtInputMethod.java

示例11: getKeyCode

public int getKeyCode(int gameAction) {
	// TODO fix KeyEvent
	switch (gameAction) {
	case Canvas.UP:
		return SWT.ARROW_UP;

	case Canvas.DOWN:
		return SWT.ARROW_DOWN;

	case Canvas.LEFT:
		return SWT.ARROW_LEFT;

	case Canvas.RIGHT:
		return SWT.ARROW_RIGHT;

	case Canvas.FIRE:
		return SWT.CR;

		/*
		 * case Canvas.GAME_A: return KeyEvent.VK_1;
		 * 
		 * case Canvas.GAME_B: return KeyEvent.VK_3;
		 * 
		 * case Canvas.GAME_C: return KeyEvent.VK_7;
		 * 
		 * case Canvas.GAME_D: return KeyEvent.VK_9;
		 */

	default:
		throw new IllegalArgumentException();
	}
}
 
开发者ID:freeVM,项目名称:freeVM,代码行数:32,代码来源:SwtInputMethod.java


注:本文中的javax.microedition.lcdui.Canvas.RIGHT属性示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。