本文整理汇总了Java中javafx.scene.input.MouseButton.SECONDARY属性的典型用法代码示例。如果您正苦于以下问题:Java MouseButton.SECONDARY属性的具体用法?Java MouseButton.SECONDARY怎么用?Java MouseButton.SECONDARY使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类javafx.scene.input.MouseButton
的用法示例。
在下文中一共展示了MouseButton.SECONDARY属性的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: handle
@Override
public void handle(MouseEvent event) {
if(event.getEventType()==MouseEvent.MOUSE_MOVED){
move.handle(event.getX(),event.getY());
}else if(event.getEventType()==MouseEvent.MOUSE_PRESSED){
if(event.getButton()==MouseButton.PRIMARY){
press.handle(event.getX(),event.getY());
}else if(event.getButton()==MouseButton.SECONDARY){
rightPress.handle(event.getX(),event.getY());
}
}else if(event.getEventType()==MouseEvent.MOUSE_RELEASED){
if(event.getButton()==MouseButton.PRIMARY){
release.handle(event.getX(),event.getY());
}else if(event.getButton()==MouseButton.SECONDARY){
rightRelease.handle(event.getX(),event.getY());
}
}
}
示例2: getMouseButton
public MouseButton getMouseButton() {
if (button == 0) {
return MouseButton.PRIMARY;
} else if (button == 1) {
return MouseButton.MIDDLE;
} else {
return MouseButton.SECONDARY;
}
}
示例3: storeMouseDown
private void storeMouseDown(MouseButton button) {
if (button == MouseButton.PRIMARY) {
button1Pressed = true;
}
if (button == MouseButton.MIDDLE) {
button2Pressed = true;
}
if (button == MouseButton.SECONDARY) {
button3Pressed = true;
}
}
示例4: storeMouseUp
private void storeMouseUp(MouseButton button) {
if (button == MouseButton.PRIMARY) {
button1Pressed = false;
}
if (button == MouseButton.MIDDLE) {
button2Pressed = false;
}
if (button == MouseButton.SECONDARY) {
button3Pressed = false;
}
}
示例5: getButtons
public MouseButton getButtons() {
if (button1Pressed) {
return MouseButton.PRIMARY;
}
if (button2Pressed) {
return MouseButton.MIDDLE;
}
if (button3Pressed) {
return MouseButton.SECONDARY;
}
return MouseButton.NONE;
}
示例6: getButtonMask
public MouseButton getButtonMask() {
if (button1Pressed) {
return MouseButton.PRIMARY;
}
if (button2Pressed) {
return MouseButton.MIDDLE;
}
if (button3Pressed) {
return MouseButton.SECONDARY;
}
return MouseButton.NONE;
}
示例7: getModifiersExText
protected static String getModifiersExText(MouseEvent event) {
StringBuffer buf = new StringBuffer();
if (event.isMetaDown()) {
buf.append("Meta");
buf.append("+");
}
if (event.isControlDown()) {
buf.append("Ctrl");
buf.append("+");
}
if (event.isAltDown()) {
buf.append("Alt");
buf.append("+");
}
if (event.isShiftDown()) {
buf.append("Shift");
buf.append("+");
}
if (event.getButton() == MouseButton.PRIMARY) {
buf.append("Button1");
buf.append("+");
}
if (event.getButton() == MouseButton.MIDDLE) {
buf.append("Button2");
buf.append("+");
}
if (event.getButton() == MouseButton.SECONDARY) {
buf.append("Button3");
buf.append("+");
}
return buf.toString();
}
示例8: requestMoney
@FXML
protected void requestMoney(MouseEvent event) {
if (event.getButton() == MouseButton.SECONDARY || (event.getButton() == MouseButton.PRIMARY && event.isMetaDown())) {
// User right clicked or the Mac equivalent. Show the context menu.
addressMenu.show(addressLabel, event.getScreenX(), event.getScreenY());
} else {
// User left clicked.
try {
Desktop.getDesktop().browse(URI.create(uri()));
} catch (IOException e) {
GuiUtils.informationalAlert("Opening wallet app failed", "Perhaps you don't have one installed?");
}
}
}
示例9: handleClick
private void handleClick(final TableRow<SampServer> row, final MouseEvent clicked) {
if (clicked.getButton() == MouseButton.PRIMARY) {
handleLeftClick(row);
} else if (clicked.getButton() == MouseButton.SECONDARY) {
handleRightClick(row, clicked);
}
}
示例10: notifyClickEvent
/**
* Use this method to process a click event and send a special GUI event by the means of the message system.
* @param event MouseEvent. A click event
*/
void notifyClickEvent(MouseEvent event) {
if (!event.isStillSincePress()) {
return;
}
Map<String, Object> m = new HashMap<>();
m.put("screenX", event.getScreenX());
m.put("screenY", event.getScreenY());
m.put("nodeX", event.getScreenX() - sender.getLayoutX());
m.put("nodeY", event.getScreenY() - sender.getLayoutY());
m.put("nodeWidth", sender.getLayoutBounds().getWidth());
m.put("nodeHeight", sender.getLayoutBounds().getHeight());
StringBuilder eventMessage = new StringBuilder("gui-events:").append(senderName).append("-");
if (event.getButton() == MouseButton.PRIMARY) {
if (event.getClickCount() == 2) {
eventMessage.append("double");
} else {
eventMessage.append("left");
}
} else if (event.getButton() == MouseButton.SECONDARY) {
eventMessage.append("right");
} else if (event.getButton() == MouseButton.MIDDLE) {
eventMessage.append("middle");
} else {
return;
}
eventMessage.append("-click");
Main.getInstance().getPluginProxy().sendMessage(eventMessage.toString(), m);
}
示例11: onMousePressed
private void onMousePressed(MouseEvent event) {
if (event.getButton() == MouseButton.SECONDARY) {
contentXAtPress = view.getContent().getLayoutX();
contentYAtPress = view.getContent().getLayoutY();
screenXAtPress = event.getScreenX();
screenYAtPress = event.getScreenY();
setSceneCursor(Cursor.MOVE);
panningActive = true;
}
}
示例12: onMouseDragged
private void onMouseDragged(MouseEvent event) {
if (event.getButton() == MouseButton.SECONDARY && panningActive) {
double deltaX = event.getScreenX() - screenXAtPress;
double deltaY = event.getScreenY() - screenYAtPress;
view.getContent().setLayoutX(contentXAtPress + deltaX);
view.getContent().setLayoutY(contentYAtPress + deltaY);
}
}
示例13: handle
@Override
public void handle(MouseEvent event) {
if(event.getButton() == MouseButton.SECONDARY) {
contextMenuController.getMenu().show(pane.getTreeView(), event.getScreenX(), event.getScreenY());
}
}
示例14: onMouseClicked
private void onMouseClicked(MouseEvent mouseEvent) {
if (mouseEvent.getButton() == MouseButton.SECONDARY) {
this.lastMouseEvent = mouseEvent;
view.getContextMenu().show(view, mouseEvent.getScreenX(), mouseEvent.getScreenY());
}
}
示例15: onMouseReleased
private void onMouseReleased(MouseEvent event) {
if (event.getButton() == MouseButton.SECONDARY) {
panningActive = false;
setSceneCursor(null);
}
}