本文整理汇总了Java中cpw.mods.fml.common.TickType.RENDER属性的典型用法代码示例。如果您正苦于以下问题:Java TickType.RENDER属性的具体用法?Java TickType.RENDER怎么用?Java TickType.RENDER使用的例子?那么, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类cpw.mods.fml.common.TickType
的用法示例。
在下文中一共展示了TickType.RENDER属性的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: doTickInGame
@Deprecated
public final boolean doTickInGame(TickType tick, boolean tickEnd, Object... data)
{
Minecraft mc = FMLClientHandler.instance().getClient();
boolean hasWorld = mc.field_71441_e != null;
// World and render ticks
if (tickEnd && ( tick==TickType.RENDER || tick==TickType.CLIENT ) && hasWorld) {
return onTickInGame((Float) data[0], mc);
}
return true;
}
示例2: doTickInGUI
@Deprecated
public final boolean doTickInGUI(TickType tick, boolean tickEnd, Object... data)
{
Minecraft mc = FMLClientHandler.instance().getClient();
boolean hasWorld = mc.field_71441_e != null;
if (tickEnd && ( tick==TickType.RENDER || ( tick==TickType.CLIENT && hasWorld))) {
return onTickInGUI((Float) data[0], mc, mc.field_71462_r);
}
return true;
}
示例3: doTickInGame
@Deprecated
public final boolean doTickInGame(TickType tick, boolean tickEnd, Object... data)
{
Minecraft mc = FMLClientHandler.instance().getClient();
boolean hasWorld = mc.theWorld != null;
// World and render ticks
if (tickEnd && ( tick==TickType.RENDER || tick==TickType.CLIENT ) && hasWorld) {
return onTickInGame((Float) data[0], mc);
}
return true;
}
示例4: doTickInGUI
@Deprecated
public final boolean doTickInGUI(TickType tick, boolean tickEnd, Object... data)
{
Minecraft mc = FMLClientHandler.instance().getClient();
boolean hasWorld = mc.theWorld != null;
if (tickEnd && ( tick==TickType.RENDER || ( tick==TickType.CLIENT && hasWorld))) {
return onTickInGUI((Float) data[0], mc, mc.currentScreen);
}
return true;
}