本文整理汇总了Java中com.sun.xml.internal.fastinfoset.util.ValueArray.DEFAULT_CAPACITY属性的典型用法代码示例。如果您正苦于以下问题:Java ValueArray.DEFAULT_CAPACITY属性的具体用法?Java ValueArray.DEFAULT_CAPACITY怎么用?Java ValueArray.DEFAULT_CAPACITY使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类com.sun.xml.internal.fastinfoset.util.ValueArray
的用法示例。
在下文中一共展示了ValueArray.DEFAULT_CAPACITY属性的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: ParserVocabulary
/** Creates a new instance of ParserVocabulary */
public ParserVocabulary() {
namespaceName = new StringArray(ValueArray.DEFAULT_CAPACITY, IDENTIFYING_STRING_TABLE_MAXIMUM_ITEMS, false);
prefix = new PrefixArray(ValueArray.DEFAULT_CAPACITY, IDENTIFYING_STRING_TABLE_MAXIMUM_ITEMS);
localName = new StringArray(ValueArray.DEFAULT_CAPACITY, IDENTIFYING_STRING_TABLE_MAXIMUM_ITEMS, false);
otherNCName = new StringArray(ValueArray.DEFAULT_CAPACITY, IDENTIFYING_STRING_TABLE_MAXIMUM_ITEMS, false);
otherURI = new StringArray(ValueArray.DEFAULT_CAPACITY, IDENTIFYING_STRING_TABLE_MAXIMUM_ITEMS, true);
attributeValue = new StringArray(ValueArray.DEFAULT_CAPACITY, NON_IDENTIFYING_STRING_TABLE_MAXIMUM_ITEMS, true);
otherString = new CharArrayArray(ValueArray.DEFAULT_CAPACITY, NON_IDENTIFYING_STRING_TABLE_MAXIMUM_ITEMS);
characterContentChunk = new ContiguousCharArrayArray(ValueArray.DEFAULT_CAPACITY,
NON_IDENTIFYING_STRING_TABLE_MAXIMUM_ITEMS,
ContiguousCharArrayArray.INITIAL_CHARACTER_SIZE,
NON_IDENTIFYING_STRING_TABLE_MAXIMUM_CHARACTERS);
elementName = new QualifiedNameArray(ValueArray.DEFAULT_CAPACITY, IDENTIFYING_STRING_TABLE_MAXIMUM_ITEMS);
attributeName = new QualifiedNameArray(ValueArray.DEFAULT_CAPACITY, IDENTIFYING_STRING_TABLE_MAXIMUM_ITEMS);
tables[RESTRICTED_ALPHABET] = restrictedAlphabet;
tables[ENCODING_ALGORITHM] = encodingAlgorithm;
tables[PREFIX] = prefix;
tables[NAMESPACE_NAME] = namespaceName;
tables[LOCAL_NAME] = localName;
tables[OTHER_NCNAME] = otherNCName;
tables[OTHER_URI] = otherURI;
tables[ATTRIBUTE_VALUE] = attributeValue;
tables[OTHER_STRING] = otherString;
tables[CHARACTER_CONTENT_CHUNK] = characterContentChunk;
tables[ELEMENT_NAME] = elementName;
tables[ATTRIBUTE_NAME] = attributeName;
}