本文整理汇总了Java中com.google.android.gms.vision.face.Landmark.LEFT_EYE属性的典型用法代码示例。如果您正苦于以下问题:Java Landmark.LEFT_EYE属性的具体用法?Java Landmark.LEFT_EYE怎么用?Java Landmark.LEFT_EYE使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类com.google.android.gms.vision.face.Landmark
的用法示例。
在下文中一共展示了Landmark.LEFT_EYE属性的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: getLandmarkKey
private String getLandmarkKey( int landmarkType ) {
switch( landmarkType ) {
case Landmark.BOTTOM_MOUTH: return "mouth";
case Landmark.LEFT_EYE: return "leftEye";
case Landmark.RIGHT_EYE: return "rightEye";
case Landmark.LEFT_EAR: return "leftEar";
case Landmark.LEFT_EAR_TIP: return "leftEarTip";
case Landmark.LEFT_CHEEK: return "leftCheek";
case Landmark.LEFT_MOUTH: return "leftMouth";
case Landmark.RIGHT_EAR: return "rightEar";
case Landmark.RIGHT_EAR_TIP: return "rightEarTip";
case Landmark.RIGHT_CHEEK: return "rightCheek";
case Landmark.RIGHT_MOUTH: return "rightMouth";
case Landmark.NOSE_BASE: return "noseBase";
default: return null;
}
}
示例2: updateFace
@Override public void updateFace(Face face) {
for (Landmark landmark : face.getLandmarks()) {
switch (landmark.getType()) {
case Landmark.LEFT_EYE:
leftEye = landmark.getPosition();
break;
case Landmark.RIGHT_EYE:
rightEye = landmark.getPosition();
break;
}
}
this.face = face;
}
示例3: locateEyes
private void locateEyes() {
for (Landmark landmark : face.getLandmarks()) {
switch (landmark.getType()) {
case Landmark.LEFT_EYE:
leftEye = landmark;
break;
case Landmark.RIGHT_EYE:
rightEye = landmark;
break;
default: break;
}
}
}
示例4: PhotoFace
public PhotoFace(Face face, Bitmap sourceBitmap, Size targetSize, boolean sideward) {
List<Landmark> landmarks = face.getLandmarks();
Point leftEyePoint = null;
Point rightEyePoint = null;
Point leftMouthPoint = null;
Point rightMouthPoint = null;
for (Landmark landmark : landmarks) {
PointF point = landmark.getPosition();
switch (landmark.getType()) {
case Landmark.LEFT_EYE: {
leftEyePoint = transposePoint(point, sourceBitmap, targetSize, sideward);
}
break;
case Landmark.RIGHT_EYE: {
rightEyePoint = transposePoint(point, sourceBitmap, targetSize, sideward);
}
break;
case Landmark.LEFT_MOUTH: {
leftMouthPoint = transposePoint(point, sourceBitmap, targetSize, sideward);
}
break;
case Landmark.RIGHT_MOUTH: {
rightMouthPoint = transposePoint(point, sourceBitmap, targetSize, sideward);
}
break;
}
}
if (leftEyePoint != null && rightEyePoint != null) {
eyesCenterPoint = new Point(0.5f * leftEyePoint.x + 0.5f * rightEyePoint.x,
0.5f * leftEyePoint.y + 0.5f * rightEyePoint.y);
eyesDistance = (float)Math.hypot(rightEyePoint.x - leftEyePoint.x, rightEyePoint.y - leftEyePoint.y);
angle = (float)Math.toDegrees(Math.PI + Math.atan2(rightEyePoint.y - leftEyePoint.y, rightEyePoint.x - leftEyePoint.x));
width = eyesDistance * 2.35f;
float foreheadHeight = 0.8f * eyesDistance;
float upAngle = (float)Math.toRadians(angle - 90);
foreheadPoint = new Point(eyesCenterPoint.x + foreheadHeight * (float)Math.cos(upAngle),
eyesCenterPoint.y + foreheadHeight * (float)Math.sin(upAngle));
}
if (leftMouthPoint != null && rightMouthPoint != null) {
mouthPoint = new Point(0.5f * leftMouthPoint.x + 0.5f * rightMouthPoint.x,
0.5f * leftMouthPoint.y + 0.5f * rightMouthPoint.y);
float chinDepth = 0.7f * eyesDistance;
float downAngle = (float)Math.toRadians(angle + 90);
chinPoint = new Point(mouthPoint.x + chinDepth * (float)Math.cos(downAngle),
mouthPoint.y + chinDepth * (float)Math.sin(downAngle));
}
}
示例5: draw
/**
* Draws the face annotations for position on the supplied canvas.
*/
@Override
public void draw(Canvas canvas) {
Face face = mFace;
if (face == null) {
return;
}
//send it back via a handler
// Log.v(TAG, "Left eye is " + face.getIsLeftEyeOpenProbability());
// Log.v(TAG, "Right eye is " + face.getIsRightEyeOpenProbability());
// Log.v(TAG, "simle is " + face.getIsSmilingProbability());
sendmessage("Smile: " + face.getIsSmilingProbability() +
" Left: " + face.getIsLeftEyeOpenProbability() +
" Right:" + face.getIsRightEyeOpenProbability());
// Draws a circle at the position of the detected face, with the face's track id below.
int xl = 10; //how big the x is.
//first get all the landmarks, we want the eyes and mounth, but there are more
//https://developers.google.com/android/reference/com/google/android/gms/vision/face/Landmark
List<Landmark> myLandmark = mFace.getLandmarks();
float cx, cy;
float lx = 0f, ly = 0f, mx = 0, my = 0, rx = 0, ry = 0;
//loop through the list to find each one. Note, they may not all be listed either.
for (Landmark landmark : myLandmark) {
if (landmark.getType() == Landmark.LEFT_EYE) {
cx = translateX(landmark.getPosition().x);
cy = translateY(landmark.getPosition().y);
if (face.getIsLeftEyeOpenProbability() > .75) { //open, so show circle
canvas.drawCircle(cx, cy, 10, GreenPaint);
} else { //closed, so show x.
canvas.drawLine(cx - xl, cy - xl, cx + xl, cy + xl, RedPaint);
canvas.drawLine(cx - xl, cy + xl, cx + xl, cy - xl, RedPaint);
}
} else if (landmark.getType() == Landmark.RIGHT_EYE) {
cx = translateX(landmark.getPosition().x);
cy = translateY(landmark.getPosition().y);
if (face.getIsRightEyeOpenProbability() > .75) { //open, so show circle
canvas.drawCircle(cx, cy, 10, GreenPaint);
} else { //closed, so show x.
canvas.drawLine(cx - xl, cy - xl, cx + xl, cy + xl, RedPaint);
canvas.drawLine(cx - xl, cy + xl, cx + xl, cy - xl, RedPaint);
}
} else if (landmark.getType() == Landmark.LEFT_MOUTH) {
lx = translateX(landmark.getPosition().x);
ly = translateY(landmark.getPosition().y);
//canvas.drawCircle(lx, ly, 10, paint);
} else if (landmark.getType() == Landmark.RIGHT_MOUTH) {
rx = translateX(landmark.getPosition().x);
ry = translateY(landmark.getPosition().y);
//canvas.drawCircle(rx, ry, 10, paint);
} else if (landmark.getType() == Landmark.BOTTOM_MOUTH) {
mx = translateX(landmark.getPosition().x);
my = translateY(landmark.getPosition().y);
//canvas.drawCircle(mx, my, 10, paint);
}
}
//now draw the mouth. First check if all points exists
if (lx > 0.0f && rx > 0.0f && mx > 0.0f) {
//so first if one side of the mouth is higher, use that one.
Log.v(TAG, "Drawing mouth");
if (ly < ry) //left side is higher
ry = ly;
else
ly = ry;
//okay, the points exist, so lets draw
if (face.getIsSmilingProbability() > .75) { //smiling draw rec
canvas.drawRect(lx, ly, rx, my, GreenPaint);
} else { //no smiling draw x
canvas.drawLine(lx, ly, rx, my, RedPaint);
canvas.drawLine(lx, my, rx, ry, RedPaint);
}
}
}
示例6: draw
/**
* Draws the face annotations for position on the supplied canvas.
*/
@Override
public void draw(Canvas canvas) {
Face face = mFace;
if (face == null) {
return;
}
Log.v(TAG, "Left eye is " + face.getIsLeftEyeOpenProbability());
Log.v(TAG, "Right eye is " + face.getIsRightEyeOpenProbability());
Log.v(TAG, "simle is " + face.getIsSmilingProbability());
// Draws a circle at the position of the detected face, with the face's track id below.
int xl = 10; //how big the x is.
//first get all the landmarks, we want the eyes and mounth, but there are more
//https://developers.google.com/android/reference/com/google/android/gms/vision/face/Landmark
List<Landmark> myLandmark = mFace.getLandmarks();
float cx, cy;
float lx = 0f, ly = 0f, mx = 0, my = 0, rx = 0, ry = 0;
//loop through the list to find each one. Note, they may not all be listed either.
for (Landmark landmark : myLandmark) {
if (landmark.getType() == Landmark.LEFT_EYE) {
cx = translateX(landmark.getPosition().x);
cy = translateY(landmark.getPosition().y);
if (face.getIsLeftEyeOpenProbability() > .75) { //open, so show circle
canvas.drawCircle(cx, cy, 10, GreenPaint);
} else { //closed, so show x.
canvas.drawLine(cx - xl, cy - xl, cx + xl, cy + xl, RedPaint);
canvas.drawLine(cx - xl, cy + xl, cx + xl, cy - xl, RedPaint);
}
} else if (landmark.getType() == Landmark.RIGHT_EYE) {
cx = translateX(landmark.getPosition().x);
cy = translateY(landmark.getPosition().y);
if (face.getIsRightEyeOpenProbability() > .75) { //open, so show circle
canvas.drawCircle(cx, cy, 10, GreenPaint);
} else { //closed, so show x.
canvas.drawLine(cx - xl, cy - xl, cx + xl, cy + xl, RedPaint);
canvas.drawLine(cx - xl, cy + xl, cx + xl, cy - xl, RedPaint);
}
} else if (landmark.getType() == Landmark.LEFT_MOUTH) {
lx = translateX(landmark.getPosition().x);
ly = translateY(landmark.getPosition().y);
//canvas.drawCircle(lx, ly, 10, paint);
} else if (landmark.getType() == Landmark.RIGHT_MOUTH) {
rx = translateX(landmark.getPosition().x);
ry = translateY(landmark.getPosition().y);
//canvas.drawCircle(rx, ry, 10, paint);
} else if (landmark.getType() == Landmark.BOTTOM_MOUTH) {
mx = translateX(landmark.getPosition().x);
my = translateY(landmark.getPosition().y);
//canvas.drawCircle(mx, my, 10, paint);
}
}
//now draw the mouth. First check if all points exists
if (lx > 0.0f && rx > 0.0f && mx > 0.0f) {
//so first if one side of the mouth is higher, use that one.
Log.v(TAG, "Drawing mouth");
if (ly < ry) //left side is higher
ry = ly;
else
ly = ry;
//okay, the points exist, so lets draw
if (face.getIsSmilingProbability() > .75) { //smiling draw rec
canvas.drawRect(lx, ly, rx, my, GreenPaint);
} else { //no smiling draw x
canvas.drawLine(lx, ly, rx, my, RedPaint);
canvas.drawLine(lx, my, rx, ry, RedPaint);
}
}
}
示例7: detect
@Override
public void detect(
SharedBufferHandle frameData, int width, int height, DetectResponse callback) {
// The vision library will be downloaded the first time the API is used
// on the device; this happens "fast", but it might have not completed,
// bail in this case.
if (!mFaceDetector.isOperational()) {
Log.e(TAG, "FaceDetector is not operational");
// Fallback to Android's FaceDetectionImpl.
FaceDetectorOptions options = new FaceDetectorOptions();
options.fastMode = mFastMode;
options.maxDetectedFaces = mMaxFaces;
FaceDetectionImpl detector = new FaceDetectionImpl(options);
detector.detect(frameData, width, height, callback);
return;
}
Frame frame = SharedBufferUtils.convertToFrame(frameData, width, height);
if (frame == null) {
Log.e(TAG, "Error converting SharedMemory to Frame");
callback.call(new FaceDetectionResult[0]);
return;
}
final SparseArray<Face> faces = mFaceDetector.detect(frame);
FaceDetectionResult[] faceArray = new FaceDetectionResult[faces.size()];
for (int i = 0; i < faces.size(); i++) {
faceArray[i] = new FaceDetectionResult();
final Face face = faces.valueAt(i);
final PointF corner = face.getPosition();
faceArray[i].boundingBox = new RectF();
faceArray[i].boundingBox.x = corner.x;
faceArray[i].boundingBox.y = corner.y;
faceArray[i].boundingBox.width = face.getWidth();
faceArray[i].boundingBox.height = face.getHeight();
final List<Landmark> landmarks = face.getLandmarks();
ArrayList<org.chromium.shape_detection.mojom.Landmark> mojoLandmarks =
new ArrayList<org.chromium.shape_detection.mojom.Landmark>(landmarks.size());
for (int j = 0; j < landmarks.size(); j++) {
final Landmark landmark = landmarks.get(j);
final int landmarkType = landmark.getType();
if (landmarkType == Landmark.LEFT_EYE || landmarkType == Landmark.RIGHT_EYE
|| landmarkType == Landmark.BOTTOM_MOUTH) {
org.chromium.shape_detection.mojom.Landmark mojoLandmark =
new org.chromium.shape_detection.mojom.Landmark();
mojoLandmark.location = new org.chromium.gfx.mojom.PointF();
mojoLandmark.location.x = landmark.getPosition().x;
mojoLandmark.location.y = landmark.getPosition().y;
mojoLandmark.type = landmarkType == Landmark.BOTTOM_MOUTH ? LandmarkType.MOUTH
: LandmarkType.EYE;
mojoLandmarks.add(mojoLandmark);
}
}
faceArray[i].landmarks = mojoLandmarks.toArray(
new org.chromium.shape_detection.mojom.Landmark[mojoLandmarks.size()]);
}
callback.call(faceArray);
}