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Java ConnectionResult.SIGN_IN_REQUIRED属性代码示例

本文整理汇总了Java中com.google.android.gms.common.ConnectionResult.SIGN_IN_REQUIRED属性的典型用法代码示例。如果您正苦于以下问题:Java ConnectionResult.SIGN_IN_REQUIRED属性的具体用法?Java ConnectionResult.SIGN_IN_REQUIRED怎么用?Java ConnectionResult.SIGN_IN_REQUIRED使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在com.google.android.gms.common.ConnectionResult的用法示例。


在下文中一共展示了ConnectionResult.SIGN_IN_REQUIRED属性的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: onConnectionFailed

@Override
public void onConnectionFailed(@NonNull ConnectionResult connectionResult) {
    try {
        String message = getString(R.string.error_056);
        if (connectionResult.getErrorMessage() != null && connectionResult.getErrorMessage().length() > 0)
            message = connectionResult.getErrorMessage();
        else if (connectionResult.getErrorCode() == ConnectionResult.SIGN_IN_REQUIRED) {
            message = getString(R.string.error_121);
        }
        else if (connectionResult.getErrorCode() == ConnectionResult.SIGN_IN_FAILED) {
            message = getString(R.string.error_122);
        }

        AndiCarNotification.showGeneralNotification(this, AndiCarNotification.NOTIFICATION_TYPE_NOT_REPORTABLE_ERROR,
                (int) System.currentTimeMillis(), getString(R.string.pref_category_secure_backup), message, null, null);


        if (debugLogFileWriter != null) {
            debugLogFileWriter.appendnl("Connection failed: ").append(message);
            debugLogFileWriter.flush();
        }
    } catch (IOException e2) {
        e2.printStackTrace();
    }
}
 
开发者ID:mkeresztes,项目名称:AndiCar,代码行数:25,代码来源:SecureBackupJob.java

示例2: errorCodeToString

static String errorCodeToString(int errorCode) {
    switch (errorCode) {
        case ConnectionResult.DEVELOPER_ERROR:
            return "DEVELOPER_ERROR(" + errorCode + ")";
        case ConnectionResult.INTERNAL_ERROR:
            return "INTERNAL_ERROR(" + errorCode + ")";
        case ConnectionResult.INVALID_ACCOUNT:
            return "INVALID_ACCOUNT(" + errorCode + ")";
        case ConnectionResult.LICENSE_CHECK_FAILED:
            return "LICENSE_CHECK_FAILED(" + errorCode + ")";
        case ConnectionResult.NETWORK_ERROR:
            return "NETWORK_ERROR(" + errorCode + ")";
        case ConnectionResult.RESOLUTION_REQUIRED:
            return "RESOLUTION_REQUIRED(" + errorCode + ")";
        case ConnectionResult.SERVICE_DISABLED:
            return "SERVICE_DISABLED(" + errorCode + ")";
        case ConnectionResult.SERVICE_INVALID:
            return "SERVICE_INVALID(" + errorCode + ")";
        case ConnectionResult.SERVICE_MISSING:
            return "SERVICE_MISSING(" + errorCode + ")";
        case ConnectionResult.SERVICE_VERSION_UPDATE_REQUIRED:
            return "SERVICE_VERSION_UPDATE_REQUIRED(" + errorCode + ")";
        case ConnectionResult.SIGN_IN_REQUIRED:
            return "SIGN_IN_REQUIRED(" + errorCode + ")";
        case ConnectionResult.SUCCESS:
            return "SUCCESS(" + errorCode + ")";
        default:
            return "Unknown error code " + errorCode;
    }
}
 
开发者ID:AndreFCruz,项目名称:feup-lpoo-armadillo,代码行数:30,代码来源:GameHelperUtils.java


注:本文中的com.google.android.gms.common.ConnectionResult.SIGN_IN_REQUIRED属性示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。