本文整理汇总了Java中com.badlogic.gdx.Application.LOG_DEBUG属性的典型用法代码示例。如果您正苦于以下问题:Java Application.LOG_DEBUG属性的具体用法?Java Application.LOG_DEBUG怎么用?Java Application.LOG_DEBUG使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类com.badlogic.gdx.Application
的用法示例。
在下文中一共展示了Application.LOG_DEBUG属性的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: keyDown
@Override
public boolean keyDown(int keyCode) {
super.keyDown(keyCode);
/**
* If debugging is enabled
*/
if (Gdx.app.getLogLevel() == Application.LOG_DEBUG) {
if (keyCode == Input.Keys.NUM_1) {
changeScreen("game");
}
if (keyCode == Input.Keys.NUM_2) {
changeScreen("placement");
}
if (keyCode == Input.Keys.NUM_3) {
changeScreen("gameover");
}
}
return true;
}
示例2: getLogLevel
/**
* Gdx to Log4j log level mapping
*/
private static Level getLogLevel(int logLevel) {
switch (logLevel) {
case Application.LOG_NONE:
return Level.OFF;
case Application.LOG_ERROR:
return Level.SEVERE;
case Application.LOG_INFO:
return Level.INFO;
case Application.LOG_DEBUG:
return Level.FINEST;
default:
return Level.ALL;
}
}
示例3: LevelEntityFactory
public LevelEntityFactory(World world, Batch batch, String folderName) {
this.world = world;
this.batch = batch;
if (Gdx.app.getLogLevel() == Application.LOG_DEBUG) {
String[] MAP_NAMES_DEBUG = new String[MAP_NAMES.length + 1];
MAP_NAMES_DEBUG[0] = new String("debug.tmx");
System.arraycopy(MAP_NAMES, 0, MAP_NAMES_DEBUG, 1, MAP_NAMES.length);
loadLevelsFromList(folderName, MAP_NAMES_DEBUG);
} else {
loadLevelsFromList(folderName, MAP_NAMES);
}
}
示例4: loadNextLevel
/**
* <p>
* Generates an array of entities for the next level, and returns it.
* Returns false if there are no more levels.
* </p>
*
* @return true if a level was loaded, false if there are no more levels.
*/
public boolean loadNextLevel() {
nextLevel();
if (levelNumber >= levels.size()) {
return false;
} else {
if (Gdx.app.getLogLevel() == Application.LOG_DEBUG) {
Gdx.app.debug("NEXT_LEVEL", "Level " + getCurrentLevelGroupName() + "'s manager contains "
+ world.getManager(GroupManager.class).getEntities(levels.get(levelNumber)).size + " entities.");
}
return true;
}
}
示例5: toggle
public static void toggle() {
if (level == Application.LOG_DEBUG)
level = Application.LOG_ERROR;
else
level = Application.LOG_DEBUG;
Gdx.app.setLogLevel(level);
}
示例6: generateGraph
public static MyGraph generateGraph(TiledMapTileLayer mapCollisionLayer,int numCols,int numRows,int tileW,int tileH) {
final MyNode[][] nodes = new MyNode[numCols][numRows];
final Array<MyNode> indexedNodes = new Array<MyNode>(numCols * numRows);
//初始化数据地图
final String[][] tiles = new String[numCols][numRows];
for (int y = 0; y < numRows; y++) {
for (int x = 0; x < numCols; x++) {
tiles[x][y] = ".";
if(mapCollisionLayer!=null&&mapCollisionLayer.getCell(x, y)!=null){
tiles[x][y] = "#";
}
}
}
//print
if(Gdx.app.getLogLevel()==Application.LOG_DEBUG){
Gdx.app.debug(TAG,"----------------------------------");
StringBuilder temp = new StringBuilder("\n");
for (int y = 0; y < numRows; y++) {
for (int x = 0; x < numCols; x++) {
temp.append(tiles[x][numRows-1-y]) ;
}
temp.append("\n");
}
Gdx.app.debug(TAG,temp.toString());
Gdx.app.debug(TAG,"----------------------------------");
}
int index = 0;
for (int y = 0; y < numRows; y++) {
for (int x = 0; x < numCols; x++, index++) {
nodes[x][y] = new MyNode(index, x, y,tiles[x][y], 4);
indexedNodes.add(nodes[x][y]);
}
}
for (int y = 0; y < numRows; y++, index++) {
for (int x = 0; x < numCols; x++, index++) {
if (tiles[x][y].equals("#")) {
continue;
}
if (x - 1 >= 0 && tiles[x - 1][y].equals(".")) {
nodes[x][y].getConnections().add(new DefaultConnection<MyNode>(nodes[x][y], nodes[x - 1][y]));
}
if (x + 1 < numCols && tiles[x + 1][y].equals(".")) {
nodes[x][y].getConnections().add(new DefaultConnection<MyNode>(nodes[x][y], nodes[x + 1][y]));
}
if (y - 1 >= 0 && tiles[x][y - 1].equals(".")) {
nodes[x][y].getConnections().add(new DefaultConnection<MyNode>(nodes[x][y], nodes[x][y - 1]));
}
if (y + 1 < numRows && tiles[x][y + 1].equals(".")) {
nodes[x][y].getConnections().add(new DefaultConnection<MyNode>(nodes[x][y], nodes[x][y + 1]));
}
}
}
return new MyGraph(indexedNodes);
}
示例7: renderMap
private void renderMap(){
// mapRenderer.getBatch().enableBlending();
// mapRenderer.getBatch().setBlendFunction(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA);
mapRenderer.setView(worldController.camera);
// mapRenderer.render();
AnimatedTiledMapTile.updateAnimationBaseTime();
mapRenderer.getBatch().begin();
//地面
TiledMapTileLayer groundMapLayer = (TiledMapTileLayer)worldController.mapMgr.getCurrentMap().getLayers().get(MapsManager.GROUND_LAYER);
if( groundMapLayer != null){
mapRenderer.renderTileLayer(groundMapLayer);
}
TiledMapTileLayer floorMapLayer = (TiledMapTileLayer)worldController.mapMgr.getCurrentMap().getLayers().get(MapsManager.FLOOR_LAYER);
if( floorMapLayer != null){
mapRenderer.renderTileLayer(floorMapLayer);
}
//blocks
TiledMapTileLayer blockMapLayer = (TiledMapTileLayer)worldController.mapMgr.getCurrentMap().getLayers().get(MapsManager.BLOCK_LAYER);
if( blockMapLayer != null && Gdx.app.getLogLevel()== Application.LOG_DEBUG){
mapRenderer.renderTileLayer(blockMapLayer);
}
mapRenderer.getBatch().end();
mapRenderer.getBatch().begin();
//aim
if(worldController.aim !=null){
worldController.aim.draw(mapRenderer.getBatch());
}
//show roles order by Y-axis
List<Sprite> temp =new ArrayList<Sprite>();
temp.add(worldController.player);
temp.addAll(worldController.mapMgr.npcs);
temp.addAll(worldController.mapMgr.enemies);
temp.addAll(worldController.mapMgr.traps);
Collections.sort(temp, new Comparator<Sprite>() {
@Override
public int compare(Sprite lhs, Sprite rhs) {
// -1 - less than, 1 - greater than, 0 - equal, all inversed for descending
return lhs.getY() > rhs.getY() ? -1 : (lhs.getY() < rhs.getY() ) ? 1 : 0;
}
});
for (Sprite sprite : temp) {
sprite.draw(mapRenderer.getBatch());
}
//ceil layer
TiledMapTileLayer ceilMapLayer = (TiledMapTileLayer)worldController.mapMgr.getCurrentMap().getLayers().get(MapsManager.CEILING_LAYER);
if( ceilMapLayer != null){
mapRenderer.renderTileLayer(ceilMapLayer);
}
if(worldController.skill!=null)worldController.skill.draw(mapRenderer.getBatch());
//TODO Sky Layer
mapRenderer.getBatch().end();
}
示例8: process
@Override
protected void process(Entity e) {
// TODO: More portable implementation - keys in PlayerInputListener?
PlayerState ps = animationStateMapper.get(e);
// TODO: remove movement intended for debug
if (Gdx.input.isKeyPressed(Keys.S)) {
velocityMapper.get(e).velocity.x = 0;
ps.state = HumanoidAnimationState.STANDING;
} else if (Gdx.input.isKeyPressed(Keys.A)) {
velocityMapper.get(e).velocity.x = -PlayerConstants.RUN_VELOCITY;
if (ps.state != HumanoidAnimationState.JUMPING)
ps.state = HumanoidAnimationState.RUNNING;
}
if (Gdx.input.isKeyPressed(Keys.D)) {
velocityMapper.get(e).velocity.x = +PlayerConstants.RUN_VELOCITY;
if (ps.state != HumanoidAnimationState.JUMPING)
ps.state = HumanoidAnimationState.RUNNING;
}
if (Gdx.input.isKeyPressed(Keys.SPACE)) {
if (hasReleasedSpace && ps.state != HumanoidAnimationState.JUMPING) {
velocityMapper.get(e).velocity.y = PlayerConstants.JUMP_VELOCITY;
ps.state = HumanoidAnimationState.JUMPING;
hasReleasedSpace = false;
}
} else {
hasReleasedSpace = true;
}
if (Gdx.input.isKeyPressed(Keys.P)) {
instance.resetPlayer();
}
if (Gdx.app.getLogLevel() == Application.LOG_DEBUG) {
if (Gdx.input.isKeyPressed(Keys.NUMPAD_6)) {
world.getMapper(Position.class).get(e).position.x += 2.0f;
}
}
}
示例9: process
@Override
protected void process(Entity e) {
if (timeSinceLastClick > CLICK_WAIT_TIME && hasReleased) {
Position p = positionMapper.get(e);
PlatformSprite platformSprite = platformSpriteMapper.get(e);
boolean isChild = childLinkedMapper.get(e) != null;
platformSprite.rectangle.x = p.position.x;
platformSprite.rectangle.y = p.position.y;
if (isChild) {
platformSprite.rectangle.y -= platformSprite.spriteHeight;
}
if (Gdx.input.isButtonPressed(Buttons.LEFT)) {
clickFlag = true;
mouse.set(Gdx.input.getX(), Gdx.input.getY(), 0.0f);
mouse = camera.unproject(mouse, 0.0f, 0.0f, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
if (platformSprite.rectangle.contains((float) mouse.x, (float) mouse.y)) {
// if this entity is a child, move its parent.
Entity actualEntity = (isChild ? childLinkedMapper.get(e).parentEntity : e);
DxLayer dxLayer = dxLayerMapper.get(actualEntity);
MovingLayer movingLayer = (dxLayer != null ? dxLayer : dyLayerMapper.get(actualEntity));
FadableLayer fadableLayer = fadableLayerMapper.get(actualEntity);
final int degree = 1; // could be different in future
if (movingLayer != null) {
collisionSystem.platformInteracted(movingLayer.layer, degree * movingLayer.tempDirection);
movingLayer.interact(positionMapper.get(actualEntity), degree);
} else if (fadableLayer != null) {
collisionSystem.platformInteracted(fadableLayer.layer, degree);
fadableLayer.interact(opacityMapper.get(actualEntity), degree);
}
if (movingLayer == null && fadableLayer == null) {
Gdx.app.error("PLATFORM_INPUT",
"Invalid interactable platform (neither movable or fadable) detected.");
}
}
}
if (Gdx.app.getLogLevel() == Application.LOG_DEBUG) {
if (Gdx.input.isButtonPressed(Buttons.RIGHT)) {
Gdx.app.debug("PLATFORM_INPUT", "Detected platform rectangle:\nx: " + platformSprite.rectangle.x
+ "\ny: " + platformSprite.rectangle.y + "\nw: " + platformSprite.rectangle.width + "\nh: "
+ platformSprite.rectangle.height);
}
}
} else if (!Gdx.input.isButtonPressed(Buttons.LEFT)) {
hasReleased = true;
}
}
示例10: render
@Override
public void render() {
float deltaTime = Gdx.graphics.getDeltaTime();
world.setDelta(deltaTime);
camera.update();
Gdx.gl.glClearColor(0.5f, 0.5f, 0.5f, 1.0f);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
// TODO: Fix dirty hack with global state in this line.
PlayerConstants.interacting = Gdx.input.isKeyPressed(Keys.W);
world.process();
if (Gdx.app.getLogLevel() == Application.LOG_DEBUG) {
timeSinceLastDebug += deltaTime;
if (timeSinceLastDebug > DEBUG_COOLDOWN) {
if (Gdx.input.isKeyPressed(Keys.F10)) {
nextLevel();
timeSinceLastDebug = 0.0f;
}
if (Gdx.input.isKeyPressed(Keys.F8)) {
timeSinceLastDebug = 0.0f;
Position p = playerEntity.getComponent(Position.class);
Gdx.app.debug("PLAYER_POS", "Player is located at (" + p.position.x + ", " + p.position.y
+ "), int=(" + (int) p.position.x + ", " + (int) p.position.y + ").");
} else if (Gdx.input.isKeyPressed(Keys.F9)) {
timeSinceLastDebug = 0.0f;
debugEntities();
} else if (Gdx.input.isKeyPressed(Keys.F11)) {
String inventString = "";
for (Item i : playerEntity.getComponent(Inventory.class).inventoryList) {
inventString += i.name + "\n";
}
Gdx.app.debug("PLAYER_INVENTORY", "Player inventory contains:\n" + inventString);
timeSinceLastDebug = 0.0f;
}
}
}
}
示例11: debugMode
public static boolean debugMode() {
if (level == Application.LOG_DEBUG)
return true;
return false;
}
示例12: setDebug
public static void setDebug() {
level = Application.LOG_DEBUG;
Gdx.app.setLogLevel(level);
}