本文整理汇总了Golang中push-server/protocol.Message类的典型用法代码示例。如果您正苦于以下问题:Golang Message类的具体用法?Golang Message怎么用?Golang Message使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了Message类的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。
示例1: Dispatch2
func (this *CacheComponent2) Dispatch2(msg *protocol.Message, flag bool) {
cached := uint16(1 << 15)
if (msg.Number & cached) != cached {
return
}
msg.Number &= HEAD_RESET
msg, err := this.MakeCacheMessage(msg)
if err != nil {
fmt.Println("CacheCompoennt Dispatch2 Error:" + err.Error())
return
}
data1, err := msg.Encode()
if err != nil {
fmt.Println("CacheCompoennt Dispatch2 Error:", err)
return
}
data2 := make([]byte, len(data1)+8)
copy(data2[:8], msg.Data[0:8])
copy(data2[8:], data1)
snode_component.GetNodeComponent().Forward(stree_define.ADD_CACHE_ENTRY, msg.DestUuid, msg.DeviceId, data2)
//if this message is a contact sync message, send it to root first.
if (msg.Number == protocol.N_ACCOUNT_SYS || msg.DeviceId == 0) && flag {
snode_component.GetNodeComponent().Forward(stree_define.BROADCAST_TO_CLIENT, msg.DestUuid, msg.DeviceId, data1)
} else {
GetDispatcherOutComponent().NPushBack(msg, flag)
}
return
}
示例2: sendToClient2
func (this *DispatcherOutComponent) sendToClient2(msg *protocol.Message, forward bool, buffPool *buffpool.BuffPool) error {
if msg == nil || buffPool == nil {
err := errors.New("DispatcherOutComponent.sendToClient2() Error: invalid argument")
fmt.Println(err.Error())
return err
}
clientConnArr := make([]*model.Client, 0)
if msg.Token > 0 {
clientConn := buffPool.GetClient(msg.Number, msg.DestUuid, msg.DeviceId, msg.Token)
if clientConn != nil && clientConn.Conn != nil {
clientConnArr = append(clientConnArr, clientConn)
}
if (clientConnArr == nil || len(clientConnArr) <= 0) && forward && GetRunWithSnode().Flag {
buf, err := msg.Encode()
if err != nil {
fmt.Println("DispatcherOutComponent.sendToClient2() Error: " + err.Error())
fmt.Println("\n", time.Now().String(), "Not find user, not forward due to encode failed.", "\n")
return err
}
snode_component.GetNodeComponent().Forward(stree_define.FORWARD, msg.DestUuid, msg.DeviceId, buf)
return nil
}
} else if msg.Token == 0 && msg.DeviceId > 0 {
clientConnArr = buffPool.QueryForDeviceId(msg.Number, msg.DestUuid, msg.DeviceId)
if (clientConnArr == nil || len(clientConnArr) <= 0) && forward && GetRunWithSnode().Flag {
buf, err := msg.Encode()
if err != nil {
fmt.Println("DispatcherOutComponent.sendToClient2() Error:" + err.Error())
fmt.Println("\n", time.Now().String(), "Not find user, not forward due to encode failed.", "\n")
return err
}
snode_component.GetNodeComponent().Forward(stree_define.FORWARD, msg.DestUuid, msg.DeviceId, buf)
return nil
}
} else if msg.Token == 0 && msg.DeviceId == 0 {
clientConnArr = buffPool.QueryForUuid(msg.Number, msg.DestUuid)
}
err := errors.New("DispatcherOutComponent.sendToClient2() Error: the client's connection not pass authorization yet")
for _, client := range clientConnArr {
if client == nil || client.Conn == nil {
continue
}
if !this.checkConnActivity(client.Time, client, buffPool, msg.Number, msg.DestUuid, msg.DeviceId, msg.Token) {
err := errors.New("DispatcherOutComponent.sendToClient2() Error: client's connection is not alive")
fmt.Println(err.Error())
continue
}
err2 := this.sendMessage(msg, client.Conn)
if err2 != nil {
err2 = errors.New("DispatcherOutComponent.sendToClient2() Error: can not send message to client's connection")
fmt.Println(err.Error())
continue
}
}
return nil
}
示例3: ForwardPush
func (this *NodeComponent) ForwardPush(msg *structure.Packet) {
m := protocol.Message{}
err := m.Decode(msg.Data)
if err != nil {
fmt.Println("NodeComponent Error:MSG Decode Failed", err)
return
}
this.ForwardMsgs <- msg
}
示例4: MakeCacheMessage
func (this *CacheComponent2) MakeCacheMessage(msg *protocol.Message) (*protocol.Message, error) {
data := make([]byte, 8+msg.DataLen)
t := time.Now().UnixNano()
binary.BigEndian.PutUint64(data[:8], uint64(t))
msg.DataLen += 8
msg.MsgType = protocol.MT_PUSH_WITH_RESPONSE
copy(data[8:], msg.Data)
msg.Data = data
return msg, nil
}
示例5: ReceiveMsg
func (this *NodeComponent) ReceiveMsg() {
defer func() {
if err := recover(); err != nil {
fmt.Println("NodeComponent Error: " + err.(error).Error())
}
}()
headbuff := make([]byte, define.PACKET_HEAD_LEN)
for {
var head structure.Head
var Packet structure.Packet
//如果无连接,尝试重新建立tcp连接
if this.StreeConn == nil {
this.ReConnect()
continue
}
//从tcp连接中先读取头部信息
n, err := this.StreeConn.Read(headbuff)
//如果读取出错,则尝试重新建立tcp连接
if n == 0 || n != define.PACKET_HEAD_LEN || err != nil {
fmt.Println("NodeComponent Error:Read STree msg")
this.ReConnect()
continue
}
err = head.Decode(headbuff)
if err != nil {
fmt.Println("NodeComponent Error: Decode Stree msg")
return
}
databuff := make([]byte, head.DataLen)
//再从连接中读取剩余数据
n, err = this.StreeConn.Read(databuff)
if n == 0 || n != int(head.DataLen) || err != nil {
fmt.Println("NodeComponent Error: Read Stree Data")
this.ReConnect()
continue
}
Packet.Head = head
Packet.Data = databuff
msg := protocol.Message{}
//Packet.Data至少44位
err = msg.Decode(Packet.Data)
if err != nil {
fmt.Println("NodeComponent Error:MSG Decode Failed", err)
return
}
this.ReceiveMsgHandle(&Packet)
}
}
示例6: ReceiveFromDaughter
func (this *DaughterHandler) ReceiveFromDaughter(conn *net.Conn) {
for {
//PACKET_HEAD_LEN = 19
headBuf := make([]byte, define.PACKET_HEAD_LEN)
//MAX_BUF = 2048
data := make([]byte, define.MAX_BUF)
//读取头部信息
_, err := (*conn).Read(headBuf)
if err != nil && err != io.EOF {
fmt.Println(err.Error())
continue
} else if err == io.EOF {
fmt.Println("\n", time.Now().String(), " In DaughterHander.ReceiverFromDaughter, connection ", (*conn).RemoteAddr(), " is invalid", "\n")
(*conn).Close()
return
}
head := structure.Head{}
err = head.Decode(headBuf)
if err != nil {
err = errors.New("component: STree.Receive failed, can not decode the head buf, " + err.Error())
fmt.Println(err.Error())
continue
}
if head.DataLen > 0 {
if int(head.DataLen) > len(data) {
data = make([]byte, head.DataLen)
}
//从conn中读取Data[]部分
_, err = (*conn).Read(data[:head.DataLen])
if err != nil && err != io.EOF {
fmt.Println("Got a error ", err)
continue
} else if err == io.EOF {
fmt.Println("\n", time.Now().String(), " In DaughterHander.ReceiverFromDaughter, connection ", (*conn).RemoteAddr(), " is invalid", "\n")
(*conn).Close()
return
}
}
packet := &structure.Packet{head, data[:head.DataLen]}
if packet.Number == define.FORWARD {
msg := push_protocol.Message{}
err = msg.Decode(packet.Data)
if err != nil {
fmt.Println("MSG Decode Failed, ", err)
return
}
fmt.Println("\n", time.Now().String(), " ReceiveFromDaughter, packet.Uuid: ", packet.Uuid, " msg.UserId: ", msg.UserId, " msg.DestId: ", msg.DestId, "\n")
}
this.Dispatch(packet, conn)
}
}
示例7: handleMTPublish
func (this *DispatcherComponent) handleMTPublish(msg *protocol.Message, flag bool, buffPool *buffpool.BuffPool) error {
if msg.DeviceId == 0 && flag && GetRunWithSnode().Flag {
buf, err := msg.Encode()
if err != nil {
err = errors.New("DispatcherComponnet.handleMTPublish() Error: " + err.Error())
fmt.Println(err.Error())
return err
}
snode_component.GetNodeComponent().Forward(stree_define.BROADCAST_TO_CLIENT, msg.DestUuid, msg.DeviceId, buf)
return nil
} else {
GetDispatcherOutComponent().NPushBack(msg, flag)
}
return nil
}
示例8: Save
func (this *CacheComponent) Save(msg protocol.Message) error {
this.CacheLock.Lock()
defer this.CacheLock.Unlock()
if this.Cache == nil {
this.Cache = make(map[string]CacheDev, 0)
}
if _, ok := this.Cache[msg.DestUuid]; !ok {
val := CacheDev{
MDev: make(map[uint32]*CacheList, 0),
}
this.Cache[msg.DestUuid] = val
}
if _, ok := this.Cache[msg.DestUuid].MDev[msg.DeviceId]; !ok {
val := &CacheList{
List: list.New(),
Total: 0,
}
this.Cache[msg.DestUuid].MDev[msg.DeviceId] = val
}
this.Cache[msg.DestUuid].MDev[msg.DeviceId].Total++
id := this.Cache[msg.DestUuid].MDev[msg.DeviceId].Total
msg.DataLen = 4 + msg.DataLen
buf := make([]byte, msg.DataLen)
binary.BigEndian.PutUint32(buf[0:4], id)
if len(msg.Data) > 0 {
copy(buf[4:msg.DataLen], msg.Data)
}
msg.Data = buf
msg.MsgType = protocol.MT_PUSH_WITH_RESPONSE
msg.PushType = protocol.PT_PUSHSERVER
msg.Number &= HEAD_RESET
e := this.Cache[msg.DestUuid].MDev[msg.DeviceId].List.PushBack(CacheEntry{msg, id})
if e == nil {
err := errors.New("CacheComponent.Save() Error: can not save msg to list")
fmt.Println(err.Error())
return err
}
return nil
}
示例9: sendResponse
func sendResponse(conn *net.Conn, message *protocol.Message) error {
if conn == nil || message == nil {
err := errors.New("RegisterComponent sendResponse Error : the argument is invalid")
return err
}
buffer, err := message.Encode()
if err != nil {
err = fmt.Errorf("RegisterComponent sendResposne Error: %v", err)
return err
}
index := 0
for index < len(buffer) {
n, err := (*conn).Write(buffer[index:])
index += n
if index < len(buffer) && err != nil {
return err
}
}
return nil
}
示例10: NoCacheForward
func (this *NodeComponent) NoCacheForward(Uuid string, Data []byte) {
Packet := GetPacket(define.FORWARD, Uuid, Data)
buff, err := Packet.Encode()
if err != nil {
fmt.Println("NodeComponent Error:Encode No Cache Forward Packet")
return
}
n, err := this.Write(buff)
if n == 0 || err != nil {
return
}
msg := protocol.Message{}
err = msg.Decode(Packet.Data)
if err != nil {
fmt.Println("NodeComponent Error: MSG Decode Failed, ", err)
return
}
}
示例11: sendMessage
func (this *DispatcherOutComponent) sendMessage(msg *protocol.Message, conn *net.Conn) error {
if msg == nil || conn == nil {
err := errors.New("DispatcherOutComponent sendMessage() Error: invalid argument")
fmt.Println(err.Error())
return err
}
buf, err := msg.Encode()
if err != nil {
err = errors.New("DispatcherOutComponent sendMessage() Error: invalid argument " + err.Error())
fmt.Println(err.Error())
return err
}
n, err := (*conn).Write(buf)
if err != nil {
fmt.Println("\n", time.Now().String(), " Write buf to connection failed, the connection will be closed, n = ", n, err, "\n")
(*conn).Close()
}
return nil
}
示例12: SendToDaughter
func (this *DaughterHandler) SendToDaughter() {
for {
// fmt.Println("\n", time.Now().String(), " SendToDaughter Directly", "\n")
// packet := <-this.toDaughter
//从toDaughter中接收数据
packet := this.ToDaughterPop()
//返回一个*net.Conn
conn := GetSTree().UserMap.Get(packet.Uuid)
if conn == nil && packet.Number == define.ALLOC_SERVER {
fmt.Println("\n", "Geta Min LoadConn ", "\n")
conn = GetSTree().GetMinLoadConn()
}
if conn == nil {
err := errors.New("component: STree.SendToDaughter() failed, can not find user in user's list")
fmt.Println(err.Error())
fmt.Println("\n", "destID = ", packet.Uuid, "\n")
continue
}
buf, err := packet.Encode()
if err != nil {
err = errors.New("component: STree.SendToDaughter() failed, can not get buf from packet, " + err.Error())
fmt.Println(err.Error())
continue
}
//向conn中写入Packet的buf
_, err = (*conn).Write(buf)
if err != nil {
fmt.Println("\n", time.Now().String(), " in SendToDaughter, Got an error ", err, "\n")
fmt.Println(err.Error())
continue
}
msg := push_protocol.Message{}
err = msg.Decode(packet.Data)
if err != nil {
fmt.Println("MSG Decode Failed, ", err)
return
}
fmt.Println("\n", time.Now().String(), " SendToDaughter Directly OK, packet.Uuid: ", packet.Uuid, " msg.UserId: ", msg.UserId, " msg.DestId: ", msg.DestId, "\n")
}
}
示例13: sendToService2
func (this *DispatcherOutComponent) sendToService2(msg *protocol.Message, forward bool, buffPool *buffpool.BuffPool) (*net.Conn, error) {
if msg == nil || buffPool == nil {
err := errors.New("DispatcherOutComponent.sendToService() Error: invalid argument")
fmt.Println(err.Error())
return nil, err
}
var conn *net.Conn
if msg.DestUuid == P_UID {
conn = buffPool.GetService(msg.Number)
} else {
conn = buffPool.QueryService(msg.Number, msg.DestUuid)
if conn == nil && forward && GetRunWithSnode().Flag {
buf, err := msg.Encode()
if err != nil {
fmt.Println(err)
return nil, err
}
snode_component.GetNodeComponent().Forward(stree_define.FORWARD, msg.DestUuid, msg.DeviceId, buf)
return nil, nil
}
}
if conn == nil {
err := errors.New("DispatcherOutComponent.sendToService() Error: can not find dest server")
fmt.Println(err.Error())
return nil, err
}
err := this.sendMessage(msg, conn)
if err != nil {
err = errors.New("DispatcherOutComponent.sendToService() Error: can not send message to server's connection")
fmt.Println(err.Error())
return conn, err
}
if msg.MsgType == protocol.MT_PUBLISH {
fmt.Println("\n", time.Now().String(), "MT_PUBLISH: sendToService2 Directly OK", "\n")
}
return conn, nil
}
示例14: handleKeepAlive
func (this *DispatcherComponent) handleKeepAlive(msg *protocol.Message) error {
if msg == nil {
err := errors.New("DispatcherComponent.handleKeepAlive() Error: invalid argument")
fmt.Println(err.Error())
return err
}
buffPool := buffpool.GetBuffPool()
err := buffPool.UpdateClientStatus(msg.Number, msg.UserUuid, msg.DeviceId, msg.Token, true)
if err != nil {
err = errors.New("DispatcherComponent.handleKeepAlive() Error: can not update client's connections status" + err.Error())
fmt.Println(err.Error())
return err
}
msg.PushType = protocol.PT_PUSHSERVER
msg.UserUuid, msg.DestUuid = msg.DestUuid, msg.UserUuid
GetDispatcherOutComponent().EPushBack(msg, false)
return nil
}