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Golang nbt.Compound类代码示例

本文整理汇总了Golang中nbt.Compound的典型用法代码示例。如果您正苦于以下问题:Golang Compound类的具体用法?Golang Compound怎么用?Golang Compound使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了Compound类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。

示例1: MarshalNbt

func (inv *Inventory) MarshalNbt(tag *nbt.Compound) (err error) {
	occupiedSlots := 0
	for i := range inv.slots {
		if inv.slots[i].Count > 0 {
			occupiedSlots++
		}
	}

	itemList := &nbt.List{nbt.TagCompound, make([]nbt.ITag, 0, occupiedSlots)}
	for i := range inv.slots {
		slot := &inv.slots[i]
		if slot.Count > 0 {
			slotTag := nbt.NewCompound()
			slotTag.Set("Slot", &nbt.Byte{int8(i)})
			if err = slot.MarshalNbt(slotTag); err != nil {
				return
			}
			itemList.Value = append(itemList.Value, slotTag)
		}
	}

	tag.Set("Items", itemList)

	return nil
}
开发者ID:compbrain,项目名称:chunkymonkey,代码行数:25,代码来源:inventory.go

示例2: UnmarshalNbt

func (item *Item) UnmarshalNbt(tag *nbt.Compound) (err os.Error) {
	if err = item.PointObject.UnmarshalNbt(tag); err != nil {
		return
	}

	itemInfo, ok := tag.Lookup("Item").(*nbt.Compound)
	if !ok {
		return os.NewError("bad item data")
	}

	// Grab the basic item data
	id, idOk := itemInfo.Lookup("id").(*nbt.Short)
	count, countOk := itemInfo.Lookup("Count").(*nbt.Byte)
	data, dataOk := itemInfo.Lookup("Damage").(*nbt.Short)
	if !idOk || !countOk || !dataOk {
		return os.NewError("bad item data")
	}

	item.Slot = Slot{
		ItemTypeId: ItemTypeId(id.Value),
		Count:      ItemCount(count.Value),
		Data:       ItemData(data.Value),
	}

	return nil
}
开发者ID:huwenshu,项目名称:chunkymonkey,代码行数:26,代码来源:item.go

示例3: UnmarshalNbt

func (inv *Inventory) UnmarshalNbt(tag *nbt.Compound) (err error) {
	itemList, ok := tag.Lookup("Items").(*nbt.List)
	if !ok {
		return errors.New("bad inventory - not a list")
	}

	for _, slotTagITag := range itemList.Value {
		slotTag, ok := slotTagITag.(*nbt.Compound)
		if !ok {
			return errors.New("inventory slot not a compound")
		}

		var slotIdTag *nbt.Byte
		if slotIdTag, ok = slotTag.Lookup("Slot").(*nbt.Byte); !ok {
			return errors.New("Slot ID not a byte")
		}
		slotId := SlotId(slotIdTag.Value)

		if err = inv.SlotUnmarshalNbt(slotTag, slotId); err != nil {
			return
		}
	}

	return nil
}
开发者ID:compbrain,项目名称:chunkymonkey,代码行数:25,代码来源:inventory.go

示例4: MarshalNbt

func (recordPlayer *recordPlayerTileEntity) MarshalNbt(tag *nbt.Compound) (err os.Error) {
	if err = recordPlayer.tileEntity.MarshalNbt(tag); err != nil {
		return
	}

	tag.Set("id", &nbt.String{"RecordPlayer"})
	tag.Set("Record", &nbt.Int{recordPlayer.record})

	return nil
}
开发者ID:huwenshu,项目名称:chunkymonkey,代码行数:10,代码来源:block_recordplayer.go

示例5: MarshalNbt

func (music *musicTileEntity) MarshalNbt(tag *nbt.Compound) (err os.Error) {
	if err = music.tileEntity.MarshalNbt(tag); err != nil {
		return
	}

	tag.Set("id", &nbt.String{"Music"})
	tag.Set("note", &nbt.Byte{int8(music.note)})

	return nil
}
开发者ID:huwenshu,项目名称:chunkymonkey,代码行数:10,代码来源:block_music.go

示例6: MarshalNbt

func (item *Item) MarshalNbt(tag *nbt.Compound) (err os.Error) {
	if err = item.PointObject.MarshalNbt(tag); err != nil {
		return
	}
	tag.Set("id", &nbt.String{"Item"})
	tag.Set("Item", &nbt.Compound{map[string]nbt.ITag{
		"id":     &nbt.Short{int16(item.ItemTypeId)},
		"Count":  &nbt.Byte{int8(item.Count)},
		"Damage": &nbt.Short{int16(item.Data)},
	}})
	return nil
}
开发者ID:huwenshu,项目名称:chunkymonkey,代码行数:12,代码来源:item.go

示例7: MarshalNbt

func (object *Object) MarshalNbt(tag nbt.Compound) (err error) {
	objTypeName, ok := ObjNameByType[object.ObjTypeId]
	if !ok {
		return errors.New("unknown object type")
	}
	if err = object.PointObject.MarshalNbt(tag); err != nil {
		return
	}
	tag.Set("id", &nbt.String{objTypeName})
	// TODO unknown fields
	return
}
开发者ID:b1naryth1ef,项目名称:chunkymonkey,代码行数:12,代码来源:object.go

示例8: UnmarshalNbt

func (recordPlayer *recordPlayerTileEntity) UnmarshalNbt(tag *nbt.Compound) (err os.Error) {
	if err = recordPlayer.tileEntity.UnmarshalNbt(tag); err != nil {
		return
	}

	if recordTag, ok := tag.Lookup("Record").(*nbt.Int); !ok {
		return os.NewError("missing or incorrect type for RecordPlayer Record")
	} else {
		recordPlayer.record = recordTag.Value
	}

	return nil
}
开发者ID:huwenshu,项目名称:chunkymonkey,代码行数:13,代码来源:block_recordplayer.go

示例9: UnmarshalNbt

func (music *musicTileEntity) UnmarshalNbt(tag *nbt.Compound) (err os.Error) {
	if err = music.tileEntity.UnmarshalNbt(tag); err != nil {
		return
	}

	if noteTag, ok := tag.Lookup("note").(*nbt.Byte); !ok {
		return os.NewError("missing or incorrect type for Music note")
	} else {
		music.note = NotePitch(noteTag.Value)
	}

	return nil
}
开发者ID:huwenshu,项目名称:chunkymonkey,代码行数:13,代码来源:block_music.go

示例10: UnmarshalNbt

func (sign *signTileEntity) UnmarshalNbt(tag *nbt.Compound) (err error) {
	if err = sign.tileEntity.UnmarshalNbt(tag); err != nil {
		return
	}

	var textTags [4]*nbt.String
	var ok bool

	if textTags[0], ok = tag.Lookup("Text1").(*nbt.String); !ok {
		return errors.New("tile entity sign missing or bad type Text1")
	}
	if textTags[1], ok = tag.Lookup("Text2").(*nbt.String); !ok {
		return errors.New("tile entity sign missing or bad type Text2")
	}
	if textTags[2], ok = tag.Lookup("Text3").(*nbt.String); !ok {
		return errors.New("tile entity sign missing or bad type Text3")
	}
	if textTags[3], ok = tag.Lookup("Text4").(*nbt.String); !ok {
		return errors.New("tile entity sign missing or bad type Text4")
	}

	for i, textTag := range textTags {
		sign.text[i] = textTag.Value
	}

	return nil
}
开发者ID:compbrain,项目名称:chunkymonkey,代码行数:27,代码来源:block_sign.go

示例11: MarshalNbt

func (w *PlayerInventory) MarshalNbt(tag *nbt.Compound) (err os.Error) {
	slots := make([]nbt.ITag, 0, 0)

	// Add the holding inventory
	for i := 0; i < int(w.holding.NumSlots()); i++ {
		slot := w.holding.Slot(SlotId(i))
		if !slot.IsEmpty() {
			slotTag := nbt.NewCompound()
			slotTag.Set("Slot", &nbt.Byte{int8(i)})
			if err = slot.MarshalNbt(slotTag); err != nil {
				return
			}
			slots = append(slots, slotTag)
		}
	}

	// Add the main inventory
	for i := 0; i < int(w.main.NumSlots()); i++ {
		slot := w.main.Slot(SlotId(i))
		if !slot.IsEmpty() {
			slotTag := nbt.NewCompound()
			slotTag.Set("Slot", &nbt.Byte{int8(i + playerInvHoldingNum)})
			if err = slot.MarshalNbt(slotTag); err != nil {
				return
			}
			slots = append(slots, slotTag)
		}
	}

	// Add the armor inventory
	for i := 0; i < int(w.armor.NumSlots()); i++ {
		slot := w.armor.Slot(SlotId(i))
		if !slot.IsEmpty() {
			slotTag := nbt.NewCompound()
			slotTag.Set("Slot", &nbt.Byte{int8(i + 100)})
			if err = slot.MarshalNbt(slotTag); err != nil {
				return
			}
			slots = append(slots, slotTag)
		}
	}

	tag.Set("Inventory", &nbt.List{nbt.TagCompound, slots})

	return nil
}
开发者ID:huwenshu,项目名称:chunkymonkey,代码行数:46,代码来源:player_inventory.go

示例12: UnmarshalNbt

func (obj *PointObject) UnmarshalNbt(tag *nbt.Compound) (err error) {
	// Position within the chunk
	if obj.position, err = nbtutil.ReadAbsXyz(tag, "Pos"); err != nil {
		return
	}
	obj.LastSentPosition = *obj.position.ToAbsIntXyz()

	// Motion
	if obj.velocity, err = nbtutil.ReadAbsVelocity(tag, "Motion"); err != nil {
		return
	}
	obj.LastSentVelocity = *obj.velocity.ToVelocity()

	if onGround, ok := tag.Lookup("OnGround").(*nbt.Byte); ok {
		obj.onGround = onGround.Value != 0
	}

	return nil
}
开发者ID:compbrain,项目名称:chunkymonkey,代码行数:19,代码来源:physics.go

示例13: UnmarshalNbt

func (mobSpawner *mobSpawnerTileEntity) UnmarshalNbt(tag *nbt.Compound) (err os.Error) {
	if err = mobSpawner.tileEntity.UnmarshalNbt(tag); err != nil {
		return
	}

	if entityIdTag, ok := tag.Lookup("EntityId").(*nbt.String); !ok {
		return os.NewError("missing or incorrect type for MobSpawner EntityId")
	} else {
		mobSpawner.entityMobType = entityIdTag.Value
	}

	if delayTag, ok := tag.Lookup("Delay").(*nbt.Short); !ok {
		return os.NewError("missing or incorrect type for MobSpawner Delay")
	} else {
		mobSpawner.delay = types.Ticks(delayTag.Value)
	}

	return nil
}
开发者ID:valtyr,项目名称:chunkymonkey,代码行数:19,代码来源:block_mobspawner.go

示例14: UnmarshalNbt

func (object *Object) UnmarshalNbt(tag nbt.Compound) (err error) {
	if err = object.PointObject.UnmarshalNbt(tag); err != nil {
		return
	}

	var typeName string
	if entityObjectId, ok := tag.Lookup("id").(*nbt.String); !ok {
		return errors.New("missing object type id")
	} else {
		typeName = entityObjectId.Value
	}

	var ok bool
	if object.ObjTypeId, ok = ObjTypeByName[typeName]; !ok {
		return errors.New("unknown object type id")
	}

	// TODO load orientation

	return
}
开发者ID:b1naryth1ef,项目名称:chunkymonkey,代码行数:21,代码来源:object.go

示例15: UnmarshalNbt

func (inv *FurnaceInventory) UnmarshalNbt(tag *nbt.Compound) (err os.Error) {
	if err = inv.Inventory.UnmarshalNbt(tag); err != nil {
		return
	}

	if burnTimeTag, ok := tag.Lookup("BurnTime").(*nbt.Short); !ok {
		return os.NewError("Bad or missing BurnTime tag in Furnace NBT")
	} else {
		inv.burnTime = types.Ticks(burnTimeTag.Value)

		// We don't know what the burnTimeMax was, as it is not stored, so taking
		// BurnTime for this value as well.
		inv.burnTimeMax = inv.burnTime
	}

	if cookTimeTag, ok := tag.Lookup("CookTime").(*nbt.Short); !ok {
		return os.NewError("Bad or missing CookTime tag in Furnace NBT")
	} else {
		inv.cookTime = types.Ticks(cookTimeTag.Value)
	}

	return nil
}
开发者ID:valtyr,项目名称:chunkymonkey,代码行数:23,代码来源:inv_furnace.go


注:本文中的nbt.Compound类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。