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Golang math.Max函数代码示例

本文整理汇总了Golang中math.Max函数的典型用法代码示例。如果您正苦于以下问题:Golang Max函数的具体用法?Golang Max怎么用?Golang Max使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了Max函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。

示例1: valueToArrayIndex

func valueToArrayIndex(indexValue Value, length uint, negativeIsZero bool) uint {
	index := toIntegerFloat(indexValue)
	if !negativeIsZero {
		if 0 > length {
			return uint(index)
		}
		if 0 > index {
			index = math.Max(index+float64(length), 0)
		} else {
			index = math.Min(index, float64(length))
		}
		return uint(index)
	}
	{
		index := uint(math.Max(index, 0))
		if 0 > length {
			return index
		}
		// minimum(index, length)
		if index > length {
			return length
		}
		return index
	}
}
开发者ID:adrianuswarmenhoven,项目名称:otto,代码行数:25,代码来源:otto_.go

示例2: ExtendPoint

func (b *Bounds) ExtendPoint(point Point) *Bounds {
	b.Min.X = math.Min(b.Min.X, point.X)
	b.Min.Y = math.Min(b.Min.Y, point.Y)
	b.Max.X = math.Max(b.Max.X, point.X)
	b.Max.Y = math.Max(b.Max.Y, point.Y)
	return b
}
开发者ID:romaxa,项目名称:gogeom,代码行数:7,代码来源:bounds.go

示例3: ExtendPointZM

func (b *Bounds) ExtendPointZM(pointZM PointZM) *Bounds {
	b.Min.X = math.Min(b.Min.X, pointZM.X)
	b.Min.Y = math.Min(b.Min.Y, pointZM.Y)
	b.Max.X = math.Max(b.Max.X, pointZM.X)
	b.Max.Y = math.Max(b.Max.Y, pointZM.Y)
	return b
}
开发者ID:romaxa,项目名称:gogeom,代码行数:7,代码来源:bounds.go

示例4: Max

func (v3 *Vector3) Max(v *Vector3) *Vector3 {
	v3.X = math.Max(v3.X, v.X)
	v3.Y = math.Max(v3.Y, v.Y)
	v3.Z = math.Max(v3.Z, v.Z)

	return v3
}
开发者ID:uzudil,项目名称:three.go,代码行数:7,代码来源:Vector3.go

示例5: AdjustSigmoid

// AdjustSigmoid changes the contrast of the image using a sigmoidal function and returns the adjusted image.
// It's a non-linear contrast change useful for photo adjustments as it preserves highlight and shadow detail.
// The midpoint parameter is the midpoint of contrast that must be between 0 and 1, typically 0.5.
// The factor parameter indicates how much to increase or decrease the contrast, typically in range (-10, 10).
// If the factor parameter is positive the image contrast is increased otherwise the contrast is decreased.
//
// Examples:
//
//	dstImage = imaging.AdjustSigmoid(srcImage, 0.5, 3.0) // increase the contrast
//	dstImage = imaging.AdjustSigmoid(srcImage, 0.5, -3.0) // decrease the contrast
//
func AdjustSigmoid(img image.Image, midpoint, factor float64) *image.NRGBA {
	if factor == 0 {
		return Clone(img)
	}

	lut := make([]uint8, 256)
	a := math.Min(math.Max(midpoint, 0.0), 1.0)
	b := math.Abs(factor)
	sig0 := sigmoid(a, b, 0)
	sig1 := sigmoid(a, b, 1)
	e := 1.0e-6

	if factor > 0 {
		for i := 0; i < 256; i++ {
			x := float64(i) / 255.0
			sigX := sigmoid(a, b, x)
			f := (sigX - sig0) / (sig1 - sig0)
			lut[i] = clamp(f * 255.0)
		}
	} else {
		for i := 0; i < 256; i++ {
			x := float64(i) / 255.0
			arg := math.Min(math.Max((sig1-sig0)*x+sig0, e), 1.0-e)
			f := a - math.Log(1.0/arg-1.0)/b
			lut[i] = clamp(f * 255.0)
		}
	}

	fn := func(c color.NRGBA) color.NRGBA {
		return color.NRGBA{lut[c.R], lut[c.G], lut[c.B], c.A}
	}

	return AdjustFunc(img, fn)
}
开发者ID:ChrisOHu,项目名称:platform,代码行数:45,代码来源:adjust.go

示例6: area

// area returns the value of the largest area from 3 possible areas created
// from the 4 given points.
//
// Based on bullet btPersistentManifold::calcArea4Points
func (con *contactPair) area(p0, p1, p2, p3 *lin.V3) float64 {
	v0, v1, vx := con.v0, con.v1, con.v2
	l0 := vx.Cross(v0.Sub(p0, p1), v1.Sub(p2, p3)).LenSqr()
	l1 := vx.Cross(v0.Sub(p0, p2), v1.Sub(p1, p3)).LenSqr()
	l2 := vx.Cross(v0.Sub(p0, p3), v1.Sub(p1, p2)).LenSqr()
	return math.Max(math.Max(l0, l1), l2)
}
开发者ID:toophy,项目名称:vu,代码行数:11,代码来源:contact.go

示例7: normalizeSlice

func normalizeSlice(valuesA []float64, valuesB []float64) ([]float64, []float64) {
	offsetA := int(math.Max(0, float64(len(valuesA)-len(valuesB))))
	offsetB := int(math.Max(0, float64(len(valuesB)-len(valuesB))))
	sliceA := valuesA[offsetA:]
	sliceB := valuesB[offsetB:]
	return sliceA, sliceB
}
开发者ID:vishnuvr,项目名称:gota,代码行数:7,代码来源:utility.go

示例8: getFoldedSize

func (g *group) getFoldedSize() (w, h float64) {
	var inWidth, outWidth, inHeight, outHeight float64
	for _, t := range g.inputs {
		t.refineSize()
		if t.horizontal {
			inWidth += t.Width() + GroupIOSpacing
		} else {
			inHeight += t.Height() + GroupIOSpacing
		}
	}
	for _, t := range g.outputs {
		t.refineSize()
		if t.horizontal {
			outWidth += t.Width() + GroupIOSpacing
		} else {
			outHeight += t.Height() + GroupIOSpacing
		}
	}
	inWidth -= GroupIOSpacing
	inHeight -= GroupIOSpacing
	outWidth -= GroupIOSpacing
	outHeight -= GroupIOSpacing
	w, h = math.Max(math.Max(inWidth, outWidth), GroupMinSize)+GroupMargin*2,
		math.Max(math.Max(inHeight, outHeight), GroupMinSize)+GroupMargin*2
	return
}
开发者ID:LonelyPale,项目名称:teg-workshop,代码行数:26,代码来源:model.go

示例9: startingStepSize

// startingStepSize implements the algorithm for estimating the starting step
// size as described in:
//  - Hairer, E., Wanner, G., Nørsett, S.: Solving Ordinary Differential
//    Equations I: Nonstiff Problems. Springer Berlin Heidelberg (1993)
func startingStepSize(rhs Function, init, tmp *State, weight Weighting, w []float64, order float64, s *Settings) float64 {
	// Store 1 / (rtol * |Y_i| + atol) into w.
	weight(init.Y, w)
	d0 := s.Norm(init.Y, w)
	d1 := s.Norm(init.YDot, w)

	var h0 float64
	if math.Min(d0, d1) < 1e-5 {
		h0 = 1e-6
	} else {
		// Make the increment of an explicit Euler step small compared to the
		// size of the initial value.
		h0 = 0.01 * d0 / d1
	}

	// Perform one explicit Euler step.
	floats.AddScaledTo(tmp.Y, init.Y, h0, init.YDot)
	// Evaluate the right-hand side f(init.Time+h, tmp.Y).
	rhs(tmp.YDot, init.Time+h0, tmp.Y)
	// Estimate the second derivative of the solution.
	floats.Sub(tmp.YDot, init.YDot)
	d2 := s.Norm(tmp.YDot, w) / h0

	var h1 float64
	if math.Max(d1, d2) < 1e-15 {
		h1 = math.Max(1e-6, 1e-3*h0)
	} else {
		h1 = math.Pow(0.01/math.Max(d1, d2), 1/(order+1))
	}

	return math.Min(100*h0, h1)
}
开发者ID:vladimir-ch,项目名称:ode,代码行数:36,代码来源:integrate.go

示例10: reform

func (v *typeView) reform() {
	const spacing = 2
	maxWidth := float64(0)
	h1 := float64(0)
	for i, c := range v.elems.left {
		h1 += Height(c)
		if i > 0 {
			h1 += spacing
		}
		if w := Width(c); w > maxWidth {
			maxWidth = w
		}
	}
	h2 := float64(0)
	for i, c := range v.elems.right {
		h2 += Height(c)
		if i > 0 {
			h2 += spacing
		}
	}
	if v.unexported != nil {
		if h2 > 0 {
			h2 += spacing
		}
		h2 += Height(v.unexported)
	}
	x := 0.0
	if v.name != nil {
		v.name.Move(Pt(0, (math.Max(h1, h2)-Height(v.name))/2))
		x += Width(v.name) + spacing
	}
	y := math.Max(0, h2-h1) / 2
	for i := len(v.elems.left) - 1; i >= 0; i-- {
		c := v.elems.left[i]
		c.Move(Pt(x+maxWidth-Width(c), y))
		y += Height(c) + spacing
	}
	x += maxWidth + spacing
	if v.pkg != nil {
		v.pkg.Move(Pt(x, (math.Max(h1, h2)-Height(v.pkg))/2))
		x += Width(v.pkg)
	}
	v.text.Move(Pt(x, (math.Max(h1, h2)-Height(v.text))/2))
	x += Width(v.text) + spacing
	y = math.Max(0, h1-h2) / 2
	if v.unexported != nil {
		v.unexported.Move(Pt(x, y))
		y += Height(v.unexported) + spacing
	}
	for i := len(v.elems.right) - 1; i >= 0; i-- {
		c := v.elems.right[i]
		c.Move(Pt(x, y))
		y += Height(c) + spacing
	}

	ResizeToFit(v, 2)
	if p, ok := Parent(v).(*typeView); ok {
		p.reform()
	}
}
开发者ID:gordonklaus,项目名称:flux,代码行数:60,代码来源:typeView.go

示例11: extractImage

func extractImage(image *C.struct__VipsImage, o Options) (*C.struct__VipsImage, error) {
	var err error = nil
	inWidth := int(image.Xsize)
	inHeight := int(image.Ysize)

	switch {
	case o.Crop:
		width := int(math.Min(float64(inWidth), float64(o.Width)))
		height := int(math.Min(float64(inHeight), float64(o.Height)))
		left, top := calculateCrop(inWidth, inHeight, o.Width, o.Height, o.Gravity)
		left, top = int(math.Max(float64(left), 0)), int(math.Max(float64(top), 0))
		image, err = vipsExtract(image, left, top, width, height)
		break
	case o.Embed:
		left, top := (o.Width-inWidth)/2, (o.Height-inHeight)/2
		image, err = vipsEmbed(image, left, top, o.Width, o.Height, o.Extend)
		break
	case o.Top > 0 || o.Left > 0:
		if o.AreaWidth == 0 {
			o.AreaHeight = o.Width
		}
		if o.AreaHeight == 0 {
			o.AreaHeight = o.Height
		}
		if o.AreaWidth == 0 || o.AreaHeight == 0 {
			return nil, errors.New("Extract area width/height params are required")
		}
		image, err = vipsExtract(image, o.Left, o.Top, o.AreaWidth, o.AreaHeight)
		break
	}

	return image, err
}
开发者ID:slav123,项目名称:bimg,代码行数:33,代码来源:resize.go

示例12: generateValidatedLengthExample

// generateValidatedLengthExample generates a random size array of examples based on what's given.
func (eg *exampleGenerator) generateValidatedLengthExample() interface{} {
	minlength, maxlength := math.Inf(1), math.Inf(-1)
	for _, v := range eg.a.Validations {
		switch actual := v.(type) {
		case *dslengine.MinLengthValidationDefinition:
			minlength = math.Min(minlength, float64(actual.MinLength))
			maxlength = math.Max(maxlength, float64(actual.MinLength))
		case *dslengine.MaxLengthValidationDefinition:
			minlength = math.Min(minlength, float64(actual.MaxLength))
			maxlength = math.Max(maxlength, float64(actual.MaxLength))
		}
	}
	count := 0
	if math.IsInf(minlength, 1) {
		count = int(maxlength) - (eg.r.Int() % 3)
	} else if math.IsInf(maxlength, -1) {
		count = int(minlength) + (eg.r.Int() % 3)
	} else if minlength < maxlength {
		count = int(minlength) + (eg.r.Int() % int(maxlength-minlength))
	} else if minlength == maxlength {
		count = int(minlength)
	} else {
		panic("Validation: MinLength > MaxLength")
	}
	if !eg.a.Type.IsArray() {
		return eg.r.faker.Characters(count)
	}
	res := make([]interface{}, count)
	for i := 0; i < count; i++ {
		res[i] = eg.a.Type.ToArray().ElemType.GenerateExample(eg.r)
	}
	return res
}
开发者ID:RouGang,项目名称:goa,代码行数:34,代码来源:example.go

示例13: GenerateMap

func GenerateMap(width, depth int, gridSize int) *Map {

	m := new(Map)

	m.width = width
	m.depth = depth
	m.gridSize = gridSize
	m.minHeight = 1000000
	m.maxHeight = 0

	diag := math.Hypot(float64(m.width/2), float64(m.depth/2))
	for z := 0; z < depth; z++ {
		for x := 0; x < width; x++ {

			fx := float64(x) + float64(z%2)*0.5
			fz := float64(z)

			d := math.Hypot(float64(m.width/2)-fx, float64(m.depth/2)-fz)
			d = 1.0 - d/diag
			h := noise.OctaveNoise2d(fx, fz, 4, 0.25, 1.0/28)
			h = (h + 1.0) * 0.5
			h = math.Sqrt(h) * 1024 * (math.Pow(d, 2))
			h = math.Max(h, 120)
			m.heightMap = append(m.heightMap, float32(h))
			m.minHeight = math.Min(m.minHeight, h)
			m.maxHeight = math.Max(m.maxHeight, h)
		}
	}

	return m
}
开发者ID:sixthgear,项目名称:landscapes,代码行数:31,代码来源:map.go

示例14: CheckCollision

func (pm *ProjectileManager) CheckCollision(p pM.Projectiler, dx, dy float64) (bool, gameObjectsBase.Activer) {
	center := p.GetCenter()
	newCenter := geometry.MakePoint(center.X+dx, center.Y+dy)
	rects := make([]*geometry.Rectangle, 0, 100)
	rect2obj := make(map[*geometry.Rectangle]gameObjectsBase.Activer)
	for i := int(math.Min(center.Y, newCenter.Y)); i <= int(math.Max(center.Y, newCenter.Y)); i++ {
		for j := int(math.Min(center.X, newCenter.X)); j <= int(math.Max(center.X, newCenter.X)); j++ {
			if pm.field.IsBlocked(j, i) {
				rects = append(rects, pm.field.GetCellRectangle(j, i))
			} else {
				for _, actor := range pm.field.GetActors(j, i) {
					r := actor.GetRectangle()
					rects = append(rects, &r)
					rect2obj[&r] = actor
				}
			}
		}
	}
	s := geometry.MakeSegment(center.X, center.Y, center.X+dx, center.Y+dy)
	for _, rect := range rects {
		if rect.CrossedBySegment(s) {
			return true, rect2obj[rect]
		}
	}
	return false, nil
}
开发者ID:apanasenko,项目名称:MonsterQuest,代码行数:26,代码来源:projectileManager.go

示例15: GetStringBounds

// GetStringBounds returns the approximate pixel bounds of the string s at x, y.
// The left edge of the em square of the first character of s
// and the baseline intersect at 0, 0 in the returned coordinates.
// Therefore the top and left coordinates may well be negative.
func (gc *ImageGraphicContext) GetStringBounds(s string) (left, top, right, bottom float64) {
	font, err := gc.loadCurrentFont()
	if err != nil {
		log.Println(err)
		return 0, 0, 0, 0
	}
	top, left, bottom, right = 10e6, 10e6, -10e6, -10e6
	cursor := 0.0
	prev, hasPrev := truetype.Index(0), false
	for _, rune := range s {
		index := font.Index(rune)
		if hasPrev {
			cursor += fUnitsToFloat64(font.Kerning(int32(gc.Current.Scale), prev, index))
		}
		if err := gc.glyphBuf.Load(gc.Current.Font, int32(gc.Current.Scale), index, truetype.NoHinting); err != nil {
			log.Println(err)
			return 0, 0, 0, 0
		}
		e0 := 0
		for _, e1 := range gc.glyphBuf.End {
			ps := gc.glyphBuf.Point[e0:e1]
			for _, p := range ps {
				x, y := pointToF64Point(p)
				top = math.Min(top, y)
				bottom = math.Max(bottom, y)
				left = math.Min(left, x+cursor)
				right = math.Max(right, x+cursor)
			}
		}
		cursor += fUnitsToFloat64(font.HMetric(int32(gc.Current.Scale), index).AdvanceWidth)
		prev, hasPrev = index, true
	}
	return left, top, right, bottom
}
开发者ID:stanim,项目名称:draw2d,代码行数:38,代码来源:image.go


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