本文整理汇总了Golang中lime/backend.View.Transform方法的典型用法代码示例。如果您正苦于以下问题:Golang View.Transform方法的具体用法?Golang View.Transform怎么用?Golang View.Transform使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类lime/backend.View
的用法示例。
在下文中一共展示了View.Transform方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。
示例1: FormatLine
func (t *tbfe) FormatLine(v *backend.View, line int) string {
buf := bytes.NewBuffer(nil)
vr := v.Buffer().Line(v.Buffer().TextPoint(line, 0))
log4go.Debug("FormatLine: %d, %s", line, vr)
if vr.Size() == 0 {
return ""
}
recipie := v.Transform(scheme, vr).Transcribe()
highlight_line := false
if b, ok := v.Settings().Get("highlight_line", highlight_line).(bool); ok {
highlight_line = b
}
lastEnd := vr.Begin()
for _, reg := range recipie {
if lastEnd != reg.Region.Begin() {
fmt.Fprintf(buf, "<span>%s</span>", v.Buffer().Substr(Region{lastEnd, reg.Region.Begin()}))
}
fmt.Fprintf(buf, "<span style=\"white-space:pre; color:#%s; background:#%s\">%s</span>", htmlcol(reg.Flavour.Foreground), htmlcol(reg.Flavour.Background), v.Buffer().Substr(reg.Region))
lastEnd = reg.Region.End()
}
if lastEnd != vr.End() {
io.WriteString(buf, v.Buffer().Substr(Region{lastEnd, vr.End()}))
}
return buf.String()
}
示例2: renderView
func (t *tbfe) renderView(wr io.Writer, v *backend.View, lay layout) {
p := util.Prof.Enter("render")
defer p.Exit()
vr := lay.visible
runes := v.Buffer().Substr(vr)
recipie := v.Transform(scheme, vr).Transcribe()
highlight_line := false
if b, ok := v.Settings().Get("highlight_line", highlight_line).(bool); ok {
highlight_line = b
}
lastEnd := 0
for _, reg := range recipie {
if lastEnd != reg.Region.Begin() {
io.WriteString(wr, runes[lastEnd:reg.Region.Begin()])
}
fmt.Fprintf(wr, "<span style=\"color:#%s; background-color:#%s\">%s</span>", htmlcol(reg.Flavour.Foreground), htmlcol(reg.Flavour.Background), runes[reg.Region.Begin():reg.Region.End()])
lastEnd = reg.Region.End()
}
if lastEnd != vr.End() {
io.WriteString(wr, v.Buffer().Substr(Region{lastEnd, vr.End()}))
}
}
示例3: renderView
func (t *tbfe) renderView(v *backend.View, lay layout) {
p := util.Prof.Enter("render")
defer p.Exit()
sx, sy, w, h := lay.x, lay.y, lay.width, lay.height
vr := lay.visible
runes := v.Buffer().Substr(vr)
x, y := sx, sy
ex, ey := sx+w, sy+h
caretStyle := t.settings.caretStyle
if t.settings.caretBlink && blink {
t.settings.caretStyle = 0
}
recipie := v.Transform(scheme, vr).Transcribe()
fg, bg := defaultFg, defaultBg
sel := v.Sel()
line, _ := v.Buffer().RowCol(vr.Begin())
eofline, _ := v.Buffer().RowCol(v.Buffer().Size())
lineNumberRenderSize := len(intToRunes(eofline))
for i, r := range runes {
o := vr.Begin() + i
curr := 0
fg, bg = defaultFg, defaultBg
if t.settings.lineNumbers {
renderLineNumber(&line, &x, y, lineNumberRenderSize, fg, bg)
}
for curr < len(recipie) && (o >= recipie[curr].Region.Begin()) {
if o < recipie[curr].Region.End() {
fg = palLut(textmate.Color(recipie[curr].Flavour.Foreground))
bg = palLut(textmate.Color(recipie[curr].Flavour.Background))
}
curr++
}
if sel.Contains(Region{o, o}) {
fg = fg | t.settings.caretStyle
}
if r == '\t' {
add := (x + 1 + (t.settings.tabSize - 1)) &^ (t.settings.tabSize - 1)
for x < add {
if x < ex {
termbox.SetCell(x, y, ' ', fg, bg)
}
fg = fg &^ termbox.AttrUnderline // Just looks weird with a long underline
x++
}
continue
} else if r == '\n' {
x = sx
y++
if y > ey {
break
}
continue
}
if x < ex {
termbox.SetCell(x, y, r, fg, bg)
}
x++
}
if t.settings.lineNumbers {
renderLineNumber(&line, &x, y, lineNumberRenderSize, fg, bg)
}
// restore original caretStyle before blink modification
t.settings.caretStyle = caretStyle
}
示例4: renderView
func (t *tbfe) renderView(v *backend.View, lay layout) {
p := util.Prof.Enter("render")
defer p.Exit()
sx, sy, w, h := lay.x, lay.y, lay.width, lay.height
vr := lay.visible
runes := v.Buffer().Substr(vr)
x, y := sx, sy
ex, ey := sx+w, sy+h
tab_size, ok := v.Settings().Get("tab_size", 4).(int)
if !ok {
tab_size = 4
}
recipie := v.Transform(scheme, vr).Transcribe()
highlight_line := false
if b, ok := v.Settings().Get("highlight_line", highlight_line).(bool); ok {
highlight_line = b
}
if first && len(recipie) > 4 {
first = false
for i, v := range recipie {
log4go.Debug("%d: %+v", i, v)
}
log4go.Debug("vr: %+v", vr)
}
// TODO: much of this belongs in backend as it's not specific to any particular frontend
curr := 0
fg, bg := defaultFg, defaultBg
_ = render.DRAW_TEXT
for i, r := range runes {
o := vr.Begin() + i
curr = 0
fg, bg = defaultFg, defaultBg
for curr < len(recipie) && (o >= recipie[curr].Region.Begin()) {
// if curr > 0 {
// curr--
// }
if o < recipie[curr].Region.End() {
fg = palLut(textmate.Color(recipie[curr].Flavour.Foreground))
bg = palLut(textmate.Color(recipie[curr].Flavour.Background))
}
curr++
}
if r == '\t' {
add := (x + 1 + (tab_size - 1)) &^ (tab_size - 1)
for x < add {
if x < ex {
termbox.SetCell(x, y, ' ', fg, bg)
}
// fg = fg &^ termbox.AttrUnderline // Just looks weird with a long underline
x++
}
continue
} else if r == '\n' {
// for ; x < ex; x++ {
// termbox.SetCell(x, y, ' ', fg, bg)
// if !highlight_line {
// break
// }
// }
x = sx
y++
if y > ey {
break
}
continue
}
if x < ex {
termbox.SetCell(x, y, r, fg, bg)
}
x++
}
}