本文整理汇总了Golang中lime/backend.KeyPress.Key方法的典型用法代码示例。如果您正苦于以下问题:Golang KeyPress.Key方法的具体用法?Golang KeyPress.Key怎么用?Golang KeyPress.Key使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类lime/backend.KeyPress
的用法示例。
在下文中一共展示了KeyPress.Key方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。
示例1: key
func (t *tbfe) key(w http.ResponseWriter, req *http.Request) {
log4go.Debug("key: %s", req)
kc := req.FormValue("keyCode")
var kp backend.KeyPress
v, _ := strconv.ParseInt(kc, 10, 32)
if req.FormValue("altKey") == "true" {
kp.Alt = true
}
if req.FormValue("ctrlKey") == "true" {
kp.Ctrl = true
}
if req.FormValue("metaKey") == "true" {
kp.Super = true
}
if req.FormValue("shiftKey") == "true" {
kp.Shift = true
}
if !kp.Shift {
v = int64(unicode.ToLower(rune(v)))
}
kp.Key = backend.Key(v)
backend.GetEditor().HandleInput(kp)
}
示例2: loop
//.........这里部分代码省略.........
return termbox.Attribute(l)
}
}
for i, s := range scheme.Settings {
var (
fi = defaultFg
bi = defaultBg
)
if fg, ok := s.Settings["foreground"]; ok {
fi = palLut(fg)
if i == 0 {
defaultFg = fi
}
}
if bg, ok := s.Settings["background"]; ok {
bi = palLut(bg)
if i == 0 {
defaultBg = bi
}
}
schemelut[s.Scope] = [2]termbox.Attribute{fi, bi}
}
if mode256 {
termbox.SetColorPalette(pal)
}
defer func() {
termbox.Close()
fmt.Println(c.Buffer().Data())
}()
w := ed.NewWindow()
t.active_window = w
v := w.OpenFile("main.go", 0)
v.Settings().Set("trace", true)
c.Buffer().AddCallback(t.scroll)
if err := v.SetSyntaxFile("../../3rdparty/bundles/GoSublime/GoSublime.tmLanguage"); err != nil {
log4go.Error("Unable to set syntax file: %s", err)
}
sel := v.Sel()
sel.Clear()
// end := v.Buffer().Size() - 2
sel.Add(primitives.Region{0, 0})
// sel.Add(primitives.Region{end - 22, end - 22})
// sel.Add(primitives.Region{end - 16, end - 20})
// sel.Add(primitives.Region{end - 13, end - 10})
evchan := make(chan termbox.Event)
go func() {
for {
evchan <- termbox.PollEvent()
}
}()
sublime.Init()
for {
blink = !blink
termbox.Clear(defaultFg, defaultBg)
w, h := termbox.Size()
t.renderView(0, 0, w, h-console_height, v)
t.renderView(0, h-(console_height), w, (console_height - 1), c)
runes := []rune(t.status_message)
for i := 0; i < w && i < len(runes); i++ {
termbox.SetCell(i, h-1, runes[i], defaultFg, defaultBg)
}
termbox.Flush()
blink_phase := time.Second
if p, ok := ed.Settings().Get("caret_blink_phase", 1.0).(float64); ok {
blink_phase = time.Duration(float64(time.Second) * p)
}
select {
case ev := <-evchan:
switch ev.Type {
case termbox.EventKey:
var kp backend.KeyPress
if ev.Ch != 0 {
kp.Key = backend.Key(ev.Ch)
} else if v2, ok := lut[ev.Key]; ok {
kp = v2
} else {
break
}
if ev.Key == termbox.KeyCtrlQ {
return
}
ed.HandleInput(kp)
blink = false
}
case <-time.After(blink_phase / 2):
// Divided by two since we're only doing a simple toggle blink
// TODO(q): Shouldn't redraw if blink is disabled...
}
}
}
示例3: loop
//.........这里部分代码省略.........
}
if mode256 {
termbox.SetColorPalette(pal)
}
evchan := make(chan termbox.Event, 32)
defer func() {
close(evchan)
termbox.Close()
fmt.Println(util.Prof)
}()
w := ed.NewWindow()
v := w.OpenFile("main.go", 0)
v.Settings().Set("trace", true)
v.Settings().Set("syntax", "../../3rdparty/bundles/go.tmbundle/Syntaxes/Go.tmLanguage")
c.Buffer().AddCallback(t.scroll)
sel := v.Sel()
sel.Clear()
// end := v.Buffer().Size() - 2
sel.Add(Region{0, 0})
// sel.Add(Region{end - 22, end - 22})
// sel.Add(Region{end - 16, end - 20})
// sel.Add(Region{end - 13, end - 10})
go func() {
for {
evchan <- termbox.PollEvent()
}
}()
{
w, h := termbox.Size()
t.lock.Lock()
t.layout[v] = layout{0, 0, w, h - console_height - 1, Region{}, 0}
t.layout[c] = layout{0, h - console_height + 1, w, console_height - 5, Region{}, 0}
t.lock.Unlock()
t.Show(v, Region{1, 1})
}
t.Show(v, Region{100, 100})
t.Show(v, Region{1, 1})
go func() {
ed.Init()
sublime.Init()
}()
for {
p := util.Prof.Enter("mainloop")
blink_phase := time.Second
if p, ok := ed.Settings().Get("caret_blink_phase", 1.0).(float64); ok {
blink_phase = time.Duration(float64(time.Second) * p)
}
timer := time.NewTimer(blink_phase / 2)
select {
case ev := <-evchan:
mp := util.Prof.Enter("evchan")
limit := 3
loop:
switch ev.Type {
case termbox.EventError:
log4go.Debug("error occured")
return
case termbox.EventKey:
var kp backend.KeyPress
if ev.Ch != 0 {
kp.Key = backend.Key(ev.Ch)
} else if v2, ok := lut[ev.Key]; ok {
kp = v2
} else {
break
}
if ev.Key == termbox.KeyCtrlQ {
return
}
ed.HandleInput(kp)
blink = true
}
if len(evchan) > 0 {
limit--
ev = <-evchan
goto loop
}
mp.Exit()
case <-timer.C:
// // case <-time.After(blink_phase / 2):
blink = !blink
t.render()
// // // Divided by two since we're only doing a simple toggle blink
// // // TODO(q): Shouldn't redraw if blink is disabled...
}
timer.Stop()
p.Exit()
}
}
示例4: loop
func (t *tbfe) loop() {
var (
ed = t.setupEditor()
c = ed.Console()
w = ed.NewWindow()
v = createNewView("main.go", w)
sel = v.Sel()
)
t.settings = getSettings(v)
c.Buffer().AddCallback(t.scroll)
t.setupCallbacks()
loadTextMateScheme()
setColorMode()
setSchemeSettings()
sel.Clear()
sel.Add(Region{0, 0})
evchan := make(chan termbox.Event, 32)
defer func() {
close(evchan)
termbox.Close()
fmt.Println(util.Prof)
}()
go func() {
for {
evchan <- termbox.PollEvent()
}
}()
{
w, h := termbox.Size()
t.lock.Lock()
t.layout[v] = layout{0, 0, w, h - console_height - 1, Region{}, 0}
t.layout[c] = layout{0, h - console_height + 1, w, console_height - 5, Region{}, 0}
t.lock.Unlock()
t.Show(v, Region{1, 1})
}
t.Show(v, Region{100, 100})
t.Show(v, Region{1, 1})
go func() {
ed.Init()
sublime.Init()
}()
for {
p := util.Prof.Enter("mainloop")
blink_phase := time.Second
if p, ok := ed.Settings().Get("caret_blink_phase", 1.0).(float64); ok {
blink_phase = time.Duration(float64(time.Second) * p)
}
// Divided by two since we're only doing a simple toggle blink
timer := time.NewTimer(blink_phase / 2)
select {
case ev := <-evchan:
mp := util.Prof.Enter("evchan")
limit := 3
loop:
switch ev.Type {
case termbox.EventError:
log4go.Debug("error occured")
return
case termbox.EventKey:
var kp backend.KeyPress
if ev.Ch != 0 {
kp.Key = backend.Key(ev.Ch)
} else if v2, ok := lut[ev.Key]; ok {
kp = v2
} else {
break
}
if ev.Key == termbox.KeyCtrlQ {
return
}
ed.HandleInput(kp)
blink = false
}
if len(evchan) > 0 {
limit--
ev = <-evchan
goto loop
}
mp.Exit()
case <-timer.C:
// TODO(q): Shouldn't redraw if blink is disabled...
blink = !blink
t.render()
}
timer.Stop()
p.Exit()
}
//.........这里部分代码省略.........