本文整理汇总了Golang中golang.org/x/mobile/exp/sprite.Engine.LoadTexture方法的典型用法代码示例。如果您正苦于以下问题:Golang Engine.LoadTexture方法的具体用法?Golang Engine.LoadTexture怎么用?Golang Engine.LoadTexture使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类golang.org/x/mobile/exp/sprite.Engine
的用法示例。
在下文中一共展示了Engine.LoadTexture方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。
示例1: loadTextures
func loadTextures(eng sprite.Engine) []sprite.SubTex {
a, err := asset.Open("assets.png")
if err != nil {
log.Fatal(err)
}
defer a.Close()
m, _, err := image.Decode(a)
if err != nil {
log.Fatal(err)
}
t, err := eng.LoadTexture(m)
if err != nil {
log.Fatal(err)
}
const n = 128
// The +1's and -1's in the rectangles below are to prevent colors from
// adjacent textures leaking into a given texture.
// See: http://stackoverflow.com/questions/19611745/opengl-black-lines-in-between-tiles
return []sprite.SubTex{
texCtrl: {T: t, R: image.Rect(0, 0, 320, 320)},
texStick: {T: t, R: image.Rect(320, 0, 440, 120)},
texBot: {T: t, R: image.Rect(0, 320, 300, 610)},
texProxSmGrey: {T: t, R: image.Rect(300, 320, 300+50, 320+15)},
texProxSmGreen: {T: t, R: image.Rect(300, 320+15, 300+50, 320+30)},
texProxSmOrange: {T: t, R: image.Rect(300, 320+30, 300+50, 320+45)},
texProxSmRed: {T: t, R: image.Rect(300, 320+45, 300+50, 320+60)},
texProxMdGrey: {T: t, R: image.Rect(300, 320+60, 300+78, 320+80)},
texProxMdOrange: {T: t, R: image.Rect(300, 320+80, 300+78, 320+100)},
texProxMdRed: {T: t, R: image.Rect(300, 320+100, 300+78, 320+120)},
texProxLgGrey: {T: t, R: image.Rect(300, 320+120, 300+110, 320+147)},
texProxLgRed: {T: t, R: image.Rect(300, 320+147, 300+110, 320+174)},
}
}
示例2: newTextTexture
func (l *Label) newTextTexture(eng sprite.Engine) sprite.SubTex {
fg, bg := image.Black, image.White
draw.Draw(l.rgba, l.rgba.Bounds(), bg, image.ZP, draw.Src)
d := &sfont.Drawer{
Dst: l.rgba,
Src: fg,
Face: truetype.NewFace(l.font, truetype.Options{
Size: l.fontSize,
DPI: 72,
Hinting: sfont.HintingFull,
}),
}
spacing := 1.5
dy := int(math.Ceil(l.fontSize * spacing))
for i, s := range strings.Split(l.Text, "\n") {
d.Dot = fixed.P(0, int(l.fontSize*0.8)+dy*i)
d.DrawString(s)
}
t, err := eng.LoadTexture(l.rgba)
if err != nil {
log.Fatal(err)
}
return sprite.SubTex{t, l.rgba.Bounds()}
}
示例3: loadTextures
func loadTextures(eng sprite.Engine) []sprite.SubTex {
a, err := asset.Open("placeholder-sprites.png")
if err != nil {
log.Fatal(err)
}
defer a.Close() // 処理が終わったらCloseする
m, _, err := image.Decode(a)
if err != nil {
log.Fatal(err)
}
t, err := eng.LoadTexture(m)
if err != nil {
log.Fatal(err)
}
const n = 128
return []sprite.SubTex{
texGopher: sprite.SubTex{t, image.Rect(1+0, 0, n-1, n)}, //splite画像の一番左の青色のテクスチャを切り出す
texGround: sprite.SubTex{t, image.Rect(1+n*2, 0, n*3-1, n)}, //splite画像の左からn-1番目のテクスチャを切り出す
texEarth: sprite.SubTex{t, image.Rect(1+n*5, 0, n*6-1, n)}, //splite画像の左からn-1番目のテクスチャを切り出す
}
}
示例4: loadTextures
func loadTextures(eng sprite.Engine) []sprite.SubTex {
a, err := asset.Open("sprite.png")
if err != nil {
log.Fatal(err)
}
defer a.Close()
m, _, err := image.Decode(a)
if err != nil {
log.Fatal(err)
}
t, err := eng.LoadTexture(m)
if err != nil {
log.Fatal(err)
}
const n = 128
return []sprite.SubTex{
texGopherRun1: sprite.SubTex{t, image.Rect(n*0, 0, n*1, n)},
texGopherRun2: sprite.SubTex{t, image.Rect(n*1, 0, n*2, n)},
texGopherFlap1: sprite.SubTex{t, image.Rect(n*2, 0, n*3, n)},
texGopherFlap2: sprite.SubTex{t, image.Rect(n*3, 0, n*4, n)},
texGopherDead1: sprite.SubTex{t, image.Rect(n*4, 0, n*5, n)},
texGopherDead2: sprite.SubTex{t, image.Rect(n*5, 0, n*6-1, n)},
texGround1: sprite.SubTex{t, image.Rect(n*6+1, 0, n*7-1, n)},
texGround2: sprite.SubTex{t, image.Rect(n*7+1, 0, n*8-1, n)},
texGround3: sprite.SubTex{t, image.Rect(n*8+1, 0, n*9-1, n)},
texGround4: sprite.SubTex{t, image.Rect(n*9+1, 0, n*10-1, n)},
texEarth: sprite.SubTex{t, image.Rect(n*10+1, 0, n*11-1, n)},
}
}
示例5: loadTextures
func loadTextures(eng sprite.Engine) []sprite.SubTex {
a, err := asset.Open("sprite.png")
if err != nil {
log.Fatal(err)
}
defer a.Close()
m, _, err := image.Decode(a)
if err != nil {
log.Fatal(err)
}
t, err := eng.LoadTexture(m)
if err != nil {
log.Fatal(err)
}
const n = 128
// The +1's and -1's in the rectangles below are to prevent colors from
// adjacent textures leaking into a given texture.
// See: http://stackoverflow.com/questions/19611745/opengl-black-lines-in-between-tiles
return []sprite.SubTex{
texGopherRun1: sprite.SubTex{t, image.Rect(n*0+1, 0, n*1-1, n)},
texGopherRun2: sprite.SubTex{t, image.Rect(n*1+1, 0, n*2-1, n)},
texGopherFlap1: sprite.SubTex{t, image.Rect(n*2+1, 0, n*3-1, n)},
texGopherFlap2: sprite.SubTex{t, image.Rect(n*3+1, 0, n*4-1, n)},
texGopherDead1: sprite.SubTex{t, image.Rect(n*4+1, 0, n*5-1, n)},
texGopherDead2: sprite.SubTex{t, image.Rect(n*5+1, 0, n*6-1, n)},
texGround1: sprite.SubTex{t, image.Rect(n*6+1, 0, n*7-1, n)},
texGround2: sprite.SubTex{t, image.Rect(n*7+1, 0, n*8-1, n)},
texGround3: sprite.SubTex{t, image.Rect(n*8+1, 0, n*9-1, n)},
texGround4: sprite.SubTex{t, image.Rect(n*9+1, 0, n*10-1, n)},
texEarth: sprite.SubTex{t, image.Rect(n*10+1, 0, n*11-1, n)},
}
}
示例6: loadTextures
func loadTextures(eng sprite.Engine) map[string]sprite.SubTex {
a, err := asset.Open("tx_letters.png")
if err != nil {
log.Fatal(err)
}
defer a.Close()
img, _, err := image.Decode(a)
if err != nil {
log.Fatal(err)
}
t, err := eng.LoadTexture(img)
if err != nil {
log.Fatal(err)
}
return map[string]sprite.SubTex{
":": sprite.SubTex{t, image.Rect(0, 0, 200, 200)},
"0": sprite.SubTex{t, image.Rect(200, 0, 400, 200)},
"1": sprite.SubTex{t, image.Rect(400, 0, 600, 200)},
"2": sprite.SubTex{t, image.Rect(0, 200, 200, 400)},
"3": sprite.SubTex{t, image.Rect(200, 200, 400, 400)},
"4": sprite.SubTex{t, image.Rect(400, 200, 600, 400)},
"5": sprite.SubTex{t, image.Rect(0, 400, 200, 600)},
"6": sprite.SubTex{t, image.Rect(200, 400, 400, 600)},
"7": sprite.SubTex{t, image.Rect(400, 400, 600, 600)},
"8": sprite.SubTex{t, image.Rect(0, 600, 200, 800)},
"9": sprite.SubTex{t, image.Rect(200, 600, 400, 800)},
"GO": sprite.SubTex{t, image.Rect(0, 800, 600, 1000)},
"gooon": sprite.SubTex{t, image.Rect(0, 1000, 600, 1200)},
}
}
示例7: Create
func (t *TextTexture) Create(eng sprite.Engine, text string) (sprite.SubTex, error) {
draw.Draw(t.rgba, t.rgba.Bounds(), t.bg, image.ZP, draw.Src)
d := &sfont.Drawer{
Dst: t.rgba,
Src: t.fg,
Face: t.Face,
}
dy := int(math.Ceil(t.Face.Size * t.Spacing))
for i, s := range strings.Split(text, "\n") {
d.Dot = fixed.P(0, int(t.Face.Size*0.8)+dy*i)
d.DrawString(s)
}
tex, err := eng.LoadTexture(t.rgba)
if err != nil {
return sprite.SubTex{}, err
}
return sprite.SubTex{tex, t.rgba.Bounds()}, nil
}
示例8: loadTextures
func loadTextures(eng sprite.Engine) []sprite.SubTex {
a, err := asset.Open("koha1.jpg")
if err != nil {
log.Fatal(err)
}
defer a.Close()
m, _, err := image.Decode(a)
if err != nil {
log.Fatal(err)
}
t, err := eng.LoadTexture(m)
if err != nil {
log.Fatal(err)
}
log.Printf("%#v", m.Bounds())
x, y := t.Bounds()
return []sprite.SubTex{
texGopher: sprite.SubTex{t, image.Rect(0, 0, x, y)},
}
}
示例9: LoadTextures
// Loads all images for the app
func LoadTextures(eng sprite.Engine) map[string]sprite.SubTex {
allTexs := make(map[string]sprite.SubTex)
boundedImgs := []string{"Clubs-2.png", "Clubs-3.png", "Clubs-4.png", "Clubs-5.png", "Clubs-6.png", "Clubs-7.png", "Clubs-8.png",
"Clubs-9.png", "Clubs-10.png", "Clubs-Jack.png", "Clubs-Queen.png", "Clubs-King.png", "Clubs-Ace.png",
"Diamonds-2.png", "Diamonds-3.png", "Diamonds-4.png", "Diamonds-5.png", "Diamonds-6.png", "Diamonds-7.png", "Diamonds-8.png",
"Diamonds-9.png", "Diamonds-10.png", "Diamonds-Jack.png", "Diamonds-Queen.png", "Diamonds-King.png", "Diamonds-Ace.png",
"Spades-2.png", "Spades-3.png", "Spades-4.png", "Spades-5.png", "Spades-6.png", "Spades-7.png", "Spades-8.png",
"Spades-9.png", "Spades-10.png", "Spades-Jack.png", "Spades-Queen.png", "Spades-King.png", "Spades-Ace.png",
"Hearts-2.png", "Hearts-3.png", "Hearts-4.png", "Hearts-5.png", "Hearts-6.png", "Hearts-7.png", "Hearts-8.png",
"Hearts-9.png", "Hearts-10.png", "Hearts-Jack.png", "Hearts-Queen.png", "Hearts-King.png", "Hearts-Ace.png", "BakuSquare.png",
}
unboundedImgs := []string{"Club.png", "Diamond.png", "Spade.png", "Heart.png", "gray.jpeg", "blue.png", "trickDrop.png",
"trickDropBlue.png", "player0.jpeg", "player1.jpeg", "player2.jpeg", "player3.jpeg", "laptopIcon.png", "watchIcon.png",
"phoneIcon.png", "tabletIcon.png", "A-Upper.png", "B-Upper.png", "C-Upper.png", "D-Upper.png", "E-Upper.png", "F-Upper.png",
"G-Upper.png", "H-Upper.png", "I-Upper.png", "J-Upper.png", "K-Upper.png", "L-Upper.png", "M-Upper.png", "N-Upper.png",
"O-Upper.png", "P-Upper.png", "Q-Upper.png", "R-Upper.png", "S-Upper.png", "T-Upper.png", "U-Upper.png", "V-Upper.png",
"W-Upper.png", "X-Upper.png", "Y-Upper.png", "Z-Upper.png", "A-Lower.png", "B-Lower.png", "C-Lower.png", "D-Lower.png",
"E-Lower.png", "F-Lower.png", "G-Lower.png", "H-Lower.png", "I-Lower.png", "J-Lower.png", "K-Lower.png", "L-Lower.png",
"M-Lower.png", "N-Lower.png", "O-Lower.png", "P-Lower.png", "Q-Lower.png", "R-Lower.png", "S-Lower.png", "T-Lower.png",
"U-Lower.png", "V-Lower.png", "W-Lower.png", "X-Lower.png", "Y-Lower.png", "Z-Lower.png", "Space.png", "Colon.png", "Bang.png",
"Apostrophe.png", "1.png", "2.png", "3.png", "4.png", "5.png", "6.png", "7.png", "8.png", "9.png", "0.png", "1-Red.png",
"2-Red.png", "3-Red.png", "4-Red.png", "5-Red.png", "6-Red.png", "7-Red.png", "8-Red.png", "9-Red.png", "0-Red.png",
"1-DBlue.png", "2-DBlue.png", "3-DBlue.png", "4-DBlue.png", "5-DBlue.png", "6-DBlue.png", "7-DBlue.png", "8-DBlue.png",
"9-DBlue.png", "0-DBlue.png", "A-Upper-DBlue.png", "B-Upper-DBlue.png",
"C-Upper-DBlue.png", "D-Upper-DBlue.png", "E-Upper-DBlue.png", "F-Upper-DBlue.png", "G-Upper-DBlue.png", "H-Upper-DBlue.png",
"I-Upper-DBlue.png", "J-Upper-DBlue.png", "K-Upper-DBlue.png", "L-Upper-DBlue.png", "M-Upper-DBlue.png", "N-Upper-DBlue.png",
"O-Upper-DBlue.png", "P-Upper-DBlue.png", "Q-Upper-DBlue.png", "R-Upper-DBlue.png", "S-Upper-DBlue.png", "T-Upper-DBlue.png",
"U-Upper-DBlue.png", "V-Upper-DBlue.png", "W-Upper-DBlue.png", "X-Upper-DBlue.png", "Y-Upper-DBlue.png", "Z-Upper-DBlue.png",
"A-Lower-DBlue.png", "B-Lower-DBlue.png", "C-Lower-DBlue.png", "D-Lower-DBlue.png", "E-Lower-DBlue.png", "F-Lower-DBlue.png",
"G-Lower-DBlue.png", "H-Lower-DBlue.png", "I-Lower-DBlue.png", "J-Lower-DBlue.png", "K-Lower-DBlue.png", "L-Lower-DBlue.png",
"M-Lower-DBlue.png", "N-Lower-DBlue.png", "O-Lower-DBlue.png", "P-Lower-DBlue.png", "Q-Lower-DBlue.png", "R-Lower-DBlue.png",
"S-Lower-DBlue.png", "T-Lower-DBlue.png", "U-Lower-DBlue.png", "V-Lower-DBlue.png", "W-Lower-DBlue.png", "X-Lower-DBlue.png",
"Y-Lower-DBlue.png", "Z-Lower-DBlue.png", "Apostrophe-DBlue.png", "Space-DBlue.png", "A-Upper-LBlue.png", "B-Upper-LBlue.png",
"C-Upper-LBlue.png", "D-Upper-LBlue.png", "E-Upper-LBlue.png", "F-Upper-LBlue.png", "G-Upper-LBlue.png", "H-Upper-LBlue.png",
"I-Upper-LBlue.png", "J-Upper-LBlue.png", "K-Upper-LBlue.png", "L-Upper-LBlue.png", "M-Upper-LBlue.png", "N-Upper-LBlue.png",
"O-Upper-LBlue.png", "P-Upper-LBlue.png", "Q-Upper-LBlue.png", "R-Upper-LBlue.png", "S-Upper-LBlue.png", "T-Upper-LBlue.png",
"U-Upper-LBlue.png", "V-Upper-LBlue.png", "W-Upper-LBlue.png", "X-Upper-LBlue.png", "Y-Upper-LBlue.png", "Z-Upper-LBlue.png",
"A-Lower-LBlue.png", "B-Lower-LBlue.png", "C-Lower-LBlue.png", "D-Lower-LBlue.png", "E-Lower-LBlue.png", "F-Lower-LBlue.png",
"G-Lower-LBlue.png", "H-Lower-LBlue.png", "I-Lower-LBlue.png", "J-Lower-LBlue.png", "K-Lower-LBlue.png", "L-Lower-LBlue.png",
"M-Lower-LBlue.png", "N-Lower-LBlue.png", "O-Lower-LBlue.png", "P-Lower-LBlue.png", "Q-Lower-LBlue.png", "R-Lower-LBlue.png",
"S-Lower-LBlue.png", "T-Lower-LBlue.png", "U-Lower-LBlue.png", "V-Lower-LBlue.png", "W-Lower-LBlue.png", "X-Lower-LBlue.png",
"Y-Lower-LBlue.png", "Z-Lower-LBlue.png", "A-Upper-Gray.png", "B-Upper-Gray.png", "C-Upper-Gray.png", "D-Upper-Gray.png",
"E-Upper-Gray.png", "F-Upper-Gray.png", "G-Upper-Gray.png", "H-Upper-Gray.png", "I-Upper-Gray.png", "J-Upper-Gray.png",
"K-Upper-Gray.png", "L-Upper-Gray.png", "M-Upper-Gray.png", "N-Upper-Gray.png", "O-Upper-Gray.png", "P-Upper-Gray.png",
"Q-Upper-Gray.png", "R-Upper-Gray.png", "S-Upper-Gray.png", "T-Upper-Gray.png", "U-Upper-Gray.png", "V-Upper-Gray.png",
"W-Upper-Gray.png", "X-Upper-Gray.png", "Y-Upper-Gray.png", "Z-Upper-Gray.png", "A-Lower-Gray.png", "B-Lower-Gray.png",
"C-Lower-Gray.png", "D-Lower-Gray.png", "E-Lower-Gray.png", "F-Lower-Gray.png", "G-Lower-Gray.png", "H-Lower-Gray.png",
"I-Lower-Gray.png", "J-Lower-Gray.png", "K-Lower-Gray.png", "L-Lower-Gray.png", "M-Lower-Gray.png", "N-Lower-Gray.png",
"O-Lower-Gray.png", "P-Lower-Gray.png", "Q-Lower-Gray.png", "R-Lower-Gray.png", "S-Lower-Gray.png", "T-Lower-Gray.png",
"U-Lower-Gray.png", "V-Lower-Gray.png", "W-Lower-Gray.png", "X-Lower-Gray.png", "Y-Lower-Gray.png", "Z-Lower-Gray.png",
"Space-Gray.png", "RoundedRectangle-DBlue.png", "RoundedRectangle-LBlue.png", "RoundedRectangle-Gray.png", "Rectangle-LBlue.png",
"Rectangle-DBlue.png", "HorizontalPullTab.png", "VerticalPullTab.png", "NewGamePressed.png", "NewGameUnpressed.png",
"NewRoundPressed.png", "NewRoundUnpressed.png", "JoinGamePressed.png", "JoinGameUnpressed.png", "Period.png",
"SitSpotPressed.png", "SitSpotUnpressed.png", "WatchSpotPressed.png", "WatchSpotUnpressed.png", "StartBlue.png", "StartGray.png",
"StartBluePressed.png", "Restart.png", "Visibility.png", "VisibilityOff.png", "QuitPressed.png", "QuitUnpressed.png",
"PassPressed.png", "PassUnpressed.png", "RightArrowBlue.png", "LeftArrowBlue.png", "AcrossArrowBlue.png", "RightArrowGray.png",
"LeftArrowGray.png", "AcrossArrowGray.png", "TakeTrickTableUnpressed.png", "TakeTrickTablePressed.png", "TakeTrickHandPressed.png",
"TakeTrickHandUnpressed.png", "android.png", "cat.png", "man.png", "woman.png", "TakeUnpressed.png", "TakePressed.png",
"UnplayedBorder1.png", "UnplayedBorder2.png", "RejoinPressed.png", "RejoinUnpressed.png",
}
for _, f := range boundedImgs {
a, err := asset.Open(f)
if err != nil {
log.Fatal(err)
}
img, _, err := image.Decode(a)
if err != nil {
log.Fatal(err)
}
t, err := eng.LoadTexture(img)
if err != nil {
log.Fatal(err)
}
imgWidth, imgHeight := t.Bounds()
allTexs[f] = sprite.SubTex{t, image.Rect(0, 0, imgWidth, imgHeight)}
a.Close()
}
for _, f := range unboundedImgs {
a, err := asset.Open(f)
if err != nil {
log.Fatal(err)
}
img, _, err := image.Decode(a)
if err != nil {
log.Fatal(err)
}
t, err := eng.LoadTexture(img)
if err != nil {
log.Fatal(err)
}
imgWidth, imgHeight := t.Bounds()
allTexs[f] = sprite.SubTex{t, image.Rect(1, 1, imgWidth-1, imgHeight-1)}
a.Close()
}
return allTexs
}