本文整理汇总了Golang中github.com/zxh0/jvm/go/jvmgo/jvm/rtda.Thread类的典型用法代码示例。如果您正苦于以下问题:Golang Thread类的具体用法?Golang Thread怎么用?Golang Thread使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了Thread类的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。
示例1: mainThreadNotReady
func mainThreadNotReady(thread *rtda.Thread) bool {
stack := thread.CurrentFrame().OperandStack()
if _mainThreadGroup == nil {
undoExec(thread)
threadGroupClass := _classLoader.LoadClass("java/lang/ThreadGroup")
_mainThreadGroup = threadGroupClass.NewObj()
initMethod := threadGroupClass.GetConstructor("()V")
stack.PushRef(_mainThreadGroup) // this
thread.InvokeMethod(initMethod)
return true
}
if thread.JThread() == nil {
undoExec(thread)
threadClass := _classLoader.LoadClass("java/lang/Thread")
mainThreadObj := threadClass.NewObjWithExtra(thread)
mainThreadObj.SetFieldValue("priority", "I", int32(1))
thread.HackSetJThread(mainThreadObj)
initMethod := threadClass.GetConstructor("(Ljava/lang/ThreadGroup;Ljava/lang/String;)V")
stack.PushRef(mainThreadObj) // this
stack.PushRef(_mainThreadGroup) // group
stack.PushRef(rtda.JString("main")) // name
thread.InvokeMethod(initMethod)
return true
}
return false
}
示例2: mainClassNotReady
func mainClassNotReady(thread *rtda.Thread) bool {
mainClass := _classLoader.LoadClass(_mainClassName)
if mainClass.InitializationNotStarted() {
undoExec(thread)
thread.InitClass(mainClass)
return true
}
return false
}
示例3: _logFrames
func _logFrames(thread *rtda.Thread) {
for !thread.IsStackEmpty() {
frame := thread.PopFrame()
method := frame.Method()
className := method.Class().Name()
lineNum := method.GetLineNumber(frame.NextPC())
fmt.Printf(">> line:%4d pc:%4d %v.%v%v \n",
lineNum, frame.NextPC(), className, method.Name(), method.Descriptor())
}
}
示例4: bootClassesNotReady
func bootClassesNotReady(thread *rtda.Thread) bool {
for _, className := range _bootClasses {
class := _classLoader.LoadClass(className)
if class.InitializationNotStarted() {
undoExec(thread)
thread.InitClass(class)
return true
}
}
return false
}
示例5: jlSystemNotReady
func jlSystemNotReady(thread *rtda.Thread) bool {
sysClass := _classLoader.LoadClass("java/lang/System")
propsField := sysClass.GetStaticField("props", "Ljava/util/Properties;")
props := propsField.GetStaticValue()
if props == nil {
undoExec(thread)
initSys := sysClass.GetStaticMethod("initializeSystemClass", "()V")
thread.InvokeMethod(initSys)
return true
}
return false
}
示例6: Loop
// todo
func Loop(thread *rtda.Thread) {
threadObj := thread.JThread()
isDaemon := threadObj != nil && threadObj.GetFieldValue("daemon", "Z").(int32) == 1
if !isDaemon {
keepalive.NonDaemonThreadStart()
}
_loop(thread)
// terminate thread
threadObj = thread.JThread()
threadObj.Monitor().NotifyAll()
if !isDaemon {
keepalive.NonDaemonThreadStop()
}
}
示例7: _catchErr
// todo
func _catchErr(thread *rtda.Thread) {
if r := recover(); r != nil {
if err, ok := r.(jerrors.ClassNotFoundError); ok {
thread.ThrowClassNotFoundException(err.Error())
_loop(thread)
return
}
_logFrames(thread)
err, ok := r.(error)
if !ok {
err = fmt.Errorf("%v", r)
panic(err.Error())
} else {
panic(err.Error())
}
}
}
示例8: _loop
func _loop(thread *rtda.Thread) {
defer _catchErr(thread) // todo
for {
frame := thread.CurrentFrame()
pc := frame.NextPC()
thread.SetPC(pc)
// fetch instruction
method := frame.Method()
if method.Instructions == nil {
method.Instructions = decodeMethod(method.Code())
}
insts := method.Instructions.([]instructions.Instruction)
inst := insts[pc]
instCount := len(insts)
// update nextPC
for {
pc++
if pc >= instCount || insts[pc] != nil {
break
}
}
frame.SetNextPC(pc)
// execute instruction
//_logInstruction(frame, inst)
inst.Execute(frame)
if thread.IsStackEmpty() {
break
}
}
}
示例9: execMain
func execMain(thread *rtda.Thread) {
thread.PopFrame()
mainClass := _classLoader.LoadClass(_mainClassName)
mainMethod := mainClass.GetMainMethod()
if mainMethod != nil {
newFrame := thread.NewFrame(mainMethod)
thread.PushFrame(newFrame)
args := createArgs()
newFrame.LocalVars().SetRef(0, args)
} else {
panic("no main method!") // todo
}
}
示例10: undoExec
// prepare to reexec this instruction
func undoExec(thread *rtda.Thread) {
thread.CurrentFrame().RevertNextPC()
}