本文整理汇总了Golang中github.com/zond/diplicity/common.WSContext.Match方法的典型用法代码示例。如果您正苦于以下问题:Golang WSContext.Match方法的具体用法?Golang WSContext.Match怎么用?Golang WSContext.Match使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类github.com/zond/diplicity/common.WSContext
的用法示例。
在下文中一共展示了WSContext.Match方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。
示例1: SubscribeGame
func SubscribeGame(c common.WSContext) error {
base64DecodedId, err := base64.URLEncoding.DecodeString(c.Match()[1])
if err != nil {
return err
}
s := c.Pack().New(c.Match()[0])
s.Call = func(i interface{}, op string) error {
game := i.(*Game)
members, err := game.Members(c.DB())
if err != nil {
return err
}
member := members.Get(c.Principal())
isMember := member != nil
if !game.Private || isMember {
state, err := game.ToState(c.DB(), members, member)
if err != nil {
return err
}
return s.Send(state, op)
} else if op == gosubs.FetchType {
return s.Send(GameState{}, op)
}
return nil
}
return s.Subscribe(&Game{Id: base64DecodedId})
}
示例2: DeleteMember
func DeleteMember(c common.WSContext) error {
return c.Transact(func(c common.WSContext) error {
decodedId, err := kol.DecodeId(c.Match()[1])
if err != nil {
return err
}
game := &Game{Id: decodedId}
if err := c.DB().Get(game); err != nil {
return fmt.Errorf("Game not found: %v", err)
}
if game.State != common.GameStateCreated {
return fmt.Errorf("%+v already started", game)
}
member := Member{}
if _, err := c.DB().Query().Where(kol.And{kol.Equals{"GameId", decodedId}, kol.Equals{"UserId", kol.Id(c.Principal())}}).First(&member); err != nil {
return err
}
if err := c.DB().Del(&member); err != nil {
return err
}
left, err := game.Members(c.DB())
if err != nil {
return err
}
if len(left) == 0 {
if err := c.DB().Del(game); err != nil {
return err
}
}
return nil
})
}
示例3: subscribeOthers
func subscribeOthers(c common.WSContext, filter kol.QFilter, preLimiter func(source Games) (result Games), postLimiter func(source GameStates) (result GameStates)) error {
if c.Principal() == "" {
return websocket.JSON.Send(c.Conn(), gosubs.Message{
Type: gosubs.FetchType,
Object: &gosubs.Object{
URI: c.Match()[0],
},
})
}
s := c.Pack().New(c.Match()[0])
s.Query = s.DB().Query().Where(filter)
s.Call = func(i interface{}, op string) error {
games := i.([]*Game)
if preLimiter != nil {
games = ([]*Game)(preLimiter(Games(games)))
}
states := GameStates{}
isMember := false
me := &user.User{Id: kol.Id(c.Principal())}
if err := c.DB().Get(me); err != nil {
return err
}
for _, game := range games {
if !game.Disallows(me) {
members, err := game.Members(c.DB())
if err != nil {
return err
}
if disallows, err := members.Disallows(c.DB(), me); err != nil {
return err
} else if !disallows {
isMember = members.Contains(c.Principal())
if !isMember {
state, err := game.ToState(c.DB(), members, nil)
if err != nil {
return err
}
states = append(states, state)
}
}
}
}
if op == gosubs.FetchType || len(states) > 0 {
if postLimiter != nil {
states = postLimiter(states)
}
return s.Send(states, op)
}
return nil
}
return s.Subscribe(&Game{})
}
示例4: SubscribeMessages
func SubscribeMessages(c common.WSContext) (err error) {
base64DecodedId, err := base64.URLEncoding.DecodeString(c.Match()[1])
if err != nil {
return err
}
game := &Game{Id: base64DecodedId}
if err = c.DB().Get(game); err != nil {
return
}
member, err := game.Member(c.DB(), c.Principal())
if err != nil && err != kol.NotFound {
return
}
memberId := ""
if member != nil {
memberId = member.Id.String()
}
s := c.Pack().New(c.Match()[0])
s.Query = s.DB().Query().Where(kol.Equals{"GameId", base64DecodedId})
s.Call = func(i interface{}, op string) (err error) {
messages := i.([]*Message)
result := Messages{}
for _, message := range messages {
if message.Public {
game := &Game{Id: message.GameId}
if err = c.DB().Get(game); err != nil {
return
}
var members Members
if members, err = game.Members(c.DB()); err != nil {
return
}
message.RecipientIds = map[string]bool{}
for _, memb := range members {
message.RecipientIds[memb.Id.String()] = true
}
}
if message.Public || message.RecipientIds[memberId] {
result = append(result, *message)
}
}
if op == gosubs.FetchType || len(result) > 0 {
sort.Sort(result)
return s.Send(result, op)
}
return
}
return s.Subscribe(&Message{})
}
示例5: SubscribeGamePhase
func SubscribeGamePhase(c common.WSContext) error {
base64DecodedId, err := base64.URLEncoding.DecodeString(c.Match()[1])
if err != nil {
return err
}
game := &Game{Id: base64DecodedId}
if err = c.DB().Get(game); err != nil {
return err
}
phaseOrdinal, err := strconv.Atoi(c.Match()[2])
if err != nil {
return err
}
members, err := game.Members(c.DB())
if err != nil {
return err
}
member := members.Get(c.Principal())
isMember := member != nil
if !game.Private || isMember {
state, err := game.ToStateWithPhaseOrdinal(c.DB(), members, member, phaseOrdinal)
if err != nil {
return err
}
return websocket.JSON.Send(c.Conn(), gosubs.Message{
Type: gosubs.FetchType,
Object: &gosubs.Object{
URI: c.Match()[0],
Data: state,
},
})
}
return nil
}
示例6: SubscribeMessages
func SubscribeMessages(c common.WSContext) (err error) {
base64DecodedId, err := base64.URLEncoding.DecodeString(c.Match()[1])
if err != nil {
return err
}
game := &Game{Id: base64DecodedId}
if err = c.DB().Get(game); err != nil {
return
}
variant, found := common.VariantMap[game.Variant]
if !found {
err = fmt.Errorf("Unknown variant for %+v", game)
return
}
member, err := game.Member(c.DB(), c.Principal())
if err != nil && err != kol.NotFound {
return
}
memberId := ""
if member != nil {
memberId = member.Id.String()
}
s := c.Pack().New(c.Match()[0])
s.Query = s.DB().Query().Where(kol.Equals{"GameId", base64DecodedId})
s.Call = func(i interface{}, op string) (err error) {
messages := i.([]*Message)
result := Messages{}
for _, message := range messages {
if len(message.RecipientIds) == len(variant.Nations) || message.RecipientIds[memberId] {
result = append(result, *message)
}
}
if op == gosubs.FetchType || len(result) > 0 {
sort.Sort(result)
return s.Send(result, op)
}
return
}
return s.Subscribe(&Message{})
}
示例7: SubscribeMine
func SubscribeMine(c common.WSContext) error {
if c.Principal() == "" {
return websocket.JSON.Send(c.Conn(), gosubs.Message{
Type: gosubs.FetchType,
Object: &gosubs.Object{
URI: c.Match()[0],
},
})
}
s := c.Pack().New(c.Match()[0])
s.Query = s.DB().Query().Where(kol.Equals{"UserId", kol.Id(c.Principal())})
s.Call = func(i interface{}, op string) (err error) {
members := i.([]*Member)
var ep time.Duration
ep, err = epoch.Get(c.DB())
if err != nil {
return
}
states := GameStates{}
for _, member := range members {
if op == gosubs.DeleteType {
states = append(states, GameState{
Game: &Game{Id: member.GameId},
Members: []MemberState{MemberState{Member: member}},
})
} else {
game := &Game{Id: member.GameId}
if err = s.DB().Get(game); err != nil {
return
}
var gameMembers Members
if gameMembers, err = game.Members(c.DB()); err != nil {
return
}
var state GameState
if state, err = game.ToState(c.DB(), gameMembers, member); err != nil {
return
}
states = append(states, state)
}
}
if op == gosubs.FetchType || len(states) > 0 {
states = states.SortAndLimit(func(a, b GameState) bool {
urgencyA := time.Hour * 24 * 365
urgencyB := time.Hour * 24 * 365
switch a.State {
case common.GameStateStarted:
_, phase, err := a.Game.Phase(c.DB(), 0)
if err == nil {
urgencyA = phase.Deadline - ep
}
case common.GameStateCreated:
urgencyA -= 1
}
switch b.State {
case common.GameStateStarted:
_, phase, err := b.Game.Phase(c.DB(), 0)
if err == nil {
urgencyB = phase.Deadline - ep
}
case common.GameStateCreated:
urgencyB -= 1
}
if urgencyA != urgencyB {
return urgencyA < urgencyB
}
return a.CreatedAt.Before(b.CreatedAt)
}, 1024*16)
return s.Send(states, op)
}
return nil
}
return s.Subscribe(&Member{})
}