本文整理汇总了Golang中github.com/youtube/vitess/go/vt/mysqlctl/proto.ReplicationPosition.String方法的典型用法代码示例。如果您正苦于以下问题:Golang ReplicationPosition.String方法的具体用法?Golang ReplicationPosition.String怎么用?Golang ReplicationPosition.String使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类github.com/youtube/vitess/go/vt/mysqlctl/proto.ReplicationPosition
的用法示例。
在下文中一共展示了ReplicationPosition.String方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。
示例1: checkSlaveConsistency
// Check all the tablets to see if we can proceed with reparenting.
// masterPosition is supplied from the demoted master if we are doing
// this gracefully.
func (wr *Wrangler) checkSlaveConsistency(tabletMap map[uint32]*topo.TabletInfo, masterPosition myproto.ReplicationPosition) error {
wr.logger.Infof("checkSlaveConsistency %v %#v", topotools.MapKeys(tabletMap), masterPosition)
// FIXME(msolomon) Something still feels clumsy here and I can't put my finger on it.
calls := make(chan *rpcContext, len(tabletMap))
f := func(ti *topo.TabletInfo) {
ctx := &rpcContext{tablet: ti}
defer func() {
calls <- ctx
}()
if !masterPosition.IsZero() {
// If the master position is known, do our best to wait for replication to catch up.
status, err := wr.tmc.WaitSlavePosition(ti, masterPosition, wr.ActionTimeout())
if err != nil {
ctx.err = err
return
}
ctx.status = status
} else {
// If the master is down, just get the slave status.
status, err := wr.tmc.SlaveStatus(ti, wr.ActionTimeout())
if err != nil {
ctx.err = err
return
}
ctx.status = status
}
}
for _, tablet := range tabletMap {
// Pass loop variable explicitly so we don't have a concurrency issue.
go f(tablet)
}
// map positions to tablets
positionMap := make(map[string][]uint32)
for i := 0; i < len(tabletMap); i++ {
ctx := <-calls
mapKey := "unavailable-tablet-error"
if ctx.err == nil {
mapKey = ctx.status.Position.String()
}
if _, ok := positionMap[mapKey]; !ok {
positionMap[mapKey] = make([]uint32, 0, 32)
}
positionMap[mapKey] = append(positionMap[mapKey], ctx.tablet.Alias.Uid)
}
if len(positionMap) == 1 {
// great, everyone agrees
// demotedMasterReplicationState is nil if demotion failed
if !masterPosition.IsZero() {
demotedMapKey := masterPosition.String()
if _, ok := positionMap[demotedMapKey]; !ok {
for slaveMapKey := range positionMap {
return fmt.Errorf("slave position doesn't match demoted master: %v != %v", demotedMapKey,
slaveMapKey)
}
}
}
} else {
// FIXME(msolomon) in the event of a crash, do you pick replica that is
// furthest along or do you promote the majority? data loss vs availability
// sounds like you pick the latest group and reclone.
items := make([]string, 0, 32)
for slaveMapKey, uids := range positionMap {
tabletPaths := make([]string, len(uids))
for i, uid := range uids {
tabletPaths[i] = tabletMap[uid].Alias.String()
}
items = append(items, fmt.Sprintf(" %v\n %v", slaveMapKey, strings.Join(tabletPaths, "\n ")))
}
sort.Strings(items)
return fmt.Errorf("inconsistent slaves, mark some offline with vtctl ScrapTablet\n%v", strings.Join(items, "\n"))
}
return nil
}