本文整理汇总了Golang中github.com/wallyworld/core/state/apiserver/common.Authorizer.AuthUnitAgent方法的典型用法代码示例。如果您正苦于以下问题:Golang Authorizer.AuthUnitAgent方法的具体用法?Golang Authorizer.AuthUnitAgent怎么用?Golang Authorizer.AuthUnitAgent使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类github.com/wallyworld/core/state/apiserver/common.Authorizer
的用法示例。
在下文中一共展示了Authorizer.AuthUnitAgent方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。
示例1: NewLoggerAPI
// NewLoggerAPI creates a new server-side logger API end point.
func NewLoggerAPI(
st *state.State,
resources *common.Resources,
authorizer common.Authorizer,
) (*LoggerAPI, error) {
if !authorizer.AuthMachineAgent() && !authorizer.AuthUnitAgent() {
return nil, common.ErrPerm
}
return &LoggerAPI{state: st, resources: resources, authorizer: authorizer}, nil
}
示例2: NewAPI
// NewAPI returns an object implementing an agent API
// with the given authorizer representing the currently logged in client.
func NewAPI(st *state.State, auth common.Authorizer) (*API, error) {
// Agents are defined to be any user that's not a client user.
if !auth.AuthMachineAgent() && !auth.AuthUnitAgent() {
return nil, common.ErrPerm
}
getCanChange := func() (common.AuthFunc, error) {
return auth.AuthOwner, nil
}
return &API{
PasswordChanger: common.NewPasswordChanger(st, getCanChange),
st: st,
auth: auth,
}, nil
}
示例3: NewUnitUpgraderAPI
// NewUnitUpgraderAPI creates a new server-side UnitUpgraderAPI facade.
func NewUnitUpgraderAPI(
st *state.State,
resources *common.Resources,
authorizer common.Authorizer,
dataDir string,
) (*UnitUpgraderAPI, error) {
if !authorizer.AuthUnitAgent() {
return nil, common.ErrPerm
}
getCanWrite := func() (common.AuthFunc, error) {
return authorizer.AuthOwner, nil
}
return &UnitUpgraderAPI{
ToolsSetter: common.NewToolsSetter(st, getCanWrite),
st: st,
resources: resources,
authorizer: authorizer,
dataDir: dataDir,
}, nil
}
示例4: NewUniterAPI
// NewUniterAPI creates a new instance of the Uniter API.
func NewUniterAPI(st *state.State, resources *common.Resources, authorizer common.Authorizer) (*UniterAPI, error) {
if !authorizer.AuthUnitAgent() {
return nil, common.ErrPerm
}
accessUnit := func() (common.AuthFunc, error) {
return authorizer.AuthOwner, nil
}
accessService := func() (common.AuthFunc, error) {
unit, ok := authorizer.GetAuthEntity().(*state.Unit)
if !ok {
panic("authenticated entity is not a unit")
}
return func(tag string) bool {
return tag == names.ServiceTag(unit.ServiceName())
}, nil
}
accessUnitOrService := common.AuthEither(accessUnit, accessService)
// Uniter can always watch for environ changes.
getCanWatch := common.AuthAlways(true)
// Uniter can not get the secrets.
getCanReadSecrets := common.AuthAlways(false)
return &UniterAPI{
LifeGetter: common.NewLifeGetter(st, accessUnitOrService),
StatusSetter: common.NewStatusSetter(st, accessUnit),
DeadEnsurer: common.NewDeadEnsurer(st, accessUnit),
AgentEntityWatcher: common.NewAgentEntityWatcher(st, resources, accessUnitOrService),
APIAddresser: common.NewAPIAddresser(st, resources),
EnvironWatcher: common.NewEnvironWatcher(st, resources, getCanWatch, getCanReadSecrets),
st: st,
auth: authorizer,
resources: resources,
accessUnit: accessUnit,
accessService: accessService,
}, nil
}