本文整理汇总了Golang中github.com/wallyworld/core/state.State.Close方法的典型用法代码示例。如果您正苦于以下问题:Golang State.Close方法的具体用法?Golang State.Close怎么用?Golang State.Close使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类github.com/wallyworld/core/state.State
的用法示例。
在下文中一共展示了State.Close方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。
示例1: upgradeWorker
// upgradeWorker runs the required upgrade operations to upgrade to the current Juju version.
func (a *MachineAgent) upgradeWorker(
apiState *api.State,
jobs []params.MachineJob,
agentConfig agent.Config,
) worker.Worker {
return worker.NewSimpleWorker(func(stop <-chan struct{}) error {
select {
case <-a.upgradeComplete:
// Our work is already done (we're probably being restarted
// because the API connection has gone down), so do nothing.
<-stop
return nil
default:
}
// If the machine agent is a state server, wait until state is opened.
needsState := false
for _, job := range jobs {
if job == params.JobManageEnviron {
needsState = true
}
}
// We need a *state.State for upgrades. We open it independently
// of StateWorker, because we have no guarantees about when
// and how often StateWorker might run.
var st *state.State
if needsState {
var err error
info, ok := agentConfig.StateInfo()
if !ok {
return fmt.Errorf("no state info available")
}
st, err = state.Open(info, state.DialOpts{}, environs.NewStatePolicy())
if err != nil {
return err
}
defer st.Close()
}
err := a.runUpgrades(st, apiState, jobs, agentConfig)
if err != nil {
return err
}
logger.Infof("upgrade to %v completed.", version.Current)
close(a.upgradeComplete)
<-stop
return nil
})
}
示例2: Run
// Run initializes state for an environment.
func (c *BootstrapCommand) Run(_ *cmd.Context) error {
envCfg, err := config.New(config.NoDefaults, c.EnvConfig)
if err != nil {
return err
}
err = c.ReadConfig("machine-0")
if err != nil {
return err
}
agentConfig := c.CurrentConfig()
// agent.Jobs is an optional field in the agent config, and was
// introduced after 1.17.2. We default to allowing units on
// machine-0 if missing.
jobs := agentConfig.Jobs()
if len(jobs) == 0 {
jobs = []params.MachineJob{
params.JobManageEnviron,
params.JobHostUnits,
}
}
// Get the bootstrap machine's addresses from the provider.
env, err := environs.New(envCfg)
if err != nil {
return err
}
instanceId := instance.Id(c.InstanceId)
instances, err := env.Instances([]instance.Id{instanceId})
if err != nil {
return err
}
addrs, err := instances[0].Addresses()
if err != nil {
return err
}
// Create system-identity file
if err := agent.WriteSystemIdentityFile(agentConfig); err != nil {
return err
}
// Generate a shared secret for the Mongo replica set, and write it out.
sharedSecret, err := mongo.GenerateSharedSecret()
if err != nil {
return err
}
info, ok := agentConfig.StateServingInfo()
if !ok {
return fmt.Errorf("bootstrap machine config has no state serving info")
}
info.SharedSecret = sharedSecret
err = c.ChangeConfig(func(agentConfig agent.ConfigSetter) {
agentConfig.SetStateServingInfo(info)
})
if err != nil {
return fmt.Errorf("cannot write agent config: %v", err)
}
agentConfig = c.CurrentConfig()
if err := c.startMongo(addrs, agentConfig); err != nil {
return err
}
logger.Infof("started mongo")
// Initialise state, and store any agent config (e.g. password) changes.
var st *state.State
var m *state.Machine
err = nil
writeErr := c.ChangeConfig(func(agentConfig agent.ConfigSetter) {
st, m, err = agent.InitializeState(
agentConfig,
envCfg,
agent.BootstrapMachineConfig{
Addresses: addrs,
Constraints: c.Constraints,
Jobs: jobs,
InstanceId: instanceId,
Characteristics: c.Hardware,
SharedSecret: sharedSecret,
},
state.DefaultDialOpts(),
environs.NewStatePolicy(),
)
})
if writeErr != nil {
return fmt.Errorf("cannot write initial configuration: %v", err)
}
if err != nil {
return err
}
defer st.Close()
// bootstrap machine always gets the vote
return m.SetHasVote(true)
}