本文整理汇总了Golang中github.com/veandco/go-sdl2/sdl.Window.UpdateSurface方法的典型用法代码示例。如果您正苦于以下问题:Golang Window.UpdateSurface方法的具体用法?Golang Window.UpdateSurface怎么用?Golang Window.UpdateSurface使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类github.com/veandco/go-sdl2/sdl.Window
的用法示例。
在下文中一共展示了Window.UpdateSurface方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。
示例1: CreateMenus
func CreateMenus(window *sdl.Window, surface *sdl.Surface, renderer *sdl.Renderer, controlManager *inputManager.ControlManager) inputManager.Update {
progress := float64(0)
mutex := sync.Mutex{}
dx := 4 * surface.W / 8
startRect := sdl.Rect{surface.W / 4, 4 * surface.H / 7, 0, 2 * surface.H / 7}
midBackgroundRect := sdl.Rect{surface.W / 4, 4 * surface.H / 7, dx, 2 * surface.H / 7}
backgroundRect := sdl.Rect{surface.W/4 - 5, 4*surface.H/7 - 5, dx + 10, 2*surface.H/7 + 10}
var mainMenu *Menu
go asyncMenuCreator(renderer, &mutex, &progress, &mainMenu, surface.W, surface.H, window, controlManager)
return func(state int) int {
if controlManager.Player1.BF || controlManager.Player2.BF {
controlManager.Running = false
return -1
}
mutex.Lock()
startRect.W = int32(float64(dx) * progress)
surface.FillRect(&backgroundRect, 0xffff0000)
surface.FillRect(&midBackgroundRect, 0xff000000)
surface.FillRect(&startRect, 0xffff0000)
window.UpdateSurface()
if progress == 1 {
menuInfo := MenuInfo{0, controlManager, renderer, &sdl.Rect{0, 0, surface.W, surface.H}}
inputManager.UpdateFunctions = append(inputManager.UpdateFunctions, mainMenu.Open(0, &menuInfo))
return -1
}
mutex.Unlock()
return 0
}
}
示例2: run
func run() int {
var window *sdl.Window
var font *ttf.Font
var surface *sdl.Surface
var solid *sdl.Surface
var err error
sdl.Init(sdl.INIT_VIDEO)
if err := ttf.Init(); err != nil {
fmt.Fprintf(os.Stderr, "Failed to initialize TTF: %s\n", err)
return 1
}
if window, err = sdl.CreateWindow(winTitle, sdl.WINDOWPOS_UNDEFINED, sdl.WINDOWPOS_UNDEFINED, winWidth, winHeight, sdl.WINDOW_SHOWN); err != nil {
fmt.Fprintf(os.Stderr, "Failed to create window: %s\n", err)
return 2
}
defer window.Destroy()
if font, err = ttf.OpenFont("../../assets/test.ttf", 32); err != nil {
fmt.Fprint(os.Stderr, "Failed to open font: %s\n", err)
return 4
}
defer font.Close()
if solid, err = font.RenderUTF8_Solid("Hello, World!", sdl.Color{255, 0, 0, 255}); err != nil {
fmt.Fprint(os.Stderr, "Failed to render text: %s\n", err)
return 5
}
defer solid.Free()
if surface, err = window.GetSurface(); err != nil {
fmt.Fprint(os.Stderr, "Failed to get window surface: %s\n", err)
return 6
}
if err = solid.Blit(nil, surface, nil); err != nil {
fmt.Fprint(os.Stderr, "Failed to put text on window surface: %s\n", err)
return 7
}
// Show the pixels for a while
window.UpdateSurface()
sdl.Delay(3000)
return 0
}
示例3: Draw
func Draw(window *sdl.Window, parsedInput *ParsedInput, loop *bool) inputManager.Update {
surface, err := window.GetSurface()
if err != nil {
panic(err)
}
surface.FillRect(&sdl.Rect{0, 0, surface.W, surface.H}, 0xff000000)
var player2Rects [6]sdl.Rect
for i := 0; i < 6; i++ {
player2Rects[i] = sdl.Rect{(256 + player1Rects[i].X), (player1Rects[i].Y), (player1Rects[i].W), (player1Rects[i].H)}
}
return func(state int) int {
if *loop {
for i := 0; i < 6; i++ {
if parsedInput[i] {
surface.FillRect(&player1Rects[i], 0xffff0000)
} else {
surface.FillRect(&player1Rects[i], 0xffffff00)
}
if parsedInput[i+6] {
surface.FillRect(&player2Rects[i], 0xffff0000)
} else {
surface.FillRect(&player2Rects[i], 0xffffff00)
}
}
if parsedInput[12] {
surface.FillRect(&sdl.Rect{192, 160, 64, 64}, 0xffff0000)
} else {
surface.FillRect(&sdl.Rect{192, 160, 64, 64}, 0xffffff00)
}
if parsedInput[13] {
surface.FillRect(&sdl.Rect{192, 224, 64, 64}, 0xffff0000)
} else {
surface.FillRect(&sdl.Rect{192, 224, 64, 64}, 0xffffff00)
}
err := window.UpdateSurface()
if err != nil {
panic(err)
}
} else {
return -1
}
return 0
}
}