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Golang sdl.Delay函数代码示例

本文整理汇总了Golang中github.com/veandco/go-sdl2/sdl.Delay函数的典型用法代码示例。如果您正苦于以下问题:Golang Delay函数的具体用法?Golang Delay怎么用?Golang Delay使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了Delay函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。

示例1: main

func main() {
	if err := sdl.Init(sdl.INIT_AUDIO); err != nil {
		log.Println(err)
		return
	}

	if err := mix.Init(mix.INIT_MP3); err != nil {
		log.Println(err)
		return
	}
	defer sdl.Quit()
	defer mix.Quit()
	defer mix.CloseAudio()

	if err := mix.OpenAudio(22050, mix.DEFAULT_FORMAT, 2, 4096); err != nil {
		log.Println(err)
		return
	}

	if music, err := mix.LoadMUS("test.mp3"); err != nil {
		log.Println(err)
	} else if err = music.Play(1); err != nil {
		log.Println(err)
	} else {
		sdl.Delay(5000)
		music.Free()
	}
}
开发者ID:4gophers,项目名称:go-sdl2,代码行数:28,代码来源:audio_mp3.go

示例2: DelayToNextFrame

// DelayToNextFrame waits until it's time to do the next event/render loop
func (g *GameManager) DelayToNextFrame() {
	curTime := sdl.GetTicks()

	if g.prevFrameTime == 0 {
		if curTime >= g.FrameDelay {
			g.prevFrameTime = curTime - g.FrameDelay
		}
	}

	diff := curTime - g.prevFrameTime

	if g.FrameDelay > diff {
		frameDelayUnder := g.FrameDelay - diff
		// we have not yet exceeded one frame, so we need to sleep
		//fmt.Printf("Under: %d %d %d %d\n", curTime, g.prevFrameTime, diff, frameDelayUnder)
		sdl.Delay(frameDelayUnder)
	} else {
		//frameDelayOver := diff - g.FrameDelay
		//fmt.Printf("Over: %d %d %d %d\n", curTime, g.prevFrameTime, diff, frameDelayOver)
		// we have exceeded one frame, so no sleep
		// TODO sleep less in the future to make up for it?
	}

	g.prevFrameTime = curTime
}
开发者ID:beejjorgensen,项目名称:eggdrop,代码行数:26,代码来源:gamemanager.go

示例3: StateMachine

func StateMachine(coreFunction Update, updateFunctionsToStartWith []Update) {
	UpdateFunctions = updateFunctionsToStartWith
	functionCount := len(updateFunctionsToStartWith)
	states := make([]int, functionCount)
	for i := 0; i < functionCount; i++ {
		states[i] = 0
	}
	coreState := coreFunction(0)
	for coreState != -1 && functionCount != 0 {
		for i := 0; i < functionCount; i++ {
			states[i] = UpdateFunctions[i](states[i])
		}
		newCount := len(UpdateFunctions)
		states = append(states, make([]int, newCount-functionCount)...)
		for i := functionCount; i < newCount; i++ {
			states[i] = 0
		}
		for i := functionCount - 1; i >= 0; i-- {
			if states[i] == -1 {
				UpdateFunctions = append(UpdateFunctions[:i], UpdateFunctions[i+1:]...)
				states = append(states[:i], states[i+1:]...)
			}
		}
		functionCount = len(UpdateFunctions)
		sdl.Delay(15)
		coreState = coreFunction(coreState)
	}
}
开发者ID:ITR13,项目名称:campusFighterI,代码行数:28,代码来源:Update.go

示例4: render

// Render updates the screen, based on the new positions of the bats and the ball.
func render() {
	var fps uint32
	fps = 60
	var delay uint32
	delay = 1000 / fps

	var frameStart uint32
	frameStart = sdl.GetTicks()

	renderer.Clear()
	renderMyBat()
	renderComputersBat()
	renderScore()
	// if the game is over render the gameOver graphic
	if gameOver == true {
		renderGameOver()
	} else {
		// otherwise we need to draw the ball
		renderBall()
	}
	// Show the game window window.
	renderer.Present()

	var frameTime uint32
	frameTime = sdl.GetTicks() - frameStart
	if frameTime < delay {
		sdl.Delay(delay - frameTime)
	}
}
开发者ID:gophercoders,项目名称:pong,代码行数:30,代码来源:pong.go

示例5: Update

// Update is
func (T *TextWidget) Update() {
	w := T.Geometry.Width
	// h := T.Geometry.Height
	var r sdl.Rect
	T.Clear()
	for i, line := range T.Content {
		r = sdl.Rect{
			X: T.Padding.Left,
			Y: T.Padding.Top + int32(i*T.LineHeight),
			W: int32(w),
			H: int32(T.LineHeight),
		}
		T.DrawColoredText(line.Content,
			&r, "foreground", "default",
			line.Rules,
		)
	}

	T.App.DrawMode()
	T.drawCursor()
	// T.Renderer.Clear()
	// T.Renderer.Present()
	sdl.Delay(5)
	T.App.Window.UpdateSurface()
}
开发者ID:averrin,项目名称:shadow-go,代码行数:26,代码来源:widget.go

示例6: main

func main() {
	rom, err := LoadROM(os.Args[1])

	if err != nil {
		panic(err)
	}

	frameDelay := 1000 / frameRate

	window := sdl.CreateWindow(
		"Go NES",
		sdl.WINDOWPOS_UNDEFINED,
		sdl.WINDOWPOS_UNDEFINED,
		256,
		240,
		sdl.WINDOW_SHOWN,
	)

	if window == nil {
		panic(sdl.GetError())
	}

	defer window.Destroy()

	controller := NewController()
	ppu := NewPPU(window, NewVRAM(rom.Mapper()))
	cpu := NewCPU(NewMMU(rom.Mapper(), ppu, controller), ppu)

	ticksPerFrame := uint32(341 * 262)

	for {
		expectedTicks := sdl.GetTicks() + frameDelay

		for event := sdl.PollEvent(); event != nil; event = sdl.PollEvent() {
			switch event := event.(type) {
			case *sdl.KeyDownEvent:
				controller.SetKeyState(event.Keysym.Sym, true)
			case *sdl.KeyUpEvent:
				controller.SetKeyState(event.Keysym.Sym, false)
			case *sdl.QuitEvent:
				return
			}
		}

		ppuTicks := uint32(0)

		for ppuTicks < ticksPerFrame {
			ppuTicks += ppu.Tick(cpu.Tick())
		}

		actualTicks := sdl.GetTicks()

		if actualTicks < expectedTicks {
			sdl.Delay(expectedTicks - actualTicks)
		}
	}
}
开发者ID:jlippitt,项目名称:gones,代码行数:57,代码来源:main.go

示例7: main

func main() {
	var window *sdl.Window
	var renderer *sdl.Renderer
	var event sdl.Event
	var running bool

	window = sdl.CreateWindow(winTitle, sdl.WINDOWPOS_UNDEFINED, sdl.WINDOWPOS_UNDEFINED,
		winWidth, winHeight, sdl.WINDOW_SHOWN)
	if window == nil {
		fmt.Fprintf(os.Stderr, "Failed to create window: %s\n", sdl.GetError())
		os.Exit(1)
	}

	renderer = sdl.CreateRenderer(window, -1, sdl.RENDERER_ACCELERATED)
	if renderer == nil {
		fmt.Fprintf(os.Stderr, "Failed to create renderer: %s\n", sdl.GetError())
		os.Exit(2)
	}

	var peepArray []sdl.Event = make([]sdl.Event, 5)

	running = true
	for running {
		sdl.PumpEvents()
		numEventsRetrieved := sdl.PeepEvents(peepArray, sdl.PEEKEVENT, sdl.FIRSTEVENT, sdl.LASTEVENT)
		if numEventsRetrieved < 0 {
			fmt.Printf("PeepEvents error: %s\n", sdl.GetError())
		} else {
			for i := 0; i < numEventsRetrieved; i++ {
				fmt.Printf("Event Peeked Value: %v\n", peepArray[i]) // primitive printing of event
			}
		}

		for event = sdl.PollEvent(); event != nil; event = sdl.PollEvent() {
			switch t := event.(type) {
			case *sdl.QuitEvent:
				running = false
			case *sdl.MouseMotionEvent:
				fmt.Printf("[%d ms] MouseMotion\ttype:%d\tid:%d\tx:%d\ty:%d\txrel:%d\tyrel:%d\n",
					t.Timestamp, t.Type, t.Which, t.X, t.Y, t.XRel, t.YRel)
			case *sdl.MouseButtonEvent:
				fmt.Printf("[%d ms] MouseButton\ttype:%d\tid:%d\tx:%d\ty:%d\tbutton:%d\tstate:%d\n",
					t.Timestamp, t.Type, t.Which, t.X, t.Y, t.Button, t.State)
			case *sdl.MouseWheelEvent:
				fmt.Printf("[%d ms] MouseWheel\ttype:%d\tid:%d\tx:%d\ty:%d\n",
					t.Timestamp, t.Type, t.Which, t.X, t.Y)
			case *sdl.KeyUpEvent:
				fmt.Printf("[%d ms] Keyboard\ttype:%d\tsym:%c\tmodifiers:%d\tstate:%d\trepeat:%d\n",
					t.Timestamp, t.Type, t.Keysym.Sym, t.Keysym.Mod, t.State, t.Repeat)
			}
		}
		sdl.Delay(1000 / 30)
	}

	renderer.Destroy()
	window.Destroy()
}
开发者ID:emlai,项目名称:go-sdl2,代码行数:57,代码来源:PeepEvents_peek.go

示例8: run

func run() int {
	var window *sdl.Window
	var renderer *sdl.Renderer
	var points []sdl.Point
	var rect sdl.Rect
	var rects []sdl.Rect

	window, err := sdl.CreateWindow(winTitle, sdl.WINDOWPOS_UNDEFINED, sdl.WINDOWPOS_UNDEFINED,
		winWidth, winHeight, sdl.WINDOW_SHOWN)
	if err != nil {
		fmt.Fprintf(os.Stderr, "Failed to create window: %s\n", err)
		return 1
	}
	defer window.Destroy()

	renderer, err = sdl.CreateRenderer(window, -1, sdl.RENDERER_ACCELERATED)
	if err != nil {
		fmt.Fprintf(os.Stderr, "Failed to create renderer: %s\n", err)
		return 2
	}
	defer renderer.Destroy()

	renderer.Clear()

	renderer.SetDrawColor(255, 255, 255, 255)
	renderer.DrawPoint(150, 300)

	renderer.SetDrawColor(0, 0, 255, 255)
	renderer.DrawLine(0, 0, 200, 200)

	points = []sdl.Point{{0, 0}, {100, 300}, {100, 300}, {200, 0}}
	renderer.SetDrawColor(255, 255, 0, 255)
	renderer.DrawLines(points)

	rect = sdl.Rect{300, 0, 200, 200}
	renderer.SetDrawColor(255, 0, 0, 255)
	renderer.DrawRect(&rect)

	rects = []sdl.Rect{{400, 400, 100, 100}, {550, 350, 200, 200}}
	renderer.SetDrawColor(0, 255, 255, 255)
	renderer.DrawRects(rects)

	rect = sdl.Rect{250, 250, 200, 200}
	renderer.SetDrawColor(0, 255, 0, 255)
	renderer.FillRect(&rect)

	rects = []sdl.Rect{{500, 300, 100, 100}, {200, 300, 200, 200}}
	renderer.SetDrawColor(255, 0, 255, 255)
	renderer.FillRects(rects)

	renderer.Present()

	sdl.Delay(2000)

	return 0
}
开发者ID:emlai,项目名称:go-sdl2,代码行数:56,代码来源:render.go

示例9: doesMyCodeWork2

func doesMyCodeWork2() {
	startTime := time.Now()
	for i := 0; i != -1; i++ {
		fmt.Print(i)
		fmt.Print(": ")
		timeDiff := time.Now().Second() + 60*time.Now().Minute() - startTime.Second() - startTime.Minute()*60
		fmt.Println(timeDiff)
		sdl.Delay(1000)
	}
}
开发者ID:ITR13,项目名称:campusFighterI,代码行数:10,代码来源:CampusFighterI.go

示例10: tick

func (g *Game) tick() {
	//var ticks uint32
	g.defaultSleep = 300 // this param will control the speed somehow TODO Fix this

	sdl.Delay(1)

	if sdl.GetTicks()%g.defaultSleep == 0 {
		g.heartbeat(sdl.GetTicks())
	}
}
开发者ID:doddo,项目名称:gfx,代码行数:10,代码来源:game.go

示例11: main

func main() {
	for game.loop {
		get_event()
		logic()
		renderer.Clear()
		render()
		renderer.Present()
		sdl.Delay(delay)
	}
}
开发者ID:queyenth,项目名称:QuestionMarkGame,代码行数:10,代码来源:main.go

示例12: Pause

// Pause pauses execution of the game for the specified number of ticks.
// During the pause period nothing will happen. All input will be ignored
// and the window will not redraw.
//
// The duration of the pause must be specified in ticks in a variable
// of type int64
//
// Pause will panic if:
//
// 1. The toolbox has not been initialised.
//
// 2. The numnber of ticks is negative.
func Pause(numberOfTicks int64) {
	if !initialised {
		// this stops execution here, so ne need for an else after the if
		panic(notInitialisedMessage)
	}
	if numberOfTicks < 0 {
		panic("Cannot pause. The numberOfTicks is negative.")
	}
	sdl.Delay(uint32(numberOfTicks))
}
开发者ID:gophercoders,项目名称:toolbox,代码行数:22,代码来源:toolbox.go

示例13: DispatchKeys

//DispatchKeys interface method
func (sw *Switcher) DispatchKeys(t *sdl.KeyDownEvent) int {
	app := sw.App
	T := app.Widget
	key := sdl.GetScancodeName(t.Keysym.Scancode)
	if (key == "N" && t.Keysym.Mod == 64) || key == "Down" {
		T.SetLine(sw.Selected, sw.getLine(sw.Selected, sw.Clients[sw.Selected], false))
		if sw.Selected < len(sw.Clients)-1 {
			sw.Selected++
		} else {
			sw.Selected = 0
		}
		T.SetLine(sw.Selected, sw.getLine(sw.Selected, sw.Clients[sw.Selected], true))
		return 1
	}
	if (key == "P" && t.Keysym.Mod == 64) || key == "Up" {
		T.SetLine(sw.Selected, sw.getLine(sw.Selected, sw.Clients[sw.Selected], false))
		if sw.Selected > 0 {
			sw.Selected--
		} else {
			sw.Selected = len(sw.Clients) - 1
		}
		T.SetLine(sw.Selected, sw.getLine(sw.Selected, sw.Clients[sw.Selected], true))
		return 1
	}
	if key == "X" && t.Keysym.Mod == 64 {
		wid := sw.Clients[sw.Selected].WID
		ewmh.CloseWindow(X, wid)
		sdl.Delay(500)
		sw.Clients = GetClients()
		sw.Draw()
		return 1
	}
	if (key == "J" && t.Keysym.Mod == 64) || key == "Return" {
		wid := sw.Clients[sw.Selected].WID
		ewmh.ActiveWindowReq(X, wid)
		return 0
	}
	if strings.Index("0123456789", key) > -1 {
		i, err := strconv.Atoi(key)
		if err == nil && len(sw.Clients) > i {
			sw.Selected = i
			if t.Keysym.Mod == 64 {
				wid := sw.Clients[sw.Selected].WID
				ewmh.ActiveWindowReq(X, wid)
				return 0
			}
			sw.Draw()
			return 1
		}
	}
	if t.Keysym.Sym == sdl.K_ESCAPE || t.Keysym.Sym == sdl.K_CAPSLOCK {
		return 0
	}
	return 1
}
开发者ID:averrin,项目名称:shadow-go,代码行数:56,代码来源:switcher.go

示例14: main

func main() {
	var window *sdl.Window
	var renderer *sdl.Renderer
	var points []sdl.Point
	var rect sdl.Rect
	var rects []sdl.Rect

	window = sdl.CreateWindow(winTitle, sdl.WINDOWPOS_UNDEFINED, sdl.WINDOWPOS_UNDEFINED,
		winWidth, winHeight, sdl.WINDOW_SHOWN)
	if window == nil {
		fmt.Fprintf(os.Stderr, "Failed to create window: %s\n", sdl.GetError())
		os.Exit(1)
	}

	renderer = sdl.CreateRenderer(window, -1, sdl.RENDERER_ACCELERATED)
	if renderer == nil {
		fmt.Fprintf(os.Stderr, "Failed to create renderer: %s\n", sdl.GetError())
		os.Exit(2)
	}

	renderer.SetDrawColor(255, 255, 255, 255)
	renderer.DrawPoint(150, 300)

	renderer.SetDrawColor(0, 0, 255, 255)
	renderer.DrawLine(0, 0, 200, 200)

	points = []sdl.Point{{0, 0}, {100, 300}, {100, 300}, {200, 0}}
	renderer.SetDrawColor(255, 255, 0, 255)
	renderer.DrawLines(points)

	rect = sdl.Rect{300, 0, 200, 200}
	renderer.SetDrawColor(255, 0, 0, 255)
	renderer.DrawRect(&rect)

	rects = []sdl.Rect{{400, 400, 100, 100}, {550, 350, 200, 200}}
	renderer.SetDrawColor(0, 255, 255, 255)
	renderer.DrawRects(rects)

	rect = sdl.Rect{250, 250, 200, 200}
	renderer.SetDrawColor(0, 255, 0, 255)
	renderer.FillRect(&rect)

	rects = []sdl.Rect{{500, 300, 100, 100}, {200, 300, 200, 200}}
	renderer.SetDrawColor(255, 0, 255, 255)
	renderer.FillRects(rects)

	renderer.Present()

	sdl.Delay(2000)

	renderer.Destroy()
	window.Destroy()
}
开发者ID:JalfResi,项目名称:go-sdl2,代码行数:53,代码来源:render.go

示例15: main

func main() {
	js, err := GetJs()
	if err != nil {
		panic(err)
	}

	for {
		axes := GetAxes(js)
		sdl.Delay(100)
		log.Println(axes)
	}
}
开发者ID:vjeko,项目名称:godrone,代码行数:12,代码来源:joystick.go


注:本文中的github.com/veandco/go-sdl2/sdl.Delay函数示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。