本文整理汇总了Golang中github.com/veandco/go-sdl2/sdl.CreateRenderer函数的典型用法代码示例。如果您正苦于以下问题:Golang CreateRenderer函数的具体用法?Golang CreateRenderer怎么用?Golang CreateRenderer使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了CreateRenderer函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。
示例1: Build
/*
Build creates a Controller struct. NOTE: locks the OS thread. Make sure to call
all Controller.func from the exact same goroutine, otherwise the SDL context
may crash!
*/
func Build() (*Controller, error) {
// MUST guarantee controller always runs in same OS thread
runtime.LockOSThread()
sdl.Init(sdl.INIT_EVERYTHING)
// prepare basic Controller stuff
c := &Controller{}
c.renderable = makeOrdered()
c.entities = make(map[string]interface{})
c.keyreceivers = make(map[string][]*keyReceive)
c.textCache = make(map[string]*sdl.Texture)
// window
window, err := sdl.CreateWindow("Orbiting", sdl.WINDOWPOS_UNDEFINED, sdl.WINDOWPOS_UNDEFINED, 800, 600, sdl.WINDOW_SHOWN)
if err != nil {
return nil, err
}
c.window = window
// create renderer (reference kept by window, no need to do it ourselves)
renderer, err := sdl.CreateRenderer(c.window, -1, 0)
if err != nil {
return nil, err
}
// however, we DO want to keep just a single instance of the wrapper
c.wrapped = &Renderer{renderer: renderer}
return c, nil
}
示例2: Init
func Init(width, height int32) *Engine {
window, err := sdl.CreateWindow("test", sdl.WINDOWPOS_UNDEFINED, sdl.WINDOWPOS_UNDEFINED,
int(width), int(height), sdl.WINDOW_SHOWN)
if err != nil {
fmt.Fprint(os.Stderr, "Failed to create window", sdl.GetError())
os.Exit(1)
}
renderer, err := sdl.CreateRenderer(window, -1, sdl.RENDERER_ACCELERATED|sdl.RENDERER_PRESENTVSYNC)
if err != nil {
fmt.Fprintf(os.Stderr, "Failed to create renderer: %s\n", sdl.GetError())
os.Exit(2)
}
img.Init(0)
ttf.Init()
return &Engine{
Window: window,
Renderer: renderer,
Running: true,
width: width,
height: height,
entities: make([]Drawable, 0),
}
}
示例3: Init
// Initializes SDL
func (e *Engine) Init() (err error) {
err = sdl.Init(sdl.INIT_VIDEO | sdl.INIT_AUDIO)
if err != nil {
return
}
err = mix.Init(mix.INIT_OGG)
if err != nil {
return
}
err = ttf.Init()
if err != nil {
return
}
err = mix.OpenAudio(mix.DEFAULT_FREQUENCY, mix.DEFAULT_FORMAT, mix.DEFAULT_CHANNELS, 3072)
if err != nil {
return
}
e.Window, err = sdl.CreateWindow(WinTitle, sdl.WINDOWPOS_UNDEFINED, sdl.WINDOWPOS_UNDEFINED, WinWidth, WinHeight, sdl.WINDOW_SHOWN)
if err != nil {
return
}
e.Renderer, err = sdl.CreateRenderer(e.Window, -1, sdl.RENDERER_ACCELERATED)
if err != nil {
return
}
return
}
示例4: Init
func Init() *MissionControl {
mc := new(MissionControl)
var err error
// Create a new window with a default size
mc.sdl_window, err = sdl.CreateWindow("Mission Control", sdl.WINDOWPOS_CENTERED, sdl.WINDOWPOS_CENTERED,
640, 480, sdl.WINDOW_SHOWN)
if err != nil {
fmt.Fprintf(os.Stderr, "Failed to create window: %s\n", err)
os.Exit(1)
}
// Set window to fullscreen
var disp_rect sdl.Rect
sdl.GetDisplayBounds(mc.Display, &disp_rect)
mc.sdl_window.SetPosition(int(disp_rect.X), int(disp_rect.Y))
mc.sdl_window.SetSize(int(disp_rect.W), int(disp_rect.H))
mc.sdl_window.SetFullscreen(sdl.WINDOW_FULLSCREEN)
mc.renderer, err = sdl.CreateRenderer(mc.sdl_window, -1, sdl.RENDERER_ACCELERATED)
if err != nil {
fmt.Fprintf(os.Stderr, "Failed to create renderer: %s\n", err)
os.Exit(2)
}
mc.renderer.Clear()
mc.SetBackgroundColor(0, 0, 0, 255)
return mc
}
示例5: start
func start() {
if sdl.Init(sdl.INIT_AUDIO) < 0 {
fmt.Fprintf(os.Stderr, "Failed to init:", sdl.GetError())
os.Exit(1)
}
window = sdl.CreateWindow("test", sdl.WINDOWPOS_UNDEFINED, sdl.WINDOWPOS_UNDEFINED,
int(W), int(H), sdl.WINDOW_SHOWN)
if window == nil {
fmt.Fprintf(os.Stderr, "Failed to create window: %s\n", sdl.GetError())
os.Exit(1)
}
renderer = sdl.CreateRenderer(window, -1, sdl.RENDERER_ACCELERATED|sdl.RENDERER_PRESENTVSYNC)
if renderer == nil {
fmt.Fprintf(os.Stderr, "Failed to create renderer: %s\n", sdl.GetError())
os.Exit(1)
}
mix.SetSoundFonts("resources/")
if !mix.OpenAudio(44100, mix.DEFAULT_FORMAT, 2, 2048) {
fmt.Fprintf(os.Stderr, "Failed to open audio:%s\n", sdl.GetError())
os.Exit(1)
}
}
示例6: main
func main() {
var window *sdl.Window
var renderer *sdl.Renderer
var event sdl.Event
var running bool
window = sdl.CreateWindow(winTitle, sdl.WINDOWPOS_UNDEFINED, sdl.WINDOWPOS_UNDEFINED,
winWidth, winHeight, sdl.WINDOW_SHOWN)
if window == nil {
fmt.Fprintf(os.Stderr, "Failed to create window: %s\n", sdl.GetError())
os.Exit(1)
}
renderer = sdl.CreateRenderer(window, -1, sdl.RENDERER_ACCELERATED)
if renderer == nil {
fmt.Fprintf(os.Stderr, "Failed to create renderer: %s\n", sdl.GetError())
os.Exit(2)
}
var peepArray []sdl.Event = make([]sdl.Event, 5)
running = true
for running {
sdl.PumpEvents()
numEventsRetrieved := sdl.PeepEvents(peepArray, sdl.PEEKEVENT, sdl.FIRSTEVENT, sdl.LASTEVENT)
if numEventsRetrieved < 0 {
fmt.Printf("PeepEvents error: %s\n", sdl.GetError())
} else {
for i := 0; i < numEventsRetrieved; i++ {
fmt.Printf("Event Peeked Value: %v\n", peepArray[i]) // primitive printing of event
}
}
for event = sdl.PollEvent(); event != nil; event = sdl.PollEvent() {
switch t := event.(type) {
case *sdl.QuitEvent:
running = false
case *sdl.MouseMotionEvent:
fmt.Printf("[%d ms] MouseMotion\ttype:%d\tid:%d\tx:%d\ty:%d\txrel:%d\tyrel:%d\n",
t.Timestamp, t.Type, t.Which, t.X, t.Y, t.XRel, t.YRel)
case *sdl.MouseButtonEvent:
fmt.Printf("[%d ms] MouseButton\ttype:%d\tid:%d\tx:%d\ty:%d\tbutton:%d\tstate:%d\n",
t.Timestamp, t.Type, t.Which, t.X, t.Y, t.Button, t.State)
case *sdl.MouseWheelEvent:
fmt.Printf("[%d ms] MouseWheel\ttype:%d\tid:%d\tx:%d\ty:%d\n",
t.Timestamp, t.Type, t.Which, t.X, t.Y)
case *sdl.KeyUpEvent:
fmt.Printf("[%d ms] Keyboard\ttype:%d\tsym:%c\tmodifiers:%d\tstate:%d\trepeat:%d\n",
t.Timestamp, t.Type, t.Keysym.Sym, t.Keysym.Mod, t.State, t.Repeat)
}
}
sdl.Delay(1000 / 30)
}
renderer.Destroy()
window.Destroy()
}
示例7: createRenderer
// Create the graphics renderer or crash trying
func createRenderer(w *sdl.Window) *sdl.Renderer {
var r *sdl.Renderer
var err error
r, err = sdl.CreateRenderer(w, -1, sdl.RENDERER_ACCELERATED)
if err != nil {
panic(err)
}
return r
}
示例8: createRenderer
func createRenderer(window *sdl.Window) *sdl.Renderer {
renderer, err := sdl.CreateRenderer(window, -1, sdl.RENDERER_ACCELERATED)
if err != nil {
panic(fmt.Sprintf("Failed to create renderer: %s\n", err))
}
return renderer
}
示例9: run
func run() int {
var window *sdl.Window
var renderer *sdl.Renderer
var points []sdl.Point
var rect sdl.Rect
var rects []sdl.Rect
window, err := sdl.CreateWindow(winTitle, sdl.WINDOWPOS_UNDEFINED, sdl.WINDOWPOS_UNDEFINED,
winWidth, winHeight, sdl.WINDOW_SHOWN)
if err != nil {
fmt.Fprintf(os.Stderr, "Failed to create window: %s\n", err)
return 1
}
defer window.Destroy()
renderer, err = sdl.CreateRenderer(window, -1, sdl.RENDERER_ACCELERATED)
if err != nil {
fmt.Fprintf(os.Stderr, "Failed to create renderer: %s\n", err)
return 2
}
defer renderer.Destroy()
renderer.Clear()
renderer.SetDrawColor(255, 255, 255, 255)
renderer.DrawPoint(150, 300)
renderer.SetDrawColor(0, 0, 255, 255)
renderer.DrawLine(0, 0, 200, 200)
points = []sdl.Point{{0, 0}, {100, 300}, {100, 300}, {200, 0}}
renderer.SetDrawColor(255, 255, 0, 255)
renderer.DrawLines(points)
rect = sdl.Rect{300, 0, 200, 200}
renderer.SetDrawColor(255, 0, 0, 255)
renderer.DrawRect(&rect)
rects = []sdl.Rect{{400, 400, 100, 100}, {550, 350, 200, 200}}
renderer.SetDrawColor(0, 255, 255, 255)
renderer.DrawRects(rects)
rect = sdl.Rect{250, 250, 200, 200}
renderer.SetDrawColor(0, 255, 0, 255)
renderer.FillRect(&rect)
rects = []sdl.Rect{{500, 300, 100, 100}, {200, 300, 200, 200}}
renderer.SetDrawColor(255, 0, 255, 255)
renderer.FillRects(rects)
renderer.Present()
sdl.Delay(2000)
return 0
}
示例10: CreateWindow
func CreateWindow(width, height int, title string) (*Window, error) {
var g Window
var err error
g.win, err = sdl.CreateWindow(title, sdl.WINDOWPOS_CENTERED, sdl.WINDOWPOS_CENTERED, width, height, 0)
if err != nil {
return nil, err
}
g.rend, err = sdl.CreateRenderer(g.win, -1, 0)
return &g, err
}
示例11: createRenderer
func createRenderer(window *sdl.Window) *sdl.Renderer {
renderer, err := sdl.CreateRenderer(window, -1, sdl.RENDERER_ACCELERATED)
if err != nil {
log.Println("Failed to create renderer, exiting")
os.Exit(1)
}
return renderer
}
示例12: main
func main() {
var window *sdl.Window
var renderer *sdl.Renderer
var points []sdl.Point
var rect sdl.Rect
var rects []sdl.Rect
window = sdl.CreateWindow(winTitle, sdl.WINDOWPOS_UNDEFINED, sdl.WINDOWPOS_UNDEFINED,
winWidth, winHeight, sdl.WINDOW_SHOWN)
if window == nil {
fmt.Fprintf(os.Stderr, "Failed to create window: %s\n", sdl.GetError())
os.Exit(1)
}
renderer = sdl.CreateRenderer(window, -1, sdl.RENDERER_ACCELERATED)
if renderer == nil {
fmt.Fprintf(os.Stderr, "Failed to create renderer: %s\n", sdl.GetError())
os.Exit(2)
}
renderer.SetDrawColor(255, 255, 255, 255)
renderer.DrawPoint(150, 300)
renderer.SetDrawColor(0, 0, 255, 255)
renderer.DrawLine(0, 0, 200, 200)
points = []sdl.Point{{0, 0}, {100, 300}, {100, 300}, {200, 0}}
renderer.SetDrawColor(255, 255, 0, 255)
renderer.DrawLines(points)
rect = sdl.Rect{300, 0, 200, 200}
renderer.SetDrawColor(255, 0, 0, 255)
renderer.DrawRect(&rect)
rects = []sdl.Rect{{400, 400, 100, 100}, {550, 350, 200, 200}}
renderer.SetDrawColor(0, 255, 255, 255)
renderer.DrawRects(rects)
rect = sdl.Rect{250, 250, 200, 200}
renderer.SetDrawColor(0, 255, 0, 255)
renderer.FillRect(&rect)
rects = []sdl.Rect{{500, 300, 100, 100}, {200, 300, 200, 200}}
renderer.SetDrawColor(255, 0, 255, 255)
renderer.FillRects(rects)
renderer.Present()
sdl.Delay(2000)
renderer.Destroy()
window.Destroy()
}
示例13: Start
func Start(windowText string, W, H int) (*sdl.Window, *sdl.Renderer) {
window, err := sdl.CreateWindow(windowText, sdl.WINDOWPOS_UNDEFINED, sdl.WINDOWPOS_UNDEFINED,
W, H, sdl.WINDOW_SHOWN)
if err != nil {
fmt.Fprintf(os.Stderr, "Failed to create window: %s\n", sdl.GetError())
os.Exit(1)
}
renderer, err := sdl.CreateRenderer(window, -1, sdl.RENDERER_ACCELERATED|sdl.RENDERER_PRESENTVSYNC)
if err != nil {
fmt.Fprintf(os.Stderr, "Failed to create renderer: %s\n", sdl.GetError())
os.Exit(1)
}
return window, renderer
}
示例14: run
func run() int {
var window *sdl.Window
var renderer *sdl.Renderer
var texture *sdl.Texture
var src, dst sdl.Rect
var err error
window, err = sdl.CreateWindow(winTitle, sdl.WINDOWPOS_UNDEFINED, sdl.WINDOWPOS_UNDEFINED,
winWidth, winHeight, sdl.WINDOW_SHOWN)
if err != nil {
fmt.Fprintf(os.Stderr, "Failed to create window: %s\n", err)
return 1
}
defer window.Destroy()
renderer, err = sdl.CreateRenderer(window, -1, sdl.RENDERER_ACCELERATED)
if err != nil {
fmt.Fprintf(os.Stderr, "Failed to create renderer: %s\n", err)
return 2
}
defer renderer.Destroy()
image, err := img.Load(imageName)
if err != nil {
fmt.Fprintf(os.Stderr, "Failed to load PNG: %s\n", err)
return 3
}
defer image.Free()
texture, err = renderer.CreateTextureFromSurface(image)
if err != nil {
fmt.Fprintf(os.Stderr, "Failed to create texture: %s\n", err)
return 4
}
defer texture.Destroy()
src = sdl.Rect{0, 0, 512, 512}
dst = sdl.Rect{100, 50, 512, 512}
renderer.Clear()
renderer.SetDrawColor(255, 0, 0, 255)
renderer.FillRect(&sdl.Rect{0, 0, int32(winWidth), int32(winHeight)})
renderer.Copy(texture, &src, &dst)
renderer.Present()
sdl.Delay(2000)
return 0
}
示例15: Init
func (engine *GameEngine) Init(name string) {
sdl.Init(sdl.INIT_EVERYTHING)
ttf.Init()
engine.window = sdl.CreateWindow(name, sdl.WINDOWPOS_UNDEFINED, sdl.WINDOWPOS_UNDEFINED, 800, 600, sdl.WINDOW_SHOWN)
engine.renderer = sdl.CreateRenderer(engine.window, -1, sdl.RENDERER_ACCELERATED|sdl.RENDERER_PRESENTVSYNC)
engine.Input = &InputHandler{}
engine.Assets = &AssetsManager{}
engine.Input.Init()
engine.Assets.Init(engine)
engine.Running = true
engine.states = NewStack()
}