本文整理汇总了Golang中github.com/v2ray/v2ray-core/transport/ray.OutboundRay类的典型用法代码示例。如果您正苦于以下问题:Golang OutboundRay类的具体用法?Golang OutboundRay怎么用?Golang OutboundRay使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了OutboundRay类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。
示例1: startCommunicate
func startCommunicate(request *protocol.VMessRequest, dest v2net.Destination, ray ray.OutboundRay, firstPacket v2net.Packet) error {
conn, err := net.Dial(dest.Network(), dest.Address().String())
if err != nil {
log.Error("Failed to open %s: %v", dest.String(), err)
if ray != nil {
close(ray.OutboundOutput())
}
return err
}
log.Info("VMessOut: Tunneling request to %s via %s", request.Address.String(), dest.String())
defer conn.Close()
input := ray.OutboundInput()
output := ray.OutboundOutput()
var requestFinish, responseFinish sync.Mutex
requestFinish.Lock()
responseFinish.Lock()
go handleRequest(conn, request, firstPacket, input, &requestFinish)
go handleResponse(conn, request, output, &responseFinish, dest.IsUDP())
requestFinish.Lock()
if tcpConn, ok := conn.(*net.TCPConn); ok {
tcpConn.CloseWrite()
}
responseFinish.Lock()
return nil
}
示例2: Dispatch
func (this *OutboundConnectionHandler) Dispatch(packet v2net.Packet, ray ray.OutboundRay) error {
input := ray.OutboundInput()
output := ray.OutboundOutput()
this.Destination = packet.Destination()
if packet.Chunk() != nil {
this.ConnOutput.Write(packet.Chunk().Value)
packet.Chunk().Release()
}
if packet.MoreChunks() {
writeFinish := &sync.Mutex{}
writeFinish.Lock()
go func() {
v2io.ChanToRawWriter(this.ConnOutput, input)
writeFinish.Unlock()
}()
writeFinish.Lock()
}
v2io.RawReaderToChan(output, this.ConnInput)
close(output)
return nil
}
示例3: Dispatch
func (this *OutboundConnectionHandler) Dispatch(destination v2net.Destination, payload *alloc.Buffer, ray ray.OutboundRay) error {
input := ray.OutboundInput()
output := ray.OutboundOutput()
this.Destination = destination
this.ConnOutput.Write(payload.Value)
payload.Release()
writeFinish := &sync.Mutex{}
writeFinish.Lock()
go func() {
v2writer := v2io.NewAdaptiveWriter(this.ConnOutput)
defer v2writer.Release()
v2io.Pipe(input, v2writer)
writeFinish.Unlock()
input.Release()
}()
writeFinish.Lock()
v2reader := v2io.NewAdaptiveReader(this.ConnInput)
defer v2reader.Release()
v2io.Pipe(v2reader, output)
output.Close()
return nil
}
示例4: Dispatch
func (this *FreedomConnection) Dispatch(firstPacket v2net.Packet, ray ray.OutboundRay) error {
log.Info("Freedom: Opening connection to ", firstPacket.Destination())
var conn net.Conn
err := retry.Timed(5, 100).On(func() error {
rawConn, err := dialer.Dial(firstPacket.Destination())
if err != nil {
return err
}
conn = rawConn
return nil
})
if err != nil {
close(ray.OutboundOutput())
log.Error("Freedom: Failed to open connection to ", firstPacket.Destination(), ": ", err)
return err
}
defer conn.Close()
input := ray.OutboundInput()
output := ray.OutboundOutput()
var readMutex, writeMutex sync.Mutex
readMutex.Lock()
writeMutex.Lock()
if chunk := firstPacket.Chunk(); chunk != nil {
conn.Write(chunk.Value)
chunk.Release()
}
if !firstPacket.MoreChunks() {
writeMutex.Unlock()
} else {
go func() {
v2io.ChanToRawWriter(conn, input)
writeMutex.Unlock()
}()
}
go func() {
defer readMutex.Unlock()
defer close(output)
var reader io.Reader = conn
if firstPacket.Destination().IsUDP() {
reader = v2net.NewTimeOutReader(16 /* seconds */, conn)
}
v2io.RawReaderToChan(output, reader)
}()
writeMutex.Lock()
if tcpConn, ok := conn.(*net.TCPConn); ok {
tcpConn.CloseWrite()
}
readMutex.Lock()
return nil
}
示例5: Dispatch
func (this *VMessOutboundHandler) Dispatch(target v2net.Destination, payload *alloc.Buffer, ray ray.OutboundRay) error {
defer ray.OutboundInput().Release()
defer ray.OutboundOutput().Close()
var rec *protocol.ServerSpec
var conn internet.Connection
err := retry.Timed(5, 100).On(func() error {
rec = this.serverPicker.PickServer()
rawConn, err := internet.Dial(this.meta.Address, rec.Destination(), this.meta.StreamSettings)
if err != nil {
return err
}
conn = rawConn
return nil
})
if err != nil {
log.Error("VMess|Outbound: Failed to find an available destination:", err)
return err
}
log.Info("VMess|Outbound: Tunneling request to ", target, " via ", rec.Destination)
command := protocol.RequestCommandTCP
if target.IsUDP() {
command = protocol.RequestCommandUDP
}
request := &protocol.RequestHeader{
Version: encoding.Version,
User: rec.PickUser(),
Command: command,
Address: target.Address(),
Port: target.Port(),
Option: protocol.RequestOptionChunkStream,
}
defer conn.Close()
conn.SetReusable(true)
if conn.Reusable() { // Conn reuse may be disabled on transportation layer
request.Option.Set(protocol.RequestOptionConnectionReuse)
}
input := ray.OutboundInput()
output := ray.OutboundOutput()
var requestFinish, responseFinish sync.Mutex
requestFinish.Lock()
responseFinish.Lock()
session := encoding.NewClientSession(protocol.DefaultIDHash)
go this.handleRequest(session, conn, request, payload, input, &requestFinish)
go this.handleResponse(session, conn, request, rec.Destination(), output, &responseFinish)
requestFinish.Lock()
responseFinish.Lock()
return nil
}
示例6: Dispatch
func (this *FreedomConnection) Dispatch(firstPacket v2net.Packet, ray ray.OutboundRay) error {
conn, err := net.Dial(firstPacket.Destination().Network(), firstPacket.Destination().Address().String())
log.Info("Freedom: Opening connection to %s", firstPacket.Destination().String())
if err != nil {
close(ray.OutboundOutput())
log.Error("Freedom: Failed to open connection: %s : %v", firstPacket.Destination().String(), err)
return err
}
input := ray.OutboundInput()
output := ray.OutboundOutput()
var readMutex, writeMutex sync.Mutex
readMutex.Lock()
writeMutex.Lock()
if chunk := firstPacket.Chunk(); chunk != nil {
conn.Write(chunk.Value)
chunk.Release()
}
if !firstPacket.MoreChunks() {
writeMutex.Unlock()
} else {
go func() {
v2net.ChanToWriter(conn, input)
writeMutex.Unlock()
}()
}
go func() {
defer readMutex.Unlock()
defer close(output)
response, err := v2net.ReadFrom(conn, nil)
log.Info("Freedom receives %d bytes from %s", response.Len(), conn.RemoteAddr().String())
if response.Len() > 0 {
output <- response
} else {
response.Release()
}
if err != nil {
return
}
if firstPacket.Destination().IsUDP() {
return
}
v2net.ReaderToChan(output, conn)
}()
writeMutex.Lock()
if tcpConn, ok := conn.(*net.TCPConn); ok {
tcpConn.CloseWrite()
}
readMutex.Lock()
conn.Close()
return nil
}
示例7: Dispatch
func (this *BlackHole) Dispatch(destination v2net.Destination, payload *alloc.Buffer, ray ray.OutboundRay) error {
payload.Release()
this.response.WriteTo(ray.OutboundOutput())
ray.OutboundOutput().Close()
ray.OutboundInput().Release()
return nil
}
示例8: Dispatch
func (this *BlackHole) Dispatch(firstPacket v2net.Packet, ray ray.OutboundRay) error {
if chunk := firstPacket.Chunk(); chunk != nil {
chunk.Release()
}
close(ray.OutboundOutput())
if firstPacket.MoreChunks() {
v2net.ChanToWriter(ioutil.Discard, ray.OutboundInput())
}
return nil
}
示例9: startCommunicate
func (this *VMessOutboundHandler) startCommunicate(request *proto.RequestHeader, dest v2net.Destination, ray ray.OutboundRay, firstPacket v2net.Packet) error {
var destIP net.IP
if dest.Address().IsIPv4() || dest.Address().IsIPv6() {
destIP = dest.Address().IP()
} else {
ips, err := net.LookupIP(dest.Address().Domain())
if err != nil {
return err
}
destIP = ips[0]
}
conn, err := net.DialTCP("tcp", nil, &net.TCPAddr{
IP: destIP,
Port: int(dest.Port()),
})
if err != nil {
log.Error("Failed to open ", dest, ": ", err)
if ray != nil {
close(ray.OutboundOutput())
}
return err
}
log.Info("VMessOut: Tunneling request to ", request.Address, " via ", dest)
defer conn.Close()
input := ray.OutboundInput()
output := ray.OutboundOutput()
var requestFinish, responseFinish sync.Mutex
requestFinish.Lock()
responseFinish.Lock()
session := raw.NewClientSession(proto.DefaultIDHash)
go this.handleRequest(session, conn, request, firstPacket, input, &requestFinish)
go this.handleResponse(session, conn, request, dest, output, &responseFinish)
requestFinish.Lock()
conn.CloseWrite()
responseFinish.Lock()
return nil
}
示例10: FilterPacketAndDispatch
func (this *Point) FilterPacketAndDispatch(packet v2net.Packet, link ray.OutboundRay, dispatcher proxy.OutboundConnectionHandler) {
// Filter empty packets
chunk := packet.Chunk()
moreChunks := packet.MoreChunks()
changed := false
for chunk == nil && moreChunks {
changed = true
chunk, moreChunks = <-link.OutboundInput()
}
if chunk == nil && !moreChunks {
close(link.OutboundOutput())
return
}
if changed {
packet = v2net.NewPacket(packet.Destination(), chunk, moreChunks)
}
dispatcher.Dispatch(packet, link)
}
示例11: startCommunicate
func startCommunicate(request *protocol.VMessRequest, dest v2net.Destination, ray ray.OutboundRay, firstPacket v2net.Packet) error {
var destIp net.IP
if dest.Address().IsIPv4() || dest.Address().IsIPv6() {
destIp = dest.Address().IP()
} else {
ips, err := net.LookupIP(dest.Address().Domain())
if err != nil {
return err
}
destIp = ips[0]
}
conn, err := net.DialTCP("tcp", nil, &net.TCPAddr{
IP: destIp,
Port: int(dest.Port()),
})
if err != nil {
log.Error("Failed to open ", dest, ": ", err)
if ray != nil {
close(ray.OutboundOutput())
}
return err
}
log.Info("VMessOut: Tunneling request to ", request.Address, " via ", dest)
defer conn.Close()
input := ray.OutboundInput()
output := ray.OutboundOutput()
var requestFinish, responseFinish sync.Mutex
requestFinish.Lock()
responseFinish.Lock()
go handleRequest(conn, request, firstPacket, input, &requestFinish)
go handleResponse(conn, request, output, &responseFinish, (request.Command == protocol.CmdUDP))
requestFinish.Lock()
conn.CloseWrite()
responseFinish.Lock()
return nil
}
示例12: Dispatch
func (vconn *FreedomConnection) Dispatch(firstPacket v2net.Packet, ray ray.OutboundRay) error {
conn, err := net.Dial(firstPacket.Destination().Network(), firstPacket.Destination().Address().String())
log.Info("Freedom: Opening connection to %s", firstPacket.Destination().String())
if err != nil {
close(ray.OutboundOutput())
log.Error("Freedom: Failed to open connection: %s : %v", firstPacket.Destination().String(), err)
return err
}
input := ray.OutboundInput()
output := ray.OutboundOutput()
var readMutex, writeMutex sync.Mutex
readMutex.Lock()
writeMutex.Lock()
if chunk := firstPacket.Chunk(); chunk != nil {
conn.Write(chunk.Value)
chunk.Release()
}
if !firstPacket.MoreChunks() {
writeMutex.Unlock()
} else {
go dumpInput(conn, input, &writeMutex)
}
go dumpOutput(conn, output, &readMutex, firstPacket.Destination().IsUDP())
writeMutex.Lock()
if tcpConn, ok := conn.(*net.TCPConn); ok {
tcpConn.CloseWrite()
}
readMutex.Lock()
conn.Close()
return nil
}
示例13: FilterPacketAndDispatch
// @Private
func (this *DefaultDispatcher) FilterPacketAndDispatch(destination v2net.Destination, link ray.OutboundRay, dispatcher proxy.OutboundHandler) {
payload, err := link.OutboundInput().Read()
if err != nil {
log.Info("DefaultDispatcher: No payload towards ", destination, ", stopping now.")
link.OutboundInput().Release()
link.OutboundOutput().Release()
return
}
dispatcher.Dispatch(destination, payload, link)
}
示例14: Dispatch
func (this *FreedomConnection) Dispatch(firstPacket v2net.Packet, ray ray.OutboundRay) error {
log.Info("Freedom: Opening connection to ", firstPacket.Destination())
var conn net.Conn
err := retry.Timed(5, 100).On(func() error {
rawConn, err := dialer.Dial(firstPacket.Destination())
if err != nil {
return err
}
conn = rawConn
return nil
})
if err != nil {
close(ray.OutboundOutput())
log.Error("Freedom: Failed to open connection to ", firstPacket.Destination(), ": ", err)
return err
}
defer conn.Close()
input := ray.OutboundInput()
output := ray.OutboundOutput()
var readMutex, writeMutex sync.Mutex
readMutex.Lock()
writeMutex.Lock()
if chunk := firstPacket.Chunk(); chunk != nil {
conn.Write(chunk.Value)
chunk.Release()
}
if !firstPacket.MoreChunks() {
writeMutex.Unlock()
} else {
go func() {
v2net.ChanToWriter(conn, input)
writeMutex.Unlock()
}()
}
go func() {
defer readMutex.Unlock()
defer close(output)
response, err := v2net.ReadFrom(conn, nil)
log.Info("Freedom receives ", response.Len(), " bytes from ", conn.RemoteAddr())
if response.Len() > 0 {
output <- response
} else {
response.Release()
}
if err != nil {
return
}
if firstPacket.Destination().IsUDP() {
return
}
v2net.ReaderToChan(output, conn)
}()
if this.space.HasDnsCache() {
if firstPacket.Destination().Address().IsDomain() {
domain := firstPacket.Destination().Address().Domain()
addr := conn.RemoteAddr()
switch typedAddr := addr.(type) {
case *net.TCPAddr:
this.space.DnsCache().Add(domain, typedAddr.IP)
case *net.UDPAddr:
this.space.DnsCache().Add(domain, typedAddr.IP)
}
}
}
writeMutex.Lock()
if tcpConn, ok := conn.(*net.TCPConn); ok {
tcpConn.CloseWrite()
}
readMutex.Lock()
return nil
}
示例15: Dispatch
func (this *FreedomConnection) Dispatch(destination v2net.Destination, payload *alloc.Buffer, ray ray.OutboundRay) error {
log.Info("Freedom: Opening connection to ", destination)
defer payload.Release()
defer ray.OutboundInput().Release()
defer ray.OutboundOutput().Close()
var conn internet.Connection
if this.domainStrategy == DomainStrategyUseIP && destination.Address().IsDomain() {
destination = this.ResolveIP(destination)
}
err := retry.Timed(5, 100).On(func() error {
rawConn, err := internet.Dial(this.meta.Address, destination, this.meta.StreamSettings)
if err != nil {
return err
}
conn = rawConn
return nil
})
if err != nil {
log.Warning("Freedom: Failed to open connection to ", destination, ": ", err)
return err
}
defer conn.Close()
input := ray.OutboundInput()
output := ray.OutboundOutput()
var readMutex, writeMutex sync.Mutex
readMutex.Lock()
writeMutex.Lock()
conn.Write(payload.Value)
go func() {
v2writer := v2io.NewAdaptiveWriter(conn)
defer v2writer.Release()
v2io.Pipe(input, v2writer)
writeMutex.Unlock()
}()
go func() {
defer readMutex.Unlock()
var reader io.Reader = conn
timeout := this.timeout
if destination.IsUDP() {
timeout = 16
}
if timeout > 0 {
reader = v2net.NewTimeOutReader(int(timeout) /* seconds */, conn)
}
v2reader := v2io.NewAdaptiveReader(reader)
defer v2reader.Release()
v2io.Pipe(v2reader, output)
ray.OutboundOutput().Close()
}()
writeMutex.Lock()
if tcpConn, ok := conn.(*tcp.RawConnection); ok {
tcpConn.CloseWrite()
}
readMutex.Lock()
return nil
}