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Golang Server.EnactIntent方法代码示例

本文整理汇总了Golang中github.com/upwrd/sift.Server.EnactIntent方法的典型用法代码示例。如果您正苦于以下问题:Golang Server.EnactIntent方法的具体用法?Golang Server.EnactIntent怎么用?Golang Server.EnactIntent使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在github.com/upwrd/sift.Server的用法示例。


在下文中一共展示了Server.EnactIntent方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。

示例1: ghostInTheCircuits

// This SIFT app will randomly alter any detected lights
func ghostInTheCircuits(server *sift.Server, minMS, maxMS int) {
	for {
		// Wait for a random amount of time
		<-time.After(randTime(minMS, maxMS))

		// Get all lights connected to the system
		lightsQuery := `
			SELECT c.name, c.device_id FROM component c
				JOIN device d ON c.device_id=d.id
				WHERE is_online=1 AND type=?`
		lights := []db.Component{}
		db, err := server.DB()
		if err != nil {
			color.Red("could not open DB: %v", err)
		}
		// run the query
		if err = db.Select(&lights, lightsQuery, types.LightEmitter{}.Type()); err != nil {
			color.Red("could not run query to get light ids: %v", err)
		}

		if len(lights) == 0 {
			color.Red("no lights found for the circuit ghosts to play with...")
		} else {
			// For each light found...
			for _, light := range lights {
				// ...assemble a component ID...
				lightID := types.ComponentID{
					Name:     light.Name,
					DeviceID: types.DeviceID(light.DeviceID),
				}

				// ...generate a random brightness value (0-100)...
				randBrightness := uint8(rand.Intn(100))

				// ...then create and submit an intent
				newLightIntent := types.SetLightEmitterIntent{
					BrightnessInPercent: randBrightness,
				}
				if err := server.EnactIntent(lightID, newLightIntent); err != nil {
					color.Red("could not enact intent: %v", err)
				} else {
					color.Blue("set light %v to %v", lightID, randBrightness)
				}
			}
		}
	}
}
开发者ID:upwrd,项目名称:sift,代码行数:48,代码来源:ghostInTheCircuits.go

示例2: moviesAndChill

// This SIFT app will turn the lights down in any room with a running media
// player. If there are no running media players, the lights will be set to
// high.
func moviesAndChill(server *sift.Server) {
	if server == nil { // sanity check
		return
	}
	token := server.Login() // authenticate with SIFT

	// SIFT apps can request notifications from SIFT to determine when they
	// should do something. For this app, we'll want to know when media players
	// change (e.g. if they are added or their states change), and when lights
	// change (e.g. if they are added, moved, or removed)
	mediaFilter := notif.ComponentFilter{Type: types.ComponentTypeMediaPlayer}
	lightsFilter := notif.ComponentFilter{Type: types.ComponentTypeLightEmitter}
	listener := server.Listen(token, lightsFilter, mediaFilter) // this starts listening

	for range listener {
		// Each time the listener receives a notification, this example will
		// recalculate the lighting values for each light.
		//   (A better implementation might look at the updates and only
		//   recalculate those that need to be recalculated)

		// Run a query against the SIFT sqlite database to find each available
		// light and the number of PLAYING media players in the same room.
		lightsQuery := `
			SELECT c1.device_id, c1.name, num_playing_mpls_in_room
			FROM light_emitter_state l1
			JOIN component c1 ON l1.id=c1.id
			JOIN device d1 ON c1.device_id=d1.id
			JOIN (SELECT d.location_id loc,
				SUM (CASE WHEN m.play_state="PLAYING" THEN 1 ELSE 0 END) as num_playing_mpls_in_room
				FROM media_player_state m
				JOIN component c ON m.id=c.id
				JOIN device d ON c.device_id=d.id
				GROUP BY d.location_id)
				ON d1.location_id=loc;`
		type result struct {
			DeviceID                     int64 `db:"device_id"`
			Name                         string
			NumPlayingMediaPlayersInRoom int `db:"num_playing_mpls_in_room"`
		}
		results := []result{}
		db, _ := server.DB()
		// run the query
		if err := db.Select(&results, lightsQuery); err != nil {
			panic(fmt.Sprintf("could not run query to get active media players: %v", err))
		}

		// Check out the results and determine how each light should be set. In
		// SIFT, this is done using Intents.
		for _, result := range results {
			var intent types.SetLightEmitterIntent
			if result.NumPlayingMediaPlayersInRoom > 0 { // a movie is playing in the room ...
				intent.BrightnessInPercent = lightsLow // ...bring the lights down low
			} else { // no movies in this room...
				intent.BrightnessInPercent = lightsHigh // ...bring the lights up
			}
			target := types.ComponentID{
				DeviceID: types.DeviceID(result.DeviceID),
				Name:     result.Name,
			}
			// Send the intent to the SIFT server, which will make it real
			if err := server.EnactIntent(target, intent); err != nil {
				fmt.Printf("warning: could not enact intent: %v\n", err)
			}
		}
	}
}
开发者ID:upwrd,项目名称:sift,代码行数:69,代码来源:moviesAndChill.go


注:本文中的github.com/upwrd/sift.Server.EnactIntent方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。