本文整理汇总了Golang中github.com/ttysteale/kubernetes-api/api/unversioned.GroupVersionResource.GroupResource方法的典型用法代码示例。如果您正苦于以下问题:Golang GroupVersionResource.GroupResource方法的具体用法?Golang GroupVersionResource.GroupResource怎么用?Golang GroupVersionResource.GroupResource使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类github.com/ttysteale/kubernetes-api/api/unversioned.GroupVersionResource
的用法示例。
在下文中一共展示了GroupVersionResource.GroupResource方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。
示例1: estimateGracefulTermination
// estimateGrracefulTermination will estimate the graceful termination required for the specific entity in the namespace
func estimateGracefulTermination(kubeClient clientset.Interface, groupVersionResource unversioned.GroupVersionResource, ns string, namespaceDeletedAt unversioned.Time) (int64, error) {
groupResource := groupVersionResource.GroupResource()
glog.V(5).Infof("namespace controller - estimateGracefulTermination - group %s, resource: %s", groupResource.Group, groupResource.Resource)
estimate := int64(0)
var err error
switch groupResource {
case unversioned.GroupResource{Group: "", Resource: "pods"}:
estimate, err = estimateGracefulTerminationForPods(kubeClient, ns)
}
if err != nil {
return estimate, err
}
// determine if the estimate is greater than the deletion timestamp
duration := time.Since(namespaceDeletedAt.Time)
allowedEstimate := time.Duration(estimate) * time.Second
if duration >= allowedEstimate {
estimate = int64(0)
}
return estimate, nil
}
示例2: patchResource
// patchResource divides PatchResource for easier unit testing
func patchResource(
ctx api.Context,
admit updateAdmissionFunc,
timeout time.Duration,
versionedObj runtime.Object,
patcher rest.Patcher,
name string,
patchType api.PatchType,
patchJS []byte,
namer ScopeNamer,
copier runtime.ObjectCopier,
resource unversioned.GroupVersionResource,
codec runtime.Codec,
) (runtime.Object, error) {
namespace := api.NamespaceValue(ctx)
var (
originalObjJS []byte
originalPatchedObjJS []byte
lastConflictErr error
)
// applyPatch is called every time GuaranteedUpdate asks for the updated object,
// and is given the currently persisted object as input.
applyPatch := func(_ api.Context, _, currentObject runtime.Object) (runtime.Object, error) {
// Make sure we actually have a persisted currentObject
if hasUID, err := hasUID(currentObject); err != nil {
return nil, err
} else if !hasUID {
return nil, errors.NewNotFound(resource.GroupResource(), name)
}
switch {
case len(originalObjJS) == 0 || len(originalPatchedObjJS) == 0:
// first time through,
// 1. apply the patch
// 2. save the originalJS and patchedJS to detect whether there were conflicting changes on retries
if js, err := runtime.Encode(codec, currentObject); err != nil {
return nil, err
} else {
originalObjJS = js
}
if js, err := getPatchedJS(patchType, originalObjJS, patchJS, versionedObj); err != nil {
return nil, err
} else {
originalPatchedObjJS = js
}
objToUpdate := patcher.New()
if err := runtime.DecodeInto(codec, originalPatchedObjJS, objToUpdate); err != nil {
return nil, err
}
if err := checkName(objToUpdate, name, namespace, namer); err != nil {
return nil, err
}
return objToUpdate, nil
default:
// on a conflict,
// 1. build a strategic merge patch from originalJS and the patchedJS. Different patch types can
// be specified, but a strategic merge patch should be expressive enough handle them. Build the
// patch with this type to handle those cases.
// 2. build a strategic merge patch from originalJS and the currentJS
// 3. ensure no conflicts between the two patches
// 4. apply the #1 patch to the currentJS object
currentObjectJS, err := runtime.Encode(codec, currentObject)
if err != nil {
return nil, err
}
currentPatch, err := strategicpatch.CreateStrategicMergePatch(originalObjJS, currentObjectJS, versionedObj)
if err != nil {
return nil, err
}
originalPatch, err := strategicpatch.CreateStrategicMergePatch(originalObjJS, originalPatchedObjJS, versionedObj)
if err != nil {
return nil, err
}
diff1 := make(map[string]interface{})
if err := json.Unmarshal(originalPatch, &diff1); err != nil {
return nil, err
}
diff2 := make(map[string]interface{})
if err := json.Unmarshal(currentPatch, &diff2); err != nil {
return nil, err
}
hasConflicts, err := strategicpatch.HasConflicts(diff1, diff2)
if err != nil {
return nil, err
}
if hasConflicts {
glog.V(4).Infof("patchResource failed for resource %s, because there is a meaningful conflict.\n diff1=%v\n, diff2=%v\n", name, diff1, diff2)
// Return the last conflict error we got if we have one
if lastConflictErr != nil {
return nil, lastConflictErr
}
// Otherwise manufacture one of our own
//.........这里部分代码省略.........