本文整理汇总了Golang中github.com/tideland/gocells/cells.Event.Respond方法的典型用法代码示例。如果您正苦于以下问题:Golang Event.Respond方法的具体用法?Golang Event.Respond怎么用?Golang Event.Respond使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类github.com/tideland/gocells/cells.Event
的用法示例。
在下文中一共展示了Event.Respond方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。
示例1: Locked
// Locked represents the locked state receiving coins.
func (m *lockMachine) Locked(ctx cells.Cell, event cells.Event) (behaviors.FSMState, error) {
switch event.Topic() {
case "cents?":
return m.Locked, event.Respond(m.cents)
case "info?":
info := fmt.Sprintf("state 'locked' with %d cents", m.cents)
return m.Locked, event.Respond(info)
case "coin!":
cents := payloadCents(event)
if cents < 1 {
return nil, fmt.Errorf("do not insert buttons")
}
m.cents += cents
if m.cents > 100 {
m.cents -= 100
return m.Unlocked, nil
}
return m.Locked, nil
case "button-press!":
if m.cents > 0 {
ctx.Environment().EmitNewContext("restorer", "drop!", m.cents, event.Context())
m.cents = 0
}
return m.Locked, nil
case "screwdriver!":
// Allow a screwdriver to bring the lock into an undefined state.
return nil, nil
}
return m.Locked, fmt.Errorf("illegal topic in state 'locked': %s", event.Topic())
}
示例2: ProcessEvent
// ProcessEvent executes the state function and stores
// the returned new state.
func (b *fsmBehavior) ProcessEvent(event cells.Event) error {
switch event.Topic() {
case cells.StatusTopic:
status := FSMStatus{
Done: b.done,
Error: b.err,
}
if err := event.Respond(status); err != nil {
return err
}
default:
if b.done {
return nil
}
state, err := b.state(b.cell, event)
if err != nil {
b.done = true
b.err = err
} else if state == nil {
b.done = true
}
b.state = state
}
return nil
}
示例3: ProcessEvent
// ProcessEvent counts the event for the return value of the counter func
// and emits this value.
func (b *counterBehavior) ProcessEvent(event cells.Event) error {
switch event.Topic() {
case cells.CountersTopic:
response := b.copyCounters()
if err := event.Respond(response); err != nil {
return err
}
case cells.ResetTopic:
b.counters = make(map[string]int64)
default:
cids := b.counterFunc(b.cell.ID(), event)
if cids != nil {
for _, cid := range cids {
v, ok := b.counters[cid]
if ok {
b.counters[cid] = v + 1
} else {
b.counters[cid] = 1
}
topic := "counter:" + cid
b.cell.EmitNewContext(topic, b.counters[cid], event.Context())
}
}
}
return nil
}
示例4: ProcessEvent
func (b *restorerBehavior) ProcessEvent(event cells.Event) error {
switch event.Topic() {
case "grab!":
cents := b.cents
b.cents = 0
return event.Respond(cents)
case "drop!":
b.cents += payloadCents(event)
}
return nil
}
示例5: Unlocked
// Unlocked represents the unlocked state receiving coins.
func (m *lockMachine) Unlocked(ctx cells.Cell, event cells.Event) (behaviors.FSMState, error) {
switch event.Topic() {
case "cents?":
return m.Unlocked, event.Respond(m.cents)
case "info?":
info := fmt.Sprintf("state 'unlocked' with %d cents", m.cents)
return m.Unlocked, event.Respond(info)
case "coin!":
cents := payloadCents(event)
ctx.EmitNewContext("return", cents, event.Context())
return m.Unlocked, nil
case "button-press!":
ctx.Environment().EmitNewContext("restorer", "drop!", m.cents, event.Context())
m.cents = 0
return m.Locked, nil
}
return m.Unlocked, fmt.Errorf("illegal topic in state 'unlocked': %s", event.Topic())
}
示例6: ProcessEvent
// ProcessEvent collects and re-emits events.
func (b *collectorBehavior) ProcessEvent(event cells.Event) error {
switch event.Topic() {
case cells.CollectedTopic:
response := make([]EventData, len(b.collected))
copy(response, b.collected)
if err := event.Respond(response); err != nil {
return err
}
case cells.ResetTopic:
b.collected = []EventData{}
default:
b.collected = append(b.collected, newEventData(event))
if len(b.collected) > b.max {
b.collected = b.collected[1:]
}
b.cell.Emit(event)
}
return nil
}
示例7: ProcessEvent
func (b *collectBehavior) ProcessEvent(event cells.Event) error {
switch event.Topic() {
case cells.ProcessedTopic:
processed := make([]string, len(b.processed))
copy(processed, b.processed)
err := event.Respond(processed)
if err != nil {
return err
}
case cells.ResetTopic:
b.processed = []string{}
case cells.PingTopic:
err := event.Respond(cells.PongResponse)
if err != nil {
return err
}
case iterateTopic:
err := b.c.SubscribersDo(func(s cells.Subscriber) error {
return s.ProcessNewEvent("love", b.c.ID()+" loves "+s.ID(), event.Context())
})
if err != nil {
return err
}
case panicTopic:
panic("Ouch!")
case subscribersTopic:
var ids []string
b.c.SubscribersDo(func(s cells.Subscriber) error {
ids = append(ids, s.ID())
return nil
})
err := event.Respond(ids)
if err != nil {
return err
}
default:
b.processed = append(b.processed, fmt.Sprintf("%v", event))
return b.c.Emit(event)
}
return nil
}