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Golang Client.Id方法代码示例

本文整理汇总了Golang中github.com/TF2Stadium/wsevent.Client.Id方法的典型用法代码示例。如果您正苦于以下问题:Golang Client.Id方法的具体用法?Golang Client.Id怎么用?Golang Client.Id使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在github.com/TF2Stadium/wsevent.Client的用法示例。


在下文中一共展示了Client.Id方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。

示例1: LobbyLeave

func (Lobby) LobbyLeave(server *wsevent.Server, so *wsevent.Client, data []byte) []byte {
	reqerr := chelpers.FilterRequest(so, authority.AuthAction(0), true)

	if reqerr != nil {
		return reqerr.Encode()
	}

	var args struct {
		Id *uint `json:"id"`
	}
	if err := chelpers.GetParams(data, &args); err != nil {
		return helpers.NewTPErrorFromError(err).Encode()
	}

	steamId := chelpers.GetSteamId(so.Id())

	lob, player, tperr := removePlayerFromLobby(*args.Id, steamId)
	if tperr != nil {
		return tperr.Encode()
	}

	chelpers.AfterLobbyLeave(server, so, lob, player)

	return chelpers.EmptySuccessJS
}
开发者ID:demipixel,项目名称:Helen,代码行数:25,代码来源:lobby.go

示例2: PlayerSettingsSet

func (Player) PlayerSettingsSet(server *wsevent.Server, so *wsevent.Client, data []byte) []byte {
	reqerr := chelpers.FilterRequest(so, 0, true)

	if reqerr != nil {
		return reqerr.Encode()
	}
	var args struct {
		Key   string `json:"key"`
		Value string `json:"value"`
	}

	err := chelpers.GetParams(data, &args)
	if err != nil {
		return helpers.NewTPErrorFromError(err).Encode()
	}

	player, _ := models.GetPlayerBySteamId(chelpers.GetSteamId(so.Id()))

	err = player.SetSetting(args.Key, args.Value)
	if err != nil {
		return helpers.NewTPErrorFromError(err).Encode()
	}

	return chelpers.EmptySuccessJS
}
开发者ID:demipixel,项目名称:Helen,代码行数:25,代码来源:player.go

示例3: PlayerProfile

func (Player) PlayerProfile(server *wsevent.Server, so *wsevent.Client, data []byte) []byte {
	reqerr := chelpers.FilterRequest(so, 0, true)

	if reqerr != nil {
		return reqerr.Encode()
	}
	var args struct {
		Steamid string `json:"steamid"`
	}

	err := chelpers.GetParams(data, &args)
	if err != nil {
		return helpers.NewTPErrorFromError(err).Encode()
	}

	steamid := args.Steamid
	if steamid == "" {
		steamid = chelpers.GetSteamId(so.Id())
	}

	player, playErr := models.GetPlayerWithStats(steamid)

	if playErr != nil {
		return playErr.Encode()
	}

	result := models.DecoratePlayerProfileJson(player)
	resp, _ := chelpers.BuildSuccessJSON(result).Encode()
	return resp
}
开发者ID:demipixel,项目名称:Helen,代码行数:30,代码来源:player.go

示例4: LobbySpectatorJoin

func (Lobby) LobbySpectatorJoin(server *wsevent.Server, so *wsevent.Client, data []byte) []byte {
	reqerr := chelpers.FilterRequest(so, authority.AuthAction(0), true)

	if reqerr != nil {
		bytes, _ := json.Marshal(reqerr)
		return bytes
	}

	var args struct {
		Id *uint `json:"id"`
	}

	if err := chelpers.GetParams(data, &args); err != nil {
		return helpers.NewTPErrorFromError(err).Encode()
	}

	var lob *models.Lobby
	lob, tperr := models.GetLobbyById(*args.Id)

	if tperr != nil {
		return tperr.Encode()
	}

	player, tperr := models.GetPlayerBySteamId(chelpers.GetSteamId(so.Id()))
	if tperr != nil {
		return tperr.Encode()
	}

	var specSameLobby bool

	arr, tperr := player.GetSpectatingIds()
	if len(arr) != 0 {
		for _, id := range arr {
			if id == *args.Id {
				specSameLobby = true
				continue
			}

			lobby, _ := models.GetLobbyById(id)
			lobby.RemoveSpectator(player, true)

			server.RemoveClient(so.Id(), fmt.Sprintf("%d_public", id))
		}
	}

	// If the player is already in the lobby (either joined a slot or is spectating), don't add them.
	// Just Broadcast the lobby to them, so the frontend displays it.
	if id, _ := player.GetLobbyId(); id != *args.Id && !specSameLobby {
		tperr = lob.AddSpectator(player)

		if tperr != nil {
			return tperr.Encode()
		}

		chelpers.AfterLobbySpec(server, so, lob)
	}

	models.BroadcastLobbyToUser(lob, player.SteamId)
	return chelpers.EmptySuccessJS
}
开发者ID:demipixel,项目名称:Helen,代码行数:60,代码来源:lobby.go

示例5: PlayerSettingsGet

func (Player) PlayerSettingsGet(server *wsevent.Server, so *wsevent.Client, data []byte) []byte {
	reqerr := chelpers.FilterRequest(so, 0, true)

	if reqerr != nil {
		return reqerr.Encode()
	}
	var args struct {
		Key string `json:"key"`
	}

	err := chelpers.GetParams(data, &args)
	if err != nil {
		return helpers.NewTPErrorFromError(err).Encode()
	}

	player, _ := models.GetPlayerBySteamId(chelpers.GetSteamId(so.Id()))

	var settings []models.PlayerSetting
	var setting models.PlayerSetting
	if args.Key == "*" {
		settings, err = player.GetSettings()
	} else {
		setting, err = player.GetSetting(args.Key)
		settings = append(settings, setting)
	}

	if err != nil {
		return helpers.NewTPErrorFromError(err).Encode()
	}

	result := models.DecoratePlayerSettingsJson(settings)
	resp, _ := chelpers.BuildSuccessJSON(result).Encode()
	return resp
}
开发者ID:demipixel,项目名称:Helen,代码行数:34,代码来源:player.go

示例6: GetSocketInfo

func (Global) GetSocketInfo(server *wsevent.Server, so *wsevent.Client, data []byte) []byte {
	socketinfo := struct {
		ID    string   `json:"id"`
		Rooms []string `json:"rooms"`
	}{so.Id(), server.RoomsJoined(so.Id())}

	bytes, _ := json.Marshal(socketinfo)
	return bytes
}
开发者ID:demipixel,项目名称:Helen,代码行数:9,代码来源:global.go

示例7: ChatSend

func (Chat) ChatSend(server *wsevent.Server, so *wsevent.Client, data []byte) []byte {
	reqerr := chelpers.FilterRequest(so, 0, true)

	if reqerr != nil {
		return reqerr.Encode()
	}
	var args struct {
		Message *string `json:"message"`
		Room    *int    `json:"room"`
	}

	err := chelpers.GetParams(data, &args)
	if err != nil {
		return helpers.NewTPErrorFromError(err).Encode()
	}

	player, tperr := models.GetPlayerBySteamId(chelpers.GetSteamId(so.Id()))
	if tperr != nil {
		return tperr.Encode()
	}

	//helpers.Logger.Debug("received chat message: %s %s", *args.Message, player.Name)

	if *args.Room > 0 {
		spec := player.IsSpectatingId(uint(*args.Room))
		//Check if player has either joined, or is spectating lobby
		lobbyId, tperr := player.GetLobbyId()

		if tperr != nil && !spec && lobbyId != uint(*args.Room) {
			return helpers.NewTPError("Player is not in the lobby.", 5).Encode()
		}
	} else {
		// else room is the lobby list room
		*args.Room, _ = strconv.Atoi(config.Constants.GlobalChatRoom)
	}
	if (*args.Message)[0] == '\n' {
		return helpers.NewTPError("Cannot send messages prefixed with newline", 4).Encode()
	}

	if len(*args.Message) > 120 {
		return helpers.NewTPError("Message too long", 4).Encode()
	}

	message := models.NewChatMessage(*args.Message, *args.Room, player)
	db.DB.Save(message)
	bytes, _ := json.Marshal(message)
	broadcaster.SendMessageToRoom(fmt.Sprintf("%s_public",
		chelpers.GetLobbyRoom(uint(*args.Room))),
		"chatReceive", string(bytes))

	if strings.HasPrefix(*args.Message, "!admin") {
		chelpers.SendToSlack(*args.Message, player.Name, player.SteamId)
	}

	return chelpers.EmptySuccessJS
}
开发者ID:demipixel,项目名称:Helen,代码行数:56,代码来源:chat.go

示例8: FilterRequest

func FilterRequest(so *wsevent.Client, action authority.AuthAction, login bool) (err *helpers.TPError) {
	if int(action) != 0 {
		var role, _ = GetPlayerRole(so.Id())
		can := role.Can(action)
		if !can {
			err = helpers.NewTPError("You are not authorized to perform this action.", 0)
		}
	}
	return
}
开发者ID:demipixel,项目名称:Helen,代码行数:10,代码来源:filters.go

示例9: AfterLobbyLeave

func AfterLobbyLeave(server *wsevent.Server, so *wsevent.Client, lobby *models.Lobby, player *models.Player) {
	//pub := fmt.Sprintf("%s_public", GetLobbyRoom(lobby.ID))

	// bytes, _ := json.Marshal(models.DecorateLobbyData(lobby, true))
	// broadcaster.SendMessageToRoom(pub, "lobbyData", string(bytes))

	bytes, _ := json.Marshal(models.DecorateLobbyLeave(lobby))
	broadcaster.SendMessage(player.SteamId, "lobbyLeft", string(bytes))

	server.RemoveClient(so.Id(), fmt.Sprintf("%s_private", GetLobbyRoom(lobby.ID)))
}
开发者ID:demipixel,项目名称:Helen,代码行数:11,代码来源:playerHelpers.go

示例10: AdminChangeRole

func (Admin) AdminChangeRole(server *wsevent.Server, so *wsevent.Client, data []byte) []byte {
	reqerr := chelpers.FilterRequest(so, 0, true)

	if reqerr != nil {
		return reqerr.Encode()
	}
	var args struct {
		Steamid *string `json:"steamid"`
		Role    *string `json:"role"`
	}

	err := chelpers.GetParams(data, &args)
	if err != nil {
		return helpers.NewTPErrorFromError(err).Encode()
	}

	role, ok := helpers.RoleMap[*args.Role]
	if !ok || role == helpers.RoleAdmin {
		return helpers.NewTPError("Invalid role parameter", 0).Encode()
	}

	otherPlayer, err := models.GetPlayerBySteamId(*args.Steamid)
	if err != nil {
		return helpers.NewTPError("Player not found.", 0).Encode()
	}

	currPlayer, _ := chelpers.GetPlayerSocket(so.Id())

	models.LogAdminAction(currPlayer.ID, helpers.ActionChangeRole, otherPlayer.ID)

	// actual change happens
	otherPlayer.Role = role
	db.DB.Save(&otherPlayer)

	// rewrite session data. THIS WON'T WRITE A COOKIE SO IT ONLY WORKS WITH
	// STORES THAT STORE DATA IN COOKIES (AND NOT ONLY SESSION ID).
	session, sesserr := chelpers.GetSessionHTTP(so.Request())
	if sesserr == nil {
		session.Values["role"] = role
		session.Save(so.Request(), FakeResponseWriter{})
	}

	return chelpers.EmptySuccessJS
}
开发者ID:demipixel,项目名称:Helen,代码行数:44,代码来源:admin.go

示例11: PlayerReady

func (Player) PlayerReady(_ *wsevent.Server, so *wsevent.Client, data []byte) []byte {
	reqerr := chelpers.FilterRequest(so, authority.AuthAction(0), true)

	if reqerr != nil {
		return reqerr.Encode()
	}

	steamid := chelpers.GetSteamId(so.Id())
	player, tperr := models.GetPlayerBySteamId(steamid)
	if tperr != nil {
		return tperr.Encode()
	}

	lobbyid, tperr := player.GetLobbyId()
	if tperr != nil {
		return tperr.Encode()
	}

	lobby, tperr := models.GetLobbyByIdServer(lobbyid)
	if tperr != nil {
		return tperr.Encode()
	}

	if lobby.State != models.LobbyStateReadyingUp {
		return helpers.NewTPError("Lobby hasn't been filled up yet.", 4).Encode()
	}

	tperr = lobby.ReadyPlayer(player)

	if tperr != nil {
		return tperr.Encode()
	}

	if lobby.IsEveryoneReady() {
		db.DB.Table("lobbies").Where("id = ?", lobby.ID).Update("state", models.LobbyStateInProgress)

		chelpers.BroadcastLobbyStart(lobby)
		models.BroadcastLobbyList()
		models.FumbleLobbyStarted(lobby)
	}

	return chelpers.EmptySuccessJS
}
开发者ID:demipixel,项目名称:Helen,代码行数:43,代码来源:player.go

示例12: LobbyServerReset

func (Lobby) LobbyServerReset(server *wsevent.Server, so *wsevent.Client, data []byte) []byte {
	reqerr := chelpers.FilterRequest(so, authority.AuthAction(0), true)

	if reqerr != nil {
		return reqerr.Encode()
	}

	var args struct {
		ID *uint `json:"id"`
	}

	if err := chelpers.GetParams(data, &args); err != nil {
		return helpers.NewTPErrorFromError(err).Encode()
	}

	player, err := models.GetPlayerBySteamId(chelpers.GetSteamId(so.Id()))
	if err != nil {
		return err.Encode()
	}

	lobby, tperr := models.GetLobbyById(*args.ID)

	if player.SteamId != lobby.CreatedBySteamID {
		return helpers.NewTPError("Player not authorized to close lobby.", -1).Encode()

	}

	if tperr != nil {
		return tperr.Encode()
	}

	if lobby.State == models.LobbyStateEnded {
		return helpers.NewTPError("Lobby has ended", 1).Encode()
	}

	if err := models.ReExecConfig(lobby.ID); err != nil {
		return helpers.NewTPErrorFromError(err).Encode()
	}

	return chelpers.EmptySuccessJS

}
开发者ID:demipixel,项目名称:Helen,代码行数:42,代码来源:lobby.go

示例13: LobbyBan

func (Lobby) LobbyBan(server *wsevent.Server, so *wsevent.Client, data []byte) []byte {
	reqerr := chelpers.FilterRequest(so, authority.AuthAction(0), true)

	if reqerr != nil {
		return reqerr.Encode()
	}

	var args struct {
		Id      *uint   `json:"id"`
		Steamid *string `json:"steamid"`
	}

	if err := chelpers.GetParams(data, &args); err != nil {
		return helpers.NewTPErrorFromError(err).Encode()
	}

	steamId := *args.Steamid
	selfSteamId := chelpers.GetSteamId(so.Id())

	if steamId == selfSteamId {
		return helpers.NewTPError("Player can't kick himself.", -1).Encode()
	}
	if ok, tperr := playerCanKick(*args.Id, selfSteamId); !ok {
		return tperr.Encode()
	}

	lob, player, tperr := removePlayerFromLobby(*args.Id, steamId)
	if tperr != nil {
		return tperr.Encode()
	}

	lob.BanPlayer(player)

	so, _ = broadcaster.GetSocket(player.SteamId)
	chelpers.AfterLobbyLeave(server, so, lob, player)

	broadcaster.SendMessage(steamId, "sendNotification",
		fmt.Sprintf(`{"notification": "You have been removed from Lobby #%d"}`, *args.Id))

	return chelpers.EmptySuccessJS
}
开发者ID:demipixel,项目名称:Helen,代码行数:41,代码来源:lobby.go

示例14: LobbySpectatorLeave

func (Lobby) LobbySpectatorLeave(server *wsevent.Server, so *wsevent.Client, data []byte) []byte {
	reqerr := chelpers.FilterRequest(so, authority.AuthAction(0), true)

	if reqerr != nil {
		return reqerr.Encode()
	}

	var args struct {
		Id *uint `json:"id"`
	}
	if err := chelpers.GetParams(data, &args); err != nil {
		return helpers.NewTPErrorFromError(err).Encode()
	}

	steamId := chelpers.GetSteamId(so.Id())
	player, tperr := models.GetPlayerBySteamId(steamId)
	if tperr != nil {
		return tperr.Encode()
	}

	lob, tperr := models.GetLobbyById(*args.Id)
	if tperr != nil {
		return tperr.Encode()
	}

	if !player.IsSpectatingId(lob.ID) {
		if id, _ := player.GetLobbyId(); id == *args.Id {
			chelpers.AfterLobbySpecLeave(server, so, lob)
			return chelpers.EmptySuccessJS
		}

		return helpers.NewTPError("Player is not spectating", -1).Encode()
	}

	lob.RemoveSpectator(player, true)
	chelpers.AfterLobbySpecLeave(server, so, lob)

	return chelpers.EmptySuccessJS
}
开发者ID:demipixel,项目名称:Helen,代码行数:39,代码来源:lobby.go

示例15: LobbyClose

func (Lobby) LobbyClose(server *wsevent.Server, so *wsevent.Client, data []byte) []byte {
	reqerr := chelpers.FilterRequest(so, authority.AuthAction(0), true)

	if reqerr != nil {
		return reqerr.Encode()
	}

	var args struct {
		Id *uint `json:"id"`
	}

	if err := chelpers.GetParams(data, &args); err != nil {
		return helpers.NewTPErrorFromError(err).Encode()

	}

	player, _ := models.GetPlayerBySteamId(chelpers.GetSteamId(so.Id()))

	lob, tperr := models.GetLobbyByIdServer(uint(*args.Id))
	if tperr != nil {
		return tperr.Encode()
	}

	if player.SteamId != lob.CreatedBySteamID && player.Role != helpers.RoleAdmin {
		return helpers.NewTPError("Player not authorized to close lobby.", -1).Encode()

	}

	if lob.State == models.LobbyStateEnded {
		return helpers.NewTPError("Lobby already closed.", -1).Encode()
	}

	models.FumbleLobbyEnded(lob)

	lob.Close(true)
	models.BroadcastLobbyList() // has to be done manually for now

	return chelpers.EmptySuccessJS
}
开发者ID:demipixel,项目名称:Helen,代码行数:39,代码来源:lobby.go


注:本文中的github.com/TF2Stadium/wsevent.Client.Id方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。