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Golang helpers.NewTPError函数代码示例

本文整理汇总了Golang中github.com/TF2Stadium/Helen/helpers.NewTPError函数的典型用法代码示例。如果您正苦于以下问题:Golang NewTPError函数的具体用法?Golang NewTPError怎么用?Golang NewTPError使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了NewTPError函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。

示例1: ServerVerify

func (Lobby) ServerVerify(so *wsevent.Client, args struct {
	Server  *string `json:"server"`
	Rconpwd *string `json:"rconpwd"`
}) interface{} {

	if !validAddress.MatchString(*args.Server) {
		return helpers.NewTPError("Invalid Server Address", -1)
	}

	var count int
	db.DB.Table("server_records").Where("host = ?", *args.Server).Count(&count)
	if count != 0 {
		return helpers.NewTPError("A lobby is already using this server.", -1)
	}

	info := &models.ServerRecord{
		Host:         *args.Server,
		RconPassword: *args.Rconpwd,
	}
	db.DB.Save(info)
	defer db.DB.Where("host = ?", info.Host).Delete(models.ServerRecord{})

	err := models.VerifyInfo(*info)
	if err != nil {
		return helpers.NewTPErrorFromError(err)
	}

	return chelpers.EmptySuccessJS
}
开发者ID:gpittarelli,项目名称:Helen,代码行数:29,代码来源:lobby.go

示例2: TrySettingUp

func (lobby *Lobby) TrySettingUp() *helpers.TPError {
	if _, ok := LobbyServerSettingUp[lobby.ID]; ok {
		return helpers.NewTPError("Lobby setup already in progress", -1)
	}

	if lobby.Server == nil {
		return helpers.NewTPError("Lobby doesn't have a server attached", -1)
	}

	LobbyServerSettingUp[lobby.ID] = time.Now()

	err := lobby.Server.Setup()

	delete(LobbyServerSettingUp, lobby.ID)

	if err != nil {
		lobby.Close()
		return helpers.NewTPError(err.Error(), -1)
	}

	lobby.State = LobbyStateWaiting
	db.DB.Save(lobby)

	return nil
}
开发者ID:UnnoTed,项目名称:Helen,代码行数:25,代码来源:lobby.go

示例3: removePlayerFromLobby

func removePlayerFromLobby(lobbyId uint, steamId string) (*models.Lobby, *models.Player, *helpers.TPError) {
	player, tperr := models.GetPlayerBySteamId(steamId)
	if tperr != nil {
		return nil, nil, tperr
	}

	lob, tperr := models.GetLobbyById(lobbyId)
	if tperr != nil {
		return nil, nil, tperr
	}

	switch lob.State {
	case models.LobbyStateInProgress:
		return lob, player, helpers.NewTPError("Lobby is in progress.", 1)
	case models.LobbyStateEnded:
		return lob, player, helpers.NewTPError("Lobby has closed.", 1)
	}

	_, err := lob.GetPlayerSlot(player)
	if err != nil {
		return lob, player, helpers.NewTPError("Player not playing", 2)
	}

	if err := lob.RemovePlayer(player); err != nil {
		return lob, player, err
	}

	return lob, player, lob.AddSpectator(player)
}
开发者ID:demipixel,项目名称:Helen,代码行数:29,代码来源:lobby.go

示例4: LobbyClose

func (Lobby) LobbyClose(so *wsevent.Client, args struct {
	Id *uint `json:"id"`
}) interface{} {

	player := chelpers.GetPlayerFromSocket(so.ID)
	lob, tperr := models.GetLobbyByIDServer(uint(*args.Id))
	if tperr != nil {
		return tperr
	}

	if player.SteamID != lob.CreatedBySteamID && player.Role != helpers.RoleAdmin {
		return helpers.NewTPError("Player not authorized to close lobby.", -1)

	}

	if lob.State == models.LobbyStateEnded {
		return helpers.NewTPError("Lobby already closed.", -1)
	}

	lob.Close(true)

	notify := fmt.Sprintf("Lobby closed by %s", player.Name)
	models.SendNotification(notify, int(lob.ID))

	return chelpers.EmptySuccessJS
}
开发者ID:gpittarelli,项目名称:Helen,代码行数:26,代码来源:lobby.go

示例5: LobbyServerReset

func (Lobby) LobbyServerReset(so *wsevent.Client, args struct {
	ID *uint `json:"id"`
}) interface{} {

	player := chelpers.GetPlayerFromSocket(so.ID)
	lobby, tperr := models.GetLobbyByID(*args.ID)

	if player.SteamID != lobby.CreatedBySteamID || player.Role != helpers.RoleAdmin {
		return helpers.NewTPError("Player not authorized to reset server.", -1)
	}

	if tperr != nil {
		return tperr
	}

	if lobby.State == models.LobbyStateEnded {
		return helpers.NewTPError("Lobby has ended", 1)
	}

	if err := models.ReExecConfig(lobby.ID); err != nil {
		return helpers.NewTPErrorFromError(err)
	}

	return chelpers.EmptySuccessJS

}
开发者ID:gpittarelli,项目名称:Helen,代码行数:26,代码来源:lobby.go

示例6: ChatDelete

func (Chat) ChatDelete(so *wsevent.Client, args struct {
	ID   *int  `json:"id"`
	Room *uint `json:"room"`
}) interface{} {

	if err := chelpers.CheckPrivilege(so, helpers.ActionDeleteChat); err != nil {
		return err
	}

	message := &models.ChatMessage{}
	err := db.DB.Table("chat_messages").Where("room = ? AND id = ?", args.Room, args.ID).First(message).Error
	if message.Bot {
		return helpers.NewTPError("Cannot delete notification messages", -1)
	}
	if err != nil {
		return helpers.NewTPError("Can't find message", -1)
	}

	player, _ := models.GetPlayerByID(message.PlayerID)
	message.Deleted = true
	message.Timestamp = message.CreatedAt.Unix()
	message.Save()
	message.Message = "<deleted>"
	message.Player = models.DecoratePlayerSummary(player)
	message.Player.Tags = append(message.Player.Tags, "deleted")
	message.Send()

	return chelpers.EmptySuccessJS
}
开发者ID:gpittarelli,项目名称:Helen,代码行数:29,代码来源:chat.go

示例7: ChatSend

func (Chat) ChatSend(server *wsevent.Server, so *wsevent.Client, data []byte) []byte {
	reqerr := chelpers.FilterRequest(so, 0, true)

	if reqerr != nil {
		return reqerr.Encode()
	}
	var args struct {
		Message *string `json:"message"`
		Room    *int    `json:"room"`
	}

	err := chelpers.GetParams(data, &args)
	if err != nil {
		return helpers.NewTPErrorFromError(err).Encode()
	}

	player, tperr := models.GetPlayerBySteamId(chelpers.GetSteamId(so.Id()))
	if tperr != nil {
		return tperr.Encode()
	}

	//helpers.Logger.Debug("received chat message: %s %s", *args.Message, player.Name)

	if *args.Room > 0 {
		spec := player.IsSpectatingId(uint(*args.Room))
		//Check if player has either joined, or is spectating lobby
		lobbyId, tperr := player.GetLobbyId()

		if tperr != nil && !spec && lobbyId != uint(*args.Room) {
			return helpers.NewTPError("Player is not in the lobby.", 5).Encode()
		}
	} else {
		// else room is the lobby list room
		*args.Room, _ = strconv.Atoi(config.Constants.GlobalChatRoom)
	}
	if (*args.Message)[0] == '\n' {
		return helpers.NewTPError("Cannot send messages prefixed with newline", 4).Encode()
	}

	if len(*args.Message) > 120 {
		return helpers.NewTPError("Message too long", 4).Encode()
	}

	message := models.NewChatMessage(*args.Message, *args.Room, player)
	db.DB.Save(message)
	bytes, _ := json.Marshal(message)
	broadcaster.SendMessageToRoom(fmt.Sprintf("%s_public",
		chelpers.GetLobbyRoom(uint(*args.Room))),
		"chatReceive", string(bytes))

	if strings.HasPrefix(*args.Message, "!admin") {
		chelpers.SendToSlack(*args.Message, player.Name, player.SteamId)
	}

	return chelpers.EmptySuccessJS
}
开发者ID:demipixel,项目名称:Helen,代码行数:56,代码来源:chat.go

示例8: ChatSend

func (Chat) ChatSend(so *wsevent.Client, args struct {
	Message *string `json:"message"`
	Room    *int    `json:"room"`
}) interface{} {

	playerID := chelpers.GetPlayerID(so.ID)
	now := time.Now().Unix()
	if now-lastChatTime[playerID] == 0 {
		return helpers.NewTPError("You're sending messages too quickly", -1)
	}

	lastChatTime[playerID] = now
	player, _ := models.GetPlayerByID(playerID)

	//logrus.Debug("received chat message: %s %s", *args.Message, player.Name)

	if *args.Room > 0 {
		var count int
		spec := player.IsSpectatingID(uint(*args.Room))
		//Check if player has either joined, or is spectating lobby
		db.DB.Table("lobby_slots").Where("lobby_id = ? AND player_id = ?", *args.Room, player.ID).Count(&count)

		if !spec && count == 0 {
			return helpers.NewTPError("Player is not in the lobby.", 5)
		}
	} else {
		// else room is the lobby list room
		*args.Room, _ = strconv.Atoi(config.GlobalChatRoom)
	}
	switch {
	case len(*args.Message) == 0:
		return helpers.NewTPError("Cannot send an empty message", 4)

	case (*args.Message)[0] == '\n':
		return helpers.NewTPError("Cannot send messages prefixed with newline", 4)

	case len(*args.Message) > 150:
		return helpers.NewTPError("Message too long", 4)
	}

	message := models.NewChatMessage(*args.Message, *args.Room, player)
	message.Save()

	if strings.HasPrefix(*args.Message, "!admin") {
		chelpers.SendToSlack(*args.Message, player.Name, player.SteamID)
		return chelpers.EmptySuccessJS
	}

	message.Send()

	return chelpers.EmptySuccessJS
}
开发者ID:gpittarelli,项目名称:Helen,代码行数:52,代码来源:chat.go

示例9: LobbyGetPlayerSlot

func LobbyGetPlayerSlot(lobbytype LobbyType, teamStr string, classStr string) (int, *helpers.TPError) {
	team, ok := teamMap[teamStr]
	if !ok {
		return -1, helpers.NewTPError("Invalid team", -1)
	}

	class, ok := TypeClassMap[lobbytype][classStr]
	if !ok {
		return -1, helpers.NewTPError("Invalid class", -1)
	}

	return team*NumberOfClassesMap[lobbytype] + class, nil
}
开发者ID:demipixel,项目名称:Helen,代码行数:13,代码来源:classMaps.go

示例10: LobbyBan

func (Lobby) LobbyBan(so *wsevent.Client, args struct {
	Id      *uint   `json:"id"`
	Steamid *string `json:"steamid"`
}) interface{} {

	steamId := *args.Steamid
	selfSteamId := chelpers.GetSteamId(so.ID)

	if steamId == selfSteamId {
		return helpers.NewTPError("Player can't kick himself.", -1)
	}
	if ok, tperr := playerCanKick(*args.Id, selfSteamId); !ok {
		return tperr
	}

	lob, player, tperr := removePlayerFromLobby(*args.Id, steamId)
	if tperr != nil {
		return tperr
	}

	lob.BanPlayer(player)

	hooks.AfterLobbyLeave(lob, player)

	// broadcaster.SendMessage(steamId, "sendNotification",
	// 	fmt.Sprintf(`{"notification": "You have been removed from Lobby #%d"}`, *args.Id))

	return chelpers.EmptySuccessJS
}
开发者ID:gpittarelli,项目名称:Helen,代码行数:29,代码来源:lobby.go

示例11: RemoveSpectator

func (lobby *Lobby) RemoveSpectator(player *Player) *helpers.TPError {
	err := db.DB.Model(lobby).Association("Spectators").Delete(player).Error
	if err != nil {
		return helpers.NewTPError(err.Error(), -1)
	}
	return nil
}
开发者ID:UnnoTed,项目名称:Helen,代码行数:7,代码来源:lobby.go

示例12: ServerVerify

func (Lobby) ServerVerify(server *wsevent.Server, so *wsevent.Client, data []byte) []byte {
	reqerr := chelpers.FilterRequest(so, authority.AuthAction(0), true)

	if reqerr != nil {
		return reqerr.Encode()
	}

	var args struct {
		Server  *string `json:"server"`
		Rconpwd *string `json:"rconpwd"`
	}

	if err := chelpers.GetParams(data, &args); err != nil {
		return helpers.NewTPErrorFromError(err).Encode()
	}

	var count int
	db.DB.Table("server_records").Where("host = ?", *args.Server).Count(&count)
	if count != 0 {
		return helpers.NewTPError("A lobby is already using this server.", -1).Encode()
	}

	info := models.ServerRecord{
		Host:         *args.Server,
		RconPassword: *args.Rconpwd,
	}
	err := models.VerifyInfo(info)
	if err != nil {
		return helpers.NewTPErrorFromError(err).Encode()
	}

	return chelpers.EmptySuccessJS
}
开发者ID:demipixel,项目名称:Helen,代码行数:33,代码来源:lobby.go

示例13: PlayerSettingsSet

func (Player) PlayerSettingsSet(so *wsevent.Client, args struct {
	Key   *string `json:"key"`
	Value *string `json:"value"`
}) interface{} {

	player, _ := models.GetPlayerBySteamID(chelpers.GetSteamId(so.ID))

	err := player.SetSetting(*args.Key, *args.Value)
	if err != nil {
		return helpers.NewTPErrorFromError(err)
	}

	switch *args.Key {
	case "siteAlias":
		profile := models.DecoratePlayerProfileJson(player)
		so.EmitJSON(helpers.NewRequest("playerProfile", profile))

		if lobbyID, _ := player.GetLobbyID(true); lobbyID != 0 {
			lobby, _ := models.GetLobbyByID(lobbyID)
			lobbyData := lobby.LobbyData(true)
			lobbyData.Send()
		}
	case "mumbleNick":
		if !reMumbleNick.MatchString(*args.Value) {
			return helpers.NewTPError("Invalid Mumble nick.", -1)
		}
	}

	return chelpers.EmptySuccessJS
}
开发者ID:gpittarelli,项目名称:Helen,代码行数:30,代码来源:player.go

示例14: PlayerNotReady

func (Player) PlayerNotReady(so *wsevent.Client, _ struct{}) interface{} {
	player, tperr := models.GetPlayerBySteamID(chelpers.GetSteamId(so.ID))

	if tperr != nil {
		return tperr
	}

	lobbyid, tperr := player.GetLobbyID(false)
	if tperr != nil {
		return tperr
	}

	lobby, tperr := models.GetLobbyByID(lobbyid)
	if tperr != nil {
		return tperr
	}

	if lobby.State != models.LobbyStateReadyingUp {
		return helpers.NewTPError("Lobby hasn't been filled up yet.", 4)
	}

	tperr = lobby.UnreadyPlayer(player)
	lobby.RemovePlayer(player)
	hooks.AfterLobbyLeave(lobby, player)
	lobby.AddSpectator(player)
	hooks.AfterLobbySpec(socket.AuthServer, so, lobby)

	if tperr != nil {
		return tperr
	}

	lobby.UnreadyAllPlayers()
	return chelpers.EmptySuccessJS
}
开发者ID:gpittarelli,项目名称:Helen,代码行数:34,代码来源:player.go

示例15: AddSpectator

func (lobby *Lobby) AddSpectator(player *Player) *helpers.TPError {
	err := db.DB.Model(lobby).Association("Spectators").Append(player).Error
	if err != nil {
		return helpers.NewTPError(err.Error(), -1)
	}
	lobby.OnChange(false)
	return nil
}
开发者ID:demipixel,项目名称:Helen,代码行数:8,代码来源:lobby.go


注:本文中的github.com/TF2Stadium/Helen/helpers.NewTPError函数示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。