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Golang Tile.Number方法代码示例

本文整理汇总了Golang中github.com/svera/acquire/interfaces.Tile.Number方法的典型用法代码示例。如果您正苦于以下问题:Golang Tile.Number方法的具体用法?Golang Tile.Number怎么用?Golang Tile.Number使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在github.com/svera/acquire/interfaces.Tile的用法示例。


在下文中一共展示了Tile.Number方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。

示例1: HasTile

// HasTile checks if the passed tile is in player's hand
func (p *Player) HasTile(tile interfaces.Tile) bool {
	for _, currentTile := range p.tiles {
		if currentTile.Number() == tile.Number() && currentTile.Letter() == tile.Letter() {
			return true
		}
	}
	return false
}
开发者ID:svera,项目名称:acquire,代码行数:9,代码来源:player.go

示例2: DiscardTile

// DiscardTile removes passed tile from the tileset
func (t *Tileset) DiscardTile(tl interfaces.Tile) {
	for i, currentTile := range t.tiles {
		if currentTile.Number() == tl.Number() && currentTile.Letter() == tl.Letter() {
			t.tiles = append(t.tiles[:i], t.tiles[i+1:]...)
			break
		}
	}
}
开发者ID:svera,项目名称:acquire,代码行数:9,代码来源:tileset.go

示例3: TileMergeCorporations

// TileMergeCorporations checks if the passed tile merges two or more corporations, returns a map of
// corporations categorized between "acquirer" and "defunct"
func (b *Board) TileMergeCorporations(t interfaces.Tile) (bool, map[string][]interfaces.Corporation) {
	corporations := b.AdjacentCorporations(t.Number(), t.Letter())

	if len(corporations) > 1 {
		return true, categorizeMerge(corporations)
	}
	return false, map[string][]interfaces.Corporation{}
}
开发者ID:svera,项目名称:acquire,代码行数:10,代码来源:board.go

示例4: DiscardTile

// DiscardTile discards the passed tile from player's hand
func (p *Player) DiscardTile(tile interfaces.Tile) interfaces.Player {
	for i, currentTile := range p.tiles {
		if currentTile.Number() == tile.Number() && currentTile.Letter() == tile.Letter() {
			p.tiles = append(p.tiles[:i], p.tiles[i+1:]...)
			return p
		}
	}
	return p
}
开发者ID:svera,项目名称:acquire,代码行数:10,代码来源:player.go

示例5: isTilePermanentlyUnplayable

// Returns true if a tile is permanently unplayable, that is,
// that putting it on the board would merge two or more safe corporations
func (g *Game) isTilePermanentlyUnplayable(tl interfaces.Tile) bool {
	adjacents := g.board.AdjacentCorporations(tl.Number(), tl.Letter())
	safeNeighbours := 0
	for _, adjacent := range adjacents {
		if adjacent.IsSafe() {
			safeNeighbours++
		}
		if safeNeighbours == 2 {
			return true
		}
	}
	return false
}
开发者ID:svera,项目名称:acquire,代码行数:15,代码来源:game.go

示例6: TileFoundCorporation

// TileFoundCorporation checks if the passed tile founds a new corporation, returns a slice of tiles
// composing this corporation
func (b *Board) TileFoundCorporation(t interfaces.Tile) (bool, []interfaces.Tile) {
	var newCorporationTiles []interfaces.Tile
	adjacent := b.adjacentTiles(t.Number(), t.Letter())
	for _, adjacentTile := range adjacent {
		if adjacentTile.Type() == interfaces.CorporationOwner {
			return false, []interfaces.Tile{}
		}
		newCorporationTiles = append(newCorporationTiles, adjacentTile.(interfaces.Tile))
	}
	if len(newCorporationTiles) > 0 {
		newCorporationTiles = append(newCorporationTiles, t)
		return true, newCorporationTiles
	}
	return false, newCorporationTiles
}
开发者ID:svera,项目名称:acquire,代码行数:17,代码来源:board.go

示例7: TileGrowCorporation

// TileGrowCorporation checks if the passed tile grows a corporation.
// Returns true if that's the case, the tiles to append to the corporation and
// the ID of the corporation which grows
func (b *Board) TileGrowCorporation(tl interfaces.Tile) (bool, []interfaces.Tile, interfaces.Corporation) {
	tilesToAppend := []interfaces.Tile{tl}
	var corporationToGrow, nullCorporation interfaces.Corporation

	corporations := b.AdjacentCorporations(tl.Number(), tl.Letter())
	if len(corporations) != 1 {
		return false, []interfaces.Tile{}, nullCorporation
	}
	corporationToGrow = corporations[0]

	adjacent := b.adjacentTiles(tl.Number(), tl.Letter())
	for _, adjacentCell := range adjacent {
		if adjacentCell.Type() == interfaces.UnincorporatedOwner {
			tilesToAppend = append(tilesToAppend, adjacentCell.(interfaces.Tile))
		}
	}
	return true, tilesToAppend, corporationToGrow
}
开发者ID:svera,项目名称:acquire,代码行数:21,代码来源:board.go

示例8: isTileTemporarilyUnplayable

// Returns true if a tile is temporarily unplayable, that is,
// that putting it on the board would create an 8th corporation
func (g *Game) isTileTemporarilyUnplayable(tl interfaces.Tile) bool {
	if len(g.activeCorporations()) < totalCorporations {
		return false
	}
	adjacents := g.board.AdjacentCells(tl.Number(), tl.Letter())
	emptyAdjacentCells := 0
	for _, adjacent := range adjacents {
		if adjacent.Type() == interfaces.CorporationOwner {
			return false
		}
		if adjacent.Type() == interfaces.EmptyOwner {
			emptyAdjacentCells++
		}
	}
	if emptyAdjacentCells == len(adjacents) {
		return false
	}
	return true
}
开发者ID:svera,项目名称:acquire,代码行数:21,代码来源:game.go

示例9: PutTile

// PutTile puts the passed tile on the board
func (b *Board) PutTile(t interfaces.Tile) interfaces.Board {
	b.grid[t.Number()][t.Letter()] = t
	return b
}
开发者ID:svera,项目名称:acquire,代码行数:5,代码来源:board.go


注:本文中的github.com/svera/acquire/interfaces.Tile.Number方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。