本文整理汇总了Golang中github.com/skelterjohn/go/matrix.DenseMatrix.GetMatrix方法的典型用法代码示例。如果您正苦于以下问题:Golang DenseMatrix.GetMatrix方法的具体用法?Golang DenseMatrix.GetMatrix怎么用?Golang DenseMatrix.GetMatrix使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类github.com/skelterjohn/go/matrix.DenseMatrix
的用法示例。
在下文中一共展示了DenseMatrix.GetMatrix方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。
示例1: getNextLocations
func getNextLocations(piece byte, allMoves *matrix.DenseMatrix, ellipse *matrix.DenseMatrix, baseNode *node.Node) []*node.Node {
result := make([]*node.Node, 0, 20)
x := baseNode.GetX()
y := baseNode.GetY()
next := baseNode.GetStep() + 1
// Start with the single move board
var singleMove *matrix.DenseMatrix
switch piece {
case Pawn:
singleMove = singlePawnMove
case Rook:
singleMove = singleRookMove
case Knight:
singleMove = singleKnightMove
case Bishop:
singleMove = singleBishopMove
case Queen:
singleMove = singleQueenMove
case King:
singleMove = singleKingMove
case Puppy:
singleMove = singlePuppyMove
}
singleMove = shiftMatrix(singleMove, x-8, y-8)
singleMove = singleMove.GetMatrix(7, 0, 8, 8)
// fmt.Println("(", x, ", ", y, ")")
// fmt.Println("Single Move: \n", singleMove)
// fmt.Println("\nAll Moves: \n", allMoves)
// fmt.Println("\nEllipse: ", ellipse)
for i := 0; i < 8; i++ {
for j := 0; j < 8; j++ {
// fmt.Println("(", i+1, ", ", 8-j, ") : single: ", singleMove.Get(j, i), "ellipse: ", ellipse.Get(j, i), "all: ", allMoves.Get(j, i))
if singleMove.Get(j, i) != 0 && ellipse.Get(j, i) != 0 && allMoves.Get(j, i) == float64(next) {
// fmt.Println("New Child Node: (", i+1, ", ", 8-j, ")")
var newNode *node.Node
newNode = new(node.Node)
newNode.SetX(i + 1)
newNode.SetY(8 - j)
newNode.SetStep(next)
baseNode.AddChild(newNode)
result = append(result, newNode)
}
}
}
return result
}
示例2: GenerateMoveBoard
func GenerateMoveBoard(piece byte, x int, y int) *matrix.DenseMatrix {
var singleMove *matrix.DenseMatrix
var result *matrix.DenseMatrix
// Start with the single move board
switch piece {
case Pawn:
singleMove = singlePawnMove
case Rook:
singleMove = singleRookMove
case Knight:
singleMove = singleKnightMove
case Bishop:
singleMove = singleBishopMove
case Queen:
singleMove = singleQueenMove
case King:
singleMove = singleKingMove
case Puppy:
singleMove = singlePuppyMove
}
result = shiftMatrix(singleMove, x-8, y-8)
for i := 0; i < 15; i++ {
for j := 0; j < 15; j++ {
if HoleBoard.Get(j, i) > float64(0) {
result.Set(j, i, 500)
}
}
}
// fmt.Println(HoleBoard.String())
// Get the secondary moves
for n := 1; n < 20; n++ {
// fmt.Println("Current State: \n", result.String())
for i := 0; i < 15; i++ {
for j := 0; j < 15; j++ {
// Check if the current position needs to generate it's child moves
if result.Get(i, j) == float64(n) {
// Shift the single move matrix
// fmt.Println("Generating moves from position (", j, ", ", i, ") as ", n)
result = addMovesToBoard(result, shiftMatrix(singleMove, j-7, 15-(i+8)), n+1)
}
}
}
}
// Remove the -1
for i := 0; i < 15; i++ {
for j := 0; j < 15; j++ {
// Check if the current position needs to generate it's child moves
if result.Get(i, j) == float64(-1) {
result.Set(i, j, 0)
}
}
}
// fmt.Println(result.String())
result = result.GetMatrix(7, 0, 8, 8)
// for i := 0; i < 8; i++ {
// for j := 0; j < 8; j++ {
// if HoleBoard.Get(i, j) == 1 {
// result.Set(j, i, 500)
// }
// }
// }
return result
}