本文整理汇总了Golang中github.com/sjwhitworth/golearn/base.Instances.DecomposeOnAttributeValues方法的典型用法代码示例。如果您正苦于以下问题:Golang Instances.DecomposeOnAttributeValues方法的具体用法?Golang Instances.DecomposeOnAttributeValues怎么用?Golang Instances.DecomposeOnAttributeValues使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类github.com/sjwhitworth/golearn/base.Instances
的用法示例。
在下文中一共展示了Instances.DecomposeOnAttributeValues方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。
示例1: Prune
// Prune eliminates branches which hurt accuracy
func (d *DecisionTreeNode) Prune(using *base.Instances) {
// If you're a leaf, you're already pruned
if d.Children == nil {
return
} else {
if d.SplitAttr == nil {
return
}
// Recursively prune children of this node
sub := using.DecomposeOnAttributeValues(d.SplitAttr)
for k := range d.Children {
if sub[k] == nil {
continue
}
d.Children[k].Prune(sub[k])
}
}
// Get a baseline accuracy
baselineAccuracy := computeAccuracy(d.Predict(using), using)
// Speculatively remove the children and re-evaluate
tmpChildren := d.Children
d.Children = nil
newAccuracy := computeAccuracy(d.Predict(using), using)
// Keep the children removed if better, else restore
if newAccuracy < baselineAccuracy {
d.Children = tmpChildren
}
}
示例2: InferID3Tree
// InferID3Tree builds a decision tree using a RuleGenerator
// from a set of Instances (implements the ID3 algorithm)
func InferID3Tree(from *base.Instances, with RuleGenerator) *DecisionTreeNode {
// Count the number of classes at this node
classes := from.CountClassValues()
// If there's only one class, return a DecisionTreeLeaf with
// the only class available
if len(classes) == 1 {
maxClass := ""
for i := range classes {
maxClass = i
}
ret := &DecisionTreeNode{
LeafNode,
nil,
nil,
classes,
maxClass,
from.GetClassAttrPtr(),
}
return ret
}
// Only have the class attribute
maxVal := 0
maxClass := ""
for i := range classes {
if classes[i] > maxVal {
maxClass = i
maxVal = classes[i]
}
}
// If there are no more Attributes left to split on,
// return a DecisionTreeLeaf with the majority class
if from.GetAttributeCount() == 2 {
ret := &DecisionTreeNode{
LeafNode,
nil,
nil,
classes,
maxClass,
from.GetClassAttrPtr(),
}
return ret
}
ret := &DecisionTreeNode{
RuleNode,
nil,
nil,
classes,
maxClass,
from.GetClassAttrPtr(),
}
// Generate a return structure
// Generate the splitting attribute
splitOnAttribute := with.GenerateSplitAttribute(from)
if splitOnAttribute == nil {
// Can't determine, just return what we have
return ret
}
// Split the attributes based on this attribute's value
splitInstances := from.DecomposeOnAttributeValues(splitOnAttribute)
// Create new children from these attributes
ret.Children = make(map[string]*DecisionTreeNode)
for k := range splitInstances {
newInstances := splitInstances[k]
ret.Children[k] = InferID3Tree(newInstances, with)
}
ret.SplitAttr = splitOnAttribute
return ret
}