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Golang Window.Erase方法代码示例

本文整理汇总了Golang中github.com/rthornton128/goncurses.Window.Erase方法的典型用法代码示例。如果您正苦于以下问题:Golang Window.Erase方法的具体用法?Golang Window.Erase怎么用?Golang Window.Erase使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在github.com/rthornton128/goncurses.Window的用法示例。


在下文中一共展示了Window.Erase方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。

示例1: sendMsg

// In addition to sending a message using janimo's library, also clears screen and resets buffer
func sendMsg(inputWin *gc.Window, msgWin *gc.Window) {
	if len(inputBuffer) != 0 {
		msg := string(inputBuffer)
		to := currentContact
		err := ts.SendMessage(to, msg)
		if err != nil {
			gc.End()
			log.Fatal("SendMessage failed yo: ", err)
		}

		var b bytes.Buffer
		t := time.Now()
		if t.Hour() < 10 {
			b.WriteString("0")
		}
		b.WriteString(strconv.Itoa(t.Hour()))
		b.WriteString(":")
		if t.Minute() < 10 {
			b.WriteString("0")
		}
		b.WriteString(strconv.Itoa(t.Minute()))
		b.WriteString(": ")
		b.WriteString(msg)

		printToMsgWindow(b.String(), msgWin, true)
		b.Reset()
		insertMessage("You", currentContact, []byte(msg), nil)
		inputBuffer = []byte{}
		inputWin.Erase()
	}
}
开发者ID:AyaTech,项目名称:textsecure-client,代码行数:32,代码来源:main.go

示例2: main

func main() {
	f, err := os.Create("err.log")
	if err != nil {
		log.Fatal(err)
	}
	defer f.Close()

	log.SetOutput(f)

	var stdscr *gc.Window
	stdscr, err = gc.Init()
	if err != nil {
		log.Println("Init:", err)
	}
	defer gc.End()

	rand.Seed(time.Now().Unix())
	gc.StartColor()
	gc.Cursor(0)
	gc.Echo(false)
	gc.HalfDelay(1)

	gc.InitPair(1, gc.C_WHITE, gc.C_BLACK)
	gc.InitPair(2, gc.C_YELLOW, gc.C_BLACK)
	gc.InitPair(3, gc.C_MAGENTA, gc.C_BLACK)
	gc.InitPair(4, gc.C_RED, gc.C_BLACK)

	gc.InitPair(5, gc.C_BLUE, gc.C_BLACK)
	gc.InitPair(6, gc.C_GREEN, gc.C_BLACK)

	lines, cols := stdscr.MaxYX()
	pl, pc := lines, cols*3

	ship := newShip(lines/2, 5)
	objects = append(objects, ship)

	field := genStarfield(pl, pc)
	text := stdscr.Duplicate()

	c := time.NewTicker(time.Second / 2)
	c2 := time.NewTicker(time.Second / 16)
	px := 0

loop:
	for {
		text.MovePrintf(0, 0, "Life: [%-5s]", lifeToText(ship.life))
		stdscr.Erase()
		stdscr.Copy(field.Window, 0, px, 0, 0, lines-1, cols-1, true)
		drawObjects(stdscr)
		stdscr.Overlay(text)
		stdscr.Refresh()
		select {
		case <-c.C:
			spawnAsteroid(stdscr.MaxYX())
			if px+cols >= pc {
				break loop
			}
			px++
		case <-c2.C:
			updateObjects(stdscr.MaxYX())
			drawObjects(stdscr)
		default:
			if !handleInput(stdscr, ship) || ship.Expired(-1, -1) {
				break loop
			}
		}
	}
	msg := "Game Over"
	end, err := gc.NewWindow(5, len(msg)+4, (lines/2)-2, (cols-len(msg))/2)
	if err != nil {
		log.Fatal("game over:", err)
	}
	end.MovePrint(2, 2, msg)
	end.Box(gc.ACS_VLINE, gc.ACS_HLINE)
	end.Refresh()
	gc.Nap(2000)
}
开发者ID:trotha01,项目名称:goncurses,代码行数:77,代码来源:starfield.go

示例3: windw

func windw() {
	stdscr, err := gc.Init()
	if err != nil {
		log.Fatal(err)
	}
	defer gc.End()

	// Turn off character echo, hide the cursor and disable input buffering
	gc.Echo(false)
	gc.CBreak(true)
	gc.Cursor(0)

	stdscr.Print("Use arrow keys to move the window. Press 'q' to exit")
	stdscr.NoutRefresh()

	// Determine the center of the screen and offset those coordinates by
	// half of the window size we are about to create. These coordinates will
	// be used to move our window around the screen
	rows, cols := stdscr.MaxYX()
	height, width := 20, 40
	y, x := (rows-height)/2, (cols-width)/2

	// Create a new window centered on the screen and enable the use of the
	// keypad on it so the arrow keys are available
	var win *gc.Window
	win, err = gc.NewWindow(height, width, y, x)
	if err != nil {
		log.Fatal(err)

	}
	win.Keypad(true)

windw:
	for {
		// Clear the section of screen where the box is currently located so
		// that it is blanked by calling Erase on the window and refreshing it
		// so that the chances are sent to the virtual screen but not actually
		// output to the terminal
		win.Erase()
		win.NoutRefresh()
		// Move the window to it's new location (if any) and redraw it
		win.MoveWindow(y, x)
		win.Box(gc.ACS_VLINE, gc.ACS_HLINE)
		win.NoutRefresh()
		// Update will flush only the characters which have changed between the
		// physical screen and the virtual screen, minimizing the number of
		// characters which must be sent
		gc.Update()

		// In order for the window to display correctly, we must call GetChar()
		// on it rather than stdscr
		switch win.GetChar() {
		case 'q':
			break windw
		case 'h':
			if x > 0 {
				x--
			}
		case 'l':
			if x < cols-width {
				x++
			}
		case 'k':
			if y > 1 {
				y--
			}
		case 'j':
			if y < rows-height {
				y++
			}
		}
	}
	win.Delete()
}
开发者ID:kuzzmi,项目名称:monk,代码行数:74,代码来源:window.go

示例4: handleInput

func (cw *chatWin) handleInput(win *goncurses.Window) (line string) {
	k := win.GetChar()
	if k == 0 {
		return ""
	}

	// some systems send a DEL ASCII character instead of KEY_BACKSPACE
	// account for both just in case
	if k == 127 {
		k = goncurses.KEY_BACKSPACE
	}

	switch k {
	case goncurses.KEY_TAB: // tab
	// case goncurses.KEY_RETURN: // enter key vs. KEY_ENTER
	case goncurses.KEY_DOWN: // down arrow key
	case goncurses.KEY_UP: // up arrow key
	case goncurses.KEY_LEFT: // left arrow key
	case goncurses.KEY_RIGHT: // right arrow key
	case goncurses.KEY_HOME: // home key
	case goncurses.KEY_BACKSPACE: // backpace
		if len(cw.line) > 0 {
			cw.line = cw.line[:len(cw.line)-1]
		}
		y, x := win.CursorYX()
		// TODO: handle this more elegantly (e.g. tell ncurses not to print backspaces)
		// we have to do this three times because ncurses inserts two characters for backspace
		// this is likely wrong in some cases
		for i := 0; i < 3; i++ {
			y, x = cw.moveLeft(y, x)
			win.MoveDelChar(y, x)
		}
		win.Refresh()
	case goncurses.KEY_F1: // F1 key
	case goncurses.KEY_F2: // F2 key
	case goncurses.KEY_F3: // F3 key
	case goncurses.KEY_F4: // F4 key
	case goncurses.KEY_F5: // F5 key
	case goncurses.KEY_F6: // F6 key
	case goncurses.KEY_F7: // F7 key
	case goncurses.KEY_F8: // F8 key
	case goncurses.KEY_F9: // F9 key
	case goncurses.KEY_F10: // F10 key
	case goncurses.KEY_F11: // F11 key
	case goncurses.KEY_F12: // F12 key
	case goncurses.KEY_DL: // delete-line key
	case goncurses.KEY_IL: // insert-line key
	case goncurses.KEY_DC: // delete-character key
	case goncurses.KEY_IC: // insert-character key
	case goncurses.KEY_EIC: // sent by rmir or smir in insert mode
	case goncurses.KEY_CLEAR: // clear-screen or erase key3
	case goncurses.KEY_EOS: // clear-to-end-of-screen key
	case goncurses.KEY_EOL: // clear-to-end-of-line key
	case goncurses.KEY_SF: // scroll-forward key
	case goncurses.KEY_SR: // scroll-backward key
	case goncurses.KEY_PAGEDOWN: // page-down key (next-page)
	case goncurses.KEY_PAGEUP: // page-up key (prev-page)
	case goncurses.KEY_STAB: // set-tab key
	case goncurses.KEY_CTAB: // clear-tab key
	case goncurses.KEY_CATAB: // clear-all-tabs key
	case goncurses.KEY_RETURN: // enter key vs. KEY_ENTER
		fallthrough
	case goncurses.KEY_ENTER: // enter/send key
		line = cw.line
		cw.line = ""
		win.Erase()
		win.Print(PROMPT)
	case goncurses.KEY_PRINT: // print key
	case goncurses.KEY_LL: // lower-left key (home down)
	case goncurses.KEY_A1: // upper left of keypad
	case goncurses.KEY_A3: // upper right of keypad
	case goncurses.KEY_B2: // center of keypad
	case goncurses.KEY_C1: // lower left of keypad
	case goncurses.KEY_C3: // lower right of keypad
	case goncurses.KEY_BTAB: // back-tab key
	case goncurses.KEY_BEG: // begin key
	case goncurses.KEY_CANCEL: // cancel key
	case goncurses.KEY_CLOSE: // close key
	case goncurses.KEY_COMMAND: // command key
	case goncurses.KEY_COPY: // copy key
	case goncurses.KEY_CREATE: // create key
	case goncurses.KEY_END: // end key
	case goncurses.KEY_EXIT: // exit key
	case goncurses.KEY_FIND: // find key
	case goncurses.KEY_HELP: // help key
	case goncurses.KEY_MARK: // mark key
	case goncurses.KEY_MESSAGE: // message key
	case goncurses.KEY_MOVE: // move key
	case goncurses.KEY_NEXT: // next key
	case goncurses.KEY_OPEN: // open key
	case goncurses.KEY_OPTIONS: // options key
	case goncurses.KEY_PREVIOUS: // previous key
	case goncurses.KEY_REDO: // redo key
	case goncurses.KEY_REFERENCE: // reference key
	case goncurses.KEY_REFRESH: // refresh key
	case goncurses.KEY_REPLACE: // replace key
	case goncurses.KEY_RESTART: // restart key
	case goncurses.KEY_RESUME: // resume key
	case goncurses.KEY_SAVE: // save key
	case goncurses.KEY_SBEG: // shifted begin key
//.........这里部分代码省略.........
开发者ID:apcera,项目名称:sample-apps,代码行数:101,代码来源:chatwin.go

示例5: inputHandler

// handles keyboard input
func inputHandler(inputWin *gc.Window, stdscr *gc.Window, contactsMenuWin *gc.Window, contactMenu *gc.Menu, msgWin *gc.Window) {
	var NLlocate = map[int]newLine{}
	var c gc.Char
	var rawInput gc.Key
	max_y, max_x := inputWin.MaxYX()
	for {
		rawInput = inputWin.GetChar()
		c = gc.Char(rawInput)
		// debugLog.Println(rawInput)
		// debugLog.Println(c)

		//Escape to Quit
		if c == gc.Char(27) {
			break
		} else if rawInput == gc.KEY_BACKSPACE || c == gc.Char(127) {
			//Delete Key
			y, x := inputWin.CursorYX()
			var del = byte('F')
			if x != 0 {
				inputWin.MoveDelChar(y, x-1)
				del = inputBuffer[placer]
				copy(inputBuffer[placer:len(inputBuffer)-1], inputBuffer[placer+1:])
				inputBuffer = inputBuffer[0 : len(inputBuffer)-1]
				placer--
				if del != byte('\n') && NLlocate[y+scroll]._cursorX > x {
					temp := newLine{NLlocate[y+scroll]._cursorX - 1, NLlocate[y+scroll]._placer - 1}
					NLlocate[y+scroll] = temp
				}
				//debugLog.Println(inputBuffer)
			} else if y != 0 { //when x==0 and y!=0
				inputWin.Move(y-1, max_x-1)
				inputWin.MoveDelChar(y-1, max_x-1)
				del = inputBuffer[placer]
				copy(inputBuffer[placer:len(inputBuffer)-1], inputBuffer[placer+1:])
				inputBuffer = inputBuffer[0 : len(inputBuffer)-1]
				//debugLog.Println(inputBuffer)
				placer--
			}
			if del == byte('\n') {
				inputWin.Erase()
				inputWin.Print(string(inputBuffer))
				inputWin.Move(y-1, NLlocate[y-1+scroll]._cursorX)
				temp, check := NLlocate[y+scroll]
				var temp_cursor = temp._cursorX
				var temp_placer = temp._placer
				if check && NLlocate[y-1+scroll]._cursorX+temp_cursor >= max_x {
					_newLine := newLine{NLlocate[y-1+scroll]._cursorX + temp_cursor - max_x, NLlocate[y+scroll]._placer - 1}
					NLlocate[y+scroll] = _newLine
					delete(NLlocate, y-1)
				} else if check { // check if there are any '\n' this line
					var largest = -1          // if yes, select all '\n' and move
					for i := range NLlocate { // placer by 1 and adjust cursor
						if i >= y+scroll { // accordingly
							if next_nl, ok := NLlocate[i+1]; ok {
								new_nl := newLine{next_nl._cursorX, next_nl._placer - 1}
								NLlocate[i] = new_nl
							}
						}
						if i > largest {
							largest = i
						}
					}
					delete(NLlocate, largest) // delete last map entry
					_newLine := newLine{NLlocate[y-1+scroll]._cursorX + temp_cursor, NLlocate[y-1+scroll]._placer + temp_placer - 1}
					NLlocate[y-1+scroll] = _newLine
				} else {
					delete(NLlocate, y-1+scroll)
				}
			}
		} else if c == gc.KEY_PAGEDOWN {
			//debugLog.Println("HIT DOWN")
			msgWin.Scroll(-10)
			msgWin.Refresh()
			inputWin.Refresh()
		} else if c == gc.KEY_PAGEUP {
			//debugLog.Println("HIT UP")
			msgWin.Scroll(10)
			msgWin.Refresh()
			inputWin.Refresh()
		} else if c == gc.KEY_LEFT {
			y, x := inputWin.CursorYX()
			if x != 0 {
				inputWin.Move(y, x-1)
				placer--
			} else if y != 0 {
				inputWin.Move(y-1, max_x-1)
				placer--
			}
			if len(inputBuffer) > 0 && inputBuffer[placer+1] == byte('\n') {
				inputWin.Move(y-1, NLlocate[y-1+scroll]._cursorX)
			}
		} else if c == gc.KEY_RIGHT {
			y, x := inputWin.CursorYX()
			placer++
			if inputBuffer == nil || placer == len(inputBuffer) {
				inputBuffer = append(inputBuffer, byte(' '))
			}
			if inputBuffer[placer] == byte('\n') || x >= max_x-1 {
				inputWin.Move(y+1, 0)
//.........这里部分代码省略.........
开发者ID:AyaTech,项目名称:textsecure-client,代码行数:101,代码来源:input.go


注:本文中的github.com/rthornton128/goncurses.Window.Erase方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。