本文整理汇总了Golang中github.com/rthornton128/goncurses.Window.Erase方法的典型用法代码示例。如果您正苦于以下问题:Golang Window.Erase方法的具体用法?Golang Window.Erase怎么用?Golang Window.Erase使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类github.com/rthornton128/goncurses.Window
的用法示例。
在下文中一共展示了Window.Erase方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。
示例1: sendMsg
// In addition to sending a message using janimo's library, also clears screen and resets buffer
func sendMsg(inputWin *gc.Window, msgWin *gc.Window) {
if len(inputBuffer) != 0 {
msg := string(inputBuffer)
to := currentContact
err := ts.SendMessage(to, msg)
if err != nil {
gc.End()
log.Fatal("SendMessage failed yo: ", err)
}
var b bytes.Buffer
t := time.Now()
if t.Hour() < 10 {
b.WriteString("0")
}
b.WriteString(strconv.Itoa(t.Hour()))
b.WriteString(":")
if t.Minute() < 10 {
b.WriteString("0")
}
b.WriteString(strconv.Itoa(t.Minute()))
b.WriteString(": ")
b.WriteString(msg)
printToMsgWindow(b.String(), msgWin, true)
b.Reset()
insertMessage("You", currentContact, []byte(msg), nil)
inputBuffer = []byte{}
inputWin.Erase()
}
}
示例2: main
func main() {
f, err := os.Create("err.log")
if err != nil {
log.Fatal(err)
}
defer f.Close()
log.SetOutput(f)
var stdscr *gc.Window
stdscr, err = gc.Init()
if err != nil {
log.Println("Init:", err)
}
defer gc.End()
rand.Seed(time.Now().Unix())
gc.StartColor()
gc.Cursor(0)
gc.Echo(false)
gc.HalfDelay(1)
gc.InitPair(1, gc.C_WHITE, gc.C_BLACK)
gc.InitPair(2, gc.C_YELLOW, gc.C_BLACK)
gc.InitPair(3, gc.C_MAGENTA, gc.C_BLACK)
gc.InitPair(4, gc.C_RED, gc.C_BLACK)
gc.InitPair(5, gc.C_BLUE, gc.C_BLACK)
gc.InitPair(6, gc.C_GREEN, gc.C_BLACK)
lines, cols := stdscr.MaxYX()
pl, pc := lines, cols*3
ship := newShip(lines/2, 5)
objects = append(objects, ship)
field := genStarfield(pl, pc)
text := stdscr.Duplicate()
c := time.NewTicker(time.Second / 2)
c2 := time.NewTicker(time.Second / 16)
px := 0
loop:
for {
text.MovePrintf(0, 0, "Life: [%-5s]", lifeToText(ship.life))
stdscr.Erase()
stdscr.Copy(field.Window, 0, px, 0, 0, lines-1, cols-1, true)
drawObjects(stdscr)
stdscr.Overlay(text)
stdscr.Refresh()
select {
case <-c.C:
spawnAsteroid(stdscr.MaxYX())
if px+cols >= pc {
break loop
}
px++
case <-c2.C:
updateObjects(stdscr.MaxYX())
drawObjects(stdscr)
default:
if !handleInput(stdscr, ship) || ship.Expired(-1, -1) {
break loop
}
}
}
msg := "Game Over"
end, err := gc.NewWindow(5, len(msg)+4, (lines/2)-2, (cols-len(msg))/2)
if err != nil {
log.Fatal("game over:", err)
}
end.MovePrint(2, 2, msg)
end.Box(gc.ACS_VLINE, gc.ACS_HLINE)
end.Refresh()
gc.Nap(2000)
}
示例3: windw
func windw() {
stdscr, err := gc.Init()
if err != nil {
log.Fatal(err)
}
defer gc.End()
// Turn off character echo, hide the cursor and disable input buffering
gc.Echo(false)
gc.CBreak(true)
gc.Cursor(0)
stdscr.Print("Use arrow keys to move the window. Press 'q' to exit")
stdscr.NoutRefresh()
// Determine the center of the screen and offset those coordinates by
// half of the window size we are about to create. These coordinates will
// be used to move our window around the screen
rows, cols := stdscr.MaxYX()
height, width := 20, 40
y, x := (rows-height)/2, (cols-width)/2
// Create a new window centered on the screen and enable the use of the
// keypad on it so the arrow keys are available
var win *gc.Window
win, err = gc.NewWindow(height, width, y, x)
if err != nil {
log.Fatal(err)
}
win.Keypad(true)
windw:
for {
// Clear the section of screen where the box is currently located so
// that it is blanked by calling Erase on the window and refreshing it
// so that the chances are sent to the virtual screen but not actually
// output to the terminal
win.Erase()
win.NoutRefresh()
// Move the window to it's new location (if any) and redraw it
win.MoveWindow(y, x)
win.Box(gc.ACS_VLINE, gc.ACS_HLINE)
win.NoutRefresh()
// Update will flush only the characters which have changed between the
// physical screen and the virtual screen, minimizing the number of
// characters which must be sent
gc.Update()
// In order for the window to display correctly, we must call GetChar()
// on it rather than stdscr
switch win.GetChar() {
case 'q':
break windw
case 'h':
if x > 0 {
x--
}
case 'l':
if x < cols-width {
x++
}
case 'k':
if y > 1 {
y--
}
case 'j':
if y < rows-height {
y++
}
}
}
win.Delete()
}
示例4: handleInput
func (cw *chatWin) handleInput(win *goncurses.Window) (line string) {
k := win.GetChar()
if k == 0 {
return ""
}
// some systems send a DEL ASCII character instead of KEY_BACKSPACE
// account for both just in case
if k == 127 {
k = goncurses.KEY_BACKSPACE
}
switch k {
case goncurses.KEY_TAB: // tab
// case goncurses.KEY_RETURN: // enter key vs. KEY_ENTER
case goncurses.KEY_DOWN: // down arrow key
case goncurses.KEY_UP: // up arrow key
case goncurses.KEY_LEFT: // left arrow key
case goncurses.KEY_RIGHT: // right arrow key
case goncurses.KEY_HOME: // home key
case goncurses.KEY_BACKSPACE: // backpace
if len(cw.line) > 0 {
cw.line = cw.line[:len(cw.line)-1]
}
y, x := win.CursorYX()
// TODO: handle this more elegantly (e.g. tell ncurses not to print backspaces)
// we have to do this three times because ncurses inserts two characters for backspace
// this is likely wrong in some cases
for i := 0; i < 3; i++ {
y, x = cw.moveLeft(y, x)
win.MoveDelChar(y, x)
}
win.Refresh()
case goncurses.KEY_F1: // F1 key
case goncurses.KEY_F2: // F2 key
case goncurses.KEY_F3: // F3 key
case goncurses.KEY_F4: // F4 key
case goncurses.KEY_F5: // F5 key
case goncurses.KEY_F6: // F6 key
case goncurses.KEY_F7: // F7 key
case goncurses.KEY_F8: // F8 key
case goncurses.KEY_F9: // F9 key
case goncurses.KEY_F10: // F10 key
case goncurses.KEY_F11: // F11 key
case goncurses.KEY_F12: // F12 key
case goncurses.KEY_DL: // delete-line key
case goncurses.KEY_IL: // insert-line key
case goncurses.KEY_DC: // delete-character key
case goncurses.KEY_IC: // insert-character key
case goncurses.KEY_EIC: // sent by rmir or smir in insert mode
case goncurses.KEY_CLEAR: // clear-screen or erase key3
case goncurses.KEY_EOS: // clear-to-end-of-screen key
case goncurses.KEY_EOL: // clear-to-end-of-line key
case goncurses.KEY_SF: // scroll-forward key
case goncurses.KEY_SR: // scroll-backward key
case goncurses.KEY_PAGEDOWN: // page-down key (next-page)
case goncurses.KEY_PAGEUP: // page-up key (prev-page)
case goncurses.KEY_STAB: // set-tab key
case goncurses.KEY_CTAB: // clear-tab key
case goncurses.KEY_CATAB: // clear-all-tabs key
case goncurses.KEY_RETURN: // enter key vs. KEY_ENTER
fallthrough
case goncurses.KEY_ENTER: // enter/send key
line = cw.line
cw.line = ""
win.Erase()
win.Print(PROMPT)
case goncurses.KEY_PRINT: // print key
case goncurses.KEY_LL: // lower-left key (home down)
case goncurses.KEY_A1: // upper left of keypad
case goncurses.KEY_A3: // upper right of keypad
case goncurses.KEY_B2: // center of keypad
case goncurses.KEY_C1: // lower left of keypad
case goncurses.KEY_C3: // lower right of keypad
case goncurses.KEY_BTAB: // back-tab key
case goncurses.KEY_BEG: // begin key
case goncurses.KEY_CANCEL: // cancel key
case goncurses.KEY_CLOSE: // close key
case goncurses.KEY_COMMAND: // command key
case goncurses.KEY_COPY: // copy key
case goncurses.KEY_CREATE: // create key
case goncurses.KEY_END: // end key
case goncurses.KEY_EXIT: // exit key
case goncurses.KEY_FIND: // find key
case goncurses.KEY_HELP: // help key
case goncurses.KEY_MARK: // mark key
case goncurses.KEY_MESSAGE: // message key
case goncurses.KEY_MOVE: // move key
case goncurses.KEY_NEXT: // next key
case goncurses.KEY_OPEN: // open key
case goncurses.KEY_OPTIONS: // options key
case goncurses.KEY_PREVIOUS: // previous key
case goncurses.KEY_REDO: // redo key
case goncurses.KEY_REFERENCE: // reference key
case goncurses.KEY_REFRESH: // refresh key
case goncurses.KEY_REPLACE: // replace key
case goncurses.KEY_RESTART: // restart key
case goncurses.KEY_RESUME: // resume key
case goncurses.KEY_SAVE: // save key
case goncurses.KEY_SBEG: // shifted begin key
//.........这里部分代码省略.........
示例5: inputHandler
// handles keyboard input
func inputHandler(inputWin *gc.Window, stdscr *gc.Window, contactsMenuWin *gc.Window, contactMenu *gc.Menu, msgWin *gc.Window) {
var NLlocate = map[int]newLine{}
var c gc.Char
var rawInput gc.Key
max_y, max_x := inputWin.MaxYX()
for {
rawInput = inputWin.GetChar()
c = gc.Char(rawInput)
// debugLog.Println(rawInput)
// debugLog.Println(c)
//Escape to Quit
if c == gc.Char(27) {
break
} else if rawInput == gc.KEY_BACKSPACE || c == gc.Char(127) {
//Delete Key
y, x := inputWin.CursorYX()
var del = byte('F')
if x != 0 {
inputWin.MoveDelChar(y, x-1)
del = inputBuffer[placer]
copy(inputBuffer[placer:len(inputBuffer)-1], inputBuffer[placer+1:])
inputBuffer = inputBuffer[0 : len(inputBuffer)-1]
placer--
if del != byte('\n') && NLlocate[y+scroll]._cursorX > x {
temp := newLine{NLlocate[y+scroll]._cursorX - 1, NLlocate[y+scroll]._placer - 1}
NLlocate[y+scroll] = temp
}
//debugLog.Println(inputBuffer)
} else if y != 0 { //when x==0 and y!=0
inputWin.Move(y-1, max_x-1)
inputWin.MoveDelChar(y-1, max_x-1)
del = inputBuffer[placer]
copy(inputBuffer[placer:len(inputBuffer)-1], inputBuffer[placer+1:])
inputBuffer = inputBuffer[0 : len(inputBuffer)-1]
//debugLog.Println(inputBuffer)
placer--
}
if del == byte('\n') {
inputWin.Erase()
inputWin.Print(string(inputBuffer))
inputWin.Move(y-1, NLlocate[y-1+scroll]._cursorX)
temp, check := NLlocate[y+scroll]
var temp_cursor = temp._cursorX
var temp_placer = temp._placer
if check && NLlocate[y-1+scroll]._cursorX+temp_cursor >= max_x {
_newLine := newLine{NLlocate[y-1+scroll]._cursorX + temp_cursor - max_x, NLlocate[y+scroll]._placer - 1}
NLlocate[y+scroll] = _newLine
delete(NLlocate, y-1)
} else if check { // check if there are any '\n' this line
var largest = -1 // if yes, select all '\n' and move
for i := range NLlocate { // placer by 1 and adjust cursor
if i >= y+scroll { // accordingly
if next_nl, ok := NLlocate[i+1]; ok {
new_nl := newLine{next_nl._cursorX, next_nl._placer - 1}
NLlocate[i] = new_nl
}
}
if i > largest {
largest = i
}
}
delete(NLlocate, largest) // delete last map entry
_newLine := newLine{NLlocate[y-1+scroll]._cursorX + temp_cursor, NLlocate[y-1+scroll]._placer + temp_placer - 1}
NLlocate[y-1+scroll] = _newLine
} else {
delete(NLlocate, y-1+scroll)
}
}
} else if c == gc.KEY_PAGEDOWN {
//debugLog.Println("HIT DOWN")
msgWin.Scroll(-10)
msgWin.Refresh()
inputWin.Refresh()
} else if c == gc.KEY_PAGEUP {
//debugLog.Println("HIT UP")
msgWin.Scroll(10)
msgWin.Refresh()
inputWin.Refresh()
} else if c == gc.KEY_LEFT {
y, x := inputWin.CursorYX()
if x != 0 {
inputWin.Move(y, x-1)
placer--
} else if y != 0 {
inputWin.Move(y-1, max_x-1)
placer--
}
if len(inputBuffer) > 0 && inputBuffer[placer+1] == byte('\n') {
inputWin.Move(y-1, NLlocate[y-1+scroll]._cursorX)
}
} else if c == gc.KEY_RIGHT {
y, x := inputWin.CursorYX()
placer++
if inputBuffer == nil || placer == len(inputBuffer) {
inputBuffer = append(inputBuffer, byte(' '))
}
if inputBuffer[placer] == byte('\n') || x >= max_x-1 {
inputWin.Move(y+1, 0)
//.........这里部分代码省略.........