本文整理汇总了Golang中github.com/prometheus/prometheus/storage/raw/leveldb.Iterator.RawValue方法的典型用法代码示例。如果您正苦于以下问题:Golang Iterator.RawValue方法的具体用法?Golang Iterator.RawValue怎么用?Golang Iterator.RawValue使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类github.com/prometheus/prometheus/storage/raw/leveldb.Iterator
的用法示例。
在下文中一共展示了Iterator.RawValue方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。
示例1: Apply
// Apply implements the Processor interface.
func (p *DeletionProcessor) Apply(sampleIterator leveldb.Iterator, samplesPersistence raw.Persistence, stopAt clientmodel.Timestamp, fingerprint *clientmodel.Fingerprint) (lastCurated clientmodel.Timestamp, err error) {
var pendingBatch raw.Batch
defer func() {
if pendingBatch != nil {
pendingBatch.Close()
}
}()
sampleKeyDto, _ := p.dtoSampleKeys.Get()
defer p.dtoSampleKeys.Give(sampleKeyDto)
sampleKey, _ := p.sampleKeys.Get()
defer p.sampleKeys.Give(sampleKey)
if err = sampleIterator.Key(sampleKeyDto); err != nil {
return
}
sampleKey.Load(sampleKeyDto)
sampleValues := unmarshalValues(sampleIterator.RawValue(), nil)
pendingMutations := 0
for lastCurated.Before(stopAt) && sampleKey.Fingerprint.Equal(fingerprint) {
switch {
// Furnish a new pending batch operation if none is available.
case pendingBatch == nil:
pendingBatch = leveldb.NewBatch()
// If there are no sample values to extract from the datastore,
// let's continue extracting more values to use. We know that
// the time.Before() block would prevent us from going into
// unsafe territory.
case len(sampleValues) == 0:
if !sampleIterator.Next() {
return lastCurated, fmt.Errorf("illegal condition: invalid iterator on continuation")
}
if err = sampleIterator.Key(sampleKeyDto); err != nil {
return
}
sampleKey.Load(sampleKeyDto)
sampleValues = unmarshalValues(sampleIterator.RawValue(), nil)
// If the number of pending mutations exceeds the allowed batch
// amount, commit to disk and delete the batch. A new one will
// be recreated if necessary.
case pendingMutations >= p.maximumMutationPoolBatch:
err = samplesPersistence.Commit(pendingBatch)
if err != nil {
return
}
pendingMutations = 0
pendingBatch.Close()
pendingBatch = nil
case !sampleKey.MayContain(stopAt):
k := &dto.SampleKey{}
sampleKey.Dump(k)
pendingBatch.Drop(k)
lastCurated = sampleKey.LastTimestamp
sampleValues = metric.Values{}
pendingMutations++
case sampleKey.MayContain(stopAt):
k := &dto.SampleKey{}
sampleKey.Dump(k)
pendingBatch.Drop(k)
pendingMutations++
sampleValues = sampleValues.TruncateBefore(stopAt)
if len(sampleValues) > 0 {
k := &dto.SampleKey{}
sampleKey = buildSampleKey(fingerprint, sampleValues)
sampleKey.Dump(k)
lastCurated = sampleKey.FirstTimestamp
v := marshalValues(sampleValues, nil)
pendingBatch.PutRaw(k, v)
pendingMutations++
} else {
lastCurated = sampleKey.LastTimestamp
}
default:
err = fmt.Errorf("unhandled processing case")
}
}
// This is not deferred due to the off-chance that a pre-existing commit
// failed.
if pendingBatch != nil && pendingMutations > 0 {
err = samplesPersistence.Commit(pendingBatch)
if err != nil {
return
}
//.........这里部分代码省略.........
示例2: loadChunkAroundTime
func (t *TieredStorage) loadChunkAroundTime(
iterator leveldb.Iterator,
fingerprint *clientmodel.Fingerprint,
ts clientmodel.Timestamp,
firstBlock,
lastBlock *SampleKey,
) (chunk metric.Values, expired bool) {
if fingerprint.Less(firstBlock.Fingerprint) {
return nil, false
}
if lastBlock.Fingerprint.Less(fingerprint) {
return nil, true
}
seekingKey, _ := t.sampleKeys.Get()
defer t.sampleKeys.Give(seekingKey)
seekingKey.Fingerprint = fingerprint
if fingerprint.Equal(firstBlock.Fingerprint) && ts.Before(firstBlock.FirstTimestamp) {
seekingKey.FirstTimestamp = firstBlock.FirstTimestamp
} else if fingerprint.Equal(lastBlock.Fingerprint) && ts.After(lastBlock.FirstTimestamp) {
seekingKey.FirstTimestamp = lastBlock.FirstTimestamp
} else {
seekingKey.FirstTimestamp = ts
}
dto, _ := t.dtoSampleKeys.Get()
defer t.dtoSampleKeys.Give(dto)
seekingKey.Dump(dto)
if !iterator.Seek(dto) {
return chunk, true
}
var foundValues metric.Values
if err := iterator.Key(dto); err != nil {
panic(err)
}
seekingKey.Load(dto)
if seekingKey.Fingerprint.Equal(fingerprint) {
// Figure out if we need to rewind by one block.
// Imagine the following supertime blocks with time ranges:
//
// Block 1: ft 1000 - lt 1009 <data>
// Block 1: ft 1010 - lt 1019 <data>
//
// If we are aiming to find time 1005, we would first seek to the block with
// supertime 1010, then need to rewind by one block by virtue of LevelDB
// iterator seek behavior.
//
// Only do the rewind if there is another chunk before this one.
if !seekingKey.MayContain(ts) {
postValues := unmarshalValues(iterator.RawValue(), nil)
if !seekingKey.Equal(firstBlock) {
if !iterator.Previous() {
panic("This should never return false.")
}
if err := iterator.Key(dto); err != nil {
panic(err)
}
seekingKey.Load(dto)
if !seekingKey.Fingerprint.Equal(fingerprint) {
return postValues, false
}
foundValues = unmarshalValues(iterator.RawValue(), nil)
foundValues = append(foundValues, postValues...)
return foundValues, false
}
}
foundValues = unmarshalValues(iterator.RawValue(), nil)
return foundValues, false
}
if fingerprint.Less(seekingKey.Fingerprint) {
if !seekingKey.Equal(firstBlock) {
if !iterator.Previous() {
panic("This should never return false.")
}
if err := iterator.Key(dto); err != nil {
panic(err)
}
seekingKey.Load(dto)
if !seekingKey.Fingerprint.Equal(fingerprint) {
return nil, false
}
foundValues = unmarshalValues(iterator.RawValue(), nil)
return foundValues, false
}
}
//.........这里部分代码省略.........