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Golang Light.SetColor方法代码示例

本文整理汇总了Golang中github.com/pdf/golifx/common.Light.SetColor方法的典型用法代码示例。如果您正苦于以下问题:Golang Light.SetColor方法的具体用法?Golang Light.SetColor怎么用?Golang Light.SetColor使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在github.com/pdf/golifx/common.Light的用法示例。


在下文中一共展示了Light.SetColor方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。

示例1: updateLightColors

func updateLightColors(light common.Light, haLight model.LightBulb) {
	// HAP: [0...360]
	// LIFX: [0...MAX_UINT16]
	hue := haLight.GetHue()
	convertedHue := uint16(math.MaxUint16 * float64(hue) / 360)

	// HAP: [0...100]
	// LIFX: [0...MAX_UINT16]
	saturation := haLight.GetSaturation()
	convertedSaturation := uint16(math.MaxUint16 * float64(saturation) / 100)

	// HAP: [0...100]
	// LIFX: [0...MAX_UINT16]
	brightness := haLight.GetBrightness()
	convertedBrightness := uint16(math.MaxUint16 * int(brightness) / 100)

	// HAP: ?
	// LIFX: [2500..9000]
	kelvin := HSBKKelvinDefault

	log.Infof("[updateLightColors] Hue: %s => %s, Saturation: %s => %s, Brightness: %s => %s", hue, convertedHue, saturation, convertedSaturation, brightness, convertedBrightness)

	color := common.Color{
		Hue:        convertedHue,
		Saturation: convertedSaturation,
		Brightness: convertedBrightness,
		Kelvin:     kelvin,
	}

	light.SetColor(color, 1*time.Second)
}
开发者ID:hsystr,项目名称:lifx-homekit,代码行数:31,代码来源:lifx-homekit.go

示例2: sync

func (b *boblightSync) sync(l common.Light, boblightIDs []uint16, rateLimit time.Duration, c closer) {
	ticker := time.NewTicker(time.Second / 20)
	for {
		select {
		case <-c:
			ticker.Stop()
			return
		case <-ticker.C:
			colors := make([]common.Color, len(boblightIDs))

			for i, id := range boblightIDs {
				bColor, err := boblight.Lights.Get(id)
				if err != nil {
					continue
				}
				colors[i] = bColor.ToLifx()
			}

			if err := l.SetColor(common.AverageColor(colors...), rateLimit); err != nil {
				continue
			}
		}
	}
}
开发者ID:pdf,项目名称:kodi-callback-daemon,代码行数:24,代码来源:rpc.go

示例3: GetHKLight

func GetHKLight(light common.Light) *HKLight {
	hkLight, found := lights[light.ID()]
	if found {
		return hkLight
	}

	label, _ := light.GetLabel()
	log.Printf("[INFO] Creating New HKLight for %s", label)

	info := model.Info{
		Name:         label,
		Manufacturer: "LIFX",
	}

	lightBulb := accessory.NewLightBulb(info)

	power, _ := light.GetPower()
	lightBulb.SetOn(power)

	color, _ := light.GetColor()
	hue, saturation, brightness := ConvertLIFXColor(color)

	lightBulb.SetBrightness(int(brightness))
	lightBulb.SetSaturation(saturation)
	lightBulb.SetHue(hue)

	transport, err := hap.NewIPTransport(pin, lightBulb.Accessory)
	if err != nil {
		log.Fatal(err)
	}

	go func() {
		transport.Start()
	}()

	hkLight = &HKLight{lightBulb.Accessory, nil, transport, lightBulb}
	lights[light.ID()] = hkLight

	lightBulb.OnIdentify(func() {
		timeout := 1 * time.Second

		for i := 0; i < 4; i++ {
			ToggleLight(light)
			time.Sleep(timeout)
		}
	})

	lightBulb.OnStateChanged(func(power bool) {
		log.Printf("[INFO] Changed State for %s", label)
		light.SetPower(power)
	})

	updateColor := func(light common.Light) {
		// HAP: [0...360]
		// LIFX: [0...MAX_UINT16]
		hue := lightBulb.GetHue()

		// HAP: [0...100]
		// LIFX: [0...MAX_UINT16]
		saturation := lightBulb.GetSaturation()

		// HAP: [0...100]
		// LIFX: [0...MAX_UINT16]
		brightness := lightBulb.GetBrightness()

		// [HSBKKelvinMin..HSBKKelvinMax]
		kelvin := HSBKKelvinDefault

		lifxHue := math.MaxUint16 * float64(hue) / float64(characteristic.MaxHue)
		lifxSaturation := math.MaxUint16 * float64(saturation) / float64(characteristic.MaxSaturation)
		lifxBrightness := math.MaxUint16 * float64(brightness) / float64(characteristic.MaxBrightness)

		color := common.Color{
			uint16(lifxHue),
			uint16(lifxSaturation),
			uint16(lifxBrightness),
			kelvin,
		}

		light.SetColor(color, 500*time.Millisecond)
	}

	lightBulb.OnHueChanged(func(value float64) {
		log.Printf("[INFO] Changed Hue for %s to %d", label, value)
		updateColor(light)
	})

	lightBulb.OnSaturationChanged(func(value float64) {
		log.Printf("[INFO] Changed Saturation for %s to %d", label, value)
		updateColor(light)
	})

	lightBulb.OnBrightnessChanged(func(value int) {
		log.Printf("[INFO] Changed Brightness for %s to %d", label, value)
		updateColor(light)
	})

	return hkLight
}
开发者ID:Pmaene,项目名称:hklifx,代码行数:99,代码来源:hklifxd.go

示例4: GetHKLight

func GetHKLight(light common.Light) *HKLight {
	hkLight, found := lights[light.ID()]
	if found {
		return hkLight
	}

	label, _ := light.GetLabel()
	log.Debug.Printf("Creating New HKLight for %s", label)

	info := accessory.Info{
		Name:         label,
		Manufacturer: "LIFX",
	}

	acc := accessory.NewLightbulb(info)

	power, _ := light.GetPower()
	acc.Lightbulb.On.SetValue(power)

	color, _ := light.GetColor()
	hue, saturation, brightness := ConvertLIFXColor(color)

	acc.Lightbulb.Brightness.SetValue(int(brightness))
	acc.Lightbulb.Saturation.SetValue(saturation)
	acc.Lightbulb.Hue.SetValue(hue)

	config := hc.Config{Pin: pin}
	transport, err := hc.NewIPTransport(config, acc.Accessory)
	if err != nil {
		log.Info.Panic(err)
	}

	go func() {
		transport.Start()
	}()

	hkLight = &HKLight{acc, transport, nil}
	lights[light.ID()] = hkLight

	acc.OnIdentify(func() {
		timeout := 1 * time.Second

		for i := 0; i < 4; i++ {
			ToggleLight(light)
			time.Sleep(timeout)
		}
	})

	acc.Lightbulb.On.OnValueRemoteUpdate(func(power bool) {
		log.Debug.Printf("Changed State for %s", label)
		light.SetPowerDuration(power, transitionDuration)
	})

	updateColor := func(light common.Light) {
		currentPower, _ := light.GetPower()

		// HAP: [0...360]
		// LIFX: [0...MAX_UINT16]
		hue := acc.Lightbulb.Hue.GetValue()

		// HAP: [0...100]
		// LIFX: [0...MAX_UINT16]
		saturation := acc.Lightbulb.Saturation.GetValue()

		// HAP: [0...100]
		// LIFX: [0...MAX_UINT16]
		brightness := acc.Lightbulb.Brightness.GetValue()

		// [HSBKKelvinMin..HSBKKelvinMax]
		kelvin := HSBKKelvinDefault

		lifxHue := math.MaxUint16 * float64(hue) / float64(HueMax)
		lifxSaturation := math.MaxUint16 * float64(saturation) / float64(SaturationMax)
		lifxBrightness := math.MaxUint16 * float64(brightness) / float64(BrightnessMax)

		color := common.Color{
			uint16(lifxHue),
			uint16(lifxSaturation),
			uint16(lifxBrightness),
			kelvin,
		}

		light.SetColor(color, transitionDuration)

		if brightness > 0 && !currentPower {
			log.Debug.Printf("Color changed for %s, turning on power.", label)
			light.SetPowerDuration(true, transitionDuration)
		} else if brightness == 0 && currentPower {
			log.Debug.Printf("Color changed for %s, but brightness = 0 turning off power.", label)
			light.SetPower(false)
		}
	}

	acc.Lightbulb.Hue.OnValueRemoteUpdate(func(value float64) {
		log.Debug.Printf("Changed Hue for %s to %f", label, value)
		updateColor(light)
	})

	acc.Lightbulb.Saturation.OnValueRemoteUpdate(func(value float64) {
		log.Debug.Printf("Changed Saturation for %s to %f", label, value)
//.........这里部分代码省略.........
开发者ID:brutella,项目名称:hklifx,代码行数:101,代码来源:hklifxd.go


注:本文中的github.com/pdf/golifx/common.Light.SetColor方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。