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Golang BuildUpdater.Update方法代码示例

本文整理汇总了Golang中github.com/openshift/origin/pkg/build/client.BuildUpdater.Update方法的典型用法代码示例。如果您正苦于以下问题:Golang BuildUpdater.Update方法的具体用法?Golang BuildUpdater.Update怎么用?Golang BuildUpdater.Update使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在github.com/openshift/origin/pkg/build/client.BuildUpdater的用法示例。


在下文中一共展示了BuildUpdater.Update方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。

示例1: limitedLogAndRetry

// limitedLogAndRetry stops retrying after maxTimeout, failing the build.
func limitedLogAndRetry(buildupdater buildclient.BuildUpdater, maxTimeout time.Duration) controller.RetryFunc {
	return func(obj interface{}, err error, retries controller.Retry) bool {
		isFatal := strategy.IsFatal(err)
		build := obj.(*buildapi.Build)
		if !isFatal && time.Since(retries.StartTimestamp.Time) < maxTimeout {
			glog.V(4).Infof("Retrying Build %s/%s with error: %v", build.Namespace, build.Name, err)
			return true
		}
		build.Status.Phase = buildapi.BuildPhaseFailed
		if !isFatal {
			build.Status.Reason = buildapi.StatusReasonExceededRetryTimeout
			build.Status.Message = buildapi.StatusMessageExceededRetryTimeout
		}
		build.Status.Message = errors.ErrorToSentence(err)
		now := unversioned.Now()
		build.Status.CompletionTimestamp = &now
		glog.V(3).Infof("Giving up retrying Build %s/%s: %v", build.Namespace, build.Name, err)
		utilruntime.HandleError(err)
		if err := buildupdater.Update(build.Namespace, build); err != nil {
			// retry update, but only on error other than NotFound
			return !kerrors.IsNotFound(err)
		}
		return false
	}
}
开发者ID:LalatenduMohanty,项目名称:origin,代码行数:26,代码来源:factory.go

示例2: handleComplete

// handleComplete represents the default OnComplete handler. This Handler will
// check which build should be run next and update the StartTimestamp field for
// that build. That will trigger HandleBuild() to process that build immediately
// and as a result the build is immediately executed.
func handleComplete(lister buildclient.BuildLister, updater buildclient.BuildUpdater, build *buildapi.Build) error {
	bcName := buildutil.ConfigNameForBuild(build)
	if len(bcName) == 0 {
		return nil
	}
	nextBuilds, hasRunningBuilds, err := GetNextConfigBuild(lister, build.Namespace, bcName)
	if err != nil {
		return fmt.Errorf("unable to get the next build for %s/%s: %v", build.Namespace, build.Name, err)
	}
	if hasRunningBuilds || len(nextBuilds) == 0 {
		return nil
	}
	now := unversioned.Now()
	for _, build := range nextBuilds {
		build.Status.StartTimestamp = &now
		err := wait.Poll(500*time.Millisecond, 5*time.Second, func() (bool, error) {
			err := updater.Update(build.Namespace, build)
			if err != nil && errors.IsConflict(err) {
				glog.V(5).Infof("Error updating build %s/%s: %v (will retry)", build.Namespace, build.Name, err)
				return false, nil
			}
			return true, err
		})
		if err != nil {
			return err
		}
	}
	return nil
}
开发者ID:Xmagicer,项目名称:origin,代码行数:33,代码来源:policy.go

示例3: limitedLogAndRetry

// limitedLogAndRetry stops retrying after maxTimeout, failing the build.
func limitedLogAndRetry(buildupdater buildclient.BuildUpdater, maxTimeout time.Duration) controller.RetryFunc {
	return func(obj interface{}, err error, retries controller.Retry) bool {
		build := obj.(*buildapi.Build)
		if time.Since(retries.StartTimestamp.Time) < maxTimeout {
			glog.V(4).Infof("Retrying Build %s/%s with error: %v", build.Namespace, build.Name, err)
			return true
		}
		build.Status.Phase = buildapi.BuildPhaseFailed
		build.Status.Message = err.Error()
		now := kutil.Now()
		build.Status.CompletionTimestamp = &now
		glog.V(3).Infof("Giving up retrying Build %s/%s: %v", build.Namespace, build.Name, err)
		kutil.HandleError(err)
		if err := buildupdater.Update(build.Namespace, build); err != nil {
			// retry update, but only on error other than NotFound
			return !kerrors.IsNotFound(err)
		}
		return false
	}
}
开发者ID:Tlacenka,项目名称:origin,代码行数:21,代码来源:factory.go


注:本文中的github.com/openshift/origin/pkg/build/client.BuildUpdater.Update方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。