当前位置: 首页>>代码示例>>Golang>>正文


Golang backend.KeyPress类代码示例

本文整理汇总了Golang中github.com/limetext/lime/backend.KeyPress的典型用法代码示例。如果您正苦于以下问题:Golang KeyPress类的具体用法?Golang KeyPress怎么用?Golang KeyPress使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了KeyPress类的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。

示例1: key

func (t *tbfe) key(w http.ResponseWriter, req *http.Request) {
	log4go.Debug("key: %s", req)
	kc := req.FormValue("keyCode")
	var kp backend.KeyPress
	v, _ := strconv.ParseInt(kc, 10, 32)

	if req.FormValue("altKey") == "true" {
		kp.Alt = true
	}
	if req.FormValue("ctrlKey") == "true" {
		kp.Ctrl = true
	}
	if req.FormValue("metaKey") == "true" {
		kp.Super = true
	}
	if req.FormValue("shiftKey") == "true" {
		kp.Shift = true
	}
	if !kp.Shift {
		v = int64(unicode.ToLower(rune(v)))
	}
	kp.Key = backend.Key(v)
	backend.GetEditor().HandleInput(kp)
}
开发者ID:jlneder,项目名称:lime,代码行数:24,代码来源:main.go

示例2: loop

func (t *tbfe) loop() {
	var (
		ed  = t.setupEditor()
		c   = ed.Console()
		w   = ed.NewWindow()
		v   = createNewView("main.go", w)
		sel = v.Sel()
	)

	t.settings = getSettings(v)
	c.Buffer().AddCallback(t.scroll)

	t.setupCallbacks(v)
	loadTextMateScheme()
	setColorMode()
	setSchemeSettings()
	sel.Clear()
	sel.Add(Region{0, 0})

	evchan := make(chan termbox.Event, 32)
	defer func() {
		close(evchan)
		fmt.Println(util.Prof)
	}()

	go func() {
		for {
			evchan <- termbox.PollEvent()
		}
	}()

	{
		w, h := termbox.Size()
		t.lock.Lock()
		t.layout[v] = layout{0, 0, w, h - console_height - 1, Region{}, 0}
		t.layout[c] = layout{0, h - console_height + 1, w, console_height - 5, Region{}, 0}
		t.lock.Unlock()
		t.Show(v, Region{1, 1})
	}
	t.Show(v, Region{100, 100})
	t.Show(v, Region{1, 1})

	go func() {
		ed.Init()
		sublime.Init()
	}()

	for {
		p := util.Prof.Enter("mainloop")

		blink_phase := time.Second
		if p, ok := ed.Settings().Get("caret_blink_phase", 1.0).(float64); ok {
			blink_phase = time.Duration(float64(time.Second) * p)
		}

		// Divided by two since we're only doing a simple toggle blink
		timer := time.NewTimer(blink_phase / 2)
		select {
		case ev := <-evchan:
			mp := util.Prof.Enter("evchan")
			limit := 3
		loop:
			switch ev.Type {
			case termbox.EventError:
				log4go.Debug("error occured")
				return
			case termbox.EventKey:
				var kp backend.KeyPress

				if ev.Ch != 0 {
					kp.Key = backend.Key(ev.Ch)
				} else if v2, ok := lut[ev.Key]; ok {
					kp = v2
				} else {
					break
				}

				if ev.Key == termbox.KeyCtrlQ {
					return
				}
				ed.HandleInput(kp)

				blink = false
			}
			if len(evchan) > 0 {
				limit--
				ev = <-evchan
				goto loop
			}
			mp.Exit()
		case <-timer.C:
			// TODO(q): Shouldn't redraw if blink is disabled...

			blink = !blink
			t.render()
		}
		timer.Stop()
		p.Exit()
	}
}
开发者ID:royalwang,项目名称:lime,代码行数:100,代码来源:main.go

示例3: loop


//.........这里部分代码省略.........
		}
	}()

	{
		w, h := termbox.Size()
		t.lock.Lock()
		if *showConsole {
			t.layout[v] = layout{0, 0, w, h - *consoleHeight - 4, Region{}, 0}
			t.layout[c] = layout{0, h - *consoleHeight - 2, w, *consoleHeight - 1, Region{}, 0}
		} else {
			t.layout[v] = layout{0, 0, w, h - 3, Region{}, 0}
		}
		t.lock.Unlock()
		t.Show(v, Region{1, 1})
	}
	t.Show(v, Region{100, 100})
	t.Show(v, Region{1, 1})

	go func() {
		ed.Init()
		sublime.Init()
	}()

	for {
		p := util.Prof.Enter("mainloop")

		blink_phase := time.Second
		if p, ok := ed.Settings().Get("caret_blink_phase", 1.0).(float64); ok {
			blink_phase = time.Duration(float64(time.Second) * p)
		}

		// Divided by two since we're only doing a simple toggle blink
		timer := time.NewTimer(blink_phase / 2)
		select {
		case ev := <-evchan:
			mp := util.Prof.Enter("evchan")
			limit := 3
		loop:
			switch ev.Type {
			case termbox.EventError:
				log4go.Debug("error occured")
				return
			case termbox.EventResize:
				// We have to resize our layouts...
				// There is currently duplicate code for calculating the layout:
				// during initialization (above), and here. Not nice
				if *showConsole {
					view_layout := t.layout[v]
					view_layout.height = ev.Height - *consoleHeight - 4
					view_layout.width = ev.Width

					console_layout := t.layout[c]
					console_layout.y = ev.Height - *consoleHeight - 2
					console_layout.width = ev.Width

					t.layout[v] = view_layout
					t.layout[c] = console_layout
				} else {
					view_layout := t.layout[v]
					view_layout.height = ev.Height - 3
					view_layout.width = ev.Width
					t.layout[v] = view_layout
				}

				// Ensure that the new visible region is recalculated
				t.Show(v, t.VisibleRegion(v))
			case termbox.EventKey:
				var kp backend.KeyPress

				if ev.Ch != 0 {
					kp.Key = backend.Key(ev.Ch)
				} else if v2, ok := lut[ev.Key]; ok {
					kp = v2
				} else {
					break
				}

				if ev.Key == termbox.KeyCtrlQ {
					return
				}
				ed.HandleInput(kp)

				blink = false
			}
			if len(evchan) > 0 {
				limit--
				ev = <-evchan
				goto loop
			}
			mp.Exit()
		case <-timer.C:
			// TODO(q): Shouldn't redraw if blink is disabled...

			blink = !blink
			t.render()
		}
		timer.Stop()
		p.Exit()
	}
}
开发者ID:ochz,项目名称:lime,代码行数:101,代码来源:main.go

示例4: loop

func (t *tbfe) loop() {

	var (
		ed = t.setupEditor()
		c  = ed.Console()
		w  = ed.NewWindow()
		v  *backend.View
	)

	// Assuming that all extra arguments are files
	if files := flag.Args(); len(files) > 0 {
		for _, file := range files {
			v = createNewView(file, w)
		}
	} else {
		v = w.NewFile()
	}

	t.settings = getSettings(v)
	c.Buffer().AddCallback(t.scroll)

	t.setupCallbacks(v)
	path := "../../3rdparty/bundles/TextMate-Themes/GlitterBomb.tmTheme"
	if sc, err := textmate.LoadTheme(path); err != nil {
		log4go.Error(err)
		return
	} else {
		scheme = sc
	}
	setColorMode()
	setSchemeSettings()

	evchan := make(chan termbox.Event, 32)
	defer func() {
		close(evchan)
		fmt.Println(util.Prof)
	}()

	go func() {
		for {
			evchan <- termbox.PollEvent()
		}
	}()

	{
		w, h := termbox.Size()
		t.lock.Lock()
		if *showConsole {
			t.layout[v] = layout{0, 0, w, h - *consoleHeight - 4, Region{}, 0}
			t.layout[c] = layout{0, h - *consoleHeight - 2, w, *consoleHeight - 1, Region{}, 0}
		} else {
			t.layout[v] = layout{0, 0, w, h - 3, Region{}, 0}
		}
		t.lock.Unlock()
		t.Show(v, Region{1, 1})
	}
	t.Show(v, Region{100, 100})
	t.Show(v, Region{1, 1})

	go func() {
		ed.Init()
		sublime.Init()
	}()

	for {
		p := util.Prof.Enter("mainloop")

		blink_phase := time.Second
		if p, ok := ed.Settings().Get("caret_blink_phase", 1.0).(float64); ok {
			blink_phase = time.Duration(float64(time.Second) * p)
		}

		// Divided by two since we're only doing a simple toggle blink
		timer := time.NewTimer(blink_phase / 2)
		select {
		case ev := <-evchan:
			mp := util.Prof.Enter("evchan")
			limit := 3
		loop:
			switch ev.Type {
			case termbox.EventError:
				log4go.Debug("error occured")
				return
			case termbox.EventKey:
				var kp backend.KeyPress

				if ev.Ch != 0 {
					kp.Key = backend.Key(ev.Ch)
				} else if v2, ok := lut[ev.Key]; ok {
					kp = v2
				} else {
					break
				}

				if ev.Key == termbox.KeyCtrlQ {
					return
				}
				ed.HandleInput(kp)

				blink = false
//.........这里部分代码省略.........
开发者ID:nflick,项目名称:lime,代码行数:101,代码来源:main.go


注:本文中的github.com/limetext/lime/backend.KeyPress类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。