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Golang names.UnitService函数代码示例

本文整理汇总了Golang中github.com/juju/names.UnitService函数的典型用法代码示例。如果您正苦于以下问题:Golang UnitService函数的具体用法?Golang UnitService怎么用?Golang UnitService使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了UnitService函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。

示例1: TestUnitService

func (s *serviceSuite) TestUnitService(c *gc.C) {
	for i, test := range unitNameTests {
		c.Logf("test %d: %q", i, test.pattern)
		if !test.valid {
			expect := fmt.Sprintf("%q is not a valid unit name", test.pattern)
			testFunc := func() { names.UnitService(test.pattern) }
			c.Assert(testFunc, gc.PanicMatches, expect)
		} else {
			c.Assert(names.UnitService(test.pattern), gc.Equals, test.service)
		}
	}
}
开发者ID:howbazaar,项目名称:names,代码行数:12,代码来源:unit_test.go

示例2: TestUnitService

func (s *serviceSuite) TestUnitService(c *gc.C) {
	for i, test := range unitNameTests {
		c.Logf("test %d: %q", i, test.pattern)
		if !test.valid {
			expect := fmt.Sprintf("%q is not a valid unit name", test.pattern)
			_, err := names.UnitService(test.pattern)
			c.Assert(err, gc.ErrorMatches, expect)
		} else {
			result, err := names.UnitService(test.pattern)
			c.Assert(err, gc.IsNil)
			c.Assert(result, gc.Equals, test.service)
		}
	}
}
开发者ID:makyo,项目名称:names,代码行数:14,代码来源:unit_test.go

示例3: checkRemoteUnit

func (u *UniterAPIV3) checkRemoteUnit(relUnit *state.RelationUnit, remoteUnitTag string) (string, error) {
	// Make sure the unit is indeed remote.
	if remoteUnitTag == u.auth.GetAuthTag().String() {
		return "", common.ErrPerm
	}
	// Check remoteUnit is indeed related. Note that we don't want to actually get
	// the *Unit, because it might have been removed; but its relation settings will
	// persist until the relation itself has been removed (and must remain accessible
	// because the local unit's view of reality may be time-shifted).
	tag, err := names.ParseUnitTag(remoteUnitTag)
	if err != nil {
		return "", common.ErrPerm
	}
	remoteUnitName := tag.Id()
	remoteServiceName, err := names.UnitService(remoteUnitName)
	if err != nil {
		return "", common.ErrPerm
	}
	rel := relUnit.Relation()
	_, err = rel.RelatedEndpoints(remoteServiceName)
	if err != nil {
		return "", common.ErrPerm
	}
	return remoteUnitName, nil
}
开发者ID:pmatulis,项目名称:juju,代码行数:25,代码来源:uniter.go

示例4: validateHooks

func (c *DebugHooksCommand) validateHooks() error {
	if len(c.hooks) == 0 {
		return nil
	}
	service := names.UnitService(c.Target)
	relations, err := c.apiClient.ServiceCharmRelations(service)
	if err != nil {
		return err
	}

	validHooks := make(map[string]bool)
	for _, hook := range hooks.UnitHooks() {
		validHooks[string(hook)] = true
	}
	for _, relation := range relations {
		for _, hook := range hooks.RelationHooks() {
			hook := fmt.Sprintf("%s-%s", relation, hook)
			validHooks[hook] = true
		}
	}
	for _, hook := range c.hooks {
		if !validHooks[hook] {
			names := make([]string, 0, len(validHooks))
			for hookName, _ := range validHooks {
				names = append(names, hookName)
			}
			sort.Strings(names)
			logger.Infof("unknown hook %s, valid hook names: %v", hook, names)
			return fmt.Errorf("unit %q does not contain hook %q", c.Target, hook)
		}
	}
	return nil
}
开发者ID:rogpeppe,项目名称:juju,代码行数:33,代码来源:debughooks.go

示例5: Merge

// Merge merges in the provided leadership settings. Only leaders for
// the given service may perform this operation.
func (lsa *LeadershipSettingsAccessor) Merge(bulkArgs params.MergeLeadershipSettingsBulkParams) (params.ErrorResults, error) {

	callerUnitId := lsa.authorizer.GetAuthTag().Id()
	requireServiceId, err := names.UnitService(callerUnitId)
	if err != nil {
		return params.ErrorResults{}, err
	}
	results := make([]params.ErrorResult, len(bulkArgs.Params))

	for i, arg := range bulkArgs.Params {
		result := &results[i]

		// TODO(fwereade): we shoudn't assume a ServiceTag: we should
		// use an actual auth func to determine permissions.
		serviceTag, err := names.ParseServiceTag(arg.ServiceTag)
		if err != nil {
			result.Error = common.ServerError(err)
			continue
		}

		serviceId := serviceTag.Id()
		if serviceId != requireServiceId {
			result.Error = common.ServerError(common.ErrPerm)
			continue
		}

		token := lsa.leaderCheckFn(serviceId, callerUnitId)
		err = lsa.mergeSettingsChunkFn(token, serviceId, arg.Settings)
		if err != nil {
			result.Error = common.ServerError(err)
		}
	}

	return params.ErrorResults{Results: results}, nil
}
开发者ID:imoapps,项目名称:juju,代码行数:37,代码来源:settings.go

示例6: Run

// Run implements cmd.Command.Run.
func (c *ShowServiceCommand) Run(ctx *cmd.Context) error {
	apiclient, err := c.deps.NewClient(c)
	if err != nil {
		return errors.Annotatef(err, "can't connect to %s", c.ConnectionName())
	}
	defer apiclient.Close()

	var unit string
	var service string
	if names.IsValidService(c.target) {
		service = c.target
	} else {
		service, err = names.UnitService(c.target)
		if err != nil {
			return errors.Errorf("%q is neither a service nor a unit", c.target)
		}
		unit = c.target
	}

	vals, err := apiclient.ListResources([]string{service})
	if err != nil {
		return errors.Trace(err)
	}
	if len(vals) != 1 {
		return errors.Errorf("bad data returned from server")
	}
	v := vals[0]
	if unit == "" {
		return c.formatServiceResources(ctx, v)
	}
	return c.formatUnitResources(ctx, unit, service, v)
}
开发者ID:AlexisBruemmer,项目名称:juju,代码行数:33,代码来源:show_service.go

示例7: ServiceName

// ServiceName returns the service name.
func (u *Unit) ServiceName() string {
	service, err := names.UnitService(u.Name())
	if err != nil {
		panic(err)
	}
	return service
}
开发者ID:imoapps,项目名称:juju,代码行数:8,代码来源:unit.go

示例8: numUnitsForService

// numUnitsForService return the number of units belonging to the given service
// currently in the environment.
func (h *bundleHandler) numUnitsForService(service string) (num int) {
	for unit := range h.unitStatus {
		svc, err := names.UnitService(unit)
		if err != nil {
			// Should never happen.
			panic(err)
		}
		if svc == service {
			num++
		}
	}
	return num
}
开发者ID:makyo,项目名称:juju,代码行数:15,代码来源:bundle.go

示例9: authMember

func (m *leadershipService) authMember(serviceTag names.ServiceTag) bool {
	ownerTag := m.authorizer.GetAuthTag()
	unitTag, ok := ownerTag.(names.UnitTag)
	if !ok {
		return false
	}
	unitId := unitTag.Id()
	requireServiceId, err := names.UnitService(unitId)
	if err != nil {
		return false
	}
	return serviceTag.Id() == requireServiceId
}
开发者ID:AlexisBruemmer,项目名称:juju,代码行数:13,代码来源:leadership.go

示例10: Service

// Service returns the service.
func (u *Unit) Service() (*Service, error) {
	serviceTag := names.NewServiceTag(names.UnitService(u.Name()))
	service := &Service{
		st:  u.st,
		tag: serviceTag.String(),
	}
	// Call Refresh() immediately to get the up-to-date
	// life and other needed locally cached fields.
	err := service.Refresh()
	if err != nil {
		return nil, err
	}
	return service, nil
}
开发者ID:rogpeppe,项目名称:juju,代码行数:15,代码来源:unit.go

示例11: NewTrackerWorker

// NewTrackerWorker returns a TrackerWorker that attempts to claim and retain
// service leadership for the supplied unit. It will claim leadership for twice
// the supplied duration, and once it's leader it will renew leadership every
// time the duration elapses.
// Thus, successful leadership claims on the resulting Tracker will guarantee
// leadership for the duration supplied here without generating additional calls
// to the supplied manager (which may very well be on the other side of a
// network connection).
func NewTrackerWorker(tag names.UnitTag, leadership leadership.LeadershipManager, duration time.Duration) TrackerWorker {
	unitName := tag.Id()
	serviceName, _ := names.UnitService(unitName)
	t := &tracker{
		unitName:          unitName,
		serviceName:       serviceName,
		leadership:        leadership,
		duration:          duration,
		claimTickets:      make(chan chan bool),
		waitLeaderTickets: make(chan chan bool),
		waitMinionTickets: make(chan chan bool),
	}
	go func() {
		defer t.tomb.Done()
		defer func() {
			for _, ticketCh := range t.waitingLeader {
				close(ticketCh)
			}
			for _, ticketCh := range t.waitingMinion {
				close(ticketCh)
			}
		}()
		err := t.loop()
		// TODO: jam 2015-04-02 is this the most elegant way to make
		// sure we shutdown cleanly? Essentially the lowest level sees
		// that we are dying, and propagates an ErrDying up to us so
		// that we shut down, which we then are passing back into
		// Tomb.Kill().
		// Tomb.Kill() special cases the exact object ErrDying, and has
		// no idea about errors.Cause and the general errors.Trace
		// mechanisms that we use.
		// So we explicitly unwrap before calling tomb.Kill() else
		// tomb.Stop() thinks that we have a genuine error.
		switch cause := errors.Cause(err); cause {
		case tomb.ErrDying:
			err = cause
		}
		t.tomb.Kill(err)
	}()
	return t
}
开发者ID:Pankov404,项目名称:juju,代码行数:49,代码来源:tracker.go

示例12: chooseMachine

// chooseMachine returns the id of a machine that will be used to host a unit
// of all the given services. If one of the services still requires units to be
// added, an empty string is returned, meaning that a new machine must be
// created for holding the unit. If instead all units are already placed,
// return the id of the machine which already holds units of the given services
// and which hosts the least number of units.
func (h *bundleHandler) chooseMachine(services ...string) string {
	candidateMachines := make(map[string]bool, len(h.unitStatus))
	numUnitsPerMachine := make(map[string]int, len(h.unitStatus))
	numUnitsPerService := make(map[string]int, len(h.data.Services))
	// Collect the number of units and the corresponding machines for all
	// involved services.
	for unit, machine := range h.unitStatus {
		// Retrieve the top level machine.
		machine = strings.Split(machine, "/")[0]
		numUnitsPerMachine[machine]++
		svc, err := names.UnitService(unit)
		if err != nil {
			// Should never happen because the bundle logic has already checked
			// that unit names are well formed.
			panic(err)
		}
		for _, service := range services {
			if service != svc {
				continue
			}
			numUnitsPerService[service]++
			candidateMachines[machine] = true
		}
	}
	// If at least one service still requires units to be added, return an
	// empty machine in order to force new machine creation.
	for _, service := range services {
		if numUnitsPerService[service] < h.data.Services[service].NumUnits {
			return ""
		}
	}
	// Return the least used machine.
	var result string
	var min int
	for machine, num := range numUnitsPerMachine {
		if candidateMachines[machine] && (result == "" || num < min) {
			result, min = machine, num
		}
	}
	return result
}
开发者ID:makyo,项目名称:juju,代码行数:47,代码来源:bundle.go

示例13: Read

// Read reads leadership settings for the provided service ID. Any
// unit of the service may perform this operation.
func (lsa *LeadershipSettingsAccessor) Read(bulkArgs params.Entities) (params.GetLeadershipSettingsBulkResults, error) {

	callerUnitId := lsa.authorizer.GetAuthTag().Id()
	requireServiceId, err := names.UnitService(callerUnitId)
	if err != nil {
		return params.GetLeadershipSettingsBulkResults{}, err
	}
	results := make([]params.GetLeadershipSettingsResult, len(bulkArgs.Entities))

	for i, arg := range bulkArgs.Entities {
		result := &results[i]

		// TODO(fwereade): we shoudn't assume a ServiceTag: we should
		// use an actual auth func to determine permissions.
		serviceTag, err := names.ParseServiceTag(arg.Tag)
		if err != nil {
			result.Error = common.ServerError(err)
			continue
		}

		serviceId := serviceTag.Id()
		if serviceId != requireServiceId {
			result.Error = common.ServerError(common.ErrPerm)
			continue
		}

		settings, err := lsa.getSettingsFn(serviceId)
		if err != nil {
			result.Error = common.ServerError(err)
			continue
		}

		result.Settings = settings
	}

	return params.GetLeadershipSettingsBulkResults{results}, nil
}
开发者ID:imoapps,项目名称:juju,代码行数:39,代码来源:settings.go

示例14: createAvailabilitySet

// createAvailabilitySet creates the availability set for a machine to use
// if it doesn't already exist, and returns the availability set's ID. The
// algorithm used for choosing the availability set is:
//  - if there is a distribution group, use the same availability set as
//    the instances in that group. Instances in the group may be in
//    different availability sets (when multiple services colocated on a
//    machine), so we pick one arbitrarily
//  - if there is no distribution group, create an availability name with
//    a name based on the value of the tags.JujuUnitsDeployed tag in vmTags,
//    if it exists
//  - if there are no units assigned to the machine, then use the "juju"
//    availability set
func createAvailabilitySet(
	client compute.AvailabilitySetsClient,
	vmName, resourceGroup, location string,
	vmTags, envTags map[string]string,
	distributionGroupFunc func() ([]instance.Id, error),
	instancesFunc func([]instance.Id) ([]instance.Instance, error),
) (string, error) {
	logger.Debugf("selecting availability set for %q", vmName)

	// First we check if there's a distribution group, and if so,
	// use the availability set of the first instance we find in it.
	var instanceIds []instance.Id
	if distributionGroupFunc != nil {
		var err error
		instanceIds, err = distributionGroupFunc()
		if err != nil {
			return "", errors.Annotate(
				err, "querying distribution group",
			)
		}
	}
	instances, err := instancesFunc(instanceIds)
	switch err {
	case nil, environs.ErrPartialInstances, environs.ErrNoInstances:
	default:
		return "", errors.Annotate(
			err, "querying distribution group instances",
		)
	}
	for _, instance := range instances {
		if instance == nil {
			continue
		}
		instance := instance.(*azureInstance)
		availabilitySetSubResource := instance.Properties.AvailabilitySet
		if availabilitySetSubResource == nil || availabilitySetSubResource.ID == nil {
			continue
		}
		logger.Debugf("- selecting availability set of %q", instance.Name)
		return to.String(availabilitySetSubResource.ID), nil
	}

	// We'll have to create an availability set. Use the name of one of the
	// services assigned to the machine.
	availabilitySetName := "juju"
	if unitNames, ok := vmTags[tags.JujuUnitsDeployed]; ok {
		for _, unitName := range strings.Fields(unitNames) {
			if !names.IsValidUnit(unitName) {
				continue
			}
			serviceName, err := names.UnitService(unitName)
			if err != nil {
				return "", errors.Annotate(
					err, "getting service name",
				)
			}
			availabilitySetName = serviceName
			break
		}
	}

	logger.Debugf("- creating availability set %q", availabilitySetName)
	availabilitySet, err := client.CreateOrUpdate(
		resourceGroup, availabilitySetName, compute.AvailabilitySet{
			Location: to.StringPtr(location),
			// NOTE(axw) we do *not* want to use vmTags here,
			// because an availability set is shared by machines.
			Tags: toTagsPtr(envTags),
		},
	)
	if err != nil {
		return "", errors.Annotatef(
			err, "creating availability set %q", availabilitySetName,
		)
	}
	return to.String(availabilitySet.ID), nil
}
开发者ID:makyo,项目名称:juju,代码行数:89,代码来源:environ.go

示例15: Status

// Status returns the status of the Service for each given Unit tag.
func (s *ServiceStatusGetter) Status(args params.Entities) (params.ServiceStatusResults, error) {
	result := params.ServiceStatusResults{
		Results: make([]params.ServiceStatusResult, len(args.Entities)),
	}
	canAccess, err := s.getCanAccess()
	if err != nil {
		return params.ServiceStatusResults{}, err
	}

	for i, arg := range args.Entities {
		// TODO(fwereade): the auth is basically nonsense, and basically only
		// works by coincidence (and is happening at the wrong layer anyway).
		// Read carefully.

		// We "know" that arg.Tag is either the calling unit or its service
		// (because getCanAccess is authUnitOrService, and we'll fail out if
		// it isn't); and, in practice, it's always going to be the calling
		// unit (because, /sigh, we don't actually use service tags to refer
		// to services in this method).
		tag, err := names.ParseTag(arg.Tag)
		if err != nil {
			result.Results[i].Error = ServerError(err)
			continue
		}
		if !canAccess(tag) {
			result.Results[i].Error = ServerError(ErrPerm)
			continue
		}
		unitTag, ok := tag.(names.UnitTag)
		if !ok {
			// No matter what the canAccess says, if this entity is not
			// a unit, we say "NO".
			result.Results[i].Error = ServerError(ErrPerm)
			continue
		}
		unitId := unitTag.Id()

		// Now we have the unit, we can get the service that should have been
		// specified in the first place...
		serviceId, err := names.UnitService(unitId)
		if err != nil {
			result.Results[i].Error = ServerError(err)
			continue
		}
		service, err := s.st.Service(serviceId)
		if err != nil {
			result.Results[i].Error = ServerError(err)
			continue
		}

		// ...so we can check the unit's service leadership...
		checker := s.st.LeadershipChecker()
		token := checker.LeadershipCheck(serviceId, unitId)
		if err := token.Check(nil); err != nil {
			// TODO(fwereade) this should probably be ErrPerm is certain cases,
			// but I don't think I implemented an exported ErrNotLeader. I
			// should have done, though.
			result.Results[i].Error = ServerError(err)
			continue
		}

		// ...and collect the results.
		serviceStatus, unitStatuses, err := service.ServiceAndUnitsStatus()
		if err != nil {
			result.Results[i].Service.Error = ServerError(err)
			result.Results[i].Error = ServerError(err)
			continue
		}
		result.Results[i].Service.Status = serviceStatus.Status
		result.Results[i].Service.Info = serviceStatus.Message
		result.Results[i].Service.Data = serviceStatus.Data
		result.Results[i].Service.Since = serviceStatus.Since

		result.Results[i].Units = make(map[string]params.StatusResult, len(unitStatuses))
		for uTag, r := range unitStatuses {
			ur := params.StatusResult{
				Status: r.Status,
				Info:   r.Message,
				Data:   r.Data,
				Since:  r.Since,
			}
			result.Results[i].Units[uTag] = ur
		}
	}
	return result, nil
}
开发者ID:AlexisBruemmer,项目名称:juju,代码行数:87,代码来源:getstatus.go


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