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Golang Machine.Life方法代码示例

本文整理汇总了Golang中github.com/juju/juju/state.Machine.Life方法的典型用法代码示例。如果您正苦于以下问题:Golang Machine.Life方法的具体用法?Golang Machine.Life怎么用?Golang Machine.Life使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在github.com/juju/juju/state.Machine的用法示例。


在下文中一共展示了Machine.Life方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。

示例1: waitRemoved

// waitRemoved waits for the supplied machine to be removed from state.
func (s *CommonProvisionerSuite) waitRemoved(c *gc.C, m *state.Machine) {
	s.waitMachine(c, m, func() bool {
		err := m.Refresh()
		if errors.IsNotFound(err) {
			return true
		}
		c.Assert(err, jc.ErrorIsNil)
		c.Logf("machine %v is still %s", m, m.Life())
		return false
	})
}
开发者ID:felicianotech,项目名称:juju,代码行数:12,代码来源:provisioner_test.go

示例2: processMachine

// processMachine retrieves version and status information for the given machine.
// It also returns deprecated legacy status information.
func processMachine(machine *state.Machine) (out params.AgentStatus, compat params.AgentStatus) {
	out.Life = processLife(machine)

	if t, err := machine.AgentTools(); err == nil {
		out.Version = t.Version.Number.String()
	}

	populateStatusFromGetter(&out, machine)
	compat = out

	if out.Err != nil {
		return
	}
	if out.Status == params.StatusPending {
		// The status is pending - there's no point
		// in enquiring about the agent liveness.
		return
	}
	agentAlive, err := machine.AgentPresence()
	if err != nil {
		return
	}

	if machine.Life() != state.Dead && !agentAlive {
		// The agent *should* be alive but is not. Set status to
		// StatusDown and munge Info to indicate the previous status and
		// info. This is unfortunately making presentation decisions
		// on behalf of the client (crappy).
		//
		// This is munging is only being left in place for
		// compatibility with older clients.  TODO: At some point we
		// should change this so that Info left alone. API version may
		// help here.
		//
		// Better yet, Status shouldn't be changed here in the API at
		// all! Status changes should only happen in State. One
		// problem caused by this is that this status change won't be
		// seen by clients using a watcher because it didn't happen in
		// State.
		if out.Info != "" {
			compat.Info = fmt.Sprintf("(%s: %s)", out.Status, out.Info)
		} else {
			compat.Info = fmt.Sprintf("(%s)", out.Status)
		}
		compat.Status = params.StatusDown
	}

	return
}
开发者ID:kakamessi99,项目名称:juju,代码行数:51,代码来源:status.go

示例3: AssertMachineEqual

func (s *MigrationImportSuite) AssertMachineEqual(c *gc.C, newMachine, oldMachine *state.Machine) {
	c.Assert(newMachine.Id(), gc.Equals, oldMachine.Id())
	c.Assert(newMachine.Principals(), jc.DeepEquals, oldMachine.Principals())
	c.Assert(newMachine.Series(), gc.Equals, oldMachine.Series())
	c.Assert(newMachine.ContainerType(), gc.Equals, oldMachine.ContainerType())
	newHardware, err := newMachine.HardwareCharacteristics()
	c.Assert(err, jc.ErrorIsNil)
	oldHardware, err := oldMachine.HardwareCharacteristics()
	c.Assert(err, jc.ErrorIsNil)
	c.Assert(newHardware, jc.DeepEquals, oldHardware)
	c.Assert(newMachine.Jobs(), jc.DeepEquals, oldMachine.Jobs())
	c.Assert(newMachine.Life(), gc.Equals, oldMachine.Life())
	newTools, err := newMachine.AgentTools()
	c.Assert(err, jc.ErrorIsNil)
	oldTools, err := oldMachine.AgentTools()
	c.Assert(err, jc.ErrorIsNil)
	c.Assert(newTools, jc.DeepEquals, oldTools)
}
开发者ID:kat-co,项目名称:juju,代码行数:18,代码来源:migration_import_test.go


注:本文中的github.com/juju/juju/state.Machine.Life方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。