本文整理汇总了Golang中github.com/juju/juju/core/description.Unit.Machine方法的典型用法代码示例。如果您正苦于以下问题:Golang Unit.Machine方法的具体用法?Golang Unit.Machine怎么用?Golang Unit.Machine使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类github.com/juju/juju/core/description.Unit
的用法示例。
在下文中一共展示了Unit.Machine方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。
示例1: makeUnitDoc
func (i *importer) makeUnitDoc(s description.Service, u description.Unit) (*unitDoc, error) {
// NOTE: if we want to support units having different charms deployed
// than the service recomments and migrate that, then we should serialize
// the charm url for each unit rather than grabbing the services charm url.
// Currently the units charm url matching the service is a precondiation
// to migration.
charmUrl, err := charm.ParseURL(s.CharmURL())
if err != nil {
return nil, errors.Trace(err)
}
var subordinates []string
if subs := u.Subordinates(); len(subs) > 0 {
for _, s := range subs {
subordinates = append(subordinates, s.Id())
}
}
return &unitDoc{
Name: u.Name(),
Service: s.Name(),
Series: s.Series(),
CharmURL: charmUrl,
Principal: u.Principal().Id(),
Subordinates: subordinates,
// StorageAttachmentCount int `bson:"storageattachmentcount"`
MachineId: u.Machine().Id(),
Tools: i.makeTools(u.Tools()),
Life: Alive,
PasswordHash: u.PasswordHash(),
}, nil
}
示例2: setUnitPayloads
func (e *exporter) setUnitPayloads(exUnit description.Unit, payloads []payload.FullPayloadInfo) error {
unitID := exUnit.Tag().Id()
machineID := exUnit.Machine().Id()
for _, payload := range payloads {
if payload.Machine != machineID {
return errors.NotValidf("payload for unit %q reports wrong machine %q (should be %q)", unitID, payload.Machine, machineID)
}
args := description.PayloadArgs{
Name: payload.Name,
Type: payload.Type,
RawID: payload.ID,
State: payload.Status,
Labels: payload.Labels,
}
exUnit.AddPayload(args)
}
return nil
}
示例3: unit
func (i *importer) unit(s description.Application, u description.Unit) error {
i.logger.Debugf("importing unit %s", u.Name())
// 1. construct a unitDoc
udoc, err := i.makeUnitDoc(s, u)
if err != nil {
return errors.Trace(err)
}
// 2. construct a statusDoc for the workload status and agent status
agentStatus := u.AgentStatus()
if agentStatus == nil {
return errors.NotValidf("missing agent status")
}
agentStatusDoc := i.makeStatusDoc(agentStatus)
workloadStatus := u.WorkloadStatus()
if workloadStatus == nil {
return errors.NotValidf("missing workload status")
}
workloadStatusDoc := i.makeStatusDoc(workloadStatus)
workloadVersion := u.WorkloadVersion()
versionStatus := status.Active
if workloadVersion == "" {
versionStatus = status.Unknown
}
workloadVersionDoc := statusDoc{
Status: versionStatus,
StatusInfo: workloadVersion,
}
ops, err := addUnitOps(i.st, addUnitOpsArgs{
unitDoc: udoc,
agentStatusDoc: agentStatusDoc,
workloadStatusDoc: workloadStatusDoc,
workloadVersionDoc: workloadVersionDoc,
meterStatusDoc: &meterStatusDoc{
Code: u.MeterStatusCode(),
Info: u.MeterStatusInfo(),
},
})
if err != nil {
return errors.Trace(err)
}
// If the unit is a principal, add it to its machine.
if u.Principal().Id() == "" {
ops = append(ops, txn.Op{
C: machinesC,
Id: u.Machine().Id(),
Assert: txn.DocExists,
Update: bson.M{"$addToSet": bson.M{"principals": u.Name()}},
})
}
// We should only have constraints for principal agents.
// We don't encode that business logic here, if there are constraints
// in the imported model, we put them in the database.
if cons := u.Constraints(); cons != nil {
agentGlobalKey := unitAgentGlobalKey(u.Name())
ops = append(ops, createConstraintsOp(i.st, agentGlobalKey, i.constraints(cons)))
}
if err := i.st.runTransaction(ops); err != nil {
i.logger.Debugf("failed ops: %#v", ops)
return errors.Trace(err)
}
unit := newUnit(i.st, udoc)
if annotations := u.Annotations(); len(annotations) > 0 {
if err := i.st.SetAnnotations(unit, annotations); err != nil {
return errors.Trace(err)
}
}
if err := i.importStatusHistory(unit.globalKey(), u.WorkloadStatusHistory()); err != nil {
return errors.Trace(err)
}
if err := i.importStatusHistory(unit.globalAgentKey(), u.AgentStatusHistory()); err != nil {
return errors.Trace(err)
}
if err := i.importStatusHistory(unit.globalWorkloadVersionKey(), u.WorkloadVersionHistory()); err != nil {
return errors.Trace(err)
}
if err := i.importUnitPayloads(unit, u.Payloads()); err != nil {
return errors.Trace(err)
}
return nil
}