本文整理汇总了Golang中github.com/juju/juju/apiserver/common.NewAgentEntityWatcher函数的典型用法代码示例。如果您正苦于以下问题:Golang NewAgentEntityWatcher函数的具体用法?Golang NewAgentEntityWatcher怎么用?Golang NewAgentEntityWatcher使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了NewAgentEntityWatcher函数的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。
示例1: TestWatch
func (*agentEntityWatcherSuite) TestWatch(c *gc.C) {
st := &fakeState{
entities: map[names.Tag]entityWithError{
u("x/0"): &fakeAgentEntityWatcher{fetchError: "x0 fails"},
u("x/1"): &fakeAgentEntityWatcher{},
u("x/2"): &fakeAgentEntityWatcher{},
},
}
getCanWatch := func() (common.AuthFunc, error) {
x0 := u("x/0")
x1 := u("x/1")
return func(tag names.Tag) bool {
return tag == x0 || tag == x1
}, nil
}
resources := common.NewResources()
a := common.NewAgentEntityWatcher(st, resources, getCanWatch)
entities := params.Entities{[]params.Entity{
{"unit-x-0"}, {"unit-x-1"}, {"unit-x-2"}, {"unit-x-3"},
}}
result, err := a.Watch(entities)
c.Assert(err, jc.ErrorIsNil)
c.Assert(result, gc.DeepEquals, params.NotifyWatchResults{
Results: []params.NotifyWatchResult{
{Error: ¶ms.Error{Message: "x0 fails"}},
{"1", nil},
{Error: apiservertesting.ErrUnauthorized},
{Error: apiservertesting.ErrUnauthorized},
},
})
}
示例2: TestWatchError
func (*agentEntityWatcherSuite) TestWatchError(c *gc.C) {
getCanWatch := func() (common.AuthFunc, error) {
return nil, fmt.Errorf("pow")
}
resources := common.NewResources()
a := common.NewAgentEntityWatcher(
&fakeState{},
resources,
getCanWatch,
)
_, err := a.Watch(params.Entities{[]params.Entity{{"x0"}}})
c.Assert(err, gc.ErrorMatches, "pow")
}
示例3: TestWatchNoArgsNoError
func (*agentEntityWatcherSuite) TestWatchNoArgsNoError(c *gc.C) {
getCanWatch := func() (common.AuthFunc, error) {
return nil, fmt.Errorf("pow")
}
resources := common.NewResources()
a := common.NewAgentEntityWatcher(
&fakeState{},
resources,
getCanWatch,
)
result, err := a.Watch(params.Entities{})
c.Assert(err, jc.ErrorIsNil)
c.Assert(result.Results, gc.HasLen, 0)
}
示例4: NewFacade
func NewFacade(backend Backend, resources *common.Resources, authorizer common.Authorizer) (*Facade, error) {
if !authorizer.AuthModelManager() {
return nil, common.ErrPerm
}
expect := names.NewModelTag(backend.ModelUUID())
getCanAccess := func() (common.AuthFunc, error) {
return func(tag names.Tag) bool {
return tag == expect
}, nil
}
life := common.NewLifeGetter(backend, getCanAccess)
watch := common.NewAgentEntityWatcher(backend, resources, getCanAccess)
return &Facade{
LifeGetter: life,
AgentEntityWatcher: watch,
}, nil
}
示例5: NewMachinerAPI
// NewMachinerAPI creates a new instance of the Machiner API.
func NewMachinerAPI(st *state.State, resources *common.Resources, authorizer common.Authorizer) (*MachinerAPI, error) {
if !authorizer.AuthMachineAgent() {
return nil, common.ErrPerm
}
getCanModify := func() (common.AuthFunc, error) {
return authorizer.AuthOwner, nil
}
getCanRead := func() (common.AuthFunc, error) {
return authorizer.AuthOwner, nil
}
return &MachinerAPI{
LifeGetter: common.NewLifeGetter(st, getCanRead),
StatusSetter: common.NewStatusSetter(st, getCanModify),
DeadEnsurer: common.NewDeadEnsurer(st, getCanModify),
AgentEntityWatcher: common.NewAgentEntityWatcher(st, resources, getCanRead),
APIAddresser: common.NewAPIAddresser(st, resources),
st: st,
auth: authorizer,
getCanModify: getCanModify,
}, nil
}
示例6: NewUniterAPI
// NewUniterAPI creates a new instance of the Uniter API.
func NewUniterAPI(st *state.State, resources *common.Resources, authorizer common.Authorizer) (*UniterAPI, error) {
if !authorizer.AuthUnitAgent() {
return nil, common.ErrPerm
}
accessUnit := func() (common.AuthFunc, error) {
return authorizer.AuthOwner, nil
}
accessService := func() (common.AuthFunc, error) {
switch tag := authorizer.GetAuthTag().(type) {
case names.UnitTag:
entity, err := st.Unit(tag.Id())
if err != nil {
return nil, errors.Trace(err)
}
serviceName := entity.ServiceName()
serviceTag := names.NewServiceTag(serviceName)
return func(tag names.Tag) bool {
return tag == serviceTag
}, nil
default:
return nil, errors.Errorf("expected names.UnitTag, got %T", tag)
}
}
accessUnitOrService := common.AuthEither(accessUnit, accessService)
return &UniterAPI{
LifeGetter: common.NewLifeGetter(st, accessUnitOrService),
StatusSetter: common.NewStatusSetter(st, accessUnit),
DeadEnsurer: common.NewDeadEnsurer(st, accessUnit),
AgentEntityWatcher: common.NewAgentEntityWatcher(st, resources, accessUnitOrService),
APIAddresser: common.NewAPIAddresser(st, resources),
EnvironWatcher: common.NewEnvironWatcher(st, resources, authorizer),
st: st,
auth: authorizer,
resources: resources,
accessUnit: accessUnit,
accessService: accessService,
}, nil
}
示例7: NewUniterAPIV4
// NewUniterAPIV4 creates a new instance of the Uniter API, version 3.
func NewUniterAPIV4(st *state.State, resources facade.Resources, authorizer facade.Authorizer) (*UniterAPIV3, error) {
if !authorizer.AuthUnitAgent() {
return nil, common.ErrPerm
}
var unit *state.Unit
var err error
switch tag := authorizer.GetAuthTag().(type) {
case names.UnitTag:
unit, err = st.Unit(tag.Id())
if err != nil {
return nil, errors.Trace(err)
}
default:
return nil, errors.Errorf("expected names.UnitTag, got %T", tag)
}
accessUnit := func() (common.AuthFunc, error) {
return authorizer.AuthOwner, nil
}
accessService := func() (common.AuthFunc, error) {
switch tag := authorizer.GetAuthTag().(type) {
case names.UnitTag:
entity, err := st.Unit(tag.Id())
if err != nil {
return nil, errors.Trace(err)
}
applicationName := entity.ApplicationName()
applicationTag := names.NewApplicationTag(applicationName)
return func(tag names.Tag) bool {
return tag == applicationTag
}, nil
default:
return nil, errors.Errorf("expected names.UnitTag, got %T", tag)
}
}
accessMachine := func() (common.AuthFunc, error) {
switch tag := authorizer.GetAuthTag().(type) {
case names.UnitTag:
entity, err := st.Unit(tag.Id())
if err != nil {
return nil, errors.Trace(err)
}
machineId, err := entity.AssignedMachineId()
if err != nil {
return nil, errors.Trace(err)
}
machineTag := names.NewMachineTag(machineId)
return func(tag names.Tag) bool {
return tag == machineTag
}, nil
default:
return nil, errors.Errorf("expected names.UnitTag, got %T", tag)
}
}
storageAPI, err := newStorageAPI(getStorageState(st), resources, accessUnit)
if err != nil {
return nil, err
}
msAPI, err := meterstatus.NewMeterStatusAPI(st, resources, authorizer)
if err != nil {
return nil, errors.Annotate(err, "could not create meter status API handler")
}
accessUnitOrService := common.AuthEither(accessUnit, accessService)
return &UniterAPIV3{
LifeGetter: common.NewLifeGetter(st, accessUnitOrService),
DeadEnsurer: common.NewDeadEnsurer(st, accessUnit),
AgentEntityWatcher: common.NewAgentEntityWatcher(st, resources, accessUnitOrService),
APIAddresser: common.NewAPIAddresser(st, resources),
ModelWatcher: common.NewModelWatcher(st, resources, authorizer),
RebootRequester: common.NewRebootRequester(st, accessMachine),
LeadershipSettingsAccessor: leadershipSettingsAccessorFactory(st, resources, authorizer),
MeterStatus: msAPI,
// TODO(fwereade): so *every* unit should be allowed to get/set its
// own status *and* its service's? This is not a pleasing arrangement.
StatusAPI: NewStatusAPI(st, accessUnitOrService),
st: st,
auth: authorizer,
resources: resources,
accessUnit: accessUnit,
accessService: accessService,
accessMachine: accessMachine,
unit: unit,
StorageAPI: *storageAPI,
}, nil
}
示例8: NewFirewallerAPI
// NewFirewallerAPI creates a new server-side FirewallerAPI facade.
func NewFirewallerAPI(
st *state.State,
resources facade.Resources,
authorizer facade.Authorizer,
) (*FirewallerAPI, error) {
if !authorizer.AuthModelManager() {
// Firewaller must run as environment manager.
return nil, common.ErrPerm
}
// Set up the various authorization checkers.
accessEnviron := common.AuthFuncForTagKind(names.ModelTagKind)
accessUnit := common.AuthFuncForTagKind(names.UnitTagKind)
accessService := common.AuthFuncForTagKind(names.ApplicationTagKind)
accessMachine := common.AuthFuncForTagKind(names.MachineTagKind)
accessUnitOrService := common.AuthEither(accessUnit, accessService)
accessUnitServiceOrMachine := common.AuthEither(accessUnitOrService, accessMachine)
// Life() is supported for units, services or machines.
lifeGetter := common.NewLifeGetter(
st,
accessUnitServiceOrMachine,
)
// ModelConfig() and WatchForModelConfigChanges() are allowed
// with unrestriced access.
modelWatcher := common.NewModelWatcher(
st,
resources,
authorizer,
)
// Watch() is supported for applications only.
entityWatcher := common.NewAgentEntityWatcher(
st,
resources,
accessService,
)
// WatchUnits() is supported for machines.
unitsWatcher := common.NewUnitsWatcher(st,
resources,
accessMachine,
)
// WatchModelMachines() is allowed with unrestricted access.
machinesWatcher := common.NewModelMachinesWatcher(
st,
resources,
authorizer,
)
// InstanceId() is supported for machines.
instanceIdGetter := common.NewInstanceIdGetter(
st,
accessMachine,
)
environConfigGetter := stateenvirons.EnvironConfigGetter{st}
cloudSpecAPI := cloudspec.NewCloudSpec(environConfigGetter.CloudSpec, common.AuthFuncForTag(st.ModelTag()))
return &FirewallerAPI{
LifeGetter: lifeGetter,
ModelWatcher: modelWatcher,
AgentEntityWatcher: entityWatcher,
UnitsWatcher: unitsWatcher,
ModelMachinesWatcher: machinesWatcher,
InstanceIdGetter: instanceIdGetter,
CloudSpecAPI: cloudSpecAPI,
st: st,
resources: resources,
authorizer: authorizer,
accessUnit: accessUnit,
accessService: accessService,
accessMachine: accessMachine,
accessEnviron: accessEnviron,
}, nil
}
示例9: newUniterBaseAPI
// newUniterBaseAPI creates a new instance of the uniter base API.
func newUniterBaseAPI(st *state.State, resources *common.Resources, authorizer common.Authorizer) (*uniterBaseAPI, error) {
if !authorizer.AuthUnitAgent() {
return nil, common.ErrPerm
}
var unit *state.Unit
var err error
switch tag := authorizer.GetAuthTag().(type) {
case names.UnitTag:
unit, err = st.Unit(tag.Id())
if err != nil {
return nil, errors.Trace(err)
}
default:
return nil, errors.Errorf("expected names.UnitTag, got %T", tag)
}
accessUnit := func() (common.AuthFunc, error) {
return authorizer.AuthOwner, nil
}
accessService := func() (common.AuthFunc, error) {
switch tag := authorizer.GetAuthTag().(type) {
case names.UnitTag:
entity, err := st.Unit(tag.Id())
if err != nil {
return nil, errors.Trace(err)
}
serviceName := entity.ServiceName()
serviceTag := names.NewServiceTag(serviceName)
return func(tag names.Tag) bool {
return tag == serviceTag
}, nil
default:
return nil, errors.Errorf("expected names.UnitTag, got %T", tag)
}
}
accessMachine := func() (common.AuthFunc, error) {
machineId, err := unit.AssignedMachineId()
if err != nil {
return nil, errors.Trace(err)
}
machine, err := st.Machine(machineId)
if err != nil {
return nil, errors.Trace(err)
}
return func(tag names.Tag) bool {
return tag == machine.Tag()
}, nil
}
accessUnitOrService := common.AuthEither(accessUnit, accessService)
return &uniterBaseAPI{
LifeGetter: common.NewLifeGetter(st, accessUnitOrService),
DeadEnsurer: common.NewDeadEnsurer(st, accessUnit),
AgentEntityWatcher: common.NewAgentEntityWatcher(st, resources, accessUnitOrService),
APIAddresser: common.NewAPIAddresser(st, resources),
EnvironWatcher: common.NewEnvironWatcher(st, resources, authorizer),
RebootRequester: common.NewRebootRequester(st, accessMachine),
LeadershipSettingsAccessor: leadershipSettingsAccessorFactory(st, resources, authorizer),
// TODO(fwereade): so *every* unit should be allowed to get/set its
// own status *and* its service's? This is not a pleasing arrangement.
StatusAPI: NewStatusAPI(st, accessUnitOrService),
st: st,
auth: authorizer,
resources: resources,
accessUnit: accessUnit,
accessService: accessService,
unit: unit,
}, nil
}
示例10: NewFirewallerAPI
// NewFirewallerAPI creates a new server-side FirewallerAPI facade.
func NewFirewallerAPI(
st *state.State,
resources *common.Resources,
authorizer common.Authorizer,
) (*FirewallerAPI, error) {
if !authorizer.AuthEnvironManager() {
// Firewaller must run as environment manager.
return nil, common.ErrPerm
}
// Set up the various authorization checkers.
accessEnviron := common.AuthFuncForTagKind(names.EnvironTagKind)
accessUnit := common.AuthFuncForTagKind(names.UnitTagKind)
accessService := common.AuthFuncForTagKind(names.ServiceTagKind)
accessMachine := common.AuthFuncForTagKind(names.MachineTagKind)
accessUnitOrService := common.AuthEither(accessUnit, accessService)
accessUnitServiceOrMachine := common.AuthEither(accessUnitOrService, accessMachine)
// Life() is supported for units, services or machines.
lifeGetter := common.NewLifeGetter(
st,
accessUnitServiceOrMachine,
)
// EnvironConfig() and WatchForEnvironConfigChanges() are allowed
// with unrestriced access.
environWatcher := common.NewEnvironWatcher(
st,
resources,
authorizer,
)
// Watch() is supported for services only.
entityWatcher := common.NewAgentEntityWatcher(
st,
resources,
accessService,
)
// WatchUnits() is supported for machines.
unitsWatcher := common.NewUnitsWatcher(st,
resources,
accessMachine,
)
// WatchEnvironMachines() is allowed with unrestricted access.
machinesWatcher := common.NewEnvironMachinesWatcher(
st,
resources,
authorizer,
)
// InstanceId() is supported for machines.
instanceIdGetter := common.NewInstanceIdGetter(
st,
accessMachine,
)
return &FirewallerAPI{
LifeGetter: lifeGetter,
EnvironWatcher: environWatcher,
AgentEntityWatcher: entityWatcher,
UnitsWatcher: unitsWatcher,
EnvironMachinesWatcher: machinesWatcher,
InstanceIdGetter: instanceIdGetter,
st: st,
resources: resources,
authorizer: authorizer,
accessUnit: accessUnit,
accessService: accessService,
accessMachine: accessMachine,
accessEnviron: accessEnviron,
}, nil
}