本文整理汇总了Golang中github.com/hashicorp/terraform/terraform.ResourceAttrDiff.NewComputed方法的典型用法代码示例。如果您正苦于以下问题:Golang ResourceAttrDiff.NewComputed方法的具体用法?Golang ResourceAttrDiff.NewComputed怎么用?Golang ResourceAttrDiff.NewComputed使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类github.com/hashicorp/terraform/terraform.ResourceAttrDiff
的用法示例。
在下文中一共展示了ResourceAttrDiff.NewComputed方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。
示例1: finalizeDiff
func (s *Schema) finalizeDiff(
d *terraform.ResourceAttrDiff) *terraform.ResourceAttrDiff {
if d == nil {
return d
}
if s.Computed {
if d.Old != "" && d.New == "" {
// This is a computed value with an old value set already,
// just let it go.
return nil
}
if d.New == "" {
// Computed attribute without a new value set
d.NewComputed = true
}
}
if s.ForceNew {
// Force new, set it to true in the diff
d.RequiresNew = true
}
return d
}
示例2: finalizeDiff
func (s *Schema) finalizeDiff(
d *terraform.ResourceAttrDiff) *terraform.ResourceAttrDiff {
if d == nil {
return d
}
if s.Type == TypeBool {
normalizeBoolString := func(s string) string {
switch s {
case "0":
return "false"
case "1":
return "true"
}
return s
}
d.Old = normalizeBoolString(d.Old)
d.New = normalizeBoolString(d.New)
}
if d.NewRemoved {
return d
}
if s.Computed {
if d.Old != "" && d.New == "" {
// This is a computed value with an old value set already,
// just let it go.
return nil
}
if d.New == "" {
// Computed attribute without a new value set
d.NewComputed = true
}
}
if s.ForceNew {
// Force new, set it to true in the diff
d.RequiresNew = true
}
if s.Sensitive {
// Set the Sensitive flag so output is hidden in the UI
d.Sensitive = true
}
return d
}
示例3: finalizeDiff
func (s *Schema) finalizeDiff(
d *terraform.ResourceAttrDiff) *terraform.ResourceAttrDiff {
if d == nil {
return d
}
if s.Type == TypeBool {
normalizeBoolString := func(s string) string {
switch s {
case "0":
return "false"
case "1":
return "true"
}
return s
}
d.Old = normalizeBoolString(d.Old)
d.New = normalizeBoolString(d.New)
}
if s.Computed && !d.NewRemoved && d.New == "" {
// Computed attribute without a new value set
d.NewComputed = true
}
if s.ForceNew {
// ForceNew, mark that this field is requiring new under the
// following conditions, explained below:
//
// * Old != New - There is a change in value. This field
// is therefore causing a new resource.
//
// * NewComputed - This field is being computed, hence a
// potential change in value, mark as causing a new resource.
d.RequiresNew = d.Old != d.New || d.NewComputed
}
if d.NewRemoved {
return d
}
if s.Computed {
if d.Old != "" && d.New == "" {
// This is a computed value with an old value set already,
// just let it go.
return nil
}
if d.New == "" {
// Computed attribute without a new value set
d.NewComputed = true
}
}
if s.Sensitive {
// Set the Sensitive flag so output is hidden in the UI
d.Sensitive = true
}
return d
}