本文整理汇总了Golang中github.com/gotk3/gotk3/glib.ToGObject函数的典型用法代码示例。如果您正苦于以下问题:Golang ToGObject函数的具体用法?Golang ToGObject怎么用?Golang ToGObject使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了ToGObject函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。
示例1: toDisplay
func toDisplay(s *C.GdkDisplay) (*Display, error) {
if s == nil {
return nil, nilPtrErr
}
obj := &glib.Object{glib.ToGObject(unsafe.Pointer(s))}
return &Display{obj}, nil
}
示例2: GetItemLink
/*
Queries the item at position item_index in model for the link specified by link .
If the link exists, the linked GMenuModel is returned. If the link does not exist, NULL is returned.
*/
func (v *MenuModel) GetItemLink(item_index int, link string) *MenuModel {
cstrlink := C.CString(link)
defer C.free(unsafe.Pointer(cstrlink))
c := C.g_menu_model_get_item_link(v.native(), (C.gint)(item_index), (*C.gchar)(cstrlink))
obj := &glib.Object{glib.ToGObject(unsafe.Pointer(c))}
return wrapMenuModel(obj)
}
示例3: LookAction
//GAction *
//g_action_map_lookup_action (GActionMap *action_map,
// const gchar *action_name);
//Looks up the action with the name action_name in action_map .
//If no such action exists, returns NULL.
func (v *ActionMap) LookAction(action_name string) *Action {
cstr := C.CString(action_name)
defer C.free(unsafe.Pointer(cstr))
c := C.g_action_map_lookup_action(v.native(), (*C.gchar)(cstr))
obj := &glib.Object{glib.ToGObject(unsafe.Pointer(c))}
return wrapAction(obj)
}
示例4: toWindow
func toWindow(s *C.GdkWindow) (*Window, error) {
if s == nil {
return nil, nilPtrErr
}
obj := &glib.Object{glib.ToGObject(unsafe.Pointer(s))}
return &Window{obj}, nil
}
示例5: SimpleActionNewStateful
//g_simple_action_new_stateful ()
//GSimpleAction *
//g_simple_action_new_stateful (const gchar *name,
// const GVariantType *parameter_type,
// GVariant *state);
//Creates a new stateful action.
//state is the initial state of the action. All future state values must have the same GVariantType as the initial state.
//If the state GVariant is floating, it is consumed.
func SimpleActionNewStateful(name string, parameter_type *glib.VariantType, state *glib.Variant) *SimpleAction {
cstr := C.CString(name)
defer C.free(unsafe.Pointer(cstr))
c := C.g_simple_action_new_stateful((*C.gchar)(cstr), (*C.GVariantType)(parameter_type.GVariantType), (*C.GVariant)(state.GVariant))
obj := &glib.Object{glib.ToGObject(unsafe.Pointer(c))}
return wrapSimpleAction(obj)
}
示例6: toScreen
func toScreen(s *C.GdkScreen) (*Screen, error) {
if s == nil {
return nil, nilPtrErr
}
obj := &glib.Object{glib.ToGObject(unsafe.Pointer(s))}
return &Screen{obj}, nil
}
示例7: goBuilderConnect
//export goBuilderConnect
func goBuilderConnect(builder *C.GtkBuilder,
object *C.GObject,
signal_name *C.gchar,
handler_name *C.gchar,
connect_object *C.GObject,
flags C.GConnectFlags,
user_data C.gpointer) {
builderSignals.Lock()
signals, ok := builderSignals.m[builder]
builderSignals.Unlock()
if !ok {
panic("no signal mapping defined for this GtkBuilder")
}
h := C.GoString((*C.char)(handler_name))
s := C.GoString((*C.char)(signal_name))
handler, ok := signals[h]
if !ok {
return
}
if object == nil {
panic("unexpected nil object from builder")
}
//TODO: figure out a better way to get a glib.Object from a *C.GObject
gobj := glib.Object{glib.ToGObject(unsafe.Pointer(object))}
gobj.Connect(s, handler)
}
示例8: GetDisplay
// GetDisplay() is a wrapper around gdk_device_manager_get_display().
func (v *DeviceManager) GetDisplay() (*Display, error) {
c := C.gdk_device_manager_get_display(v.native())
if c == nil {
return nil, nilPtrErr
}
obj := &glib.Object{glib.ToGObject(unsafe.Pointer(c))}
obj.Ref()
runtime.SetFinalizer(obj, (*glib.Object).Unref)
return &Display{obj}, nil
}
示例9: Flip
// Flip is a wrapper around gdk_pixbuf_flip().
func (v *Pixbuf) Flip(horizontal bool) (*Pixbuf, error) {
c := C.gdk_pixbuf_flip(v.native(), gbool(horizontal))
if c == nil {
return nil, nilPtrErr
}
obj := &glib.Object{glib.ToGObject(unsafe.Pointer(c))}
p := &Pixbuf{obj}
runtime.SetFinalizer(obj, (*glib.Object).Unref)
return p, nil
}
示例10: PixbufLoaderNew
// PixbufLoaderNew() is a wrapper around gdk_pixbuf_loader_new().
func PixbufLoaderNew() (*PixbufLoader, error) {
c := C.gdk_pixbuf_loader_new()
if c == nil {
return nil, nilPtrErr
}
obj := &glib.Object{glib.ToGObject(unsafe.Pointer(c))}
p := &PixbufLoader{obj}
runtime.SetFinalizer(obj, (*glib.Object).Unref)
return p, nil
}
示例11: RotateSimple
// RotateSimple is a wrapper around gdk_pixbuf_rotate_simple().
func (v *Pixbuf) RotateSimple(angle PixbufRotation) (*Pixbuf, error) {
c := C.gdk_pixbuf_rotate_simple(v.native(), C.GdkPixbufRotation(angle))
if c == nil {
return nil, nilPtrErr
}
obj := &glib.Object{glib.ToGObject(unsafe.Pointer(c))}
p := &Pixbuf{obj}
runtime.SetFinalizer(obj, (*glib.Object).Unref)
return p, nil
}
示例12: ApplyEmbeddedOrientation
// ApplyEmbeddedOrientation is a wrapper around gdk_pixbuf_apply_embedded_orientation().
func (v *Pixbuf) ApplyEmbeddedOrientation() (*Pixbuf, error) {
c := C.gdk_pixbuf_apply_embedded_orientation(v.native())
if c == nil {
return nil, nilPtrErr
}
obj := &glib.Object{glib.ToGObject(unsafe.Pointer(c))}
p := &Pixbuf{obj}
runtime.SetFinalizer(obj, (*glib.Object).Unref)
return p, nil
}
示例13: PixbufCopy
// PixbufCopy is a wrapper around gdk_pixbuf_copy().
func PixbufCopy(v *Pixbuf) (*Pixbuf, error) {
c := C.gdk_pixbuf_copy(v.native())
if c == nil {
return nil, nilPtrErr
}
obj := &glib.Object{glib.ToGObject(unsafe.Pointer(c))}
p := &Pixbuf{obj}
runtime.SetFinalizer(obj, (*glib.Object).Unref)
return p, nil
}
示例14: GetDefaultScreen
// GetDefaultScreen() is a wrapper around gdk_display_get_default_screen().
func (v *Display) GetDefaultScreen() (*Screen, error) {
c := C.gdk_display_get_default_screen(v.native())
if c == nil {
return nil, nilPtrErr
}
obj := &glib.Object{glib.ToGObject(unsafe.Pointer(c))}
s := &Screen{obj}
obj.Ref()
runtime.SetFinalizer(obj, (*glib.Object).Unref)
return s, nil
}
示例15: DisplayGetDefault
// DisplayGetDefault() is a wrapper around gdk_display_get_default().
func DisplayGetDefault() (*Display, error) {
c := C.gdk_display_get_default()
if c == nil {
return nil, nilPtrErr
}
obj := &glib.Object{glib.ToGObject(unsafe.Pointer(c))}
d := &Display{obj}
obj.Ref()
runtime.SetFinalizer(obj, (*glib.Object).Unref)
return d, nil
}