本文整理汇总了Golang中github.com/google/uuid.UUID类的典型用法代码示例。如果您正苦于以下问题:Golang UUID类的具体用法?Golang UUID怎么用?Golang UUID使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了UUID类的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。
示例1: addContextAssociation
func (s *SlackLink) addContextAssociation(context uuid.UUID, channelID string) {
s.contextChannelsLock.Lock()
s.contextChannels[context.String()] = channelID
s.contextChannelsLock.Unlock()
s.contextBuffersLock.Lock()
s.contextBuffers[context.String()] = bytes.NewBuffer(nil)
s.contextBuffersLock.Unlock()
}
示例2: removeContextAssociation
func (s *SlackLink) removeContextAssociation(context uuid.UUID) {
s.contextChannelsLock.Lock()
delete(s.contextChannels, context.String())
s.contextChannelsLock.Unlock()
s.contextBuffersLock.Lock()
delete(s.contextBuffers, context.String())
s.contextBuffersLock.Unlock()
s.removeSpecialAcknowledgementContext(context)
}
示例3: getSpecialAcknowledgement
func (s *SlackLink) getSpecialAcknowledgement(context uuid.UUID) (*slack.ItemRef, string, bool) {
s.specialAcknowledgementContextsLock.Lock()
defer s.specialAcknowledgementContextsLock.Unlock()
entry, ok := s.specialAcknowledgementContexts[context.String()]
if !ok {
return nil, "", false
}
return entry.Ref, entry.MustContain, true
}
示例4: getContextBuffer
func (s *SlackLink) getContextBuffer(context uuid.UUID) *bytes.Buffer {
s.contextBuffersLock.Lock()
defer s.contextBuffersLock.Unlock()
buf, ok := s.contextBuffers[context.String()]
if !ok {
buf = new(bytes.Buffer)
s.contextBuffers[context.String()] = buf
}
return buf
}
示例5: addSpecialAcknowledgementContext
func (s *SlackLink) addSpecialAcknowledgementContext(context uuid.UUID, ref *slack.ItemRef, mustContain string) {
s.specialAcknowledgementContextsLock.Lock()
defer s.specialAcknowledgementContextsLock.Unlock()
s.specialAcknowledgementContexts[context.String()] = struct {
MustContain string
Ref *slack.ItemRef
}{
MustContain: mustContain,
Ref: ref,
}
}
示例6: getMinecraftPlayer
func (s *SlackLink) getMinecraftPlayer(id uuid.UUID) *MinecraftPlayer {
name, err := s.redis.HGet("playerUUIDToName", id.String()).Result()
if err == redis.Nil {
return &MinecraftPlayer{
UUID: id,
}
} else if err != nil {
log.Printf("error in getMinecraftPlayer: %v", err)
return nil
}
return &MinecraftPlayer{
UUID: id,
Name: name,
}
}
示例7: removeSpecialAcknowledgementContext
func (s *SlackLink) removeSpecialAcknowledgementContext(context uuid.UUID) {
s.specialAcknowledgementContextsLock.Lock()
defer s.specialAcknowledgementContextsLock.Unlock()
delete(s.specialAcknowledgementContexts, context.String())
}