本文整理汇总了Golang中github.com/google/gxui.CreateBrush函数的典型用法代码示例。如果您正苦于以下问题:Golang CreateBrush函数的具体用法?Golang CreateBrush怎么用?Golang CreateBrush使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了CreateBrush函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。
示例1: Create
func (a *customAdapter) Create(theme gxui.Theme, index int) gxui.Control {
phase := float32(index) / 1000
c := gxui.Color{
R: 0.5 + 0.5*math.Sinf(math.TwoPi*(phase+0.000)),
G: 0.5 + 0.5*math.Sinf(math.TwoPi*(phase+0.333)),
B: 0.5 + 0.5*math.Sinf(math.TwoPi*(phase+0.666)),
A: 1.0,
}
i := theme.CreateImage()
i.SetBackgroundBrush(gxui.CreateBrush(c))
i.SetMargin(math.Spacing{L: 3, T: 3, R: 3, B: 3})
i.OnMouseEnter(func(ev gxui.MouseEvent) {
i.SetBorderPen(gxui.CreatePen(2, gxui.Gray80))
})
i.OnMouseExit(func(ev gxui.MouseEvent) {
i.SetBorderPen(gxui.TransparentPen)
})
i.OnMouseDown(func(ev gxui.MouseEvent) {
i.SetBackgroundBrush(gxui.CreateBrush(c.MulRGB(0.7)))
})
i.OnMouseUp(func(ev gxui.MouseEvent) {
i.SetBackgroundBrush(gxui.CreateBrush(c))
})
return i
}
示例2: Paint
// parts.DrawPaint overrides
func (b *SplitterBar) Paint(c gxui.Canvas) {
r := b.outer.Size().Rect()
c.DrawRect(r, gxui.CreateBrush(b.backgroundColor))
if b.foregroundColor != b.backgroundColor {
c.DrawRect(r.ContractI(1), gxui.CreateBrush(b.foregroundColor))
}
}
示例3: CreateProgressBar
func CreateProgressBar(theme *Theme) gxui.ProgressBar {
b := &ProgressBar{}
b.Init(b, theme)
b.theme = theme
b.chevronWidth = 10
b.OnAttach(func() {
driver := theme.Driver()
b.ticker = time.NewTicker(time.Millisecond * 50)
go func() {
for _ = range b.ticker.C {
if !driver.Call(b.animationTick) {
return
}
}
}()
})
b.OnDetach(func() {
if b.chevrons != nil {
b.chevrons.Release()
b.chevrons = nil
b.ticker.Stop()
b.ticker = nil
}
})
b.SetBackgroundBrush(gxui.CreateBrush(gxui.Gray10))
b.SetBorderPen(gxui.CreatePen(1, gxui.Gray40))
return b
}
示例4: SetSize
func (b *ProgressBar) SetSize(size math.Size) {
b.ProgressBar.SetSize(size)
b.chevrons = nil
if size.Area() > 0 {
b.chevrons = b.theme.Driver().CreateCanvas(size)
b.chevronWidth = size.H / 2
cw := b.chevronWidth
for x := -cw * 2; x < size.W; x += cw * 2 {
// x0 x2
// | x1 | x3
// | |
// A-----B - y0
// \ \
// \ \
// F C - y1
// / /
// / /
// E-----D - y2
y0, y1, y2 := 0, size.H/2, size.H
x0, x1 := x, x+cw/2
x2, x3 := x0+cw, x1+cw
var chevron = gxui.Polygon{
/* A */ gxui.PolygonVertex{Position: math.Point{X: x0, Y: y0}},
/* B */ gxui.PolygonVertex{Position: math.Point{X: x2, Y: y0}},
/* C */ gxui.PolygonVertex{Position: math.Point{X: x3, Y: y1}},
/* D */ gxui.PolygonVertex{Position: math.Point{X: x2, Y: y2}},
/* E */ gxui.PolygonVertex{Position: math.Point{X: x0, Y: y2}},
/* F */ gxui.PolygonVertex{Position: math.Point{X: x1, Y: y1}},
}
b.chevrons.DrawPolygon(chevron, gxui.TransparentPen, gxui.CreateBrush(gxui.Gray30))
}
b.chevrons.Complete()
}
}
示例5: buildMoon
func buildMoon(theme gxui.Theme, center math.Point, radius float32) gxui.Image {
c := 40
p := make(gxui.Polygon, c*2)
for i := 0; i < c; i++ {
frac := float32(i) / float32(c)
α := math.Lerpf(math.Pi*1.2, math.Pi*-0.2, frac)
p[i] = gxui.PolygonVertex{
Position: math.Point{
X: center.X + int(radius*math.Sinf(α)),
Y: center.Y + int(radius*math.Cosf(α)),
},
RoundedRadius: 0,
}
}
for i := 0; i < c; i++ {
frac := float32(i) / float32(c)
α := math.Lerpf(math.Pi*-0.2, math.Pi*1.2, frac)
r := math.Lerpf(radius, radius*0.5, math.Sinf(frac*math.Pi))
p[i+c] = gxui.PolygonVertex{
Position: math.Point{
X: center.X + int(r*math.Sinf(α)),
Y: center.Y + int(r*math.Cosf(α)),
},
RoundedRadius: 0,
}
}
image := theme.CreateImage()
image.SetPolygon(p, gxui.CreatePen(3, gxui.Gray80), gxui.CreateBrush(gxui.Gray40))
return image
}
示例6: appMain
func appMain(driver gxui.Driver) {
theme := dark.CreateTheme(driver)
window := theme.CreateWindow(ANIMATION_WIDTH, 2*ANIMATION_HEIGHT, "Pendulum")
window.SetBackgroundBrush(gxui.CreateBrush(gxui.Gray50))
image := theme.CreateImage()
ticker := time.NewTicker(time.Millisecond * 15)
pendulum := &mathematicalPendulum{}
pendulum2 := &numericalPendulum{PHI_ZERO, 0.0, 0.0, time.Time{}}
go func() {
for _ = range ticker.C {
canvas := driver.CreateCanvas(math.Size{ANIMATION_WIDTH, 2 * ANIMATION_HEIGHT})
canvas.Clear(gxui.White)
draw(pendulum, canvas, 0, 0)
draw(pendulum2, canvas, 0, ANIMATION_HEIGHT)
canvas.Complete()
driver.Call(func() {
image.SetCanvas(canvas)
})
}
}()
window.AddChild(image)
window.OnClose(ticker.Stop)
window.OnClose(driver.Terminate)
}
示例7: CreateStyle
func CreateStyle(fontColor, brushColor, penColor gxui.Color, penWidth float32) Style {
return Style{
FontColor: fontColor,
Pen: gxui.CreatePen(penWidth, penColor),
Brush: gxui.CreateBrush(brushColor),
}
}
示例8: appMain
func appMain(driver gxui.Driver) {
theme := dark.CreateTheme(driver)
window := theme.CreateWindow(500, 200, "Launch")
window.SetBackgroundBrush(gxui.CreateBrush(gxui.Gray10))
layout := theme.CreateLinearLayout()
layout.SetDirection(gxui.TopToBottom)
searchBox := theme.CreateTextBox()
searchBox.SetDesiredWidth(500)
searchBox.SetMargin(math.Spacing{L: 4, T: 2, R: 4, B: 2})
layout.AddChild(searchBox)
adapter := gxui.CreateDefaultAdapter()
searchBox.OnKeyDown(func(ev gxui.KeyboardEvent) {
res := search.Search(searchBox.Text())
adapter.SetItems(res.NameList())
})
droplist := theme.CreateDropDownList()
droplist.SetAdapter(adapter)
layout.AddChild(droplist)
window.AddChild(layout)
window.OnClose(driver.Terminate)
}
示例9: drawMoon
func drawMoon(canvas gxui.Canvas, center math.Point, radius float32) {
c := 40
p := make(gxui.Polygon, c*2)
for i := 0; i < c; i++ {
frac := float32(i) / float32(c)
α := math.Lerpf(math.Pi*1.2, math.Pi*-0.2, frac)
p[i] = gxui.PolygonVertex{
Position: math.Point{
X: center.X + int(radius*math.Sinf(α)),
Y: center.Y + int(radius*math.Cosf(α)),
},
RoundedRadius: 0,
}
}
for i := 0; i < c; i++ {
frac := float32(i) / float32(c)
α := math.Lerpf(math.Pi*-0.2, math.Pi*1.2, frac)
r := math.Lerpf(radius, radius*0.5, math.Sinf(frac*math.Pi))
p[i+c] = gxui.PolygonVertex{
Position: math.Point{
X: center.X + int(r*math.Sinf(α)),
Y: center.Y + int(r*math.Cosf(α)),
},
RoundedRadius: 0,
}
}
canvas.DrawPolygon(p, gxui.CreatePen(3, gxui.Gray80), gxui.CreateBrush(gxui.Gray40))
}
示例10: appMain
func appMain(driver gxui.Driver) {
theme := dark.CreateTheme(driver)
window := theme.CreateWindow(800, 600, "Hi")
window.SetBackgroundBrush(gxui.CreateBrush(gxui.Gray50))
fontData, err := ioutil.ReadFile(sysFont("幼圆")) //this font comes from windows
if err != nil {
log.Fatalf("error reading font: %v", err)
}
font, err := driver.CreateFont(fontData, 50)
if err != nil {
panic(err)
}
label := theme.CreateLabel()
label.SetFont(font)
label.SetColor(gxui.Red50)
label.SetText("支持一下中文")
button := theme.CreateButton()
button.SetText("点我一下")
window.AddChild(label)
window.AddChild(button)
window.OnClose(driver.Terminate)
}
示例11: PaintProgress
func (b *ProgressBar) PaintProgress(c gxui.Canvas, r math.Rect, frac float32) {
r.Max.X = math.Lerp(r.Min.X, r.Max.X, frac)
c.DrawRect(r, gxui.CreateBrush(gxui.Gray50))
c.Push()
c.AddClip(r)
c.DrawCanvas(b.chevrons, math.Point{X: b.scroll})
c.Pop()
}
示例12: Create
func (treeControlCreator) Create(theme gxui.Theme, control gxui.Control, node *mixins.TreeToListNode) gxui.Control {
img := theme.CreateImage()
imgSize := math.Size{W: 10, H: 10}
ll := theme.CreateLinearLayout()
ll.SetDirection(gxui.LeftToRight)
btn := theme.CreateButton()
btn.SetBackgroundBrush(gxui.TransparentBrush)
btn.SetBorderPen(gxui.CreatePen(1, gxui.Gray30))
btn.SetMargin(math.Spacing{L: 1, R: 1, T: 1, B: 1})
btn.OnClick(func(ev gxui.MouseEvent) {
if ev.Button == gxui.MouseButtonLeft {
node.ToggleExpanded()
}
})
btn.AddChild(img)
update := func() {
expanded := node.IsExpanded()
canvas := theme.Driver().CreateCanvas(imgSize)
btn.SetVisible(!node.IsLeaf())
switch {
case !btn.IsMouseDown(gxui.MouseButtonLeft) && expanded:
canvas.DrawPolygon(expandedPoly, gxui.TransparentPen, gxui.CreateBrush(gxui.Gray70))
case !btn.IsMouseDown(gxui.MouseButtonLeft) && !expanded:
canvas.DrawPolygon(collapsedPoly, gxui.TransparentPen, gxui.CreateBrush(gxui.Gray70))
case expanded:
canvas.DrawPolygon(expandedPoly, gxui.TransparentPen, gxui.CreateBrush(gxui.Gray30))
case !expanded:
canvas.DrawPolygon(collapsedPoly, gxui.TransparentPen, gxui.CreateBrush(gxui.Gray30))
}
canvas.Complete()
img.SetCanvas(canvas)
}
btn.OnMouseDown(func(gxui.MouseEvent) { update() })
btn.OnMouseUp(func(gxui.MouseEvent) { update() })
update()
gxui.WhileAttached(btn, node.OnChange, update)
ll.AddChild(btn)
ll.AddChild(control)
ll.SetPadding(math.Spacing{L: 16 * node.Depth()})
return ll
}
示例13: appMain
func appMain(driver gxui.Driver) {
theme := flags.CreateTheme(driver)
label1 := theme.CreateLabel()
label1.SetColor(gxui.White)
label1.SetText("1x1")
cell1x1 := theme.CreateLinearLayout()
cell1x1.SetBackgroundBrush(gxui.CreateBrush(gxui.Blue40))
cell1x1.SetHorizontalAlignment(gxui.AlignCenter)
cell1x1.AddChild(label1)
label2 := theme.CreateLabel()
label2.SetColor(gxui.White)
label2.SetText("2x1")
cell2x1 := theme.CreateLinearLayout()
cell2x1.SetBackgroundBrush(gxui.CreateBrush(gxui.Green40))
cell2x1.SetHorizontalAlignment(gxui.AlignCenter)
cell2x1.AddChild(label2)
label3 := theme.CreateLabel()
label3.SetColor(gxui.White)
label3.SetText("1x2")
cell1x2 := theme.CreateLinearLayout()
cell1x2.SetBackgroundBrush(gxui.CreateBrush(gxui.Red40))
cell1x2.SetHorizontalAlignment(gxui.AlignCenter)
cell1x2.AddChild(label3)
table := theme.CreateTableLayout()
table.SetGrid(3, 2) // columns, rows
// row, column, horizontal span, vertical span
table.SetChildAt(0, 0, 1, 1, cell1x1)
table.SetChildAt(0, 1, 2, 1, cell2x1)
table.SetChildAt(2, 0, 1, 2, cell1x2)
window := theme.CreateWindow(800, 600, "Table")
window.AddChild(table)
window.OnClose(driver.Terminate)
}
示例14: CreateExpandButton
func (t *Tree) CreateExpandButton(theme gxui.Theme, node *mixins.TreeInternalNode) gxui.Button {
img := theme.CreateImage()
imgSize := math.Size{W: 10, H: 10}
btn := theme.CreateButton()
btn.SetBackgroundBrush(gxui.TransparentBrush)
btn.SetBorderPen(gxui.CreatePen(1, gxui.Gray30))
btn.SetMargin(math.Spacing{L: 1, R: 1, T: 1, B: 1})
btn.OnClick(func(ev gxui.MouseEvent) {
if ev.Button == gxui.MouseButtonLeft {
if node.IsExpanded() {
node.Collapse()
} else {
node.Expand()
}
}
})
btn.AddChild(img)
updateStyle := func() {
canvas := theme.Driver().CreateCanvas(imgSize)
switch {
case !btn.IsMouseDown(gxui.MouseButtonLeft) && node.IsExpanded():
canvas.DrawPolygon(expandedPoly, gxui.TransparentPen, gxui.CreateBrush(gxui.Gray70))
case !btn.IsMouseDown(gxui.MouseButtonLeft) && !node.IsExpanded():
canvas.DrawPolygon(collapsedPoly, gxui.TransparentPen, gxui.CreateBrush(gxui.Gray70))
case node.IsExpanded():
canvas.DrawPolygon(expandedPoly, gxui.TransparentPen, gxui.CreateBrush(gxui.Gray30))
case !node.IsExpanded():
canvas.DrawPolygon(collapsedPoly, gxui.TransparentPen, gxui.CreateBrush(gxui.Gray30))
}
canvas.Complete()
img.SetCanvas(canvas)
}
btn.OnMouseDown(func(gxui.MouseEvent) { updateStyle() })
btn.OnMouseUp(func(gxui.MouseEvent) { updateStyle() })
node.OnExpandedChanged(func(e bool) { updateStyle() })
updateStyle()
return btn
}
示例15: appMain
func appMain(driver gxui.Driver) {
theme := flags.CreateTheme(driver)
width := int(nmj.Width)
height := int(nmj.Heigth)
window := theme.CreateWindow(width, height, "navmesh")
canvas := driver.CreateCanvas(math.Size{W: width, H: height})
ps := nmj.Points
// mouse
isStart := true
x1, y1, x2, y2 := int64(0), int64(0), int64(0), int64(0)
window.OnMouseDown(func(me gxui.MouseEvent) {
if nm.IsWalkOfPoint(navmesh.Point{X: int64(me.Point.X), Y: int64(me.Point.Y)}) {
if isStart {
x1 = int64(me.Point.X)
y1 = int64(me.Point.Y)
} else {
x2 = int64(me.Point.X)
y2 = int64(me.Point.Y)
}
if !isStart {
drawWalkPath(window, theme, driver, x1, y1, x2, y2)
}
isStart = !isStart
}
})
// draw mesh
for i := 0; i < len(ps); i++ {
polys := make([]gxui.PolygonVertex, 0, len(ps[i]))
for j := 0; j < len(ps[i]); j++ {
polys = append(polys, gxui.PolygonVertex{
Position: math.Point{
int(ps[i][j].X),
int(ps[i][j].Y),
}})
}
// canvas.DrawPolygon(polys, gxui.CreatePen(2, gxui.Gray80), gxui.CreateBrush(gxui.Gray40))
canvas.DrawPolygon(polys, gxui.CreatePen(2, gxui.Red), gxui.CreateBrush(gxui.Yellow))
}
canvas.Complete()
image := theme.CreateImage()
image.SetCanvas(canvas)
window.AddChild(image)
window.OnClose(driver.Terminate)
}