本文整理汇总了Golang中github.com/golang/protobuf/proto.Int32函数的典型用法代码示例。如果您正苦于以下问题:Golang Int32函数的具体用法?Golang Int32怎么用?Golang Int32使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了Int32函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。
示例1: TestUpdate
func TestUpdate(t *testing.T) {
neuralNetwork := CreateSimpleNetwork(t)
inputs := mat64.NewDense(1, 2, []float64{0.05, 0.10})
neuralNetwork.Forward(inputs)
values := mat64.NewDense(1, 2, []float64{0.01, 0.99})
neuralNetwork.Backward(values)
learningConfiguration := neural.LearningConfiguration{
Epochs: proto.Int32(1),
Rate: proto.Float64(0.5),
Decay: proto.Float64(0),
BatchSize: proto.Int32(1),
}
neuralNetwork.Update(learningConfiguration)
expected_weights_0 := mat64.NewDense(
3, 2, []float64{0.149780716, 0.24975114, 0.19956143, 0.29950229, 0.35,
0.35})
if !mat64.EqualApprox(
neuralNetwork.Layers[0].Weight, expected_weights_0, 0.0001) {
t.Errorf("weights 0 unexpected:\n%v",
mat64.Formatted(neuralNetwork.Layers[0].Weight))
}
expected_weights_1 := mat64.NewDense(
3, 2, []float64{0.35891648, 0.51130127, 0.408666186, 0.561370121, 0.6,
0.6})
if !mat64.EqualApprox(
neuralNetwork.Layers[1].Weight, expected_weights_1, 0.0001) {
t.Errorf("weights 1 unexpected:\n%v",
mat64.Formatted(neuralNetwork.Layers[1].Weight))
}
}
示例2: ViewportCreate
//容器创建
func (vt *PBViewportCodec) ViewportCreate(id int32, container Entityer) interface{} {
msg := &s2c.CreateView{}
msg.Entity = proto.String(container.ObjTypeName())
msg.ViewId = proto.Int32(id)
msg.Capacity = proto.Int32(container.GetCapacity())
return msg
}
示例3: main
func main() {
// marshal
msg := new(demo.DemoMsg)
msg.ClientId = proto.Int32(8)
msg.ClientName = proto.String("foo")
msg.Desc = proto.String("just a demo")
item := new(demo.MsgItem)
item.Id = proto.Int32(55)
item.Name = proto.String("funky")
t := demo.ItemType(demo.ItemType_TypeY)
item.Type = &t
msg.Items = append(msg.Items, item)
fmt.Println(msg.String())
data, err := proto.Marshal(msg)
fmt.Println(err, data)
// unmarshal
var pb demo.DemoMsg
err = proto.Unmarshal(data, &pb)
if err != nil {
panic(err)
}
fmt.Println(pb.String())
}
示例4: PKDEL_Handler
// TODO: error code is not handled properly
func PKDEL_Handler(acMessagePkReq *AcPublicKeyMessageRequest) (acMsgResponse *AcPublicKeyMessageResponse, err error) {
var responseType AcPublicKeyMessageResponseAcPKRespMsgType
responseType = AcPublicKeyMessageResponse_PKR_DEL
// request: type && nick && server -> delete the specific public key
reqNick := acMessagePkReq.GetNick()
reqServ := acMessagePkReq.GetServer()
acutl.DebugLog.Printf("(CALL) PKDEL <- '%s' ! <host> / %s\n", reqNick, reqServ)
if len(reqNick) > 0 && len(reqServ) > 0 { // IS A SPECIFIC NICK REQUESTED ?!?!
//_, ok := Pk[reqNick]
//Pk, ok := ackp.ACmap.GetPKMap(reqServ)
ok := ackp.ACmap.DelPKMapEntry(reqServ, reqNick)
if ok == true {
//delete(Pk, reqNick)
acMsgResponse = &AcPublicKeyMessageResponse{
Type: &responseType,
Bada: proto.Bool(true),
ErrorCode: proto.Int32(0), // no such nickname
}
acutl.DebugLog.Printf("(RET) PKDEL -> (0) ! deleted key\n")
return acMsgResponse, nil
}
}
// XXX TODO: not sure If I should remove all keys or just return error
retErr := &acutl.AcError{Value: -1, Msg: "PKDEL_Handler().reqServ|reqNick: 0 bytes", Err: nil}
acMsgResponse = &AcPublicKeyMessageResponse{
Type: &responseType,
Bada: proto.Bool(false),
ErrorCode: proto.Int32(-1), // no such nickname
}
acutl.DebugLog.Printf("(RET[!]) PKDEL -> (-1) ! missing argument\n")
return acMsgResponse, retErr
}
示例5: OnGetAchieves
func OnGetAchieves(s *Session, body []byte) *Packet {
req := util.GetAchieves{}
err := proto.Unmarshal(body, &req)
if err != nil {
panic(err)
}
res := util.Achieves{}
dbfAchieves := []DbfAchieve{}
db.Find(&dbfAchieves)
for _, achieve := range dbfAchieves {
achieveProgress := Achieve{}
db.Where("achieve_id = ? and account_id = ?", achieve.ID, s.Account.ID).First(&achieveProgress)
res.List = append(res.List, &util.Achieve{
Id: proto.Int32(achieve.ID),
Progress: proto.Int32(achieveProgress.Progress),
AckProgress: proto.Int32(achieveProgress.AckProgress),
CompletionCount: proto.Int32(achieveProgress.CompletionCount),
Active: proto.Bool(achieveProgress.Active),
DateGiven: PegasusDate(achieveProgress.DateGiven),
DateCompleted: PegasusDate(achieveProgress.DateCompleted),
})
}
return EncodePacket(util.Achieves_ID, &res)
}
示例6: CommonResultReturn
//通用的服务端返回给客户端的数据协议
func CommonResultReturn(conn interface{}, result string, resultId int32, num int32) {
returnMsg := &protocol.WMessage{
MsgType: proto.String(result),
MsgTypeId: proto.Int32(resultId),
StataCode: proto.Int32(num),
}
buffer, err := proto.Marshal(returnMsg)
if err != nil {
Logger.Warn("protobuf marshal failed: ", err)
fmt.Println("failed: ", err)
// Log.SetLogger("file", `{"filename": "savelog.log"}`)
return
}
length := len(buffer)
newbuffer := append(IntToBytes(length), buffer...)
switch conn.(type) {
case net.Conn:
_, err := conn.(net.Conn).Write(newbuffer)
CheckErr(err)
case websocket.Conn:
_, err := conn.(*websocket.Conn).Write(newbuffer)
CheckErr(err)
}
return
}
示例7: Log
func (l *evtLogger) Log(ctx context.Context, evt *crit_event.ChromeInfraEvent) {
// Get this as soon as possible, so proto encoding time etc
// doesn't bump the logged event time.
clck := clock.Get(ctx)
now := clck.Now().Unix()
evt.EventSource = l.src
// TODO: Consider making this a func parameter.
evt.TimestampKind = crit_event.ChromeInfraEvent_POINT.Enum()
if trace, ok := ctx.Value(TraceID).(string); ok {
evt.TraceId = proto.String(trace)
}
// TODO:
// evt.SpanId = // ?
// evt.ParentId = // ?
bytes, err := proto.Marshal(evt)
if err != nil {
logging.Errorf(ctx, "Error marshaling ChromeInfraEvent: %v", err.Error())
return
}
l.evtCh <- &crit_event.LogRequestLite_LogEventLite{
EventTimeMs: proto.Int64(now),
EventCode: proto.Int32(0),
EventFlowId: proto.Int32(0),
SourceExtension: bytes,
}
}
示例8: OnGetDeck
func OnGetDeck(s *Session, body []byte) ([]byte, error) {
req := hsproto.PegasusUtil_GetDeck{}
err := proto.Unmarshal(body, &req)
if err != nil {
return nil, err
}
id := req.GetDeck()
var deck Deck
db.First(&deck, id)
// TODO: does this also need to allow brawl/arena decks? what about AI decks?
if deck.DeckType != int(hsproto.PegasusShared_DeckType_PRECON_DECK) && deck.AccountID != s.Account.ID {
return nil, fmt.Errorf("received OnGetDeck for non-precon deck not owned by account")
}
deckCards := []DeckCard{}
db.Where("deck_id = ?", id).Find(&deckCards)
res := hsproto.PegasusUtil_DeckContents{
Deck: proto.Int64(id),
}
for i, card := range deckCards {
cardData := &hsproto.PegasusShared_DeckCardData{
Def: MakeCardDef(card.CardID, card.Premium),
Handle: proto.Int32(int32(i)),
Qty: proto.Int32(card.Num),
Prev: proto.Int32(int32(i) - 1),
}
res.Cards = append(res.Cards, cardData)
}
return EncodeUtilResponse(215, &res)
}
示例9: OnGetAchieves
func OnGetAchieves(s *Session, body []byte) ([]byte, error) {
req := hsproto.PegasusUtil_GetAchieves{}
err := proto.Unmarshal(body, &req)
if err != nil {
return nil, err
}
res := hsproto.PegasusUtil_Achieves{}
dbfAchieves := []DbfAchieve{}
db.Find(&dbfAchieves)
for _, achieve := range dbfAchieves {
achieveProgress := Achieve{}
db.Where("achieve_id = ? and account_id = ?", achieve.ID, s.Account.ID).First(&achieveProgress)
res.List = append(res.List, &hsproto.PegasusUtil_Achieve{
Id: proto.Int32(achieve.ID),
Progress: proto.Int32(achieveProgress.Progress),
AckProgress: proto.Int32(achieveProgress.AckProgress),
CompletionCount: proto.Int32(achieveProgress.CompletionCount),
Active: proto.Bool(achieveProgress.Active),
DateGiven: PegasusDate(achieveProgress.DateGiven),
DateCompleted: PegasusDate(achieveProgress.DateCompleted),
})
}
return EncodeUtilResponse(252, &res)
}
示例10: insert
// Insert can insert record into a btree
func (t *Btree) insert(record TreeLog) error {
tnode, err := t.getTreeNode(t.GetRoot())
if err != nil {
if err.Error() != "no data" {
return err
}
nnode := t.newTreeNode()
nnode.NodeType = proto.Int32(isLeaf)
_, err = nnode.insertRecord(record, t)
if err == nil {
t.Nodes[nnode.GetId()], err = proto.Marshal(nnode)
}
t.Root = proto.Int64(nnode.GetId())
return err
}
clonednode, err := tnode.insertRecord(record, t)
if err == nil && len(clonednode.GetKeys()) > int(t.GetNodeMax()) {
nnode := t.newTreeNode()
nnode.NodeType = proto.Int32(isNode)
key, left, right := clonednode.split(t)
nnode.insertOnce(key, left, right, t)
t.Nodes[nnode.GetId()], err = proto.Marshal(nnode)
t.Root = proto.Int64(nnode.GetId())
} else {
t.Root = proto.Int64(clonednode.GetId())
}
return err
}
示例11: OnGetDeck
func OnGetDeck(s *Session, body []byte) *Packet {
req := util.GetDeck{}
err := proto.Unmarshal(body, &req)
if err != nil {
panic(err)
}
id := req.GetDeck()
var deck Deck
db.First(&deck, id)
// TODO: does this also need to allow brawl/arena decks? what about AI decks?
if deck.DeckType != int(shared.DeckType_PRECON_DECK) && deck.AccountID != s.Account.ID {
log.Panicf("received OnGetDeck for non-precon deck not owned by account")
}
deckCards := []DeckCard{}
db.Where("deck_id = ?", id).Find(&deckCards)
res := util.DeckContents{
Deck: proto.Int64(id),
}
for i, card := range deckCards {
cardData := &shared.DeckCardData{
Def: MakeCardDef(card.CardID, card.Premium),
Handle: proto.Int32(int32(i)),
Qty: proto.Int32(card.Num),
Prev: proto.Int32(int32(i) - 1),
}
res.Cards = append(res.Cards, cardData)
}
return EncodePacket(util.DeckContents_ID, &res)
}
示例12: NewStartRequest
func NewStartRequest(path string, dir string, args []string, allocated resource.ComputeResource, envs []string, host string, port int32) *cmd.ControlMessage {
request := &cmd.ControlMessage{
Type: cmd.ControlMessage_StartRequest.Enum(),
StartRequest: &cmd.StartRequest{
Path: proto.String(path),
Args: args,
Dir: proto.String(dir),
Resource: &cmd.ComputeResource{
CpuCount: proto.Int32(int32(allocated.CPUCount)),
CpuLevel: proto.Int32(int32(allocated.CPULevel)),
Memory: proto.Int32(int32(allocated.MemoryMB)),
},
Envs: envs,
Host: proto.String(host),
Port: proto.Int32(port),
HashCode: proto.Uint32(0),
},
}
// generate a unique hash code for the request
data, err := proto.Marshal(request)
if err != nil {
log.Fatalf("marshaling start request error: %v", err)
return nil
}
request.StartRequest.HashCode = proto.Uint32(uint32(util.Hash(data)))
return request
}
示例13: NewColumnPaginationFilter
// NewColumnPaginationFilter is TODO
func NewColumnPaginationFilter(limit, offset int32, columnOffset []byte) *ColumnPaginationFilter {
return &ColumnPaginationFilter{
Limit: proto.Int32(limit),
Offset: proto.Int32(offset),
ColumnOffset: columnOffset,
}
}
示例14: processLogin
func processLogin(server *sev.Nexus, ipStr string,
message *protocol.MobileSuiteModel) {
loginDto := &protocol.LoginDTO{}
proto.Unmarshal(message.Message, loginDto)
userArr, err := server.DbConnector.QueryByUserName(
*loginDto.UName, *loginDto.Pwd)
if err != nil || userArr == nil || len(userArr) < 1 {
sendBack(server, ipStr, nil,
int32(protocol.MessageType_MSG_TYPE_LOGIN_RES))
return
}
//loginResultDto := &protocol.LoginResultDTO{}
//loginResultDto.UserId = loginDto.UserId
//strName := strconv.FormatInt(*loginResultDto.UserId, 10)
//loginResultDto.UName = &strName
user := dao.User(userArr[0])
// 登陆成功
loginResultDto := &protocol.LoginResultDTO{}
loginResultDto.UserId = proto.Int64(user.Id)
loginResultDto.UName = &user.Name
loginResultDto.Round = proto.Int32(int32(user.Round))
loginResultDto.WinCount = proto.Int32(int32(user.WinCount))
loginResultDto.Rank = proto.Int32(int32(user.Rank))
byt, _ := proto.Marshal(loginResultDto)
sendBack(server, ipStr, byt,
int32(protocol.MessageType_MSG_TYPE_LOGIN_RES))
}
示例15: MakeChest
func MakeChest() (chest shared.RewardChest) {
// TODO take arguments to determine the contents
// There are up to 5 bags each which can hold a booster, card, dust or gold
chest.Bag1 = &shared.RewardBag{
RewardBooster: &shared.ProfileNoticeRewardBooster{
BoosterType: proto.Int32(1),
BoosterCount: proto.Int32(1),
},
}
chest.Bag2 = &shared.RewardBag{
RewardCard: &shared.ProfileNoticeRewardCard{
Card: MakeCardDef(2078, 1),
Quantity: proto.Int32(1),
},
}
chest.Bag3 = &shared.RewardBag{
RewardDust: &shared.ProfileNoticeRewardDust{
Amount: proto.Int32(69),
},
}
chest.Bag4 = &shared.RewardBag{
RewardGold: &shared.ProfileNoticeRewardGold{
Amount: proto.Int32(42),
},
}
return chest
}